Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
Martin Griffin
31a3ada7de
Detect potential misalignment in modern
2023-07-24 19:42:56 +01:00
Martin Griffin
3f5daa8cf1
Add BENCHMARK to test runner
...
Counts the time spent in the block in arbitrary time units (64-cycles
currently). If the block takes more than ~4 million cycles (~0.25s) the
benchmark will wrap around.
Note that the time can be affected by the timeout IRQs, and should only
be taken as a loose indication of relative performance.
2023-07-24 15:18:28 +01:00
Martin Griffin
b53cca1a06
Declarations for 2- and 3-argument GetMonData ( #1756 )
...
* Type-safe GetMonData/GetBoxMonData
* Comments
2023-07-24 09:57:37 -04:00
ghoulslash
b5431898c2
RNG for Metronome, multi-hit moves, and Loaded Dice ( #3159 )
2023-07-23 08:15:14 -04:00
Martin Griffin
fc321965a9
RNG_HITS and RNG_LOADED_DICE
2023-07-23 10:24:58 +01:00
ghoulslash
a527d6c7de
Fix wrong color in stat move animation ( #3161 )
2023-07-23 04:38:25 -04:00
gruxor
fc8ee625b6
Fixed outstanding UB with -fanalyzer on modern
2023-07-21 15:51:03 -04:00
Alex
ad25dfe1e9
Set otGender + Moves in FillPartnerParty ( #3163 )
2023-07-21 14:43:39 -04:00
DizzyEggg
fc37345c29
Fix wrong color in stat move animation
2023-07-21 10:42:39 +02:00
Martin Griffin
b406a9c1bd
RandomUniformExcept and RNG_METRONOME
2023-07-20 10:25:03 +01:00
Eduardo Quezada
47cea526ec
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-07-19 23:22:07 -04:00
Bassoonian
7fa6ed8b05
Fix priortiy typos
2023-07-19 17:33:28 +02:00
Alex
6b5d1e7577
Adds some gen9 moves ( #3147 )
...
* Adds some gen9 moves
* Fix Test + Tabs
* Collision Course boost changed to 1.3333
2023-07-19 13:25:20 +02:00
Eduardo Quezada D'Ottone
cf29c9eb69
Fixed enemy parties not reverting to their original form post-battle ( #3150 )
2023-07-19 08:46:57 +02:00
Eclipse
ca792d43cc
Gender differences sprites, final part ( #3122 )
...
* The last survivors
* Tweaked Numel, Milotic and Relicanth
Updated their sprites according to their current depictions.
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-07-18 21:31:22 -04:00
DizzyEggg
f4dc5e931f
some more stuff
2023-07-18 12:01:25 +02:00
DizzyEggg
1bd4f9c7a8
rework incoming surviability
2023-07-18 11:36:09 +02:00
Eduardo Quezada D'Ottone
b08c8f85fc
Fixed Utility Umbrella damage calculations ( #2835 )
...
* Fixed Utility Umbrella holders not receiving regular damage when being hurt by what would've been weakened rain/sun attacks
* Fixed reading move incorrectly
* Tests: Sun, Rain, Utility Umbrella and Hydro Steam
* [STASH] Skeli changes, needs to remake tests
* Fixed tests
* Removed redundant tests
* Removed unused variable
* Removed Primal Todo tests
2023-07-18 09:22:05 +02:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
...
* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
Eduardo Quezada D'Ottone
43ad1a4d3b
Unified multi-strike move flags ( #3126 )
...
* Unified twoStrikes and threeStrikes flags into strikeCount
* Decreased strikeCount max from 255 to 15.
2023-07-18 09:07:14 +02:00
Alex
38655b9d1f
Fix gem boost on multi hit moves and config for gem param ( #3144 )
2023-07-18 06:11:54 +01:00
DizzyEggg
1f1d24b3e4
Fix Primal Reversion not activating when switching in after fainting ( #3141 )
...
* Fixed Primal Reversion not activating when switching in after a fainting
* add tests for primal reversion
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-07-16 12:26:54 +01:00
Martin Griffin
17f8f50a59
Merge remote-tracking branch 'rhh/master' into upcoming
2023-07-16 07:46:34 +01:00
DizzyEggg
3c5c68ac58
Fix how AI categorizes Weak moves and give priority to always hits moves when needed ( #3109 )
...
* ai weak move fix and always hits move prioritarizing
2023-07-16 07:24:59 +01:00
Martin Griffin
58ede15263
Fix Roullout Fury Cutter AI power calc ( #3110 )
2023-07-16 06:45:35 +01:00
Martin Griffin
c4057cb0e0
Fix Metronome's/Mirror Move's called move to take powder moves / multi hit moves into account ( #3135 )
2023-07-16 06:41:18 +01:00
DizzyEggg
2a249654e7
fix mirror move/metronome powder/multi hit moves & tests
2023-07-15 14:00:55 +02:00
Eduardo Quezada
168b005406
Merge branch 'RHH/master' into RHH/upcoming
2023-07-14 12:40:01 -04:00
SonikkuA-DatH
6382640f8a
Castform, Cherrim Sun, Spinda, and Spheal Graphical Tweaks ( #3127 )
...
* Casrform graphics. Palette changes, edited backs, and 2 Frame anims
* Castform Graphics
* Cherrim graphics, and Castform redefinitions
* Spheal and Spinda Graphic edits. Spheal mouth adjustment, Spinda 2 frame and palette
* Revised Spinda Spot drawing function, removed tabs
* Animations for Castform forms, Spinda, Cherrim Sun, and Spheal set
* Spacing
* Forgot shiny pal. Fixed
* Delete .vs directory
* remove vs ref
2023-07-14 11:45:40 -04:00
Eduardo Quezada
240f41fc58
Reverted BattleMove power to u8
...
Nothing was using it, despite what the comment suggested
2023-07-14 10:53:40 -04:00
Eduardo Quezada D'Ottone
5f29ae6f99
Failed tests are now listed in the total ( #3073 )
...
* Failed tests are now listed in the total
2023-07-14 10:17:54 +01:00
Martin Griffin
d3d582dd70
[battle, fpmath] revert changes to Q_24_8 format ( #3125 )
2023-07-14 10:15:55 +01:00
DizzyEggg
0c0b841a80
Remove debug item effect override ( #3106 )
2023-07-13 18:47:01 -04:00
sbird
cb66e8b770
[battle, fpmath] revert changes to Q_24_8 format
2023-07-13 23:43:02 +02:00
Eduardo Quezada D'Ottone
0efc9a29ad
Disabled species now default their graphics to SPECIES_NONE ( #3116 )
2023-07-12 20:11:07 -04:00
gruxor
5fd881a1b6
Remove unused macro to fix syntax highlights
2023-07-12 14:44:23 -04:00
Eduardo Quezada
3aaa89ce71
Changed all instances of gSpeciesNames so that it uses GetSpeciesName
2023-07-07 14:37:51 -04:00
Eduardo Quezada
adfc0af372
Mon graphics are now loaded depending on their availability
...
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
2023-07-07 14:36:30 -04:00
sbird
6482279fa3
[battle, math] refactor damage calculation to use proper fp type and inlined multiplication
2023-07-07 18:51:23 +02:00
Eduardo Quezada
4405f79d24
Merge branch 'RHH/master' into RHH/upcoming
2023-07-06 13:15:06 -04:00
Eduardo Quezada
f21953f254
Merge remote-tracking branch 'pret/master' into RHH/master
2023-07-06 13:06:31 -04:00
DizzyEggg
9a09f1e3b9
Fix Roullout Fury Cutter AI power calc
2023-07-06 13:41:16 +02:00
Eduardo Quezada
b10b5fd9c3
EVERYTHING_CUSTOMIZED -> TRAINER_PARTY
2023-07-05 18:31:08 -04:00
Eduardo Quezada
e8487961c7
TrainerMonCustomized -> TrainerMon
2023-07-05 18:29:28 -04:00
Eduardo Quezada
b86184a4f6
Removed TrainerMonPtr
2023-07-05 18:23:18 -04:00
Eduardo Quezada
2f9e0ecd9f
Removed uses of F_TRAINER_PARTY_EVERYTHING_CUSTOMIZED
2023-07-05 18:22:48 -04:00
ghoulslash
1a53154324
Beat Up AI Damage Calc ( #3104 )
...
* add specific AI dmg calc for new beat up
* beat up ai calc optimizations
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-05 20:59:42 +02:00
Martin Griffin
eab4e32e2a
Shuffle implementation ( #3097 )
2023-07-05 19:46:40 +02:00
Eduardo Quezada
3dd7a2c09e
Removed TrainerMonNoItemDefaultMoves
2023-07-04 21:29:58 -04:00
Eduardo Quezada
9c961b4fd5
Removed TrainerMonNoItemCustomMoves
2023-07-04 21:22:27 -04:00
Eduardo Quezada
1ef56f6ae1
Removed TrainerMonItemDefaultMoves
2023-07-04 21:16:47 -04:00
Eduardo Quezada
c201cae2ee
Removed TrainerMonItemCustomMoves
2023-07-04 21:06:55 -04:00
Eduardo Quezada D'Ottone
862602233d
Gender differences sprites, part 3 ( #3095 )
2023-07-04 11:36:24 -04:00
ghoulslash
cc3a6d4d94
make special case ABILITYEFFECT_xx ids their own caseId switch cases to fix potential overlap with ability IDs 0xFF etc ( #3083 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-07-03 10:03:50 +02:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields ( #2952 )
...
* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
SubzeroEclipse
23d51df7c0
Added Hisuian Sneasel
2023-07-01 11:16:31 +02:00
SubzeroEclipse
d202bdd09c
Added even more gender difference sprites, 2/2
2023-07-01 10:25:17 +02:00
Eduardo Quezada
2c4a9b754d
Merge branch 'RHH/master' into RHH/upcoming
2023-06-30 16:14:57 -04:00
SubzeroEclipse
0733e0908c
Added even more gender difference sprites, 1/2
2023-06-30 10:40:46 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Eduardo Quezada D'Ottone
4c4365b0c1
Config for LGPE friendship stat boost ( #2257 )
...
* Config for LGPE friendship stat boost
* Separated Exp and Stat settings
2023-06-28 18:44:53 +02:00
Alex
20099274d8
Fix Clear Amulet visual bug + Tests ( #3074 )
...
* Fix Clear Amulet visual bug + Tests
TODO Tests, additional tests + Triple Kick pp bug
* Wonder Guard message, switch instead of if, misalignments
2023-06-28 12:26:03 -04:00
Eclipse
fc52414383
Added many more gender differences sprites ( #3082 )
...
Added sprites for the remaining Gen1 mons and a couple of evolutions.
2023-06-27 21:11:01 -04:00
Eclipse
a44af6f06f
Gender differences sprites, part 1 ( #3070 )
...
* Added some gender difference sprites
Added sprites for:
- Pikachu/Raichu
- Doduo/Dodrio
- Goldeen/Seaking
- Xatu
- Politoed
- Meditite/Medicham
- Gible/Gabite/Garchomp
NOTE: I had to tweak Doduo's palette file because it wasn't matching the normal one and a result Doduo's beak looked weird.
* Swapped Pikachu sprites
Replaced them with the ones provided by CyanSixFour because they looked better than the ones that I had.
* Added Gloom and Vileplume
* Fixed Pikachu forms
Edited the macros so that only base Pikachu would show different forms based on gender. Big thanks to AsparagusEduardo for helping with this.
* Swapped a few more sprites
Replaced Goldeen (female back), Politoad (female back), Medicham (female all) sprites with those provided by CyanSixFour because they looked better. Also tweaked my male Meditite back
2023-06-26 19:04:19 -04:00
PacFire
4b3b9b5e0a
Added icon for Clear Amulet ( #3078 )
...
* Update graphics.h
* Update item_icon_table.h
* Update items.h
* Add files via upload
added icon for clear amulet, shards still missing.
* Add files via upload
added clear amulet's palette
* Update graphics.h
2023-06-26 18:19:33 -04:00
Eduardo Quezada
f9bf91a2f0
Merge branch 'RHH/master' into RHH/upcoming
2023-06-26 18:09:53 -04:00
ghoulslash
c7e8edf19b
Easy Chat always shows words in uppercase ( #3050 )
2023-06-24 13:28:13 -04:00
Eduardo Quezada
ca1d9f5393
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/battle_util.h
2023-06-21 15:01:14 -04:00
ghoulslash
7371a9e401
Add many gen 8 move animations ( #2861 )
...
* port many gen8 and 9 move anims from cfru
* fix thunder cage, shell smash, shelter anims. update anim credits
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-21 13:19:54 -04:00
Pawkkie
62ae3b1df1
Fix bug due to variable overflow when AI chooses new Pokemon to send out ( #3068 )
2023-06-21 12:59:30 -04:00
Eduardo Quezada
6342da3b58
Merge remote-tracking branch 'RHH_origin/master' into RHH/upcoming
2023-06-20 15:41:30 -04:00
Eduardo Quezada D'Ottone
b01f7927cf
Fixed Sylveon's evolution method ( #3048 )
2023-06-19 16:17:51 -04:00
Eduardo Quezada D'Ottone
5128520291
Fixes Hisuian mon not evolving + Fixed regional mon not breeding correctly ( #3047 )
2023-06-19 16:16:55 -04:00
Eduardo Quezada D'Ottone
0d86ab0945
Gen. 9 Move Effects, 2nd batch ( #2870 )
2023-06-19 14:00:03 -04:00
LOuroboros
2bf88502a7
More corrections
2023-06-19 04:18:53 -03:00
LOuroboros
9896f20eb8
Applied fixes and corrections (Jun 2023)
2023-06-15 09:22:26 -03:00
LOuroboros
313f522622
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-06-13 05:44:37 -03:00
Eduardo Quezada
49ffd4a2e9
Easy Chat always shows words in uppercase
2023-06-06 10:55:42 -04:00
Eduardo Quezada
601a96f34a
Fixes Hisuian mon not evolving + fixed regional mon not breeding correctly
2023-06-06 08:01:29 -04:00
Bassoonian
7bf34448e4
Rename GAME_STAT_FISHING_CAPTURES to GAME_STAT_FISHING_ENCOUNTERS
2023-06-05 14:15:07 +02:00
AgustinGDLV
d795256142
remove debug
2023-06-03 11:56:01 -07:00
AgustinGDLV
53fa7e524c
allow for illegal abilities within tests
2023-06-03 11:32:54 -07:00
Eduardo Quezada
4c57b84cd9
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pret_20230602
...
# Conflicts:
# graphics/pokemon/mawile/footprint.png
# src/battle_gfx_sfx_util.c
# src/fldeff_sweetscent.c
# src/pokedex.c
2023-06-02 11:45:28 -04:00
Martin Griffin
412f6f5352
Separate build directory for tests and TESTING define ( #3002 )
...
* Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
2023-05-31 09:38:37 -04:00
GriffinR
5100eef017
Merge pull request #1890 from GriffinRichards/pal-macro
...
Add some missing palette macro use
2023-05-28 18:28:50 -04:00
ghoulslash
a929ae8b48
Replace launchtemplate and launchtask in battle anims ( #2640 )
...
* replace launchtemplate with createsprite using fix_launchtemplate.py
* tidy up script
* fix comment handing in fix_launchtemplate.py
* fix double comma after sprite template
* remove py script
* convert launchtask -> createvisualtask
* fix launchtask->createvisualtask issue
* fix ANIM_PAL ORs
* remove launchtemplate, launchtask macros
* fix pal macros in z moves
* fix bloom doom
* add F_PAL_ALL_BUT_DEF
* remove all ANIM_PAL_ usages
* devestating drake fix
* convert launchsoundtask and setblends
* Reworked CFRU macro PR
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-05-27 17:32:53 -04:00
Eduardo Quezada D'Ottone
d0e6ea7612
Optimized battle gender checks ( #3020 )
...
* Optimized battle gender checks
* Apply suggestions from code review
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
---------
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
2023-05-27 17:23:02 -04:00
GriffinR
14f7e49099
Add some missing palette macro use
2023-05-25 15:09:16 -04:00
AgustinGDLV
5a8715e608
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-23 16:10:44 -07:00
AgustinGDLV
d4c7e5e559
changed B_WEATHER_FORM preproc to affect tables instead of function
2023-05-23 14:03:38 -07:00
Eduardo Quezada D'Ottone
f979013b7e
Disable Gen8+ Obedience Mechanics by default ( #2980 )
2023-05-21 16:57:43 -04:00
psf
9506b205e6
Changed 999999 in MaxMoney to MAX_MONEY constant ( #3015 )
2023-05-20 08:25:59 -04:00
LOuroboros
29d2d4202e
Evolution updates ( #3009 )
...
* Add Hisuian Sneasel's evolution to gEvolutionTable
* Updates
-Added EVO_ITEM_NIGHT, (it's like EVO_ITEM_DAY but nighttime specific)
-Added EVO_ITEM_HOLD (it's like the day based variations, but day agnostic)
-Turned the trade evo items into regular evolution items
-Ditched the config for the Razor Claw by request
-Updated every entry in gEvolutionTable for species that could only evolve via EVO_TRADE_ITEM to LA's standard
* Review corrections (extrapolations)
* Post Cherrypick corrections
* Corrected the description of EVO_ITEM_NIGHT
* Added a config for the new items' field-evolving functionality
2023-05-18 06:39:14 -04:00
AgustinGDLV
785b100693
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf
reworked weather form reversion + added more tests
2023-05-16 16:24:25 -07:00
LOuroboros
49a9210e9d
Fixed typo in include/config/battle.h
2023-05-15 16:45:30 -03:00
ghoulslash
60710f823e
merge w upcoming
2023-05-15 13:13:28 -04:00
Eduardo Quezada D'Ottone
2aca82300c
Merge branch 'upcoming' into mega_evo_issues
2023-05-14 22:33:01 -04:00
Bassoonian
c05404e772
Merge branch 'master' of https://github.com/pret/pokeemerald into rhhpretmerge
2023-05-12 13:48:52 +02:00
GriffinR
8b37b4292a
Document DrawFootprint
2023-05-09 22:43:25 -04:00
Salem
fe5e59c910
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-07 17:27:58 +02:00
Martin Griffin
9cd13cc520
Fix USE_ITEM explicit targets
2023-05-07 07:50:41 +01:00
Eduardo Quezada D'Ottone
220b60f315
Detect memory leaks in tests ( #2698 )
2023-05-06 21:22:47 -04:00
Eduardo Quezada D'Ottone
c530eb2445
Add mirror herb ( #2873 )
2023-05-06 21:20:37 -04:00
Eduardo Quezada D'Ottone
84aed50c5b
Manually port daycare expansion to modern standards ( #2963 )
2023-05-06 21:03:05 -04:00
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro ( #2940 )
2023-05-06 20:43:32 -04:00
GriffinR
dd65eddbdd
Merge pull request #1883 from GriffinRichards/doc-mod
...
Add some missing ARRAY_COUNT, make TV_SHOWS_COUNT depend on NUM_NORMAL_TVSHOW_SLOTS
2023-05-05 02:38:30 -04:00
AgustinGDLV
a5f28afe42
fixed Forecast and Flower Gift
2023-05-04 17:04:54 -07:00
CallmeEchoo
eb5b81684c
refactored snow into damaging weather
...
this is necessary for ice body to properly work.
doesnt actually do any damage
2023-05-05 01:38:12 +02:00
Salem
a877266400
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-02 21:19:01 +02:00
CallmeEchoo
c5a73f59a4
ad suggested changes
2023-05-02 21:17:14 +02:00
Alex
dd43d62a12
Fixes Triple Dive effect ( #2947 )
2023-05-02 15:06:21 -04:00
Shae
ae2d5f7d1e
Weather related Ability tests, fix for Leaf Guard not preventing Rest. ( #2957 )
2023-05-02 14:08:05 -04:00
CallmeEchoo
6758f6ebe7
add some snow related tests
2023-05-02 16:25:26 +02:00
CallmeEchoo
0bf92943d4
spelling
2023-05-02 16:25:26 +02:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
ghoulslash
445e9c4b8b
merge w upcoming
2023-05-01 12:05:07 -04:00
ghoulslash
8cce130643
Add Frostbite status ( #2942 )
2023-05-01 09:45:47 -04:00
Bassoonian
39b50d09dd
Add missing CanGetFrostbite
2023-05-01 11:19:10 +02:00
Ultimate_Bob
32e63d8cc7
Don't copy opponent personality when swapping mon sprite during Mega Evolution ( #2852 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-30 21:15:03 -04:00
Alex
176c6750aa
Set new animations as default ( #2964 )
2023-04-30 10:02:18 -04:00
Bassoonian
8f75844ece
Add Ability inheritance
2023-04-30 12:58:18 +02:00
Bassoonian
acf4529d8b
Allow Egg Move transfer for non-eggs
2023-04-30 11:25:48 +02:00
Bassoonian
b53c913558
Manually port daycare expansion to modern standards
2023-04-29 18:16:36 +02:00
GriffinR
c2dad5ac44
Redefine TV_SHOWS_COUNT
2023-04-27 13:59:09 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Eduardo Quezada D'Ottone
408aa30aa7
Merge pull request #17 from AgustinGDLV/pr/castform_fix
2023-04-26 14:25:36 -04:00
Martin Griffin
4a0abc5129
Merge branch 'upcoming' into rhh-get-party
2023-04-26 12:12:03 +01:00
CallmeEchoo
a2809acfd1
fix gChosenMovePos not being assigned correctly for battle items
...
thanks griffin <3
Co-Authored-By: Martin Griffin <838573+mrgriffin@users.noreply.github.com>
2023-04-26 01:02:47 +02:00
Salem
78c4d07b23
Add Berserk Gene Item ( #2893 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
Bassoonian
b1f75569a1
Merge branch 'upcoming' into rhhupcomingdev
2023-04-25 19:50:26 +02:00
Bassoonian
2aa4d2da38
Fix Ice Heal message
2023-04-25 19:38:47 +02:00
CallmeEchoo
632668e8b2
Merge branch 'battleItemFixes' into battleItemTests
2023-04-24 21:13:12 +02:00
ghoulslash
868838a87d
Add thunder cage case to trap anim IDs ( #2941 )
2023-04-24 14:35:42 -04:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
LOuroboros
330e85ba64
Updates
...
-Undeclared size for certain trainer slide-in variables at struct BattleStruct for reasons.
-Added a BattlerHPPercentage function to make HP threshold checks in ShouldDoTrainerSlide a bit more readable.
2023-04-24 09:34:11 -03:00
Bassoonian
a2bc21d902
Update battle_ai_util.h
...
Co-Authored-By: Salem <65783283+callmeechoo@users.noreply.github.com>
2023-04-24 14:05:35 +02:00
Bassoonian
f13c39d784
Thawing out for frostbite
2023-04-23 21:20:23 +02:00
Bassoonian
0b8d148c26
Let AI take Frostbite into account
2023-04-23 20:53:51 +02:00
Bassoonian
13f6acf9a1
General mechanics
2023-04-23 19:20:48 +02:00
ghoulslash
909a20c27a
Reset battle vars and flags after player whites out ( #2875 )
2023-04-23 08:42:52 -04:00
ghoulslash
594bc831d6
Adds define B_RESTORE_HELD_BATTLE_ITEMS
following Gen9 ( #2932 )
2023-04-23 08:26:51 -04:00
Bassoonian
a561c6da6a
Add config to Frostbite & allow it to be inflicted
2023-04-22 23:14:49 +02:00
Bassoonian
9c9a1fb831
Allow for healing with items
2023-04-22 19:18:10 +02:00
Bassoonian
f50bfb3770
Frostbite hurts at the end of the turn and halves SpA
2023-04-22 18:47:36 +02:00
Bassoonian
623e7c5f25
Add Frostbite status
2023-04-22 18:23:08 +02:00
Martin Griffin
c81a985b5b
Fix USE_ITEM explicit targets
2023-04-20 21:45:16 +01:00
Martin Griffin
76f02774ea
Detect memory leaks in tests
...
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.
The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
citrusbolt
6c7f5881e4
Add two EV-related configs ( #2825 )
2023-04-20 10:05:32 -04:00
Alex
3aec63b8cf
new define to restore items after battle
2023-04-20 15:08:42 +02:00
psf
d3fed5639b
Added config to enable NEW_ROCKS_PARTICLE ( #2929 )
...
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-04-19 18:54:57 -04:00
Bassoonian
52ce399240
Fix TM reusability shortcomings ( #2930 )
2023-04-19 11:01:00 -04:00
LOuroboros
b09ab5a3ee
Updated Triple Arrows' effect's code and tests yet again
...
Also added a function to get a move's secondaryEffectChance, meant to handle abilities, side statuses and the like that modify it.
2023-04-19 01:57:34 -03:00
Bassoonian
d5b36c7c60
Reusable TMs ( #2903 )
...
* Reusable TMs
* Forgot about Gen9 making TMs expendable again
* Change importance check based on Alex's suggestion
* Prevent items with importance from being bought more than once
* Change importance check to ghoul's suggestion
* Update include/config/item.h
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-18 19:52:20 -04:00
Alex
76d0d8a94e
Fix battle message strings for stats ( #2927 )
...
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
LOuroboros
2043380ee2
Oopsie
2023-04-18 10:34:39 -03:00
LOuroboros
28ce87f6d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef
Corrections
...
-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
Martin Griffin
aefe582596
GetSideParty/GetBattlerParty
...
Inline GetBattlerPartyData into its callers because its name is
confusing and we couldn't think of a better one.
This seems to fix a bug in one place where GetBattlerPartyData was being
used as if it had GetBattlerParty semantics.
2023-04-15 23:04:13 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
...
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/data/pokemon/evolution.h
# src/field_poison.c
2023-04-14 11:31:02 -04:00
Eduardo Quezada
7c29a24110
Merge remote-tracking branch 'pret/master' into RHH/pr/sync/pretsync20230413
2023-04-13 17:05:48 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
...
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
ghoulslash
e3ca217d64
rename IsBattlerAIControlled
2023-04-10 11:36:17 -04:00
ghoulslash
5f4bfd9bb4
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into be/aiflag
2023-04-10 09:48:49 -04:00
Jaizu
0f958806ea
Remove unused battle funcs
2023-04-10 14:39:14 +02:00
aaghaht
bd54c70020
Add PLA evo items
2023-04-10 10:47:31 +05:30
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG ( #2868 )
2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" ( #2889 )
2023-04-08 13:02:47 -04:00
ghoulslash
ff2afb0eec
Fixed Comatose AI checks ( #2866 )
2023-04-07 09:27:28 -04:00
ghoulslash
c3e9f4b571
Added B_DOUBLE_WILD_REQUIRE_2_MONS to use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party ( #2878 )
2023-04-07 09:26:22 -04:00
psf
59dfc7c3ad
Update include/config/battle.h
...
Took suggestions from https://github.com/rh-hideout/pokeemerald-expansion/pull/2875#discussion_r1160574308
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-04-07 06:07:12 -07:00
Alex
bd4736cc97
initial commit
...
test multi battle
final
remove empty line
2023-04-06 20:56:44 +02:00
Bassoonian
50b5dba655
Fix string issue as requested by Jaizu
2023-04-06 10:13:32 +02:00
Bassoonian
dfee8a4759
OW Poison configs
2023-04-06 00:26:52 +02:00
Martin Griffin
35952cf7ad
Clamp RandomPercentage to 0...100
2023-04-05 13:07:02 +01:00
psf
48f90a7155
Update explanation in include/config/battle.h
...
Changed the comment in include/config/battle.h per PR comment: https://github.com/rh-hideout/pokeemerald-expansion/pull/2878#discussion_r1154322931
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-01 14:12:50 -07:00
PSF
24df9823e8
In response to PR discussion, added new preproc config for developers to toggle Overworld_ResetBattleFlagsAndVars
2023-03-30 06:35:38 -07:00
pkmnsnfrn
6a7466c929
Added B_DOUBLE_WILD_REQUIRE_2_MONS to allow use of B_DOUBLE_WILD_CHANCE even when there is only one Pokémon in the party
2023-03-29 11:11:07 -07:00
Alex
8c4396ddaf
Gen9 move tests batch2
2023-03-29 13:01:20 +02:00
PSF
686d42709a
Added documentation on resetting battle flags and vars
...
Added Overworld_ResetBattleFlagsAndVars to Overworld_ResetStateAfterWhiteOut
2023-03-28 15:50:58 -07:00
ghoulslash
afc4b4cdee
add mirror herb
2023-03-28 15:07:37 -04:00
ghoulslash
00d695ac2b
add AI_FLAG_OMNISCIENT
2023-03-28 10:38:48 -04:00
LOuroboros
ed9e860400
Post cherrypick corrections and improvements
...
-Made BattleScript_EffectTakeHeart use modifybattlerstatstage
-Optimized usage of BattleScript_EffectInfernalParade
-Tweaked the way in which Triple Arrows' increased crit. hit chance is handled
-Optimized syntax for case MOVE_EFFECT_TRIPLE_ARROWS in SetMoveEffect
-Optimized case EFFECT_INFERNAL_PARADE in CalcMoveBasePower
-Infernal Parade is not known to interact with Comatose, so Eduardo and I will extrapolate that here
-Added AI conditionals for some of the effects
-Made Triage notice Jungle Healing and moves that use its effect
2023-03-28 10:08:52 -03:00
AgustinGDLV
2017bee3f8
fixed Castform + Cherrim
2023-03-27 11:35:23 -07:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
...
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
3888b10769
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
...
# Conflicts:
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
Eduardo Quezada
0b8285737a
Fixed Comatose AI checks
2023-03-27 09:19:48 -03:00
LOuroboros
000077f671
Implemented Axe Kick's effect
2023-03-26 20:05:30 -03:00
LOuroboros
8ae57dc912
Implemented Take Heart's effect
2023-03-26 20:05:13 -03:00
LOuroboros
05a34edb7d
Implemented Infernal Parade's effect
2023-03-26 20:04:55 -03:00
LOuroboros
1595a66559
Implemented Triple Arrows' effect
2023-03-26 20:04:36 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch ( #2534 )
2023-03-26 16:20:47 -04:00
ghoulslash
dc9f0b5107
Implement Customizable NPC Trainer Parties ( #2733 )
2023-03-26 09:32:51 -04:00
ghoulslash
5d71afd1c0
Add Gen IX items ( #2838 )
2023-03-26 07:29:14 -04:00
sbird
aea5d79aa2
[trainer_parties] implement fully customizable npc trainer parties
...
fix nature related bug, fix hash generation, add tests
2023-03-25 20:00:04 +01:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG ( #2720 )
2023-03-24 15:16:29 +01:00
ghoulslash
dca6182ed2
remove assist array from battle struct ( #2816 )
2023-03-24 09:23:49 -04:00
GriffinR
6be9a79b8c
Merge pull request #1871 from GriffinRichards/doc-trendy-sayings
...
Document the trendy sayings word group
2023-03-24 08:05:51 -04:00