Commit Graph

1077 Commits

Author SHA1 Message Date
ghoulslash
60a3da5811
Merge pull request #2691 from DizzyEggg/clang_scales
Fix Clanging Scales target and effect
2023-02-16 09:13:33 -05:00
DizzyEggg
4c18ed2bd4 remove comment 2023-02-16 15:11:48 +01:00
ghoulslash
8c81cf1e66
Merge pull request #2692 from DizzyEggg/shields_down
Fix Shield Down Ability pop-up
2023-02-16 09:11:24 -05:00
DizzyEggg
1c970afd6a
fix follow me working in singles (#2644)
* fix follow me working in singles
2023-02-16 10:53:29 +01:00
DizzyEggg
f6a0c882d1 Fix Shield Down Ability pop-up 2023-02-15 23:44:00 +01:00
DizzyEggg
94651e77a5 Fix Clang Scales target and effect 2023-02-15 22:18:18 +01:00
ghoulslash
908b509401
Fix Round's Base Power calc, Add Turn order effects (#2602)
* fix round base power calc, add turn order change

* remove unused callnative cmd

* fix round turn order update

* fix moveTarget getting set incorrectly in HandleAction_UseMove. also redirection doesn't affect MOVE_TARGET_ALL_BATTLERS

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-02-14 16:49:50 +01:00
DizzyEggg
0577d8d04d Fix Mirror Armor against Clear Body 2023-02-13 14:44:34 +01:00
ghoulslash
d508f12ac9 merge with upcoming 2023-02-13 08:38:32 -05:00
DizzyEggg
896b575c07 Fix volt switch breaking ace pokemon 2023-02-08 12:42:38 +01:00
DizzyEggg
ff088752e7
Insomnia ability pop-up (#2643)
* Insomnia ability pop-up

* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
DizzyEggg
0dc5e1e685 aftermath damp pop-ups and string 2023-02-07 13:01:56 +01:00
DizzyEggg
04ce8ec213 Fix Volt Absorb not activating on Thunderwave 2023-02-06 20:55:56 +01:00
ghoulslash
f060d0185f fix wind power, electromorphosis stomping on gbattlerattacker 2023-02-02 21:59:40 -05:00
ghoulslash
c5c0e91215 fix BattleScript_TargetAbilityStatRaiseRet overwriting gBattlerAttacker 2023-02-02 21:39:01 -05:00
Eduardo Quezada
101ea6522d Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_util.c
2023-02-02 17:56:13 -03:00
LOuroboros
4b5a6e2328 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1 2023-02-01 20:18:56 -03:00
Martin Griffin
a13ffdbfba U-turn does not switch the user out if Emergency Exit activates 2023-01-27 00:57:22 +00:00
Eduardo Quezada
3288309c43 Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_script_commands.c
2023-01-25 19:57:19 -03:00
Eduardo Quezada D'Ottone
1bfc922c72
Merge pull request #2471 from ghoulslash/be/gen9items
Start Gen9 Hold Effects
2023-01-23 14:58:08 -03:00
ghoulslash
f97ec1975a merge w upcoming 2023-01-23 09:24:03 -05:00
LOuroboros
773e7f0de2 Fixed Explosion & Intimidate's 'interaction' 2023-01-17 22:16:42 -03:00
Eduardo Quezada
ac4825ad28 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_util.c
2023-01-13 11:50:47 -03:00
LOuroboros
bdcc84f019 Updated the implementation 2023-01-09 15:18:22 -03:00
LOuroboros
dccceb9689 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2023-01-09 14:59:41 -03:00
ghoulslash
cc7c546011
Merge pull request #2473 from LOuroboros/mimicry
Reimplemented Mimicry
2023-01-09 12:54:44 -05:00
LOuroboros
620a6a5e90 Extra review changes
-Foolproofed the ability checks in ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN
-Made BattleScript_OverworldWeatherStarts and BattleScript_OverworldTerrain call the battle scripts that handle weather form changes, weather abilities, terrain seeds and terrain abilities.
-Consequentially, I removed the activation for weather and terrain abilities that I added to TryDoEventsBeforeFirstTurn, and the activation of Protosynthesis in ABILITYEFFECT_ON_SWITCHIN.
-Added a weatherAbilityDone to prevent abilities that lack self-checks like Protosynthesis from getting stuck in a loop.
-Removed now pointless ABILITYEFFECT_WEATHER_FORM. I think Duke/Sneed69 added it to fix Castform's form change, but it no longer serves a purpose.
2023-01-09 14:22:14 -03:00
LOuroboros
91b2e1bb50 More review changes and added lackings
-Removed unnecessary special handling of terrain-inducing overworld weather states from ChangeTypeBasedOnTerrain.
-Mimicry now activates normally for terrain-inducing overworld weather states.
-Weather abilities now activate normally when switchineffects is called, and at the beginning of a battle.
-Terrain abilities now activate normally at the beginning of a battle.
2023-01-09 07:55:55 -03:00
Eduardo Quezada
d72a3731d4 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/constants/battle_move_effects.h
2023-01-06 15:25:49 -03:00
LOuroboros
72566e6323 Turned Stone Axe's and Ceaseless Edge's effects into MOVE_EFFECTs 2023-01-05 03:02:56 -03:00
LOuroboros
2414283bb7 Removed BattleScript_EffectHit_Ret 2023-01-04 12:32:55 -03:00
LOuroboros
f1ca254c28 Updated the Mimicry reimplementation
Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.

Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
 -There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00
LOuroboros
d0f5653f5e Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry 2023-01-02 19:00:41 -03:00
Eduardo Quezada
a23501a4a3 Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/battle_script_commands.c
2023-01-02 18:54:57 -03:00
LOuroboros
0a00942a26 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1 2023-01-02 16:00:13 -03:00
LOuroboros
13d8c0d167 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2023-01-02 14:34:24 -03:00
LOuroboros
ca32d43433 Streamlined ability-on-weather changes
Also renamed activateweatherabilities and activateterrainabilities.
2023-01-02 14:32:56 -03:00
Eduardo Quezada
16e8a5dd7f Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	include/battle_util.h
2023-01-01 16:02:40 -03:00
LOuroboros
f2e63a2e41 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-12-31 03:33:42 -03:00
Eduardo Quezada D'Ottone
4dc72dcfc1
Merge pull request #1956 from SonikkuA-DatH/SonikkuA-DatH-Teatime2
Implementing Teatime effect
2022-12-30 17:49:54 -03:00
LOuroboros
e8dfb66c30 Adding ability effect triggers for terrains and weather
A new, probably better way to handle the announcement trigger that abilities such as Protosynthesis and Quark Drive have, when the battle weather or the field terrain change.

Misc. changes:
-EFFECT_DAMAGE_SET_TERRAIN -> EFFECT_HIT_SET_REMOVE_TERRAIN
 -It's more appropriate as the effect can be used to force set a terrain or simply to remove an active terrain, after all.
 -The main reason for the rename was the inconsistency with the battle script's label.
-Reverted accidentally committed change to B_DOUBLE_WILD_CHANCE, performed back in c8abf00c.
2022-12-30 03:25:16 -03:00
LOuroboros
0ef148dfbb Applied more corrections
-Removed BattleScript_WindRiderActivatesEnd2
-Tweaked the condition of Wind Power in AbilityBattleEffects
-Renamed ApplySupremeOverlordModifier to GetSupremeOverlordModifier
2022-12-28 08:50:15 -03:00
LOuroboros
0159065dea Removed Shell Trap
It's time to let it go for my own mental sanity.
Besides, it's a Gen. 7 move. I shouldn't have added it here.
2022-12-28 07:51:11 -03:00
SphericalIce
200b71be02 Fix Beat Up's battle script to avoid an out-of-bounds array access 2022-12-27 10:49:57 +00:00
LOuroboros
17410fa9c5 Fixed some issues of the Intimidate's rework 2022-12-26 00:50:44 -03:00
SonikkuA-DatH
3e807e5b1e
Update battle_scripts_1.s
fix ORs
2022-12-21 15:12:06 -08:00
LOuroboros
4bb86c5d96 Implemented Barb Barrage's effect 2022-12-21 19:48:50 -03:00
LOuroboros
1229fa752a Fixed Triple Axe's target, added its effect and fixed Ceaseless Edge's 2022-12-21 19:48:49 -03:00
LOuroboros
2cb9400ef0 Implemented Dire Claw's effect 2022-12-21 19:48:48 -03:00
LOuroboros
3ce4869766 Implemented Shell Trap's effect 2022-12-21 19:48:10 -03:00
LOuroboros
ae482ed1f4 Implemented Ceaseless Edge's effect 2022-12-21 19:47:00 -03:00
SonikkuA-DatH
0a5154499e
Update battle_scripts_1.s
Compensating Substitute, removing item
2022-12-21 14:27:39 -08:00
Eduardo Quezada
c0d4e14a61 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/config/battle.h
#	include/constants/battle_move_effects.h
2022-12-21 12:46:09 -03:00
LOuroboros
31cd076f9d Oopsie. Wind Power doesn't boost Attack lol 2022-12-21 11:21:42 -03:00
LOuroboros
d943f891c5 Applied Wind Power and Wind Rider correction
-Renamed TryActivateWindRiderLoop to BattleScript_TryTailwindAbilitiesLoop
-Modified how it handles the check for Wind Rider by using a various and incorporated Wind Power into the mix because that ability is affected by Tailwind as well.
2022-12-21 10:08:16 -03:00
SonikkuA-DatH
5eaf0e15fc
Update data/battle_scripts_1.s
-_-

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2022-12-20 18:08:01 -08:00
LOuroboros
6153b8e904 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2022-12-20 07:11:36 -03:00
LOuroboros
c8abf00cac Applied corrections
Anger Shell:
 -Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def
 -Made it use the shiny new modifybattlerstatstage macro.
 -Made it activate multiple times per battle, as it should.
Well-Baked Body:
 -Turned it into an absorbing ability.
Wind Rider:
 -Turned it into an absorbing ability.
 -For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn.
Guard Dog:
 -Updated its check inside BattleScript_EffectHitEscape.
 -Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar.
Wind Power:
 -Split off its move end effect from Electromorphosis'.
Electromorphosis:
 -Split off its move end effect from Wind Power's.
Hadron Engine:
 -Merged its Switch In effect with Electric Surge's.
Protosynthesis:
 -Fixed its stat boost.
Quark Drive:
 -Fixed its stat boost.
Cud Chew:
 -Updated its ENDTURN effect's berry check.
Supreme Overlord:
 -Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier.
Earth Eater:
 -Turned it into an absorbing ability.

Misc changes:
-Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING.
-Added a preproc config to update the text string that they print.
-Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.
2022-12-20 07:08:29 -03:00
SonikkuA-DatH
f6fab92ac8
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2 2022-12-19 15:52:20 -08:00
Eduardo Quezada
1580f892a5 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	include/constants/pokemon.h
#	src/battle_script_commands.c
2022-12-19 18:53:26 -03:00
SonikkuA-DatH
562736a5e6
Update battle_scripts_1.s
Changed STAT_BUFF_ALLOW_PTR to STAT_CHANGE_ALLOW_PTR
2022-12-18 22:50:41 -08:00
SonikkuA-DatH
2dbfc1c8f5
Update data/battle_scripts_1.s
Fixes spacing. Thanks Lunos!

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2022-12-18 22:28:33 -08:00
SonikkuA-DatH
f0aee1f8d3
Merge branch 'upcoming' into SonikkuA-DatH-Teatime2 2022-12-18 17:50:39 -08:00
SonikkuA-DatH
9cd8d81412
Update battle_scripts_1.s
Fixed spacing
2022-12-18 15:37:44 -08:00
LOuroboros
4c9446ed0a Fixed Speed Swap's effect 2022-12-14 12:00:45 -03:00
LOuroboros
a3e58b05c1 Implemented Guard Dog's effect 2022-12-12 20:33:37 -03:00
LOuroboros
a56cfd1aa7 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities 2022-12-12 19:55:48 -03:00
ghoulslash
340278c83b
Merge pull request #2452 from LOuroboros/intimidate
Optimized Intimidate's code
2022-12-11 22:04:16 -05:00
LOuroboros
8eff1a13c1 Updated BattleScript_IntimidateEffect to comply with BattleScript_TryAdrenalineOrb's demands 2022-12-11 23:17:59 -03:00
LOuroboros
e6a3396b0f Added Adrenaline Orb check and removed silly comment 2022-12-11 19:24:36 -03:00
ghoulslash
0a9e3c8dc8 fix stattextbuffer in BattleScript_IntimidatePrevented_Item 2022-12-11 16:16:10 -05:00
ghoulslash
e3e0d60222
Merge pull request #2467 from Bassoonian/gen9moves
Generation IX Moves
2022-12-11 14:47:47 -05:00
LOuroboros
0d1f9d9613 Reimplemented Mimicry 2022-12-09 20:46:18 -03:00
ghoulslash
6d28882e44 start gen9 hold effects 2022-12-06 09:48:36 -05:00
LOuroboros
d6b9f07681 Implemented Earth Eater's effect 2022-12-06 05:30:21 -03:00
LOuroboros
a961980e0f Implemented Toxic Debris' effect 2022-12-06 05:23:30 -03:00
LOuroboros
aa051dab02 Implemented Costar's effect 2022-12-06 05:23:30 -03:00
LOuroboros
7a52404fd3 Implemented Supreme Overlord's effect 2022-12-06 05:23:30 -03:00
LOuroboros
f96137eb5e Implemented Cud Chew's effect 2022-12-06 05:23:30 -03:00
LOuroboros
7c67f1ac27 Activated Switch In abilities during weather and terrain change
Abilities such as Protosynthesis and Quark Drive demand it.
2022-12-06 05:23:30 -03:00
LOuroboros
24465858a7 Implemented the 4 Ruin Abilities 2022-12-06 05:23:29 -03:00
LOuroboros
de05c4dd56 Implemented Good as Gold's effect 2022-12-06 05:23:29 -03:00
LOuroboros
e25f843db3 Implemented Quark Drive's effect
Also tweaked STRINGID_SUNLIGHTACTIVATEDABILITY and STRINGID_STATWASHEIGHTENED.
2022-12-06 05:23:29 -03:00
LOuroboros
a328088122 Implemented Protosynthesis' effect
Also turned GetHighestStatId into a global function since Protosynthesis' effect uses it.
2022-12-06 05:23:29 -03:00
LOuroboros
34cafa746c Implemented Electromorphosis' effect
Also added a battle preproc config to check if the STATUS3_CHARGED_UP was already applied.
Pokémon Scarlet and Violet don't check if this status flag was already applied on the target of abilities like Electromorphosis (and Wind Power until proven otherwise.)
As a result, the game will trigger the ability multiple times if they're hit by a multihit move.
This directive makes the code end the ability effect preemptively if the target does have the status flag applied.
2022-12-06 05:23:29 -03:00
LOuroboros
88cae380d0 Implemented Wind Power's effect 2022-12-06 05:23:29 -03:00
LOuroboros
c43060fbfd Tweaked BattleScript_WellBakedBodyActivates and BattleScript_WindRiderActivatesMoveEnd 2022-12-06 05:23:29 -03:00
LOuroboros
4dc44150c5 Implemented Wind Rider's effect 2022-12-06 05:23:29 -03:00
LOuroboros
ca656b63b9 Added Well Baked Body's effect and misc. changes
-Added a modifybattlerstatstage macro to handle stat stages in battle.
-Rewrote the checks inside the case ABILITYEFFECT_MOVES_BLOCK of AbilityBattleEffects.
2022-12-06 05:21:24 -03:00
LOuroboros
eb082cd1a2 Implemented Purifying Salt's effect 2022-12-03 01:51:11 -03:00
LOuroboros
acb9c31bd4 Implemented Anger Shell's effect 2022-12-03 01:19:24 -03:00
LOuroboros
b0027cb78b Implemented Seed Sower's effect 2022-12-02 23:31:41 -03:00
Bassoonian
739680e425 Victory Dance effect 2022-11-18 22:23:34 +01:00
Bassoonian
29ae22183b Mystical Power effect 2022-11-18 22:17:08 +01:00
Bassoonian
9512b3a57a Implement Double Shock functionality with temporary string 2022-11-18 22:12:26 +01:00
Bassoonian
3ac3cb249e Wicked Torque effect 2022-11-18 22:00:21 +01:00
Eduardo Quezada
011ec16f1e Organized conffig files into their own folder and cleaned up 2022-11-14 11:03:49 -03:00
LOuroboros
11c99cac61 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-11-13 23:17:59 -03:00
LOuroboros
31a602f3b6 Optimized Intimidate's code 2022-11-12 18:03:46 -03:00
Eduardo Quezada D'Ottone
e6ae0bd01e
Merge pull request #2434 from LOuroboros/badDreams
Optimized Bad Dreams' code
2022-11-08 08:16:07 -03:00
Eduardo Quezada
2ef2134be1 Moved Hunger Switch to form change table. 2022-11-06 17:12:34 -03:00
BuffelSaft
1da4eb3b14
Merge pull request #2428 from AsparagusEduardo/RHH/pr/feature/DarkVoid
Config for Dark Void being only usable by Darkrai
2022-11-05 22:42:51 +13:00
LOuroboros
f56df74576 Optimized Bad Dreams' code
Misc:
-Made the ability pop up stick around until the ability's effect ends just like in ORAS.
-Updated sText_BadDreamsDmg accordingly while I was at it.
2022-11-04 14:58:58 -03:00
Eduardo Quezada
44bf4a15e3 Merge branch 'RHH/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/constants/battle_config.h
#	include/constants/battle_move_effects.h
2022-11-04 12:19:40 -03:00
ghoulslash
7a0e541413 workaround for GetBattlerHoldEffectParam to handle bug bite different battler id 2022-11-04 10:29:05 -04:00
ghoulslash
1e6903840a Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into be/bugbite 2022-11-04 09:29:45 -04:00
ghoulslash
d13431b4ab merge w rhh master 2022-11-04 09:29:39 -04:00
Eduardo Quezada
edf4e45c4d Config for Dark Void being only usable by Darkrai 2022-11-03 21:36:12 -03:00
BuffelSaft
c169a9523e
Merge branch 'upcoming' into fix-stat-boost-on-hit 2022-11-03 22:01:30 +13:00
BuffelSaft
736ca893b6 Fix abilities that raise target's stat after hit
Fix Justified, Berserk, Rattled, Stamina and Water Compaction printing the wrong message when they activate. Steam Engine was also updated to follow the gen 5+ ability activation method style.
2022-11-03 21:54:56 +13:00
LOuroboros
86e322dcea Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-11-01 22:41:31 -03:00
BuffelSaft
224ca256ce Requested clean up
Rename constants, remove white space, improve B_BEAT_UP description.

* Rename B_BEAT_UP_DMG to B_BEAT_UP
* Shorten B_PARENTAL_BOND_DAMAGE to B_PARENTAL_BOND_DMG
* Remove trailing whitespace
* Replace boolean 1 with TRUE in MOVEEND_MULTIHIT_MOVE
2022-10-27 22:25:33 +13:00
BuffelSaft
1b056f9044 Fix various Parental Bond issues
- Dragon Tail and Circle Throw strike twice and then switch the target
- Z moves are unaffected by Parental Bond
- Renamed parentalBondOn to parentalBondState
- Added constants for possible values of parentalBondState
- Fixed broken stat change animations and removed unused MOVE_EFFECT_SKY_DROP
2022-10-23 17:37:23 +13:00
BuffelSaft
6035c5a280 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-10-22 14:31:13 +13:00
Eduardo Quezada
77f24d42e4 Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/reworkScald
# Conflicts:
#	include/constants/battle_config.h
2022-10-07 15:39:02 -03:00
Eduardo Quezada D'Ottone
17c8842ad4
Merge branch 'dev' into teleport 2022-09-24 14:39:21 -03:00
Eduardo Quezada D'Ottone
a483899043
Merge branch 'dev' into symbiosis 2022-09-24 11:58:35 -03:00
Eduardo Quezada
720cb249d6 Merge remote-tracking branch 'RHH_origin/dev' into RHH/pr/reworkScald
# Conflicts:
#	include/constants/battle_config.h
2022-09-16 12:06:06 -03:00
Eduardo Quezada
77696ca686 Rolled EFFECT_SCALD into EFFECT_BURN_HIT with a config for its Gen6+ change 2022-09-16 10:31:02 -03:00
Eduardo Quezada
de32940fdf Further removed trailing whitespaces 2022-09-13 16:26:36 -03:00
Eduardo Quezada
65108c3192 Cleaned trailing whitespace 2022-09-11 14:14:49 -04:00
Eduardo Quezada D'Ottone
47a50b3dac
Merge branch 'master' into weather_forms_fixes 2022-09-07 23:07:25 -04:00
LOuroboros
c8f4a44380 Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-09-06 20:40:34 -03:00
LOuroboros
8705d1656b Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into teleport 2022-09-06 20:38:28 -03:00
Eduardo Quezada
e253a87bc5 Consolidated Gen constants into config.h, with a new const called GEN_LATEST, to help edit all at once. 2022-09-05 14:49:14 -04:00
Eduardo Quezada D'Ottone
59f1f10dec
Merge pull request #2260 from DizzyEggg/magic_bounce
Fix Magic Bounce targets
2022-09-01 19:56:15 -04:00
DizzyEggg
d167b4ea0a
Dragon Tail Weak Armor fix 2022-08-30 20:08:50 +02:00
DizzyEggg
7cb010d71e fix magic bounce conflicts and fix magic coat 2022-08-30 19:36:06 +02:00
Eduardo Quezada D'Ottone
bee36edd9c
Merge pull request #2173 from LOuroboros/yourAffection
Implement affection-now-friendship mechanics
2022-08-26 14:54:32 -04:00
DizzyEggg
6331931ba3 Fix Magic Coat targets 2022-08-26 15:01:51 +02:00
LOuroboros
8bd7103b9d Even more review corrections 2022-08-25 17:32:12 -03:00
LOuroboros
e792fae415 Review corrections
-Simplified the affection mechanics' battle scripts.
-Corrected the value seting inside CalcCritChanceStage.
-Simplified the checks inside Cmd_adjustdamage
-Simplified the contents of GetLeadMonFriendshipScore now that a more general function to do the same thing was added.
-Added constants for the values returned by GetMonFriendshipScore.
2022-08-25 10:45:57 -03:00
LOuroboros
b7ca63d151 Implemented Ice Face
Thanks to Benício Gonçalves#3454 who provided a base to work with.
2022-08-24 13:45:34 -03:00
Eduardo Quezada
eea718cfc6 Placeholder moves can't be used in battle. 2022-08-24 00:30:49 -04:00
Eduardo Quezada
56a2e91518 Updated move limitations 2022-08-23 22:40:04 -04:00
Eduardo Quezada
afcc1178b2 Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
# Conflicts:
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	include/battle_controllers.h
#	include/battle_script_commands.h
#	include/battle_util.h
#	include/constants/battle_script_commands.h
#	include/constants/global.h
#	include/decompress.h
#	src/battle_anim_effects_1.c
#	src/battle_anim_normal.c
#	src/battle_anim_poison.c
#	src/battle_anim_water.c
#	src/battle_arena.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_safari.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/berry.c
#	src/data/trainers.h
#	src/decompress.c
#	src/field_effect.c
#	src/hall_of_fame.c
#	src/overworld.c
#	src/pokeball.c
#	src/pokemon.c
#	src/pokemon_icon.c
#	src/pokemon_storage_system.c
#	src/scrcmd.c
2022-08-22 20:30:45 -04:00
GriffinR
9e175a1037
Merge pull request #1735 from GriffinRichards/arena-const
Add some missing battle arena constants
2022-08-20 22:54:32 -04:00
Eduardo Quezada
e43f65cc69 using BATTLE_RUN constants in BattleScript_EffectTeleport 2022-08-15 21:06:26 -04:00
GriffinR
cf4d05e9e7 Fix typo 2022-08-11 12:09:38 -04:00
GriffinR
63468f9fcb Add some missing battle arena constants 2022-08-11 12:02:56 -04:00
Eduardo Quezada D'Ottone
54097951f7 Using B_WAIT_TIME_LONG 2022-08-03 16:51:02 -04:00
Eduardo Quezada
09af7422d5 Further cleaning after comparing with pokefirered
STAT_BUFF changed to STAT_CHANGE, as it also uses debuffs
2022-07-28 01:27:05 -04:00
LOuroboros
032b7b2ab9 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into yourAffection 2022-07-25 10:24:19 -03:00
Eduardo Quezada D'Ottone
e14afd8957 Added Growth's Atk. raise to the its configuration, as that was also introduced in Gen 5. 2022-07-20 10:33:18 -04:00
Eduardo Quezada D'Ottone
cb34119711 Config for Charge raising Sp. Def. 2022-07-20 10:13:18 -04:00
ghoulslash
2b5bb9f6e4 move gSwapDamagecategory to battle struct, use GetSplitBasedOnStats for photon geyser check 2022-07-19 18:24:53 -04:00
ghoulslash
5d91bdeafc add B_ANIM_RESTORE_BG to BattleScript_EffectTerrainHit 2022-07-17 19:13:45 -04:00
ghoulslash
6b84a9f0b3 merge w be 2022-07-17 12:40:43 -04:00
ghoulslash
9b5aee3b93 fix z stat-boosts 2022-07-17 12:17:54 -04:00
GriffinR
e6a374f2b6 Rename faintifabilitynotdamp and jumpifattackandspecialattackcannotfall 2022-07-06 14:49:08 -04:00
LOuroboros
8f728dcd79 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into teleport 2022-07-03 13:49:18 -03:00
ghoulslash
02a62e245b
Merge pull request #1992 from AsparagusEduardo/BE_WhiteOutMoney
Config for lost money after losing a battle
2022-07-01 11:58:36 -04:00
LOuroboros
aa5c6a3f01 Implemented affection-now-friendship mechanics 2022-06-22 00:18:01 -03:00
sneed
f419fc3ae7 fix terrain move softlock 2022-06-04 18:36:18 +03:00
sneed
5b0afffd91 popup and flower gift description fixes 2022-05-22 13:10:51 +03:00
sneed
fe42eacdf0 tabs over spaces 2022-05-22 05:23:06 +03:00
BuffelSaft
16570e8c3f Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-22 12:55:55 +12:00
Sneed69
d0a2be9630 weather forms fixes and config 2022-05-22 03:20:48 +03:00
sneed
928d3c5a28 change form on weather fade 2022-05-19 15:08:03 +03:00
ghoulslash
ebb711b6e5 fix bug bite not activating if faints target. also save original move target through the effect 2022-05-13 18:24:52 -04:00
ghoulslash
b09dad68d5 minor edits to consumeberry calls 2022-05-13 16:29:37 -04:00
ghoulslash
cdd37ad1bb fix stuff cheeks w new consumeberry impl 2022-05-13 16:28:23 -04:00
ghoulslash
f6f4227f49 better bug bite impl, fix item removal 2022-05-13 16:21:41 -04:00
BuffelSaft
bb25746e05 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-13 22:40:43 +12:00
ghoulslash
07b0ce9737 add inner focus ability popup msg 2022-05-08 17:57:30 -04:00
AgustinGDLV
7b0154336d
Merge branch 'battle_engine' into symbiosis 2022-05-07 13:26:21 -07:00
ghoulslash
9fa4d916d3
Merge pull request #2055 from AsparagusEduardo/BE_configs
Once again, Battle Configs
2022-05-07 11:31:25 -04:00
Eduardo Quezada D'Ottone
dc25bc6145 Merge branch 'battle_engine' into BE_WhiteOutMoney
# Conflicts:
#	include/constants/battle_string_ids.h
#	src/battle_message.c
2022-05-07 11:16:34 -04:00
Eduardo Quezada D'Ottone
cbe73de8c8
Merge pull request #1861 from LOuroboros/primalReversionTweaks
Primal Reversion Tweaks
2022-05-07 11:04:23 -04:00
Eduardo Quezada D'Ottone
4e7ce0b663 Merge branch 'battle_engine' into BE_configs
# Conflicts:
#	include/constants/battle_config.h
2022-05-07 10:25:34 -04:00
ghoulslash
adfb336a3f
Merge pull request #2105 from Sneed69/healblock
Add missing Heal Block functionalities
2022-05-07 09:13:18 -04:00
ghoulslash
e5b777695c
Merge pull request #2107 from Sneed69/steelbeam
Steel Beam Move Effect Implementation
2022-05-07 08:40:34 -04:00
AgustinGDLV
2ffff788b4 fixed Fling 2022-05-06 22:29:40 -07:00
AgustinGDLV
542a0f07b4 fixed bug bite / bestow 2022-05-06 22:07:25 -07:00
BuffelSaft
3e1934ebe3 Rework VARIOUS_IS_PARENTAL_BOND_LAST_STRIKE
Make this more versatile by allowing it to check parentalBondOn instead of only checking if parentalBondOn == 2. Also, fix Dragon Tail/Circle Throw switching the target on the first hit.
2022-05-07 14:20:37 +12:00
BuffelSaft
8693db632b Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-07 12:27:20 +12:00
AgustinGDLV
0cb6529ae2 functional but not perfect implementation 2022-05-06 14:53:16 -07:00
sneed
ef7cd3cdfe BattleScript_DefiantActivates rename 2022-05-06 11:15:24 +03:00
LOuroboros
43053d2e6c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into teleport 2022-05-06 02:22:14 -03:00
sneed
6c23eb431d Heal Pulse and Pollen Puff 2022-05-05 13:56:59 +03:00
sneed
60d7d8f97e Initial Commit 2022-05-03 03:38:44 +03:00
sneed
b17d1f7816 Add generation specific interactions 2022-05-02 17:56:09 +03:00
BuffelSaft
af6242f2e0 Requested changes, Sticky Web edge case
Fix issues found by ghoulslash, and make sure Defiant works properly with Sticky Web and Court Change.
2022-04-27 21:51:10 +12:00
BuffelSaft
5358cc0a00 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2 2022-04-25 13:38:13 +12:00
LOuroboros
434f6cf5ad Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into flingBE 2022-03-26 08:43:55 -03:00
ExpoSeed
5fd468f507 Review comments. Commented code removed, ShouldAIUseZMove moved to battle_ai_util and renamed to be consistent with other fns 2022-03-22 13:10:24 -05:00
ExpoSeed
f50a406b18 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2022-03-22 12:56:23 -05:00
LOuroboros
387bf07e3c
Update battle_scripts_1.s 2022-03-20 19:00:21 -03:00
LOuroboros
aca51e843e
Update battle_scripts_1.s 2022-03-14 16:14:32 -03:00
ghoulslash
e4ef3cc3b4 move glare effectiveness exception to code 2022-02-24 22:06:18 -05:00
BuffelSaft
6a119c5a30 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2 2022-02-13 21:06:15 +13:00
Eduardo Quezada D'Ottone
c849197a88 Config for Minimize raising 2 stages 2022-02-13 00:45:35 -03:00
Eduardo Quezada D'Ottone
d73e6faab8 Config for Growth being affected by sunlight 2022-02-13 00:30:37 -03:00
Eduardo Quezada D'Ottone
0dd2de988a
Merge branch 'battle_engine' into primalReversionTweaks 2022-02-12 23:08:12 -03:00
ghoulslash
209279c207 fix psycho shift string printing 2022-02-09 14:30:30 -05:00
BuffelSaft
0a27b575dc Fix merge error in battle scripts 2022-01-27 17:24:11 +13:00
BuffelSaft
9d1800f53e Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2 2022-01-27 17:18:51 +13:00
LOuroboros
8eaf0718ec Review changes
Also updated tryfaintmon call in BattleScript_FlingEnd, and updated CanFling.
2022-01-23 19:13:04 -03:00
LOuroboros
a8a8c7e2fa Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into flingBE 2022-01-23 02:37:07 -03:00
Eduardo Quezada D'Ottone
6aabe58649
Merge branch 'battle_engine' into magician 2022-01-15 13:06:13 -03:00