pokeemerald/src/battle_main.c

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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
#include "battle_arena.h"
#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_pyramid.h"
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#include "battle_scripts.h"
#include "battle_setup.h"
#include "battle_tower.h"
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#include "berry.h"
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#include "bg.h"
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#include "data.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
#include "evolution_scene.h"
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#include "graphics.h"
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#include "gpu_regs.h"
#include "international_string_util.h"
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#include "item.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
#include "main.h"
#include "alloc.h"
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#include "m4a.h"
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#include "palette.h"
#include "party_menu.h"
#include "pokeball.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
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#include "recorded_battle.h"
#include "roamer.h"
#include "safari_zone.h"
#include "scanline_effect.h"
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#include "sound.h"
#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
#include "text.h"
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#include "trig.h"
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#include "tv.h"
#include "util.h"
#include "window.h"
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#include "constants/abilities.h"
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#include "constants/battle_config.h"
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#include "constants/battle_move_effects.h"
#include "constants/battle_string_ids.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
#include "constants/species.h"
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#include "constants/trainers.h"
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#include "cable_club.h"
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const struct BgTemplate gBattleBgTemplates[];
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extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForBallThrow[];
extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
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// this file's functions
static void CB2_InitBattleInternal(void);
static void CB2_PreInitMultiBattle(void);
static void CB2_PreInitIngamePlayerPartnerBattle(void);
static void CB2_HandleStartMultiPartnerBattle(void);
static void CB2_HandleStartMultiBattle(void);
static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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static void BattleMainCB1(void);
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static void sub_8038538(struct Sprite *sprite);
static void sub_8038F14(void);
static void sub_8038F34(void);
static void sub_80392A8(void);
static void sub_803937C(void);
static void sub_803939C(void);
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static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
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static void sub_80398D0(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void sub_8039AF4(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_BounceEffect(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
static void DoBattleIntro(void);
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static void TryDoEventsBeforeFirstTurn(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void sub_803CDF8(void);
static bool8 AllAtActionConfirmed(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
static void ReturnFromBattleToOverworld(void);
static void TryEvolvePokemon(void);
static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
static void HandleEndTurn_BattleWon(void);
static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void HandleAction_UseMove(void);
static void HandleAction_Switch(void);
static void HandleAction_UseItem(void);
static void HandleAction_Run(void);
static void HandleAction_WatchesCarefully(void);
static void HandleAction_SafariZoneBallThrow(void);
static void HandleAction_ThrowPokeblock(void);
static void HandleAction_GoNear(void);
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static void HandleAction_SafariZoneRun(void);
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static void HandleAction_WallyBallThrow(void);
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static void HandleAction_TryFinish(void);
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static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
EWRAM_DATA u16 gBattle_BG1_X = 0;
EWRAM_DATA u16 gBattle_BG1_Y = 0;
EWRAM_DATA u16 gBattle_BG2_X = 0;
EWRAM_DATA u16 gBattle_BG2_Y = 0;
EWRAM_DATA u16 gBattle_BG3_X = 0;
EWRAM_DATA u16 gBattle_BG3_Y = 0;
EWRAM_DATA u16 gBattle_WIN0H = 0;
EWRAM_DATA u16 gBattle_WIN0V = 0;
EWRAM_DATA u16 gBattle_WIN1H = 0;
EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[400] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnknown_02022FF4 = 0;
EWRAM_DATA struct UnknownPokemonStruct4 gUnknown_02022FF8[3] = {0}; // what is it used for?
EWRAM_DATA struct UnknownPokemonStruct4* gUnknown_02023058 = NULL; // what is it used for?
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EWRAM_DATA u8 *gUnknown_0202305C = NULL;
EWRAM_DATA u8 *gUnknown_02023060 = NULL;
EWRAM_DATA u8 gActiveBattler = 0;
EWRAM_DATA u32 gBattleControllerExecFlags = 0;
EWRAM_DATA u8 gBattlersCount = 0;
EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
EWRAM_DATA u8 gCurrentActionFuncId = 0;
EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gCalledMove = 0;
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EWRAM_DATA s32 gBattleMoveDamage = 0;
EWRAM_DATA s32 gHpDealt = 0;
EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastUsedItem = 0;
EWRAM_DATA u8 gLastUsedAbility = 0;
EWRAM_DATA u8 gBattlerAttacker = 0;
EWRAM_DATA u8 gBattlerTarget = 0;
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EWRAM_DATA u8 gBattlerFainted = 0;
EWRAM_DATA u8 gEffectBattler = 0;
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EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
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EWRAM_DATA u8 gAbsentBattlerFlags = 0;
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EWRAM_DATA u8 gIsCriticalHit = FALSE;
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EWRAM_DATA u8 gMultiHitCounter = 0;
EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLastUsedMove = 0;
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EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gMoveResultFlags = 0;
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EWRAM_DATA u32 gHitMarker = 0;
EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_0202428C = 0;
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EWRAM_DATA u32 gSideStatuses[2] = {0};
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EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gPauseCounterBattle = 0;
EWRAM_DATA u16 gPaydayMoney = 0;
EWRAM_DATA u16 gRandomTurnNumber = 0;
EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
EWRAM_DATA u8 gBattleOutcome = 0;
EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gBattleWeather = 0;
EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
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EWRAM_DATA u16 gIntroSlideFlags = 0;
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EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
EWRAM_DATA u16 gExpShareExp = 0;
EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleScripting gBattleScripting = {0};
EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
EWRAM_DATA struct BattleResources *gBattleResources = NULL;
EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerInMenuId = 0;
EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL;
EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL;
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EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u32 gFieldStatuses = 0;
EWRAM_DATA struct FieldTimer gFieldTimers = {0};
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EWRAM_DATA u8 gBattlerAbility = 0;
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EWRAM_DATA u16 gPartnerSpriteId = 0;
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// IWRAM common vars
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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// rom const data
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static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
};
// unused
static const struct ScanlineEffectParams sIntroScanlineParams32Bit =
{
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_32BIT, 1
};
const struct SpriteTemplate gUnknown_0831AC88 =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8038528,
};
static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
const struct OamData gOamData_831ACA8 =
{
.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
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.x = 0,
.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
.priority = 2,
.paletteNum = 0,
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.affineParam = 0,
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};
const struct OamData gOamData_831ACB0 =
{
.y = 0,
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.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
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.x = 0,
.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
.priority = 2,
.paletteNum = 2,
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.affineParam = 0,
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};
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static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
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const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
{
_("NORMAL"),
_("FIGHT"),
_("FLYING"),
_("POISON"),
_("GROUND"),
_("ROCK"),
_("BUG"),
_("GHOST"),
_("STEEL"),
_("???"),
_("FIRE"),
_("WATER"),
_("GRASS"),
_("ELECTR"),
_("PSYCHC"),
_("ICE"),
_("DRAGON"),
_("DARK"),
_("FAIRY"),
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};
// This is a factor in how much money you get for beating a trainer.
const struct TrainerMoney gTrainerMoneyTable[] =
{
{TRAINER_CLASS_TEAM_AQUA, 5},
{TRAINER_CLASS_AQUA_ADMIN, 10},
{TRAINER_CLASS_AQUA_LEADER, 20},
{TRAINER_CLASS_AROMA_LADY, 10},
{TRAINER_CLASS_RUIN_MANIAC, 15},
{TRAINER_CLASS_INTERVIEWER, 12},
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{TRAINER_CLASS_TUBER_F, 1},
{TRAINER_CLASS_TUBER_M, 1},
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{TRAINER_CLASS_SIS_AND_BRO, 3},
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{TRAINER_CLASS_COOLTRAINER, 12},
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{TRAINER_CLASS_HEX_MANIAC, 6},
{TRAINER_CLASS_LADY, 50},
{TRAINER_CLASS_BEAUTY, 20},
{TRAINER_CLASS_RICH_BOY, 50},
{TRAINER_CLASS_POKEMANIAC, 15},
{TRAINER_CLASS_SWIMMER_M, 2},
{TRAINER_CLASS_BLACK_BELT, 8},
{TRAINER_CLASS_GUITARIST, 8},
{TRAINER_CLASS_KINDLER, 8},
{TRAINER_CLASS_CAMPER, 4},
{TRAINER_CLASS_OLD_COUPLE, 10},
{TRAINER_CLASS_BUG_MANIAC, 15},
{TRAINER_CLASS_PSYCHIC, 6},
{TRAINER_CLASS_GENTLEMAN, 20},
{TRAINER_CLASS_ELITE_FOUR, 25},
{TRAINER_CLASS_LEADER, 25},
{TRAINER_CLASS_SCHOOL_KID, 5},
{TRAINER_CLASS_SR_AND_JR, 4},
{TRAINER_CLASS_POKEFAN, 20},
{TRAINER_CLASS_EXPERT, 10},
{TRAINER_CLASS_YOUNGSTER, 4},
{TRAINER_CLASS_CHAMPION, 50},
{TRAINER_CLASS_FISHERMAN, 10},
{TRAINER_CLASS_TRIATHLETE, 10},
{TRAINER_CLASS_DRAGON_TAMER, 12},
{TRAINER_CLASS_BIRD_KEEPER, 8},
{TRAINER_CLASS_NINJA_BOY, 3},
{TRAINER_CLASS_BATTLE_GIRL, 6},
{TRAINER_CLASS_PARASOL_LADY, 10},
{TRAINER_CLASS_SWIMMER_F, 2},
{TRAINER_CLASS_PICNICKER, 4},
{TRAINER_CLASS_TWINS, 3},
{TRAINER_CLASS_SAILOR, 8},
{TRAINER_CLASS_COLLECTOR, 15},
{TRAINER_CLASS_PKMN_TRAINER_3, 15},
{TRAINER_CLASS_PKMN_BREEDER, 10},
{TRAINER_CLASS_PKMN_RANGER, 12},
{TRAINER_CLASS_TEAM_MAGMA, 5},
{TRAINER_CLASS_MAGMA_ADMIN, 10},
{TRAINER_CLASS_MAGMA_LEADER, 20},
{TRAINER_CLASS_LASS, 4},
{TRAINER_CLASS_BUG_CATCHER, 4},
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
{0xFF, 5},
};
#include "data/text/abilities.h"
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static void (* const sTurnActionsFuncsTable[])(void) =
{
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[B_ACTION_USE_MOVE] = HandleAction_UseMove,
[B_ACTION_USE_ITEM] = HandleAction_UseItem,
[B_ACTION_SWITCH] = HandleAction_Switch,
[B_ACTION_RUN] = HandleAction_Run,
[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
[B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
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[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
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[B_ACTION_FINISHED] = HandleAction_ActionFinished,
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
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};
static void (* const sEndTurnFuncsTable[])(void) =
{
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[0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
[B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
[B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
[B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
[B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
[B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
[B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
[B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
[B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
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};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[7][2] =
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{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
{gStatusConditionString_BurnJpn, gText_Burn},
{gStatusConditionString_IceJpn, gText_Ice},
{gStatusConditionString_ConfusionJpn, gText_Confusion},
{gStatusConditionString_LoveJpn, gText_Love}
};
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static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1};
static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4};
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// code
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void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
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AllocateBattleResources();
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AllocateBattleSpritesData();
AllocateMonSpritesGfx();
sub_8185F84();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
CB2_InitBattleInternal();
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
HandleLinkBattleSetup();
SetMainCallback2(CB2_PreInitMultiBattle);
}
else
{
SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
}
gBattleCommunication[MULTIUSE_STATE] = 0;
}
else
{
CB2_InitBattleInternal();
}
}
static void CB2_InitBattleInternal(void)
{
s32 i;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
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CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 240);
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
gBattle_WIN0H = 240;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER && gPartnerTrainerId < TRAINER_CUSTOM_PARTNER)
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{
gBattle_WIN0V = 159;
gBattle_WIN1H = 240;
gBattle_WIN1V = 32;
}
else
{
gBattle_WIN0V = 0x5051;
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ScanlineEffect_Clear();
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i = 0;
while (i < 80)
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{
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gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
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i++;
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}
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while (i < 160)
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{
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gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
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i++;
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}
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ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
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}
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrainId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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gBattleTerrain = BATTLE_TERRAIN_BUILDING;
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sub_80356D0();
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LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
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DrawBattleEntryBackground();
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FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetUpBattleVarsAndBirchZigzagoon();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
SetMainCallback2(CB2_HandleStartMultiBattle);
else
SetMainCallback2(CB2_HandleStartBattle);
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
{
CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
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CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE);
SetWildMonHeldItem();
}
gMain.inBattle = TRUE;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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AdjustFriendship(&gPlayerParty[i], 3);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
static void sub_8036A5C(void)
{
u16 r6 = 0;
u16 species = 0;
u16 hp = 0;
u32 status = 0;
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
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{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r6 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r6 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r6 |= 3 << i * 2;
}
gBattleStruct->field_182 = r6;
*(&gBattleStruct->field_183) = r6 >> 8;
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gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
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}
static void SetPlayerBerryDataInBattleStruct(void)
{
s32 i;
struct BattleStruct *battleStruct = gBattleStruct;
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE)
{
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
battleBerry->name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
}
else
{
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const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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battleBerry->name[i] = berryData->name[i];
battleBerry->name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
battleBerry->itemEffect[i] = 0;
battleBerry->holdEffect = HOLD_EFFECT_NONE;
battleBerry->holdEffectParam = 0;
}
}
static void SetAllPlayersBerryData(void)
{
s32 i;
s32 j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
if (IsEnigmaBerryValid() == TRUE)
{
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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{
gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
}
gEnigmaBerries[0].name[i] = EOS;
gEnigmaBerries[2].name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
{
gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
}
gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
}
else
{
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const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
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for (i = 0; i < BERRY_NAME_LENGTH; i++)
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{
gEnigmaBerries[0].name[i] = berryData->name[i];
gEnigmaBerries[2].name[i] = berryData->name[i];
}
gEnigmaBerries[0].name[i] = EOS;
gEnigmaBerries[2].name[i] = EOS;
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
{
gEnigmaBerries[0].itemEffect[i] = 0;
gEnigmaBerries[2].itemEffect[i] = 0;
}
gEnigmaBerries[0].holdEffect = 0;
gEnigmaBerries[2].holdEffect = 0;
gEnigmaBerries[0].holdEffectParam = 0;
gEnigmaBerries[2].holdEffectParam = 0;
}
}
else
{
s32 numPlayers;
struct BattleEnigmaBerry *src;
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u8 battlerId;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
numPlayers = 2;
else
numPlayers = 4;
for (i = 0; i < numPlayers; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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battlerId = gLinkPlayers[i].id;
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for (j = 0; j < BERRY_NAME_LENGTH; j++)
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gEnigmaBerries[battlerId].name[j] = src->name[j];
gEnigmaBerries[battlerId].name[j] = EOS;
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for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
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gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
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gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
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}
}
else
{
for (i = 0; i < 2; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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for (j = 0; j < BERRY_NAME_LENGTH; j++)
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{
gEnigmaBerries[i].name[j] = src->name[j];
gEnigmaBerries[i + 2].name[j] = src->name[j];
}
gEnigmaBerries[i].name[j] = EOS;
gEnigmaBerries[i + 2].name[j] = EOS;
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
{
gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
}
gEnigmaBerries[i].holdEffect = src->holdEffect;
gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
}
}
}
}
static void sub_8036EB8(u8 arg0, u8 arg1)
{
u8 var = 0;
if (gBlockRecvBuffer[0][0] == 256)
{
if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++;
}
if (var == 0)
{
s32 i;
for (i = 0; i < arg0; i++)
{
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
break;
}
if (i == arg0)
{
if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++;
}
if (var == 0)
{
for (i = 0; i < arg0; i++)
{
if (gBlockRecvBuffer[i][0] == 0x300)
{
if (i != arg1 && i < arg1)
break;
}
if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
break;
}
if (i == arg0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
}
}
}
static void CB2_HandleStartBattle(void)
{
u8 playerMultiplayerId;
u8 enemyMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
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if (gWirelessCommType)
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LoadWirelessStatusIndicatorSpriteGfx();
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break;
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
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if (IsLinkTaskFinished())
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{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{
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gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 1;
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}
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE] = 2;
}
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if (gWirelessCommType)
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CreateWirelessStatusIndicatorSprite(0, 0);
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}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 15;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 3) == 3)
{
u8 taskId;
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
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taskId = CreateTask(sub_8035D74, 0);
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gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
2018-02-09 15:55:12 +01:00
SetDeoxysStats();
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gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 3:
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if (IsLinkTaskFinished())
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{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
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if (IsLinkTaskFinished())
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{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
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if (IsLinkTaskFinished())
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{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
2017-10-01 18:54:01 +02:00
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
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gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 15:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
s32 i;
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
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for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
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if (i == 2)
gBattleCommunication[MULTIUSE_STATE] = 16;
else
gBattleCommunication[MULTIUSE_STATE] = 18;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 18;
}
break;
case 16:
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if (IsLinkTaskFinished())
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{
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 17:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 18:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
case 5:
case 9:
case 13:
gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[1] = 1;
case 6:
case 10:
case 14:
if (--gBattleCommunication[1] == 0)
gBattleCommunication[MULTIUSE_STATE]++;
break;
}
}
static void CB2_HandleStartMultiPartnerBattle(void)
{
u8 playerMultiplayerId;
u8 enemyMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
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LoadWirelessStatusIndicatorSpriteGfx();
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// fall through
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
u8 language;
2018-07-22 12:49:49 +02:00
gLinkPlayers[0].id = 0;
gLinkPlayers[1].id = 2;
gLinkPlayers[2].id = 1;
gLinkPlayers[3].id = 3;
2017-10-01 01:12:42 +02:00
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
2017-10-01 01:12:42 +02:00
gLinkPlayers[2].language = language;
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
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gLinkPlayers[3].language = language;
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE] = 2;
}
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
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CreateWirelessStatusIndicatorSprite(0, 0);
2017-10-01 01:12:42 +02:00
}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE] = 13;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 3) == 3)
{
u8 taskId;
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
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taskId = CreateTask(sub_8035D74, 0);
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gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = 0x145;
gTasks[taskId].data[4] = 0x145;
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 3:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
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if (gLinkPlayers[playerMultiplayerId].id != 0)
2017-10-01 01:12:42 +02:00
{
memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
}
else
{
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
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if (gLinkPlayers[playerMultiplayerId].id != 0)
2017-10-01 01:12:42 +02:00
{
memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
}
else
{
memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
{
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 10:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
{
memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (GetMultiplayerId() != 0)
memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
2017-10-01 18:54:01 +02:00
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 13:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleCommunication[MULTIUSE_STATE] = 14;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 16;
}
break;
case 14:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 15:
if ((GetBlockReceivedStatus() & 3) == 3)
{
ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
2017-10-01 01:12:42 +02:00
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 16:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
sub_8166188();
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
}
}
static void sub_80379F8(u8 arrayIdPlus)
{
s32 i;
for (i = 0; i < 3; i++)
{
gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES);
gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM);
GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname);
gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL);
gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP);
gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP);
gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS);
gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY);
gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
2017-12-16 01:18:31 +01:00
PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE);
2017-10-01 01:12:42 +02:00
}
memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
}
static void CB2_PreInitMultiBattle(void)
{
s32 i;
u8 playerMultiplierId;
s32 numPlayers = 4;
u8 r4 = 0xF;
2018-06-20 23:07:51 +02:00
u32 *savedBattleTypeFlags;
2017-10-01 01:12:42 +02:00
void (**savedCallback)(void);
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{
numPlayers = 2;
r4 = 3;
}
playerMultiplierId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplierId;
savedCallback = &gBattleStruct->savedCallback;
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
2018-12-31 09:22:21 +01:00
if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
2018-02-09 15:55:12 +01:00
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
sub_80379F8(0);
2018-02-09 15:55:12 +01:00
SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 1:
if ((GetBlockReceivedStatus() & r4) == r4)
{
ResetBlockReceivedFlags();
for (i = 0; i < numPlayers; i++)
{
if (i == playerMultiplierId)
continue;
if (numPlayers == 4)
{
2018-07-22 12:49:49 +02:00
if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
2017-10-01 01:12:42 +02:00
{
2018-02-09 15:55:12 +01:00
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
}
}
else
{
2018-02-09 15:55:12 +01:00
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
}
}
gBattleCommunication[MULTIUSE_STATE]++;
*savedCallback = gMain.savedCallback;
*savedBattleTypeFlags = gBattleTypeFlags;
gMain.savedCallback = CB2_PreInitMultiBattle;
sub_81B9150();
}
break;
case 2:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() && !gPaletteFade.active)
2017-10-01 01:12:42 +02:00
{
gBattleCommunication[MULTIUSE_STATE]++;
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
2017-10-01 01:12:42 +02:00
sub_800ADF8();
else
sub_800AC34();
}
break;
case 3:
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
2017-10-01 01:12:42 +02:00
{
if (sub_8010500())
{
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
}
else if (gReceivedRemoteLinkPlayers == 0)
{
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
break;
}
}
static void CB2_PreInitIngamePlayerPartnerBattle(void)
{
2018-06-20 23:07:51 +02:00
u32 *savedBattleTypeFlags;
2017-10-01 01:12:42 +02:00
void (**savedCallback)(void);
savedCallback = &gBattleStruct->savedCallback;
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
2018-02-09 15:55:12 +01:00
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct4) * 3);
2017-10-01 01:12:42 +02:00
sub_80379F8(3);
gBattleCommunication[MULTIUSE_STATE]++;
*savedCallback = gMain.savedCallback;
*savedBattleTypeFlags = gBattleTypeFlags;
gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
sub_81B9150();
break;
case 1:
if (!gPaletteFade.active)
{
gBattleCommunication[MULTIUSE_STATE] = 2;
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(gUnknown_02023058);
gUnknown_02023058 = NULL;
}
break;
}
}
static void CB2_HandleStartMultiBattle(void)
{
u8 playerMultiplayerId;
s32 id;
u8 var;
playerMultiplayerId = GetMultiplayerId();
gBattleScripting.multiplayerId = playerMultiplayerId;
RunTasks();
AnimateSprites();
BuildOamBuffer();
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (!IsDma3ManagerBusyWithBgCopy())
{
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
sub_805EF14();
gBattleCommunication[MULTIUSE_STATE] = 1;
}
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
2019-04-04 23:05:46 +02:00
LoadWirelessStatusIndicatorSpriteGfx();
2017-10-01 01:12:42 +02:00
break;
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
{
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
*(&gBattleStruct->field_180) = 0;
*(&gBattleStruct->field_181) = 3;
sub_8036A5C();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
gBattleCommunication[MULTIUSE_STATE]++;
}
2017-11-13 05:58:05 +01:00
if (gWirelessCommType)
2017-12-04 04:01:06 +01:00
CreateWirelessStatusIndicatorSprite(0, 0);
2017-10-01 01:12:42 +02:00
}
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE] = 7;
SetAllPlayersBerryData();
}
break;
case 2:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
sub_8036EB8(4, playerMultiplayerId);
SetAllPlayersBerryData();
2018-02-09 15:55:12 +01:00
SetDeoxysStats();
2017-12-17 20:10:57 +01:00
var = CreateTask(sub_8035D74, 0);
2017-10-01 01:12:42 +02:00
gTasks[var].data[1] = 0x10E;
gTasks[var].data[2] = 0x5A;
gTasks[var].data[5] = 0;
gTasks[var].data[3] = 0;
gTasks[var].data[4] = 0;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
sub_8185F90(gBlockRecvBuffer[id][1]);
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
break;
case 1:
gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
break;
case 2:
gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
break;
case 3:
gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
break;
}
}
ZeroEnemyPartyMons();
gBattleCommunication[MULTIUSE_STATE]++;
}
else
break;
// fall through
case 3:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
if (id == playerMultiplayerId)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
2017-10-01 01:12:42 +02:00
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
case 1:
case 2:
memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
break;
}
}
}
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
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if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (id = 0; id < MAX_LINK_PLAYERS; id++)
{
if (id == playerMultiplayerId)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
2017-10-01 01:12:42 +02:00
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
else
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[id].id)
2017-10-01 01:12:42 +02:00
{
case 0:
case 3:
memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
case 1:
case 2:
memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
break;
}
}
}
}
2017-10-01 18:54:01 +02:00
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
2017-10-01 01:12:42 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
sub_8032768();
sub_8184E58();
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
if (id == 4)
gBattleCommunication[MULTIUSE_STATE] = 8;
else
gBattleCommunication[MULTIUSE_STATE] = 10;
}
else
{
gBattleCommunication[MULTIUSE_STATE] = 10;
}
break;
case 8:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished())
2017-10-01 01:12:42 +02:00
{
u32* ptr = (u32*)(&gBattleStruct->field_180);
ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
SendBlock(bitmask_all_link_players_but_self(), ptr, 8);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
ResetBlockReceivedFlags();
for (var = 0; var < 4; var++)
{
u32 blockValue = gBlockRecvBuffer[var][0];
if (blockValue & 4)
{
memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
break;
}
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 10:
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
{
gPreBattleCallback1 = gMain.callback1;
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
2018-07-01 11:15:42 +02:00
gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT;
2017-10-01 01:12:42 +02:00
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
break;
}
}
2017-10-01 18:54:01 +02:00
void BattleMainCB2(void)
{
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
{
2018-01-16 22:12:38 +01:00
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
2017-10-01 18:54:01 +02:00
ResetPaletteFadeControl();
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
SetMainCallback2(CB2_QuitRecordedBattle);
}
}
static void FreeRestoreBattleData(void)
{
gMain.callback1 = gPreBattleCallback1;
2018-01-29 17:47:12 +01:00
gScanlineEffect.state = 3;
2017-10-01 18:54:01 +02:00
gMain.inBattle = 0;
ZeroEnemyPartyMons();
2018-05-11 07:33:32 +02:00
m4aSongNumStop(SE_HINSI);
2017-10-01 18:54:01 +02:00
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
}
void CB2_QuitRecordedBattle(void)
{
UpdatePaletteFade();
if (!gPaletteFade.active)
{
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
2017-10-01 18:54:01 +02:00
FreeRestoreBattleData();
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
}
}
void sub_8038528(struct Sprite* sprite)
2017-10-01 18:54:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[0] = 0;
2017-10-01 18:54:01 +02:00
sprite->callback = sub_8038538;
}
static void sub_8038538(struct Sprite *sprite)
{
u16 *arr = (u16*)(gDecompressionBuffer);
2017-12-02 21:44:50 +01:00
switch (sprite->data[0])
2017-10-01 18:54:01 +02:00
{
case 0:
2017-12-02 21:44:50 +01:00
sprite->data[0]++;
sprite->data[1] = 0;
sprite->data[2] = 0x281;
sprite->data[3] = 0;
sprite->data[4] = 1;
2017-10-01 18:54:01 +02:00
// fall through
case 1:
2017-12-02 21:44:50 +01:00
sprite->data[4]--;
if (sprite->data[4] == 0)
2017-10-01 18:54:01 +02:00
{
s32 i;
s32 r2;
s32 r0;
2017-12-02 21:44:50 +01:00
sprite->data[4] = 2;
r2 = sprite->data[1] + sprite->data[3] * 32;
r0 = sprite->data[2] - sprite->data[3] * 32;
2017-10-01 18:54:01 +02:00
for (i = 0; i < 29; i += 2)
{
arr[r2 + i] = 0x3D;
arr[r0 + i] = 0x3D;
}
2017-12-02 21:44:50 +01:00
sprite->data[3]++;
if (sprite->data[3] == 21)
2017-10-01 18:54:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[0]++;
sprite->data[1] = 32;
2017-10-01 18:54:01 +02:00
}
}
break;
case 2:
2017-12-02 21:44:50 +01:00
sprite->data[1]--;
if (sprite->data[1] == 20)
2017-10-01 18:54:01 +02:00
SetMainCallback2(CB2_InitBattle);
break;
}
}
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
{
u32 nameHash = 0;
u32 personalityValue;
u8 fixedIV;
s32 i, j;
u8 monsCount;
if (trainerNum == TRAINER_SECRET_BASE)
2017-10-01 18:54:01 +02:00
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
2018-09-20 22:00:00 +02:00
| BATTLE_TYPE_TRAINER_HILL)))
2017-10-01 18:54:01 +02:00
{
if (firstTrainer == TRUE)
ZeroEnemyPartyMons();
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gTrainers[trainerNum].partySize > 3)
monsCount = 3;
else
monsCount = gTrainers[trainerNum].partySize;
}
else
{
monsCount = gTrainers[trainerNum].partySize;
}
for (i = 0; i < monsCount; i++)
{
if (gTrainers[trainerNum].doubleBattle == TRUE)
personalityValue = 0x80;
else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
personalityValue = 0x78;
else
personalityValue = 0x88;
2018-02-08 11:17:41 +01:00
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gTrainers[trainerNum].trainerName[j];
switch (gTrainers[trainerNum].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_CUSTOM_MOVESET:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
for (j = 0; j < MAX_MON_MOVES; j++)
2017-10-01 18:54:01 +02:00
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_HELD_ITEM:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
break;
}
2017-12-17 21:19:08 +01:00
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
2017-10-01 18:54:01 +02:00
{
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
2017-12-17 21:19:08 +01:00
for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++)
2017-10-01 18:54:01 +02:00
nameHash += gSpeciesNames[partyData[i].species][j];
personalityValue += nameHash << 8;
fixedIV = partyData[i].iv * 31 / 255;
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
for (j = 0; j < MAX_MON_MOVES; j++)
2017-10-01 18:54:01 +02:00
{
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
}
break;
}
}
}
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
}
return gTrainers[trainerNum].partySize;
}
void VBlankCB_Battle(void)
{
2018-06-20 23:07:51 +02:00
// Change gRngSeed every vblank unless the battle could be recorded.
2017-10-01 18:54:01 +02:00
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
Random();
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
2018-01-29 17:47:12 +01:00
ScanlineEffect_InitHBlankDmaTransfer();
2017-10-01 18:54:01 +02:00
}
2018-09-12 00:37:47 +02:00
void nullsub_17(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
}
static void sub_8038B04(struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
if (sprite->data[0] != 0)
sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
2017-10-01 18:54:01 +02:00
else
2017-12-02 21:44:50 +01:00
sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
2017-10-01 18:54:01 +02:00
2017-12-02 21:44:50 +01:00
sprite->data[2] += 0x180;
2017-10-01 18:54:01 +02:00
if (sprite->affineAnimEnded)
{
FreeSpriteTilesByTag(0x2710);
FreeSpritePaletteByTag(0x2710);
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
void sub_8038B74(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_8038B04;
PlaySE(SE_BT_START);
}
static void sub_8038B94(u8 taskId)
{
struct Pokemon *sp4 = NULL;
struct Pokemon *sp8 = NULL;
u8 r2 = gBattleScripting.multiplayerId;
u32 r7;
s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
2018-07-22 12:49:49 +02:00
switch (gLinkPlayers[r2].id)
2017-10-01 18:54:01 +02:00
{
case 0:
case 2:
sp4 = gPlayerParty;
sp8 = gEnemyParty;
break;
case 1:
case 3:
sp4 = gEnemyParty;
sp8 = gPlayerParty;
break;
}
}
else
{
sp4 = gPlayerParty;
sp8 = gEnemyParty;
}
r7 = 0;
for (i = 0; i < PARTY_SIZE; i++)
2017-10-01 18:54:01 +02:00
{
u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
u32 status = GetMonData(&sp4[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
2018-12-18 15:35:31 +01:00
if (species == SPECIES_NONE)
2017-10-01 18:54:01 +02:00
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
2018-12-18 15:35:31 +01:00
if (species == SPECIES_NONE)
2017-10-01 18:54:01 +02:00
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[3] = r7;
r7 = 0;
for (i = 0; i < PARTY_SIZE; i++)
2017-10-01 18:54:01 +02:00
{
u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
u32 status = GetMonData(&sp8[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[4] = r7;
}
void sub_8038D64(void)
{
s32 i;
u8 taskId;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
gBattleTypeFlags &= ~(BATTLE_TYPE_20);
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
else
{
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
gBattle_WIN0H = 0xF0;
gBattle_WIN0V = 0x5051;
2018-01-29 17:47:12 +01:00
ScanlineEffect_Clear();
2017-10-01 18:54:01 +02:00
2019-01-05 19:25:46 +01:00
i = 0;
while (i < 80)
2017-10-01 18:54:01 +02:00
{
2018-01-29 17:47:12 +01:00
gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
2019-01-05 19:25:46 +01:00
i++;
2017-10-01 18:54:01 +02:00
}
2019-01-05 19:25:46 +01:00
while (i < 160)
2017-10-01 18:54:01 +02:00
{
2018-01-29 17:47:12 +01:00
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
2019-01-05 19:25:46 +01:00
i++;
2017-10-01 18:54:01 +02:00
}
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80356D0();
2017-12-17 20:10:57 +01:00
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
2018-06-17 16:48:58 +02:00
LoadBattleMenuWindowGfx();
2017-10-01 18:54:01 +02:00
ResetSpriteData();
ResetTasks();
2018-06-17 16:48:58 +02:00
DrawBattleEntryBackground();
2017-10-01 18:54:01 +02:00
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
2017-12-17 20:10:57 +01:00
taskId = CreateTask(sub_8035D74, 0);
2017-10-01 18:54:01 +02:00
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 1;
sub_8038B94(taskId);
SetMainCallback2(sub_8038F14);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
}
static void sub_8038F14(void)
{
sub_8038F34();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
}
static void sub_8038F34(void)
{
s32 i;
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[1] = 0xFF;
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (--gBattleCommunication[1] == 0)
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 2:
if (!gPaletteFade.active)
{
u8 monsCount;
gMain.field_439_x4 = sub_8185FAC();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
monsCount = 4;
else
monsCount = 2;
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
2017-10-13 17:09:36 +02:00
for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
2017-10-01 18:54:01 +02:00
if (!gSaveBlock2Ptr->frontier.field_CA9_b && i == monsCount)
2017-10-01 18:54:01 +02:00
{
2017-11-08 22:20:10 +01:00
if (FlagGet(FLAG_SYS_FRONTIER_PASS))
2017-10-01 18:54:01 +02:00
{
FreeAllWindowBuffers();
SetMainCallback2(sub_80392A8);
}
else if (!gMain.field_439_x4)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
else if (gReceivedRemoteLinkPlayers == 0)
{
CreateTask(sub_80B3AF8, 5);
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
gBattleCommunication[MULTIUSE_STATE]++;
}
}
else
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
}
break;
case 3:
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 4:
if (!gPaletteFade.active)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 5:
if (!FuncIsActiveTask(sub_80B3AF8))
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 6:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() == TRUE)
2017-10-01 18:54:01 +02:00
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 7:
if (!IsTextPrinterActive(0))
{
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() == TRUE)
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
2017-11-13 05:58:05 +01:00
if (!gWirelessCommType)
2017-10-01 18:54:01 +02:00
sub_800AC34();
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 9:
2017-11-13 05:58:05 +01:00
if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
2017-10-01 18:54:01 +02:00
{
gMain.field_439_x4 = 0;
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
break;
}
}
u32 sub_80391E0(u8 arrayId, u8 caseId)
{
u32 ret = 0;
switch (caseId)
{
case 0:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].bg;
2017-10-01 18:54:01 +02:00
break;
case 1:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].charBaseIndex;
2017-10-01 18:54:01 +02:00
break;
case 2:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].mapBaseIndex;
2017-10-01 18:54:01 +02:00
break;
case 3:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].screenSize;
2017-10-01 18:54:01 +02:00
break;
case 4:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].paletteMode;
2017-10-01 18:54:01 +02:00
break;
case 5:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].priority;
2017-10-01 18:54:01 +02:00
break;
case 6:
2018-06-17 16:48:58 +02:00
ret = gBattleBgTemplates[arrayId].baseTile;
2017-10-01 18:54:01 +02:00
break;
}
return ret;
}
static void sub_80392A8(void)
{
s32 i;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80356D0();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
2018-06-17 16:48:58 +02:00
LoadBattleMenuWindowGfx();
2017-10-01 18:54:01 +02:00
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetMainCallback2(sub_803937C);
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE] = 0;
}
static void sub_803937C(void)
{
sub_803939C();
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
}
static void sub_803939C(void)
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
CreateTask(sub_80B3AF8, 5);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 2:
if (!FuncIsActiveTask(sub_80B3AF8))
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 3:
if (!gPaletteFade.active)
{
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 4:
if (!IsTextPrinterActive(0))
{
2017-10-29 16:15:23 +01:00
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 1;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(1);
2017-10-01 18:54:01 +02:00
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 5:
if (gMain.newKeys & DPAD_UP)
{
if (gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
2017-10-29 16:15:23 +01:00
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 0;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(0);
2017-10-01 18:54:01 +02:00
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
2017-10-29 16:15:23 +01:00
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
2017-10-01 18:54:01 +02:00
gBattleCommunication[CURSOR_POSITION] = 1;
2017-10-29 16:15:23 +01:00
BattleCreateYesNoCursorAt(1);
2017-10-01 18:54:01 +02:00
}
}
else if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
gBattleCommunication[MULTIUSE_STATE] = 10;
}
else
{
gBattleCommunication[MULTIUSE_STATE]++;
}
}
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 6:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() == TRUE)
2017-10-01 18:54:01 +02:00
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
2017-10-01 18:54:01 +02:00
if (gMain.field_439_x4)
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 8:
if (--gBattleCommunication[1] == 0)
{
2017-11-13 05:58:05 +01:00
if (gMain.field_439_x4 && !gWirelessCommType)
2017-10-01 18:54:01 +02:00
sub_800AC34();
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
2017-11-13 05:58:05 +01:00
if (!gMain.field_439_x4 || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
2017-10-01 18:54:01 +02:00
{
gMain.field_439_x4 = 0;
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
FreeMonSpritesGfx();
}
}
break;
case 10:
if (gBattleCommunication[1] == 1)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 11:
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
2017-10-01 18:54:01 +02:00
{
if (gMain.field_439_x4)
{
sub_800ADF8();
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_LinkStandby3, 0);
2017-10-01 18:54:01 +02:00
}
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 12:
case 7:
if (!IsTextPrinterActive(0))
{
if (gMain.field_439_x4)
{
2018-12-31 09:22:21 +01:00
if (IsLinkTaskFinished() == TRUE)
2017-10-01 18:54:01 +02:00
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
}
else
{
2018-07-16 20:23:05 +02:00
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
2017-10-01 18:54:01 +02:00
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
}
break;
}
}
static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
{
u8 nickname[POKEMON_NAME_LENGTH + 1];
u8 language = LANGUAGE_JAPANESE;
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(mon, MON_DATA_LANGUAGE) != language)
{
GetMonData(mon, MON_DATA_NICKNAME, nickname);
2018-12-23 14:52:47 +01:00
if (StringCompareWithoutExtCtrlCodes(nickname, sText_ShedinjaJpnName) == 0)
2017-10-01 18:54:01 +02:00
SetMonData(mon, MON_DATA_LANGUAGE, &language);
}
}
u32 sub_80397C4(u32 setId, u32 tableId)
{
2018-06-17 16:48:58 +02:00
return gBattleWindowTemplates[setId][tableId].width * 8;
2017-10-01 18:54:01 +02:00
}
2018-02-06 23:09:39 +01:00
#define sBattler data[0]
#define sSpeciesId data[2]
2017-10-01 18:54:01 +02:00
2018-12-23 14:52:47 +01:00
void SpriteCb_WildMon(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
2018-12-23 14:52:47 +01:00
sprite->callback = SpriteCb_MoveWildMonToRight;
2017-10-01 18:54:01 +02:00
StartSpriteAnimIfDifferent(sprite, 0);
2018-10-16 22:19:53 +02:00
if (WILD_DOUBLE_BATTLE)
BeginNormalPaletteFade((0x10000 << sprite->sBattler) | (0x10000 << BATTLE_PARTNER(sprite->sBattler)), 0, 10, 10, RGB(8, 8, 8));
else
BeginNormalPaletteFade((0x10000 << sprite->sBattler), 0, 10, 10, RGB(8, 8, 8));
2017-10-01 18:54:01 +02:00
}
2018-12-23 14:52:47 +01:00
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
2018-02-08 11:17:41 +01:00
if ((gIntroSlideFlags & 1) == 0)
2017-10-01 18:54:01 +02:00
{
sprite->pos2.x += 2;
if (sprite->pos2.x == 0)
{
2018-12-23 14:52:47 +01:00
sprite->callback = SpriteCb_WildMonShowHealthbox;
2017-10-01 18:54:01 +02:00
}
}
}
2018-12-23 14:52:47 +01:00
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
if (sprite->animEnded)
{
2018-02-06 23:09:39 +01:00
sub_8076918(sprite->sBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
2018-12-23 14:52:47 +01:00
sprite->callback = SpriteCb_WildMonAnimate;
2017-10-01 18:54:01 +02:00
StartSpriteAnimIfDifferent(sprite, 0);
2018-10-16 22:19:53 +02:00
if (WILD_DOUBLE_BATTLE)
BeginNormalPaletteFade((0x10000 << sprite->sBattler) | (0x10000 << BATTLE_PARTNER(sprite->sBattler)), 0, 10, 0, RGB(8, 8, 8));
else
BeginNormalPaletteFade((0x10000 << sprite->sBattler), 0, 10, 0, RGB(8, 8, 8));
2017-10-01 18:54:01 +02:00
}
}
2018-12-23 14:52:47 +01:00
static void SpriteCb_WildMonAnimate(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
if (!gPaletteFade.active)
{
2018-02-06 23:09:39 +01:00
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, FALSE, 1);
2017-10-01 18:54:01 +02:00
}
}
void SpriteCallbackDummy_2(struct Sprite *sprite)
{
}
static void sub_80398D0(struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
sprite->data[4]--;
if (sprite->data[4] == 0)
2017-10-01 18:54:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[4] = 8;
2017-10-01 18:54:01 +02:00
sprite->invisible ^= 1;
2017-12-02 21:44:50 +01:00
sprite->data[3]--;
if (sprite->data[3] == 0)
2017-10-01 18:54:01 +02:00
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
2018-11-24 01:02:02 +01:00
// sUnusedUnknownArray[0] = 0;
2017-10-01 18:54:01 +02:00
}
}
}
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
2018-06-20 23:07:51 +02:00
void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
2017-10-01 18:54:01 +02:00
{
2018-02-06 23:09:39 +01:00
u8 battler = sprite->sBattler;
2017-10-01 18:54:01 +02:00
u16 species;
u8 yOffset;
2018-02-06 23:09:39 +01:00
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
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else
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species = sprite->sSpeciesId;
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GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value.
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if (species == SPECIES_UNOWN)
{
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u32 personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
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u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
u16 unownSpecies;
if (unownForm == 0)
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unownSpecies = SPECIES_UNOWN; // Use the A Unown form.
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else
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unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters.
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yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
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yOffset = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
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}
else if (species > NUM_SPECIES)
{
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
}
else
{
yOffset = gMonFrontPicCoords[species].y_offset;
}
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sprite->data[3] = 8 - yOffset / 8;
sprite->data[4] = 1;
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sprite->callback = SpriteCB_AnimFaintOpponent;
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}
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
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{
s32 i;
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if (--sprite->data[4] == 0)
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{
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sprite->data[4] = 2;
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sprite->pos2.y += 8; // Move the sprite down.
if (--sprite->data[3] < 0)
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{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
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else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
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{
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u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
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for (i = 0; i < 0x100; i++)
*(dst++) = 0;
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StartSpriteAnim(sprite, gBattleMonForms[sprite->sBattler]);
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}
}
}
void sub_8039AD8(struct Sprite *sprite)
{
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sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
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sprite->callback = sub_8039AF4;
}
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static void sub_8039AF4(struct Sprite *sprite)
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{
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sprite->data[3]--;
if (sprite->data[3] == 0)
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{
sprite->invisible ^= 1;
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sprite->data[3] = 8;
2017-10-01 18:54:01 +02:00
}
}
void sub_8039B2C(struct Sprite *sprite)
{
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sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
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sprite->callback = SpriteCallbackDummy_2;
}
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void sub_8039B58(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
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if (HasTwoFramesAnimation(sprite->sSpeciesId))
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StartSpriteAnim(sprite, 1);
}
2018-02-06 23:09:39 +01:00
BattleAnimateFrontSprite(sprite, sprite->sSpeciesId, TRUE, 1);
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}
}
void sub_8039BB4(struct Sprite *sprite)
{
sprite->callback = oac_poke_ally_;
}
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static void oac_poke_ally_(struct Sprite *sprite)
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{
if (!(gIntroSlideFlags & 1))
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{
sprite->pos2.x -= 2;
if (sprite->pos2.x == 0)
{
sprite->callback = SpriteCallbackDummy_3;
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sprite->data[1] = 0;
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}
}
}
void sub_80105DC(struct Sprite *sprite)
{
sprite->callback = SpriteCallbackDummy_3;
}
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static void SpriteCallbackDummy_3(struct Sprite *sprite)
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{
}
void sub_8039C00(struct Sprite *sprite)
{
2018-02-08 11:17:41 +01:00
if (!(gIntroSlideFlags & 1))
2017-10-02 23:32:39 +02:00
{
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sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
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}
}
2019-05-02 23:10:01 +02:00
#define sSinIndex data[3]
#define sDelta data[4]
#define sAmplitude data[5]
#define sBouncerSpriteId data[6]
#define sWhich data[7]
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
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{
2018-06-20 23:07:51 +02:00
u8 invisibleSpriteId;
u8 bouncerSpriteId;
2017-10-02 23:32:39 +02:00
2018-06-20 23:07:51 +02:00
switch (which)
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{
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case BOUNCE_HEALTHBOX:
default:
if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
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return;
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break;
case BOUNCE_MON:
if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
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return;
2018-06-20 23:07:51 +02:00
break;
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}
2018-06-20 23:07:51 +02:00
invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect);
if (which == BOUNCE_HEALTHBOX)
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{
2018-06-20 23:07:51 +02:00
bouncerSpriteId = gHealthboxSpriteIds[battler];
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId;
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1;
gSprites[invisibleSpriteId].sSinIndex = 128; // 0
2017-10-02 23:32:39 +02:00
}
else
{
2018-06-20 23:07:51 +02:00
bouncerSpriteId = gBattlerSpriteIds[battler];
gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId;
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1;
gSprites[invisibleSpriteId].sSinIndex = 192; // -1
}
gSprites[invisibleSpriteId].sDelta = delta;
gSprites[invisibleSpriteId].sAmplitude = amplitude;
gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
gSprites[invisibleSpriteId].sWhich = which;
2019-05-02 23:10:01 +02:00
gSprites[invisibleSpriteId].sBattler = battler;
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gSprites[bouncerSpriteId].pos2.x = 0;
gSprites[bouncerSpriteId].pos2.y = 0;
2017-10-02 23:32:39 +02:00
}
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void EndBounceEffect(u8 battler, u8 which)
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{
2018-06-20 23:07:51 +02:00
u8 bouncerSpriteId;
2017-10-02 23:32:39 +02:00
2018-06-20 23:07:51 +02:00
if (which == BOUNCE_HEALTHBOX)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
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return;
2018-06-20 23:07:51 +02:00
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId;
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0;
2017-10-02 23:32:39 +02:00
}
else
{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
2017-10-02 23:32:39 +02:00
return;
2018-06-20 23:07:51 +02:00
bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId;
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
2017-10-02 23:32:39 +02:00
}
2018-06-20 23:07:51 +02:00
gSprites[bouncerSpriteId].pos2.x = 0;
gSprites[bouncerSpriteId].pos2.y = 0;
2017-10-02 23:32:39 +02:00
}
2018-06-20 23:07:51 +02:00
static void SpriteCB_BounceEffect(struct Sprite *sprite)
2017-10-02 23:32:39 +02:00
{
2018-06-20 23:07:51 +02:00
u8 bouncerSpriteId = sprite->sBouncerSpriteId;
2019-05-02 23:10:01 +02:00
s32 index = sprite->sSinIndex;
s32 y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
2017-10-02 23:32:39 +02:00
2019-05-02 23:10:01 +02:00
gSprites[bouncerSpriteId].pos2.y = y;
2018-06-20 23:07:51 +02:00
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
2019-05-02 23:10:01 +02:00
bouncerSpriteId = gBattleStruct->mega.indicatorSpriteIds[sprite->sBattler];
if (sprite->sWhich == BOUNCE_HEALTHBOX && bouncerSpriteId != 0xFF)
gSprites[bouncerSpriteId].pos2.y = y;
2017-10-02 23:32:39 +02:00
}
2018-06-20 23:07:51 +02:00
#undef sSinIndex
#undef sDelta
#undef sAmplitude
#undef sBouncerSpriteId
#undef sWhich
2017-10-02 23:32:39 +02:00
void sub_8039E44(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
2018-02-06 23:09:39 +01:00
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
2017-10-02 23:32:39 +02:00
}
void sub_8039E60(struct Sprite *sprite)
{
sub_8039E9C(sprite);
if (sprite->animEnded)
sprite->callback = SpriteCallbackDummy_3;
}
void sub_8039E84(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 1);
sprite->callback = sub_8039E60;
}
void sub_8039E9C(struct Sprite *sprite)
{
if (sprite->animDelayCounter == 0)
sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex];
}
void nullsub_20(void)
{
}
void BeginBattleIntro(void)
{
BattleStartClearSetData();
gBattleCommunication[1] = 0;
gBattleStruct->introState = 0;
gBattleMainFunc = DoBattleIntro;
2017-10-02 23:32:39 +02:00
}
2017-10-06 19:09:37 +02:00
static void BattleMainCB1(void)
2017-10-02 23:32:39 +02:00
{
gBattleMainFunc();
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2018-02-06 20:48:02 +01:00
gBattlerControllerFuncs[gActiveBattler]();
2017-10-02 23:32:39 +02:00
}
static void BattleStartClearSetData(void)
{
s32 i;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
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SpecialStatusesClear();
2019-01-27 13:52:02 +01:00
memset(&gDisableStructs, 0, sizeof(gDisableStructs));
memset(&gFieldTimers, 0, sizeof(gFieldTimers));
memset(&gSideStatuses, 0, sizeof(gSideStatuses));
memset(&gSideTimers, 0, sizeof(gSideTimers));
memset(&gWishFutureKnock, 0, sizeof(gWishFutureKnock));
memset(&gBattleResults, 0, sizeof(gBattleResults));
2018-02-06 02:46:59 +01:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
2017-10-02 23:32:39 +02:00
{
gStatuses3[i] = 0;
gDisableStructs[i].isFirstTurn = 2;
2017-11-26 18:07:00 +01:00
gLastMoves[i] = 0;
2017-11-26 14:17:02 +01:00
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
2017-11-26 18:07:00 +01:00
gLastResultingMoves[i] = 0;
2017-11-26 14:17:02 +01:00
gLastHitBy[i] = 0xFF;
2017-10-02 23:32:39 +02:00
gLockedMoves[i] = 0;
2017-11-26 18:07:00 +01:00
gLastPrintedMoves[i] = 0;
2017-10-02 23:32:39 +02:00
gBattleResources->flags->flags[i] = 0;
2017-11-26 17:15:28 +01:00
gPalaceSelectionBattleScripts[i] = 0;
2019-01-27 13:52:02 +01:00
gBattleStruct->lastTakenMove[i] = 0;
gBattleStruct->usedHeldItems[i] = 0;
gBattleStruct->choicedMove[i] = 0;
gBattleStruct->changedItems[i] = 0;
gBattleStruct->lastTakenMoveFrom[i][0] = 0;
gBattleStruct->lastTakenMoveFrom[i][1] = 0;
gBattleStruct->lastTakenMoveFrom[i][2] = 0;
gBattleStruct->lastTakenMoveFrom[i][3] = 0;
gBattleStruct->AI_monToSwitchIntoId[i] = PARTY_SIZE;
2017-10-02 23:32:39 +02:00
}
2018-09-22 18:37:03 +02:00
gLastUsedMove = 0;
2018-08-11 12:16:00 +02:00
gFieldStatuses = 0;
2017-10-02 23:32:39 +02:00
2018-02-06 23:09:39 +01:00
gBattlerAttacker = 0;
gBattlerTarget = 0;
2017-10-02 23:32:39 +02:00
gBattleWeather = 0;
gHitMarker = 0;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
2018-11-01 15:06:50 +01:00
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleSceneInRecordedBattle())
2019-01-27 13:52:02 +01:00
{
2017-10-02 23:32:39 +02:00
gHitMarker |= HITMARKER_NO_ANIMATIONS;
2019-01-27 13:52:02 +01:00
}
2017-10-02 23:32:39 +02:00
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
2018-08-03 18:01:14 +02:00
gBattleScripting.expOnCatch = (B_EXP_CATCH >= GEN_6);
gBattleScripting.monCaught = FALSE;
2017-10-02 23:32:39 +02:00
gMultiHitCounter = 0;
gBattleOutcome = 0;
2018-02-06 20:48:02 +01:00
gBattleControllerExecFlags = 0;
2017-10-02 23:32:39 +02:00
gPaydayMoney = 0;
gBattleResources->battleScriptsStack->size = 0;
gBattleResources->battleCallbackStack->size = 0;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
gPauseCounterBattle = 0;
gBattleMoveDamage = 0;
2018-02-08 11:17:41 +01:00
gIntroSlideFlags = 0;
2017-10-02 23:32:39 +02:00
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLeveledUpInBattle = 0;
2018-02-06 02:46:59 +01:00
gAbsentBattlerFlags = 0;
2017-10-06 00:12:01 +02:00
gBattleStruct->runTries = 0;
2018-07-01 11:15:42 +02:00
gBattleStruct->safariGoNearCounter = 0;
gBattleStruct->safariPkblThrowCounter = 0;
2019-01-27 13:52:02 +01:00
gBattleStruct->safariCatchFactor = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
2018-07-01 11:15:42 +02:00
gBattleStruct->safariEscapeFactor = 3;
2017-10-02 23:32:39 +02:00
gBattleStruct->wildVictorySong = 0;
gBattleStruct->moneyMultiplier = 1;
2018-12-07 23:50:56 +01:00
gBattleStruct->givenExpMons = 0;
2017-10-02 23:32:39 +02:00
gBattleStruct->field_92 = 0;
gRandomTurnNumber = Random();
2018-06-28 21:06:32 +02:00
gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
2017-10-02 23:32:39 +02:00
2018-11-11 18:33:16 +01:00
gBattleStruct->arenaLostPlayerMons = 0;
gBattleStruct->arenaLostOpponentMons = 0;
2018-09-16 21:08:49 +02:00
gBattleStruct->mega.triggerSpriteId = 0xFF;
2018-09-16 21:08:49 +02:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
gBattleStruct->mega.indicatorSpriteIds[i] = 0xFF;
2017-10-02 23:32:39 +02:00
}
void SwitchInClearSetData(void)
{
s32 i;
2019-01-27 13:52:02 +01:00
struct DisableStruct disableStructCopy = gDisableStructs[gActiveBattler];
2017-10-02 23:32:39 +02:00
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
2018-11-18 20:00:36 +01:00
for (i = 0; i < NUM_BATTLE_STATS; i++)
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].statStages[i] = 6;
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 23:09:39 +01:00
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
2017-10-02 23:32:39 +02:00
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
2018-02-06 23:09:39 +01:00
if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
2017-10-02 23:32:39 +02:00
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
2018-02-06 23:09:39 +01:00
gDisableStructs[i].battlerWithSureHit = 0;
2017-10-02 23:32:39 +02:00
}
}
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
2018-07-14 13:17:10 +02:00
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED);
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
2017-10-02 23:32:39 +02:00
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
2018-02-06 23:09:39 +01:00
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
2017-10-02 23:32:39 +02:00
{
2017-12-03 00:47:21 +01:00
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
2017-10-02 23:32:39 +02:00
gStatuses3[i] |= 0x10;
}
}
2018-09-29 18:40:14 +02:00
if (gStatuses3[gActiveBattler] & STATUS3_POWER_TRICK)
SWAP(gBattleMons[gActiveBattler].attack, gBattleMons[gActiveBattler].defense, i);
2017-10-02 23:32:39 +02:00
}
else
{
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
2017-10-02 23:32:39 +02:00
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
2018-02-06 02:46:59 +01:00
gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
2017-10-02 23:32:39 +02:00
2019-01-27 13:52:02 +01:00
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
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if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
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gDisableStructs[gActiveBattler].substituteHP = disableStructCopy.substituteHP;
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gDisableStructs[gActiveBattler].battlerWithSureHit = disableStructCopy.battlerWithSureHit;
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gDisableStructs[gActiveBattler].perishSongTimer = disableStructCopy.perishSongTimer;
gDisableStructs[gActiveBattler].perishSongTimerStartValue = disableStructCopy.perishSongTimerStartValue;
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gDisableStructs[gActiveBattler].battlerPreventingEscape = disableStructCopy.battlerPreventingEscape;
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}
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gMoveResultFlags = 0;
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gDisableStructs[gActiveBattler].isFirstTurn = 2;
gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack;
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gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF;
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gBattleStruct->lastTakenMove[gActiveBattler] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][0] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][1] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][2] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
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gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
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gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
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gBattleStruct->lastTakenMove[i] = 0;
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gBattleStruct->lastTakenMoveFrom[i][gActiveBattler] = 0;
}
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gBattleStruct->choicedMove[gActiveBattler] = 0;
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gBattleResources->flags->flags[gActiveBattler] = 0;
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gCurrentMove = 0;
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gBattleStruct->arenaTurnCounter = 0xFF;
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ClearBattlerMoveHistory(gActiveBattler);
ClearBattlerAbilityHistory(gActiveBattler);
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}
void FaintClearSetData(void)
{
s32 i;
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[gActiveBattler].statStages[i] = 6;
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gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
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for (i = 0; i < gBattlersCount; i++)
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{
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if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
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gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
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if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBattler))
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBattler));
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBattler)
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gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
}
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gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
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memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
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gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetNotAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
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gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
gProtectStructs[gActiveBattler].usesBouncedMove = 0;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
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gDisableStructs[gActiveBattler].isFirstTurn = 2;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = 0xFF;
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gBattleStruct->choicedMove[gActiveBattler] = 0;
gBattleStruct->lastTakenMove[gActiveBattler] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][0] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][1] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][2] = 0;
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
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gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
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gBattleStruct->lastTakenMove[i] = 0;
gBattleStruct->lastTakenMoveFrom[i][gActiveBattler] = 0;
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}
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gBattleResources->flags->flags[gActiveBattler] = 0;
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gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
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gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
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ClearBattlerMoveHistory(gActiveBattler);
ClearBattlerAbilityHistory(gActiveBattler);
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
UndoMegaEvolution(gBattlerPartyIndexes[gActiveBattler]);
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}
static void DoBattleIntro(void)
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{
s32 i;
u8 *state = &gBattleStruct->introState;
switch (*state)
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{
case 0: // Get Data of all battlers.
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gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
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MarkBattlerForControllerExec(gActiveBattler);
(*state)++;
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break;
case 1: // Loop through all battlers.
if (!gBattleControllerExecFlags)
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{
if (++gBattleCommunication[1] == gBattlersCount)
(*state)++;
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else
*state = 0;
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}
break;
case 2: // Start graphical intro slide.
if (!gBattleControllerExecFlags)
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{
gActiveBattler = GetBattlerAtPosition(0);
BtlController_EmitIntroSlide(0, gBattleTerrain);
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MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
(*state)++;
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}
break;
case 3: // Wait for intro slide.
if (!gBattleControllerExecFlags)
(*state)++;
break;
case 4: // Copy battler data gotten in cases 0 and 1. Draw trainer/mon sprite.
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
memset(&gBattleMons[gActiveBattler], 0, sizeof(struct BattlePokemon));
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}
else
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{
memcpy(&gBattleMons[gActiveBattler], &gBattleResources->bufferB[gActiveBattler][4], sizeof(struct BattlePokemon));
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)] = gBattleMons[gActiveBattler].hp;
gBattleMons[gActiveBattler].status2 = 0;
for (i = 0; i < NUM_BATTLE_STATS; i++)
gBattleMons[gActiveBattler].statStages[i] = 6;
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}
// Draw sprite.
switch (GetBattlerPosition(gActiveBattler))
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{
case B_POSITION_PLAYER_LEFT: // player sprite
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BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
break;
case B_POSITION_OPPONENT_LEFT:
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) // opponent 1 sprite
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
else // wild mon 1
{
BtlController_EmitLoadMonSprite(0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
break;
case B_POSITION_PLAYER_RIGHT:
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)) // partner sprite
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
case B_POSITION_OPPONENT_RIGHT:
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
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if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT) // opponent 2 if exists
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
}
}
else // wild mon 2
{
BtlController_EmitLoadMonSprite(0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
break;
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}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
BattleArena_InitPoints();
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}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
(*state)++;
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}
else // Skip party summary since it is a wild battle.
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{
if (B_FAST_INTRO)
*state = 7; // Don't wait for sprite, print message at the same time.
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else
*state = 6; // Wait for sprite to load.
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}
break;
case 5: // draw party summary in trainer battles
if (!gBattleControllerExecFlags)
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{
struct HpAndStatus hpStatus[PARTY_SIZE];
for (i = 0; i < PARTY_SIZE; i++)
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{
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
{
hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
}
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}
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
MarkBattlerForControllerExec(gActiveBattler);
for (i = 0; i < PARTY_SIZE; i++)
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{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
{
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
}
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}
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
MarkBattlerForControllerExec(gActiveBattler);
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(*state)++;
}
break;
case 6: // wait for previous action to complete
if (!gBattleControllerExecFlags)
(*state)++;
break;
case 7: // print battle intro message
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
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{
PrepareStringBattle(STRINGID_INTROMSG, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
(*state)++;
}
break;
case 8: // wait for intro message to be printed
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
(*state)++;
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}
else
{
if (B_FAST_INTRO)
*state = 15; // Wait for text to be printed.
else
*state = 14; // Wait for text and sprite.
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}
}
break;
case 9: // print opponent sends out
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
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else
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
(*state)++;
break;
case 10: // wait for opponent sends out text
if (!gBattleControllerExecFlags)
(*state)++;
break;
case 11: // first opponent's mon send out animation
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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else
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
(*state)++;
break;
case 12: // nothing
(*state)++;
case 13: // second opponent's mon send out
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if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
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{
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
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}
if (B_FAST_INTRO && !(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x80000000 | BATTLE_TYPE_LINK)))
*state = 15; // Print at the same time as trainer sends out second mon.
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else
(*state)++;
break;
case 14: // wait for opponent 2 send out
if (!gBattleControllerExecFlags)
(*state)++;
break;
case 15: // wait for wild battle message
if (!IsBattlerMarkedForControllerExec(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
(*state)++;
break;
case 16: // print player sends out
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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{
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
// A hack that makes fast intro work in trainer battles too.
if (B_FAST_INTRO
&& gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & (BATTLE_TYPE_RECORDED | BATTLE_TYPE_x2000000 | BATTLE_TYPE_x80000000 | BATTLE_TYPE_LINK))
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_SIDE]].callback == SpriteCallbackDummy)
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{
return;
}
PrepareStringBattle(STRINGID_INTROSENDOUT, gActiveBattler);
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}
(*state)++;
break;
case 17: // wait for player send out message
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleControllerExecFlags))
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{
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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else
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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if (!IsBattlerMarkedForControllerExec(gActiveBattler))
(*state)++;
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}
break;
case 18: // player 1 send out
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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else
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
(*state)++;
break;
case 19: // player 2 send out
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))
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{
if (gBattleTypeFlags & BATTLE_TYPE_x2000000 && !(gBattleTypeFlags & BATTLE_TYPE_x80000000))
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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BtlController_EmitIntroTrainerBallThrow(0);
MarkBattlerForControllerExec(gActiveBattler);
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}
(*state)++;
break;
case 20: // set dex and battle vars
if (!gBattleControllerExecFlags)
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{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_TRAINER_HILL)))
{
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
2017-10-02 23:32:39 +02:00
}
gBattleStruct->switchInAbilitiesCounter = 0;
gBattleStruct->switchInItemsCounter = 0;
gBattleStruct->overworldWeatherDone = FALSE;
2017-10-02 23:32:39 +02:00
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
break;
2017-10-02 23:32:39 +02:00
}
}
static void TryDoEventsBeforeFirstTurn(void)
{
s32 i;
s32 j;
u8 effect = 0;
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags)
2017-10-02 23:32:39 +02:00
return;
if (gBattleStruct->switchInAbilitiesCounter == 0)
{
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2018-06-28 21:06:32 +02:00
gBattlerByTurnOrder[i] = i;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount - 1; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
for (j = i + 1; j < gBattlersCount; j++)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
2017-10-04 19:25:14 +02:00
SwapTurnOrder(i, j);
2017-10-02 23:32:39 +02:00
}
}
}
if (!gBattleStruct->overworldWeatherDone
&& AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
{
gBattleStruct->overworldWeatherDone = TRUE;
return;
}
2018-06-28 21:06:32 +02:00
// Check all switch in abilities happening from the fastest mon to slowest.
2018-02-06 02:46:59 +01:00
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
2017-10-02 23:32:39 +02:00
effect++;
gBattleStruct->switchInAbilitiesCounter++;
if (effect)
return;
}
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
return;
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
return;
2018-06-28 21:06:32 +02:00
// Check all switch in items having effect from the fastest mon to slowest.
2018-02-06 02:46:59 +01:00
while (gBattleStruct->switchInItemsCounter < gBattlersCount)
2017-10-02 23:32:39 +02:00
{
2018-09-01 20:00:13 +02:00
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], FALSE))
2017-10-02 23:32:39 +02:00
effect++;
gBattleStruct->switchInItemsCounter++;
if (effect)
return;
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
2017-10-02 23:32:39 +02:00
{
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE;
2017-10-02 23:32:39 +02:00
}
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
2017-10-02 23:32:39 +02:00
SpecialStatusesClear();
2018-02-06 02:46:59 +01:00
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_EmptyString3, 0);
2017-10-04 19:25:14 +02:00
gBattleMainFunc = HandleTurnActionSelectionState;
2017-10-02 23:32:39 +02:00
ResetSentPokesToOpponentValue();
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
2018-02-07 22:53:40 +01:00
*(&gBattleStruct->turnEffectsBattlerId) = 0;
2017-12-02 14:08:55 +01:00
*(&gBattleStruct->wishPerishSongState) = 0;
2018-02-07 22:53:40 +01:00
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
2017-10-02 23:32:39 +02:00
gBattleScripting.atk49_state = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->turnCountersTracker = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
StopCryAndClearCrySongs();
2018-08-25 21:04:12 +02:00
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
2017-10-02 23:32:39 +02:00
}
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_ContinueBattle(void)
2017-10-02 23:32:39 +02:00
{
s32 i;
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-02 23:32:39 +02:00
{
gBattleMainFunc = BattleTurnPassed;
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
gBattleCommunication[i] = 0;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
2018-01-16 22:12:38 +01:00
if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
2017-10-02 23:32:39 +02:00
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->turnEffectsBattlerId = 0;
2017-12-02 14:08:55 +01:00
gBattleStruct->wishPerishSongState = 0;
2018-02-07 22:53:40 +01:00
gBattleStruct->wishPerishSongBattlerId = 0;
gBattleStruct->turnCountersTracker = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
}
}
void BattleTurnPassed(void)
{
s32 i;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(TRUE);
2017-10-02 23:32:39 +02:00
if (gBattleOutcome == 0)
{
2018-07-21 12:10:08 +02:00
if (DoFieldEndTurnEffects())
2017-10-02 23:32:39 +02:00
return;
2018-07-18 22:07:48 +02:00
if (DoBattlerEndTurnEffects())
2017-10-02 23:32:39 +02:00
return;
}
2018-06-28 21:06:32 +02:00
if (HandleFaintedMonActions())
2017-10-02 23:32:39 +02:00
return;
2017-12-02 14:08:55 +01:00
gBattleStruct->faintedActionsState = 0;
2018-06-28 21:06:32 +02:00
if (HandleWishPerishSongOnTurnEnd())
2017-10-02 23:32:39 +02:00
return;
2017-10-06 00:12:01 +02:00
TurnValuesCleanUp(FALSE);
2017-10-02 23:32:39 +02:00
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
gHitMarker &= ~(HITMARKER_x400000);
gHitMarker &= ~(HITMARKER_x100000);
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.atk49_state = 0;
gBattleMoveDamage = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-02 23:32:39 +02:00
for (i = 0; i < 5; i++)
gBattleCommunication[i] = 0;
if (gBattleOutcome != 0)
{
2017-10-06 00:12:01 +02:00
gCurrentActionFuncId = 12;
gBattleMainFunc = RunTurnActionsFunctions;
2017-10-02 23:32:39 +02:00
return;
}
if (gBattleResults.battleTurnCounter < 0xFF)
{
gBattleResults.battleTurnCounter++;
2018-12-07 23:50:56 +01:00
gBattleStruct->arenaTurnCounter++;
2017-10-02 23:32:39 +02:00
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE;
2017-10-02 23:32:39 +02:00
}
2018-07-21 12:10:08 +02:00
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
2018-06-17 16:48:58 +02:00
BattlePutTextOnWindow(gText_EmptyString3, 0);
2017-10-04 19:25:14 +02:00
gBattleMainFunc = HandleTurnActionSelectionState;
2017-10-02 23:32:39 +02:00
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleScriptExecute(BattleScript_82DB881);
2018-12-07 23:50:56 +01:00
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
2018-08-25 21:04:12 +02:00
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
2018-11-03 01:17:16 +01:00
else if (ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), gTrainerBattleOpponent_A, TRAINER_SLIDE_LAST_LOW_HP))
BattleScriptExecute(BattleScript_TrainerSlideMsgEnd2);
2017-10-02 23:32:39 +02:00
}
u8 IsRunningFromBattleImpossible(void)
{
u8 holdEffect;
u8 side;
s32 i;
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
2017-10-02 23:32:39 +02:00
else
2018-02-06 02:46:59 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
2017-10-02 23:32:39 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = gActiveBattler;
2017-10-02 23:32:39 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) // Cannot ever run from saving Birch's battle.
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
return 1;
}
2018-10-16 22:19:53 +02:00
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && WILD_DOUBLE_BATTLE) // The second pokemon cannot run from a double wild battle.
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
}
2017-10-02 23:32:39 +02:00
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
2017-10-02 23:32:39 +02:00
return 0;
2018-02-06 02:46:59 +01:00
side = GetBattlerSide(gActiveBattler);
2017-10-02 23:32:39 +02:00
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(i)
2017-10-02 23:32:39 +02:00
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
2018-03-01 00:59:52 +01:00
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
2017-10-02 23:32:39 +02:00
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
}
i = IsAbilityOnFieldExcept(gActiveBattler, ABILITY_MAGNET_PULL);
2018-03-01 00:59:52 +01:00
if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
2017-10-02 23:32:39 +02:00
{
2018-02-06 02:46:59 +01:00
gBattleScripting.battler = i - 1;
2017-10-02 23:32:39 +02:00
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
return 2;
}
2018-02-06 02:46:59 +01:00
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
2017-10-02 23:32:39 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
return 1;
}
return 0;
}
2018-02-06 23:09:39 +01:00
void sub_803BDA0(u8 battler)
{
s32 i;
u8 r4;
u8 r1;
2018-02-06 23:09:39 +01:00
// gBattleStruct->field_60[battler][i]
for (i = 0; i < 3; i++)
2018-02-06 23:09:39 +01:00
gUnknown_0203CF00[i] = *(battler * 3 + i + (u8*)(gBattleStruct->field_60));
2018-02-06 23:09:39 +01:00
r4 = pokemon_order_func(gBattlerPartyIndexes[battler]);
r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + battler));
sub_81B8FB0(r4, r1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
for (i = 0; i < 3; i++)
{
2018-02-06 23:09:39 +01:00
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
else
{
for (i = 0; i < 3; i++)
{
2018-02-06 23:09:39 +01:00
*(battler * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
}
2017-10-06 17:06:45 +02:00
enum
{
STATE_TURN_START_RECORD,
STATE_BEFORE_ACTION_CHOSEN,
STATE_WAIT_ACTION_CHOSEN,
STATE_WAIT_ACTION_CASE_CHOSEN,
STATE_WAIT_ACTION_CONFIRMED_STANDBY,
STATE_WAIT_ACTION_CONFIRMED,
STATE_SELECTION_SCRIPT,
STATE_WAIT_SET_BEFORE_ACTION,
STATE_SELECTION_SCRIPT_MAY_RUN
};
2017-10-04 19:25:14 +02:00
2017-10-06 19:09:37 +02:00
static void HandleTurnActionSelectionState(void)
{
s32 i;
2017-10-04 19:25:14 +02:00
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
2018-02-06 02:46:59 +01:00
u8 position = GetBattlerPosition(gActiveBattler);
switch (gBattleCommunication[gActiveBattler])
{
2018-07-07 19:57:09 +02:00
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
2018-02-08 11:17:41 +01:00
RecordedBattle_CopyBattlerMoves();
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
2018-07-07 19:57:09 +02:00
case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
2018-06-28 21:06:32 +02:00
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
2018-06-28 21:06:32 +02:00
|| (position & BIT_FLANK) == B_FLANK_LEFT
2018-02-06 23:09:39 +01:00
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
2018-06-28 21:06:32 +02:00
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{
2018-02-06 02:46:59 +01:00
if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED;
else
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[gActiveBattler].status2 & STATUS2_RECHARGE)
{
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_USE_MOVE;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
2018-10-16 22:19:53 +02:00
else if (WILD_DOUBLE_BATTLE
&& position == B_POSITION_PLAYER_RIGHT
&& (gBattleStruct->throwingPokeBall || gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] == B_ACTION_RUN))
{
gBattleStruct->throwingPokeBall = FALSE;
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; // Not fainted, but it cannot move, because of the throwing ball.
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
BtlController_EmitChooseAction(0, gChosenActionByBattler[0], gBattleResources->bufferB[0][1] | (gBattleResources->bufferB[0][2] << 8));
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
}
}
break;
2018-07-07 19:57:09 +02:00
case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][1]);
gChosenActionByBattler[gActiveBattler] = gBattleResources->bufferB[gActiveBattler][1];
switch (gBattleResources->bufferB[gActiveBattler][1])
{
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_MOVE:
if (AreAllMovesUnusable())
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][3];
return;
}
2018-02-06 02:46:59 +01:00
else if (gDisableStructs[gActiveBattler].encoredMove != 0)
{
2018-02-06 23:09:39 +01:00
gChosenMoveByBattler[gActiveBattler] = gDisableStructs[gActiveBattler].encoredMove;
2018-02-06 02:46:59 +01:00
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gDisableStructs[gActiveBattler].encoredMovePos;
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
return;
}
else
{
struct ChooseMoveStruct moveInfo;
moveInfo.mega = gBattleStruct->mega;
2018-02-06 02:46:59 +01:00
moveInfo.species = gBattleMons[gActiveBattler].species;
moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
2018-11-17 12:10:24 +01:00
moveInfo.monType3 = gBattleMons[gActiveBattler].type3;
for (i = 0; i < 4; i++)
{
2018-02-06 02:46:59 +01:00
moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
2017-10-08 14:54:51 +02:00
moveInfo.maxPp[i] = CalculatePPWithBonus(
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].moves[i],
gBattleMons[gActiveBattler].ppBonuses,
i);
}
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_ITEM:
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000))
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SWITCH:
2018-02-06 20:48:02 +01:00
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
2018-02-06 02:46:59 +01:00
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
2018-02-06 02:46:59 +01:00
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
else if ((i = IsAbilityOnOpposingSide(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = IsAbilityOnOpposingSide(gActiveBattler, ABILITY_ARENA_TRAP))
2018-03-01 00:59:52 +01:00
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
2018-02-06 02:46:59 +01:00
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
|| ((i = IsAbilityOnFieldExcept(gActiveBattler, ABILITY_MAGNET_PULL))
2018-03-01 00:59:52 +01:00
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
else
{
2018-02-06 23:09:39 +01:00
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
2018-02-06 23:09:39 +01:00
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else
2018-07-07 19:57:09 +02:00
BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintFullBox;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_POKEBLOCK:
2018-02-06 20:48:02 +01:00
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_CANCEL_PARTNER:
gBattleCommunication[gActiveBattler] = STATE_WAIT_SET_BEFORE_ACTION;
gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 23:09:39 +01:00
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
2018-06-20 23:07:51 +02:00
BtlController_EmitEndBounceEffect(0);
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
return;
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_SWITCH)
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 2);
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_RUN)
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
2018-02-06 23:09:39 +01:00
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
2018-07-07 19:57:09 +02:00
&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
2018-02-06 23:09:39 +01:00
|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
2018-02-06 23:09:39 +01:00
&& gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE)
{
gRngValue = gBattlePalaceMoveSelectionRngValue;
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else
{
2018-02-06 23:09:39 +01:00
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
gBattleStruct->mega.toEvolve &= ~(gBitTable[BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))]);
2018-06-20 23:07:51 +02:00
BtlController_EmitEndBounceEffect(0);
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
return;
2018-07-13 23:00:56 +02:00
case B_ACTION_DEBUG:
BtlController_EmitDebugMenu(0);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
2018-09-20 22:00:00 +02:00
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL)
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT_MAY_RUN;
2018-02-06 02:46:59 +01:00
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2017-11-26 17:26:11 +01:00
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
2017-11-26 17:26:11 +01:00
else if (IsRunningFromBattleImpossible()
&& gBattleResources->bufferB[gActiveBattler][1] == B_ACTION_RUN)
{
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_BEFORE_ACTION_CHOSEN;
return;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CASE_CHOSEN:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
2018-02-06 23:09:39 +01:00
switch (gChosenActionByBattler[gActiveBattler])
{
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_MOVE:
switch (gBattleResources->bufferB[gActiveBattler][1])
{
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
gChosenActionByBattler[gActiveBattler] = gBattleResources->bufferB[gActiveBattler][1];
return;
case 15:
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_SWITCH;
sub_803CDF8();
return;
default:
sub_818603C(2);
if ((gBattleResources->bufferB[gActiveBattler][2] | (gBattleResources->bufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else if (TrySetCantSelectMoveBattleScript())
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBattler) = FALSE;
gBattleResources->bufferB[gActiveBattler][1] = 0;
2018-02-06 02:46:59 +01:00
*(gBattleStruct->stateIdAfterSelScript + gActiveBattler) = STATE_WAIT_ACTION_CHOSEN;
return;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
{
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][2]);
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][3]);
}
*(gBattleStruct->chosenMovePositions + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][2] & ~(RET_MEGA_EVOLUTION);
2018-02-06 23:09:39 +01:00
gChosenMoveByBattler[gActiveBattler] = gBattleMons[gActiveBattler].moves[*(gBattleStruct->chosenMovePositions + gActiveBattler)];
*(gBattleStruct->moveTarget + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][3];
if (gBattleResources->bufferB[gActiveBattler][2] & RET_MEGA_EVOLUTION)
gBattleStruct->mega.toEvolve |= gBitTable[gActiveBattler];
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_USE_ITEM:
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) == 0)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
else
{
gLastUsedItem = (gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8));
if (ItemId_GetPocket(gLastUsedItem) == POCKET_POKE_BALLS)
gBattleStruct->throwingPokeBall = TRUE;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SWITCH:
if (gBattleResources->bufferB[gActiveBattler][1] == PARTY_SIZE)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
}
else
{
sub_803CDF8();
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_RUN:
2017-10-06 17:06:45 +02:00
gHitMarker |= HITMARKER_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_WATCH_CAREFULLY:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_BALL:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_POKEBLOCK:
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) != 0)
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
else
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_GO_NEAR:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-02-06 23:09:39 +01:00
case B_ACTION_SAFARI_RUN:
2017-10-06 17:06:45 +02:00
gHitMarker |= HITMARKER_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-06-20 23:07:51 +02:00
case B_ACTION_WALLY_THROW:
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
break;
2018-07-13 23:00:56 +02:00
case B_ACTION_DEBUG:
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
}
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
if (AllAtActionConfirmed())
i = TRUE;
else
i = FALSE;
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (position & BIT_FLANK) != B_FLANK_LEFT
2018-02-06 02:46:59 +01:00
|| (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
{
2018-02-06 20:48:02 +01:00
BtlController_EmitLinkStandbyMsg(0, 0, i);
}
else
{
2018-02-06 20:48:02 +01:00
BtlController_EmitLinkStandbyMsg(0, 1, i);
}
2018-02-06 20:48:02 +01:00
MarkBattlerForControllerExec(gActiveBattler);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler]++;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_ACTION_CONFIRMED:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
2017-10-04 19:25:14 +02:00
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_SELECTION_SCRIPT:
2018-02-06 02:46:59 +01:00
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerAttacker = gActiveBattler;
2018-02-06 02:46:59 +01:00
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_WAIT_SET_BEFORE_ACTION:
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
break;
2017-10-04 19:25:14 +02:00
case STATE_SELECTION_SCRIPT_MAY_RUN:
2018-02-06 02:46:59 +01:00
if (*(gBattleStruct->selectionScriptFinished + gActiveBattler))
{
if (gBattleResources->bufferB[gActiveBattler][1] == 13)
{
2017-10-06 17:06:45 +02:00
gHitMarker |= HITMARKER_RUN;
2018-02-06 23:09:39 +01:00
gChosenActionByBattler[gActiveBattler] = B_ACTION_RUN;
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
}
else
{
2018-02-06 20:48:02 +01:00
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
2018-02-06 02:46:59 +01:00
gBattleCommunication[gActiveBattler] = *(gBattleStruct->stateIdAfterSelScript + gActiveBattler);
}
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerAttacker = gActiveBattler;
2018-02-06 02:46:59 +01:00
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
2018-02-06 20:48:02 +01:00
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
2018-02-06 02:46:59 +01:00
gSelectionBattleScripts[gActiveBattler] = gBattlescriptCurrInstr;
}
break;
}
}
// Check if everyone chose actions.
2018-02-06 02:46:59 +01:00
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
2018-02-08 11:17:41 +01:00
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[i] == B_ACTION_SWITCH)
2017-11-12 17:06:31 +01:00
sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i));
}
}
}
}
2017-10-04 19:25:14 +02:00
static bool8 AllAtActionConfirmed(void)
2017-10-04 19:25:14 +02:00
{
s32 i, count;
2017-10-04 19:25:14 +02:00
for (count = 0, i = 0; i < gBattlersCount; i++)
2017-10-04 19:25:14 +02:00
{
if (gBattleCommunication[i] == STATE_WAIT_ACTION_CONFIRMED)
count++;
2017-10-04 19:25:14 +02:00
}
if (count + 1 == gBattlersCount)
2017-10-04 19:25:14 +02:00
return TRUE;
else
return FALSE;
}
2017-10-06 19:09:37 +02:00
static void sub_803CDF8(void)
2017-10-04 19:25:14 +02:00
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][1];
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][1]);
2017-10-04 19:25:14 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
2018-02-06 02:46:59 +01:00
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleResources->bufferB[gActiveBattler][3];
2017-10-04 19:25:14 +02:00
2018-02-06 02:46:59 +01:00
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleResources->bufferB[gActiveBattler][3];
2017-10-04 19:25:14 +02:00
}
}
void SwapTurnOrder(u8 id1, u8 id2)
{
u32 temp;
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
2017-10-04 19:25:14 +02:00
}
2018-07-14 22:56:03 +02:00
u32 GetBattlerTotalSpeedStat(u8 battlerId)
2017-10-04 19:25:14 +02:00
{
2018-07-14 22:56:03 +02:00
u32 speed = gBattleMons[battlerId].speed;
u32 ability = GetBattlerAbility(battlerId);
u32 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
2017-10-04 19:25:14 +02:00
2018-07-14 22:56:03 +02:00
// weather abilities
2017-10-04 19:25:14 +02:00
if (WEATHER_HAS_EFFECT)
{
2018-07-14 22:56:03 +02:00
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
speed *= 2;
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
speed *= 2;
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
speed *= 2;
else if (ability == ABILITY_SLUSH_RUSH && gBattleWeather & WEATHER_HAIL_ANY)
speed *= 2;
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}
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// other abilities
if (ability == ABILITY_QUICK_FEET && gBattleMons[battlerId].status1 & STATUS1_ANY)
speed = (speed * 150) / 100;
else if (ability == ABILITY_SURGE_SURFER && gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
speed *= 2;
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// stat stages
speed *= gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPEED]][0];
speed /= gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPEED]][1];
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2018-07-14 22:56:03 +02:00
// player's badge boost
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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&& FlagGet(FLAG_BADGE03_GET)
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&& GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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{
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speed = (speed * 110) / 100;
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}
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// item effects
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if (GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_MACHO_BRACE || GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_EV_BOOST)
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speed /= 2;
else if (holdEffect == HOLD_EFFECT_IRON_BALL)
speed /= 2;
else if (holdEffect == HOLD_EFFECT_CHOICE_SCARF)
speed = (speed * 150) / 100;
else if (holdEffect == HOLD_EFFECT_QUICK_POWDER && gBattleMons[battlerId].species == SPECIES_DITTO && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
speed *= 2;
// various effects
if (gSideStatuses[GET_BATTLER_SIDE(battlerId)] & SIDE_STATUS_TAILWIND)
speed *= 2;
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if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_UNBURDEN)
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speed *= 2;
// paralysis drop
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && ability != ABILITY_QUICK_FEET)
speed /= 4;
return speed;
}
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s8 GetChosenMovePriority(u32 battlerId)
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{
u16 move;
if (gProtectStructs[battlerId].noValidMoves)
move = MOVE_STRUGGLE;
else
move = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
return GetMovePriority(battlerId, move);
}
s8 GetMovePriority(u32 battlerId, u16 move)
{
s8 priority;
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priority = gBattleMoves[move].priority;
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if (GetBattlerAbility(battlerId) == ABILITY_GALE_WINGS
&& gBattleMoves[move].type == TYPE_FLYING
&& (B_GALE_WINGS == GEN_6 || BATTLER_MAX_HP(battlerId)))
{
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priority++;
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}
else if (GetBattlerAbility(battlerId) == ABILITY_PRANKSTER
&& gBattleMoves[move].split == SPLIT_STATUS)
{
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priority++;
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}
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else if (GetBattlerAbility(battlerId) == ABILITY_TRIAGE)
{
switch (gBattleMoves[move].effect)
{
case EFFECT_RESTORE_HP:
case EFFECT_REST:
case EFFECT_MORNING_SUN:
case EFFECT_MOONLIGHT:
case EFFECT_SYNTHESIS:
case EFFECT_HEAL_PULSE:
case EFFECT_HEALING_WISH:
case EFFECT_SWALLOW:
case EFFECT_WISH:
case EFFECT_SOFTBOILED:
case EFFECT_ABSORB:
case EFFECT_ROOST:
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priority += 3;
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break;
}
}
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return priority;
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}
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
{
u8 strikesFirst = 0;
u32 speedBattler1 = 0, speedBattler2 = 0;
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u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
bool32 quickClawBattler1 = FALSE, quickClawBattler2 = FALSE;
2018-07-28 00:25:02 +02:00
s8 priority1 = 0, priority2 = 0;
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2018-07-14 22:56:03 +02:00
speedBattler1 = GetBattlerTotalSpeedStat(battler1);
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holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
if (holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW
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&& gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
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quickClawBattler1 = TRUE;
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2018-07-14 22:56:03 +02:00
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
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holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
if (holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW
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&& gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
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quickClawBattler2 = TRUE;
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2018-07-28 00:25:02 +02:00
if (!ignoreChosenMoves)
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{
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if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
priority1 = GetChosenMovePriority(battler1);
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if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
priority2 = GetChosenMovePriority(battler2);
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}
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if (priority1 == priority2)
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{
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// QUICK CLAW - always first
// LAGGING TAIL - always last
// STALL - always last
if (quickClawBattler1 && !quickClawBattler2)
strikesFirst = 0;
else if (quickClawBattler2 && !quickClawBattler1)
strikesFirst = 1;
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
strikesFirst = 1;
else if (holdEffectBattler2 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler1 != HOLD_EFFECT_LAGGING_TAIL)
strikesFirst = 0;
else if (GetBattlerAbility(battler1) == ABILITY_STALL && GetBattlerAbility(battler2) != ABILITY_STALL)
strikesFirst = 1;
else if (GetBattlerAbility(battler2) == ABILITY_STALL && GetBattlerAbility(battler1) != ABILITY_STALL)
strikesFirst = 0;
else
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{
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if (speedBattler1 == speedBattler2 && Random() & 1)
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{
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strikesFirst = 2; // same speeds, same priorities
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}
2018-02-08 11:17:41 +01:00
else if (speedBattler1 < speedBattler2)
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{
// battler2 has more speed
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM)
strikesFirst = 0;
else
strikesFirst = 1;
}
else
{
// battler1 has more speed
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM)
strikesFirst = 1;
else
strikesFirst = 0;
}
2017-10-04 19:25:14 +02:00
}
}
2018-07-28 00:25:02 +02:00
else if (priority1 < priority2)
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{
strikesFirst = 1; // battler2's move has greater priority
}
2017-10-04 19:25:14 +02:00
else
{
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strikesFirst = 0; // battler1's move has greater priority
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}
return strikesFirst;
}
2018-02-08 11:17:41 +01:00
static void SetActionsAndBattlersTurnOrder(void)
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{
2018-06-28 21:06:32 +02:00
s32 turnOrderId = 0;
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s32 i, j;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
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}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
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{
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turnOrderId = 5;
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break;
}
}
}
else
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[0] == B_ACTION_RUN)
2017-10-04 19:25:14 +02:00
{
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gActiveBattler = 0;
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turnOrderId = 5;
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}
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[2] == B_ACTION_RUN)
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{
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gActiveBattler = 2;
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turnOrderId = 5;
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}
}
2018-06-28 21:06:32 +02:00
if (turnOrderId == 5) // One of battlers wants to run.
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{
2018-02-06 23:09:39 +01:00
gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
2018-06-28 21:06:32 +02:00
gBattlerByTurnOrder[0] = gActiveBattler;
turnOrderId = 1;
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount; i++)
2017-10-04 19:25:14 +02:00
{
2018-02-06 02:46:59 +01:00
if (i != gActiveBattler)
2017-10-04 19:25:14 +02:00
{
2018-06-28 21:06:32 +02:00
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
gBattlerByTurnOrder[turnOrderId] = i;
turnOrderId++;
2017-10-04 19:25:14 +02:00
}
}
2018-09-16 18:55:32 +02:00
gBattleMainFunc = CheckMegaEvolutionBeforeTurn;
gBattleStruct->mega.battlerId = 0;
2017-10-04 19:25:14 +02:00
return;
}
else
{
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-04 19:25:14 +02:00
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
2017-10-04 19:25:14 +02:00
{
2018-06-28 21:06:32 +02:00
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
2017-10-04 19:25:14 +02:00
}
}
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-04 19:25:14 +02:00
{
2018-02-06 23:09:39 +01:00
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
2017-10-04 19:25:14 +02:00
{
2018-06-28 21:06:32 +02:00
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
turnOrderId++;
2017-10-04 19:25:14 +02:00
}
}
2018-02-06 02:46:59 +01:00
for (i = 0; i < gBattlersCount - 1; i++)
2017-10-04 19:25:14 +02:00
{
2018-02-06 02:46:59 +01:00
for (j = i + 1; j < gBattlersCount; j++)
2017-10-04 19:25:14 +02:00
{
2018-06-28 21:06:32 +02:00
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
2018-02-06 23:09:39 +01:00
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
2017-10-04 19:25:14 +02:00
{
2018-02-08 11:17:41 +01:00
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
2017-10-04 19:25:14 +02:00
SwapTurnOrder(i, j);
}
}
}
}
}
2018-09-16 18:55:32 +02:00
gBattleMainFunc = CheckMegaEvolutionBeforeTurn;
gBattleStruct->mega.battlerId = 0;
2017-10-06 00:12:01 +02:00
}
2017-10-06 19:09:37 +02:00
static void TurnValuesCleanUp(bool8 var0)
2017-10-06 00:12:01 +02:00
{
s32 i;
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
if (var0)
{
2018-02-06 02:46:59 +01:00
gProtectStructs[gActiveBattler].protected = 0;
2018-10-06 15:50:35 +02:00
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
2017-10-06 00:12:01 +02:00
}
else
{
2019-01-27 13:52:02 +01:00
memset(&gProtectStructs[gActiveBattler], 0, sizeof(struct ProtectStruct));
2017-10-06 00:12:01 +02:00
2018-02-06 02:46:59 +01:00
if (gDisableStructs[gActiveBattler].isFirstTurn)
gDisableStructs[gActiveBattler].isFirstTurn--;
2017-10-06 00:12:01 +02:00
2018-10-14 18:10:54 +02:00
if (gDisableStructs[gActiveBattler].rechargeTimer)
2017-10-06 00:12:01 +02:00
{
2018-10-14 18:10:54 +02:00
gDisableStructs[gActiveBattler].rechargeTimer--;
if (gDisableStructs[gActiveBattler].rechargeTimer == 0)
2018-02-06 02:46:59 +01:00
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_RECHARGE);
2017-10-06 00:12:01 +02:00
}
}
2018-02-06 02:46:59 +01:00
if (gDisableStructs[gActiveBattler].substituteHP == 0)
2018-06-28 21:06:32 +02:00
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
2017-10-06 00:12:01 +02:00
}
gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
gSideStatuses[1] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
2017-10-06 00:12:01 +02:00
gSideTimers[0].followmeTimer = 0;
gSideTimers[1].followmeTimer = 0;
}
2017-10-06 19:09:37 +02:00
static void SpecialStatusesClear(void)
2017-10-06 00:12:01 +02:00
{
2019-01-27 13:52:02 +01:00
memset(&gSpecialStatuses, 0, sizeof(gSpecialStatuses));
2017-10-06 00:12:01 +02:00
}
2018-09-16 18:55:32 +02:00
static void CheckMegaEvolutionBeforeTurn(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
while (gBattleStruct->mega.battlerId < gBattlersCount)
2018-09-16 18:55:32 +02:00
{
gActiveBattler = gBattlerAttacker = gBattleStruct->mega.battlerId;
gBattleStruct->mega.battlerId++;
if (gBattleStruct->mega.toEvolve & gBitTable[gActiveBattler]
2018-09-16 18:55:32 +02:00
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
gBattleStruct->mega.toEvolve &= ~(gBitTable[gActiveBattler]);
2018-09-16 18:55:32 +02:00
gLastUsedItem = gBattleMons[gActiveBattler].item;
BattleScriptExecute(BattleScript_MegaEvolution);
return;
}
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleStruct->focusPunchBattlerId = 0;
}
2017-10-06 00:12:01 +02:00
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
u32 i;
2017-10-06 17:06:45 +02:00
if (!(gHitMarker & HITMARKER_RUN))
2017-10-06 00:12:01 +02:00
{
2018-02-07 22:53:40 +01:00
while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
2017-10-06 00:12:01 +02:00
{
2018-02-07 22:53:40 +01:00
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
gBattleStruct->focusPunchBattlerId++;
2018-02-06 23:09:39 +01:00
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
2018-02-06 02:46:59 +01:00
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
2018-02-06 23:09:39 +01:00
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
2018-07-07 19:57:09 +02:00
&& !(gProtectStructs[gActiveBattler].noValidMoves))
2017-10-06 00:12:01 +02:00
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
}
}
}
2018-08-11 12:16:00 +02:00
TryClearRageAndFuryCutter();
2017-10-06 00:12:01 +02:00
gCurrentTurnActionNumber = 0;
gCurrentActionFuncId = gActionsByTurnOrder[0];
2017-10-06 00:12:01 +02:00
gBattleStruct->dynamicMoveType = 0;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
gBattleStruct->ateBoost[i] = FALSE;
2017-10-06 00:12:01 +02:00
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0;
2017-10-06 00:12:01 +02:00
gBattleResources->battleScriptsStack->size = 0;
}
static void RunTurnActionsFunctions(void)
{
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
2017-10-06 19:09:37 +02:00
sTurnActionsFuncsTable[gCurrentActionFuncId]();
2017-10-06 00:12:01 +02:00
2018-02-06 02:46:59 +01:00
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
2017-10-06 00:12:01 +02:00
{
gHitMarker &= ~(HITMARKER_x100000);
2017-10-06 19:09:37 +02:00
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-08 11:17:41 +01:00
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
2017-10-06 00:12:01 +02:00
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
}
}
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_BattleWon(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
2017-11-11 01:12:18 +01:00
gSpecialVar_Result = gBattleOutcome;
2017-10-06 00:12:01 +02:00
gBattleTextBuff1[0] = gBattleOutcome;
2018-02-06 23:09:39 +01:00
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
2018-09-20 22:00:00 +02:00
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER))
2017-10-06 00:12:01 +02:00
{
2017-11-04 16:11:13 +01:00
BattleStopLowHpSound();
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI3);
2017-10-06 00:12:01 +02:00
else
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI1);
2017-10-06 00:12:01 +02:00
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
2017-11-04 16:11:13 +01:00
BattleStopLowHpSound();
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
{
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_ELITE_FOUR:
case TRAINER_CLASS_CHAMPION:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI5);
2017-10-06 00:12:01 +02:00
break;
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_TEAM_AQUA:
case TRAINER_CLASS_TEAM_MAGMA:
case TRAINER_CLASS_AQUA_ADMIN:
case TRAINER_CLASS_AQUA_LEADER:
case TRAINER_CLASS_MAGMA_ADMIN:
case TRAINER_CLASS_MAGMA_LEADER:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI4);
2017-10-06 00:12:01 +02:00
break;
2017-12-17 21:19:08 +01:00
case TRAINER_CLASS_LEADER:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI3);
2017-10-06 00:12:01 +02:00
break;
default:
2017-12-22 08:46:19 +01:00
PlayBGM(MUS_KACHI1);
2017-10-06 00:12:01 +02:00
break;
}
}
else
{
gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_BattleLost(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
2018-01-16 22:12:38 +01:00
if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN)
2017-10-06 00:12:01 +02:00
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
2017-10-06 00:12:01 +02:00
}
else
{
gBattlescriptCurrInstr = BattleScript_82DAA0B;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
}
else
{
gBattleTextBuff1[0] = gBattleOutcome;
2018-02-06 23:09:39 +01:00
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
2018-01-16 22:12:38 +01:00
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
2017-10-06 00:12:01 +02:00
}
}
else
{
gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_RanFromBattle(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_FORFEITED;
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
2017-10-06 00:12:01 +02:00
}
2018-09-20 22:00:00 +02:00
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
2017-10-06 00:12:01 +02:00
{
2017-12-03 00:47:21 +01:00
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
2018-01-16 22:12:38 +01:00
gBattleOutcome = B_OUTCOME_FORFEITED;
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
switch (gProtectStructs[gBattlerAttacker].fleeFlag)
2017-10-06 00:12:01 +02:00
{
default:
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
break;
case 1:
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
break;
case 2:
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
break;
}
}
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_MonFled(void)
2017-10-06 00:12:01 +02:00
{
gCurrentActionFuncId = 0;
2018-02-06 23:09:39 +01:00
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
2017-10-06 19:09:37 +02:00
static void HandleEndTurn_FinishBattle(void)
2017-10-06 00:12:01 +02:00
{
2018-09-16 21:08:49 +02:00
u32 i;
2017-10-06 00:12:01 +02:00
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_FIRST_BATTLE
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL
| BATTLE_TYPE_FRONTIER)))
{
2018-02-06 02:46:59 +01:00
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
2018-02-06 02:46:59 +01:00
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (gBattleResults.playerMon1Species == SPECIES_NONE)
{
2018-02-06 20:48:02 +01:00
gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 20:48:02 +01:00
gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
2017-10-06 00:12:01 +02:00
}
}
}
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
2017-10-13 17:09:36 +02:00
PutPokemonTodayCaughtOnAir();
2017-10-06 00:12:01 +02:00
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_TRAINER
| BATTLE_TYPE_FIRST_BATTLE
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL))
2018-06-28 21:06:32 +02:00
&& gBattleResults.shinyWildMon)
2017-10-06 00:12:01 +02:00
{
sub_80EE184();
}
sub_8186444();
BeginFastPaletteFade(3);
FadeOutMapMusic(5);
2018-09-16 21:08:49 +02:00
for (i = 0; i < PARTY_SIZE; i++)
UndoMegaEvolution(i);
2017-10-06 00:12:01 +02:00
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
2017-10-29 16:15:23 +01:00
gCB2_AfterEvolution = BattleMainCB2;
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-06 00:12:01 +02:00
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
static void FreeResetData_ReturnToOvOrDoEvolutions(void)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
2018-01-16 22:12:38 +01:00
if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
2017-10-06 00:12:01 +02:00
{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
}
else
{
gBattleMainFunc = TryEvolvePokemon;
}
}
FreeAllWindowBuffers();
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
FreeMonSpritesGfx();
FreeBattleResources();
FreeBattleSpritesData();
}
}
static void TryEvolvePokemon(void)
{
s32 i;
while (gLeveledUpInBattle != 0)
{
2018-02-08 11:17:41 +01:00
for (i = 0; i < PARTY_SIZE; i++)
2017-10-06 00:12:01 +02:00
{
if (gLeveledUpInBattle & gBitTable[i])
{
u16 species;
u8 levelUpBits = gLeveledUpInBattle;
levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
if (species != SPECIES_NONE)
{
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
}
}
}
gBattleMainFunc = ReturnFromBattleToOverworld;
}
static void WaitForEvoSceneToFinish(void)
{
if (gMain.callback2 == BattleMainCB2)
gBattleMainFunc = TryEvolvePokemon;
}
static void ReturnFromBattleToOverworld(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
RandomlyGivePartyPokerus(gPlayerParty);
PartySpreadPokerus(gPlayerParty);
}
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
return;
2017-11-11 01:12:18 +01:00
gSpecialVar_Result = gBattleOutcome;
2017-10-06 00:12:01 +02:00
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
2018-02-08 00:35:13 +01:00
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
2017-10-06 00:12:01 +02:00
SetRoamerInactive();
}
2018-05-11 07:33:32 +02:00
m4aSongNumStop(SE_HINSI);
2017-10-06 00:12:01 +02:00
SetMainCallback2(gMain.savedCallback);
}
void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
2018-02-06 23:09:39 +01:00
if (gBattleResources->battleCallbackStack->size != 0)
gBattleResources->battleCallbackStack->size--;
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-06 00:12:01 +02:00
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
2018-02-06 20:48:02 +01:00
if (gBattleControllerExecFlags == 0)
2017-10-06 00:12:01 +02:00
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
u32 moveType, ateType, attackerAbility;
if (move == MOVE_STRUGGLE)
return;
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
{
if (WEATHER_HAS_EFFECT)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
else if (gBattleWeather & WEATHER_SUN_ANY)
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
else if (gBattleWeather & WEATHER_HAIL_ANY)
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
else
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
}
}
else if (gBattleMoves[move].effect == EFFECT_HIDDEN_POWER)
{
u8 typeBits = ((gBattleMons[battlerAtk].hpIV & 1) << 0)
| ((gBattleMons[battlerAtk].attackIV & 1) << 1)
| ((gBattleMons[battlerAtk].defenseIV & 1) << 2)
| ((gBattleMons[battlerAtk].speedIV & 1) << 3)
| ((gBattleMons[battlerAtk].spAttackIV & 1) << 4)
| ((gBattleMons[battlerAtk].spDefenseIV & 1) << 5);
gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
gBattleStruct->dynamicMoveType++;
gBattleStruct->dynamicMoveType |= 0xC0;
}
2018-09-22 17:27:51 +02:00
else if (gBattleMoves[move].effect == EFFECT_TECHNO_BLAST)
{
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_DRIVE)
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
}
2019-05-07 15:26:58 +02:00
else if (move == MOVE_MULTI_ATTACK)
{
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_MEMORY)
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
}
2018-09-22 17:27:51 +02:00
else if (gBattleMoves[move].effect == EFFECT_JUDGMENT)
{
// TODO:
}
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
{
if (gBattleMons[battlerAtk].type1 != TYPE_MYSTERY)
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type1 | 0x80;
else if (gBattleMons[battlerAtk].type2 != TYPE_MYSTERY)
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type2 | 0x80;
2018-11-17 12:10:24 +01:00
else if (gBattleMons[battlerAtk].type3 != TYPE_MYSTERY)
gBattleStruct->dynamicMoveType = gBattleMons[battlerAtk].type3 | 0x80;
}
attackerAbility = GetBattlerAbility(battlerAtk);
GET_MOVE_TYPE(move, moveType);
if ((gFieldStatuses & STATUS_FIELD_ION_DELUGE && moveType == TYPE_NORMAL)
|| gStatuses3[battlerAtk] & STATUS3_ELECTRIFIED)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
}
else if (gBattleMoves[move].type == TYPE_NORMAL
&& gBattleMoves[move].effect != EFFECT_HIDDEN_POWER
&& gBattleMoves[move].effect != EFFECT_WEATHER_BALL
2018-09-22 17:27:51 +02:00
&& gBattleMoves[move].effect != EFFECT_JUDGMENT
&& ((attackerAbility == ABILITY_PIXILATE && (ateType = TYPE_FAIRY))
|| (attackerAbility == ABILITY_REFRIGERATE && (ateType = TYPE_ICE))
|| (attackerAbility == ABILITY_AERILATE && (ateType = TYPE_FLYING))
|| ((attackerAbility == ABILITY_GALVANIZE) && (ateType = TYPE_ELECTRIC))
)
)
{
gBattleStruct->dynamicMoveType = 0x80 | ateType;
gBattleStruct->ateBoost[battlerAtk] = 1;
}
else if (gBattleMoves[move].type != TYPE_NORMAL
&& gBattleMoves[move].effect != EFFECT_HIDDEN_POWER
&& gBattleMoves[move].effect != EFFECT_WEATHER_BALL
&& attackerAbility == ABILITY_NORMALIZE)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_NORMAL;
gBattleStruct->ateBoost[battlerAtk] = 1;
}
2019-05-07 15:26:58 +02:00
// Check if a gem should activate.
GET_MOVE_TYPE(move, moveType);
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
{
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
gSpecialStatuses[battlerAtk].gemBoost = 1;
}
}
2017-10-06 19:09:37 +02:00
static void HandleAction_UseMove(void)
2017-10-06 00:12:01 +02:00
{
u8 side;
u8 var = 4;
2018-11-30 21:21:43 +01:00
u32 moveType;
2017-10-06 00:12:01 +02:00
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_FINISHED;
2017-10-06 00:12:01 +02:00
return;
}
2018-07-14 22:56:03 +02:00
gIsCriticalHit = FALSE;
2017-10-06 00:12:01 +02:00
gBattleStruct->atkCancellerTracker = 0;
2018-01-16 22:12:38 +01:00
gMoveResultFlags = 0;
2017-10-06 00:12:01 +02:00
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gBattleScripting.savedMoveEffect = 0;
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
2017-10-06 00:12:01 +02:00
// choose move
2018-07-07 19:57:09 +02:00
if (gProtectStructs[gBattlerAttacker].noValidMoves)
2017-10-06 00:12:01 +02:00
{
2018-07-07 19:57:09 +02:00
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
2017-11-26 18:07:00 +01:00
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
2017-10-06 00:12:01 +02:00
gHitMarker |= HITMARKER_NO_PPDEDUCT;
2018-02-06 23:09:39 +01:00
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
2017-10-06 00:12:01 +02:00
}
// encore forces you to use the same move
2018-02-06 23:09:39 +01:00
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
2018-02-06 23:09:39 +01:00
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
// check if the encored move wasn't overwritten
2018-02-06 23:09:39 +01:00
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
2017-10-06 00:12:01 +02:00
{
2018-02-08 11:17:41 +01:00
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
2018-10-14 18:10:54 +02:00
gDisableStructs[gBattlerAttacker].encoreTimer = 0;
2018-02-06 23:09:39 +01:00
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].hp != 0)
2017-10-06 00:12:01 +02:00
{
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
}
2018-11-30 21:21:43 +01:00
// Set dynamic move type.
SetTypeBeforeUsingMove(gChosenMove, gBattlerAttacker);
GET_MOVE_TYPE(gChosenMove, moveType);
2017-10-06 00:12:01 +02:00
// choose target
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
2017-10-06 00:12:01 +02:00
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
2018-02-06 23:09:39 +01:00
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
2017-10-06 00:12:01 +02:00
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = gSideTimers[side].followmeTarget;
2017-10-06 00:12:01 +02:00
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
2018-07-22 19:34:13 +02:00
&& (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
2018-11-30 21:21:43 +01:00
&& ((gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_STORM_DRAIN && moveType == TYPE_WATER)
2018-07-22 19:34:13 +02:00
)
)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
side = GetBattlerSide(gBattlerAttacker);
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
2017-10-06 00:12:01 +02:00
{
2018-02-06 02:46:59 +01:00
if (side != GetBattlerSide(gActiveBattler)
2018-02-06 23:09:39 +01:00
&& *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
2018-11-30 21:21:43 +01:00
&& ((gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN && moveType == TYPE_WATER)
2018-07-22 19:34:13 +02:00
)
2018-02-06 20:48:02 +01:00
&& GetBattlerTurnOrderNum(gActiveBattler) < var)
2017-10-06 00:12:01 +02:00
{
2018-02-06 20:48:02 +01:00
var = GetBattlerTurnOrderNum(gActiveBattler);
2017-10-06 00:12:01 +02:00
}
}
if (var == 4)
{
2017-11-26 18:07:00 +01:00
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-10-06 00:12:01 +02:00
}
else
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-10-06 00:12:01 +02:00
}
}
2018-12-08 00:09:39 +01:00
else if (gBattleMoves[gChosenMove].target & MOVE_TARGET_FOES_AND_ALLY)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
2017-10-06 00:12:01 +02:00
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
}
else
{
2018-06-28 21:06:32 +02:00
gActiveBattler = gBattlerByTurnOrder[var];
2018-02-06 02:46:59 +01:00
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
2018-07-22 19:34:13 +02:00
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
2018-02-06 23:09:39 +01:00
gBattlerTarget = gActiveBattler;
2017-10-06 00:12:01 +02:00
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
2017-11-26 18:07:00 +01:00
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
2017-10-06 00:12:01 +02:00
}
else
{
if (Random() & 1)
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
2018-11-25 12:59:22 +01:00
else if (gBattleMoves[gChosenMove].target == MOVE_TARGET_ALLY)
{
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker)))
gBattlerTarget = BATTLE_PARTNER(gBattlerAttacker);
else
gBattlerTarget = gBattlerAttacker;
}
2018-12-08 00:09:39 +01:00
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleMoves[gChosenMove].target == MOVE_TARGET_FOES_AND_ALLY)
{
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{
if (gBattlerTarget == gBattlerAttacker)
continue;
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
break;
}
}
2017-10-06 00:12:01 +02:00
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
2017-10-06 00:12:01 +02:00
}
}
}
// Choose battlescript.
2017-10-06 00:12:01 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
2019-01-29 22:22:02 +01:00
&& gProtectStructs[gBattlerAttacker].palaceUnableToUseMove)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (gBattleMons[gBattlerAttacker].hp == 0)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_FINISHED;
2017-10-06 00:12:01 +02:00
return;
}
2018-02-06 23:09:39 +01:00
else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL)
2017-10-06 00:12:01 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
2018-02-06 23:09:39 +01:00
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker];
gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL;
2017-10-06 00:12:01 +02:00
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
}
}
else
{
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
2018-11-11 18:33:16 +01:00
BattleArena_AddMindPoints(gBattlerAttacker);
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 00:12:01 +02:00
}
2017-10-06 19:09:37 +02:00
static void HandleAction_Switch(void)
2017-10-06 00:12:01 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 00:12:01 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0;
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker))
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
2017-10-06 00:12:01 +02:00
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 00:12:01 +02:00
if (gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
}
2017-10-06 19:09:37 +02:00
static void HandleAction_UseItem(void)
2017-10-06 00:12:01 +02:00
{
2018-06-28 21:06:32 +02:00
gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
2017-10-06 00:12:01 +02:00
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
2018-02-06 23:09:39 +01:00
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][1] | (gBattleResources->bufferB[gBattlerAttacker][2] << 8);
2017-10-06 00:12:01 +02:00
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
{
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
}
else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
2018-02-06 23:09:39 +01:00
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
2017-10-06 00:12:01 +02:00
{
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
2017-10-06 00:12:01 +02:00
}
else
{
2018-02-06 23:09:39 +01:00
gBattleScripting.battler = gBattlerAttacker;
2017-10-06 00:12:01 +02:00
2018-02-06 23:09:39 +01:00
switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1)))
2017-10-06 00:12:01 +02:00
{
2017-10-11 12:49:42 +02:00
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
2017-10-06 00:12:01 +02:00
break;
2017-10-11 12:49:42 +02:00
case AI_ITEM_CURE_CONDITION:
2017-10-06 00:12:01 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
2018-02-06 23:09:39 +01:00
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
2017-10-06 00:12:01 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
2018-02-06 23:09:39 +01:00
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
2017-10-06 00:12:01 +02:00
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
}
break;
2017-10-11 12:49:42 +02:00
case AI_ITEM_X_STAT:
2017-10-06 00:12:01 +02:00
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
2018-02-06 23:09:39 +01:00
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
2017-10-06 00:12:01 +02:00
{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
2018-02-06 23:09:39 +01:00
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
2017-10-06 00:12:01 +02:00
{
2018-02-06 23:09:39 +01:00
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
2017-10-06 00:12:01 +02:00
gBattleTextBuff1[2]++;
}
gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14;
gBattleScripting.animArg2 = 0;
}
break;
2017-10-11 12:49:42 +02:00
case AI_ITEM_GUARD_SPECS:
2017-10-06 00:12:01 +02:00
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
}
2018-02-06 23:09:39 +01:00
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
2017-10-06 00:12:01 +02:00
}
2018-02-06 23:09:39 +01:00
bool8 TryRunFromBattle(u8 battler)
2017-10-06 00:12:01 +02:00
{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
2018-02-06 23:09:39 +01:00
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battler].holdEffect;
2017-10-06 00:12:01 +02:00
else
2018-02-06 23:09:39 +01:00
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
2017-10-06 00:12:01 +02:00
2018-02-08 12:13:29 +01:00
gPotentialItemEffectBattler = battler;
2017-10-06 00:12:01 +02:00
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
2018-12-09 04:32:58 +01:00
gLastUsedItem = gBattleMons[battler].item;
2018-02-06 23:09:39 +01:00
gProtectStructs[battler].fleeFlag = 1;
2017-10-06 00:12:01 +02:00
effect++;
}
2018-02-06 23:09:39 +01:00
else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
2017-10-06 00:12:01 +02:00
{
if (InBattlePyramid())
{
gBattleStruct->runTries++;
2018-11-18 17:52:22 +01:00
pyramidMultiplier = GetPyramidRunMultiplier();
2018-02-06 23:09:39 +01:00
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
2017-10-06 00:12:01 +02:00
if (speedVar > (Random() & 0xFF))
{
gLastUsedAbility = ABILITY_RUN_AWAY;
2018-02-06 23:09:39 +01:00
gProtectStructs[battler].fleeFlag = 2;
2017-10-06 00:12:01 +02:00
effect++;
}
}
else
{
gLastUsedAbility = ABILITY_RUN_AWAY;
2018-02-06 23:09:39 +01:00
gProtectStructs[battler].fleeFlag = 2;
2017-10-06 00:12:01 +02:00
effect++;
}
}
2018-09-20 22:00:00 +02:00
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
2017-10-06 00:12:01 +02:00
{
effect++;
}
else
{
u8 runningFromBattler = BATTLE_OPPOSITE(battler);
if (!IsBattlerAlive(runningFromBattler))
runningFromBattler |= BIT_FLANK;
if (InBattlePyramid())
2017-10-06 00:12:01 +02:00
{
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pyramidMultiplier = GetPyramidRunMultiplier();
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
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effect++;
}
else if (gBattleMons[battler].speed < gBattleMons[runningFromBattler].speed)
{
speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;
}
else // same speed or faster
{
effect++;
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}
gBattleStruct->runTries++;
}
if (effect)
{
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gCurrentTurnActionNumber = gBattlersCount;
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gBattleOutcome = B_OUTCOME_RAN;
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}
return effect;
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}
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static void HandleAction_Run(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
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gCurrentTurnActionNumber = gBattlersCount;
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for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
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gBattleOutcome |= B_OUTCOME_LOST;
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}
else
{
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if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
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gBattleOutcome |= B_OUTCOME_WON;
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}
}
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gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
gSaveBlock2Ptr->frontier.field_CA9_b = 1;
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}
else
{
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
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{
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if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
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{
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ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
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gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
}
else
{
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if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
else
{
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gCurrentTurnActionNumber = gBattlersCount;
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gBattleOutcome = B_OUTCOME_MON_FLED;
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}
}
}
}
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static void HandleAction_WatchesCarefully(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_SafariZoneBallThrow(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_ThrowPokeblock(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleResources->bufferB[gBattlerAttacker][1] - 1;
gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][2];
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if (gBattleResults.pokeblockThrows < 0xFF)
gBattleResults.pokeblockThrows++;
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if (gBattleStruct->safariPkblThrowCounter < 3)
gBattleStruct->safariPkblThrowCounter++;
if (gBattleStruct->safariEscapeFactor > 1)
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{
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if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
gBattleStruct->safariEscapeFactor = 1;
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else
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gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]];
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}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_GoNear(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
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gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariCatchFactor > 20)
gBattleStruct->safariCatchFactor = 20;
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gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter];
if (gBattleStruct->safariEscapeFactor > 20)
gBattleStruct->safariEscapeFactor = 20;
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if (gBattleStruct->safariGoNearCounter < 3)
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{
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gBattleStruct->safariGoNearCounter++;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
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gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer.
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}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_SafariZoneRun(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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PlaySE(SE_NIGERU);
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gCurrentTurnActionNumber = gBattlersCount;
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gBattleOutcome = B_OUTCOME_RAN;
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}
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static void HandleAction_WallyBallThrow(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
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PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
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gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
gActionsByTurnOrder[1] = B_ACTION_FINISHED;
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}
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static void HandleAction_TryFinish(void)
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{
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if (!HandleFaintedMonActions())
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{
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gBattleStruct->faintedActionsState = 0;
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gCurrentActionFuncId = B_ACTION_FINISHED;
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}
}
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static void HandleAction_NothingIsFainted(void)
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{
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
2019-01-13 20:58:42 +01:00
| HITMARKER_CHARGING | HITMARKER_x4000000);
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}
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static void HandleAction_ActionFinished(void)
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{
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*(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6;
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gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_x4000000);
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gCurrentMove = 0;
gBattleMoveDamage = 0;
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gMoveResultFlags = 0;
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gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
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gLastLandedMoves[gBattlerAttacker] = 0;
gLastHitByType[gBattlerAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.multihitMoveEffect = 0;
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gBattleResources->battleScriptsStack->size = 0;
}
2019-04-02 00:31:10 +02:00