pokeemerald/src/event_object_movement.c

7578 lines
209 KiB
C
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#include "global.h"
#include "event_object_movement.h"
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#include "berry.h"
#include "decoration.h"
#include "event_data.h"
#include "event_scripts.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
#include "malloc.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "pokenav.h"
#include "random.h"
#include "rom_818CFC8.h"
#include "rom_81BE66C.h"
#include "sprite.h"
#include "trainer_see.h"
#include "util.h"
#include "constants/map_objects.h"
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// this file was known as evobjmv.c in Game Freak's original source
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extern u8 gUnknown_020375B4;
extern u16 gUnknown_020375B6;
extern u8 *gUnknown_020375B8;
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// Static ROM declarations
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static void sub_808D450(void);
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static u8 GetFieldObjectIdByLocalId(u8);
static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
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static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
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static void RemoveFieldObjectInternal (struct MapObject *);
static u16 GetFieldObjectFlagIdByFieldObjectId(u8);
static void sub_8096518(struct MapObject *, struct Sprite *);
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
static void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
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static void sub_808E894(u16);
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static void RemoveFieldObjectIfOutsideView(struct MapObject *);
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static void sub_808E1B8(u8, s16, s16);
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
static void sub_808E38C(struct MapObject *);
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static u8 sub_808E8F4(const struct SpritePalette *);
static u8 FindFieldObjectPaletteIndexByTag(u16);
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static void sub_808EAB0(u16, u8);
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static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
static void ObjectCB_CameraObject(struct Sprite *);
static void CameraObject_0(struct Sprite *);
static void CameraObject_1(struct Sprite *);
static void CameraObject_2(struct Sprite *);
static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
static void npc_reset(struct MapObject *, struct Sprite *);
static void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
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u8 sub_8093438(u32);
u8 sub_80934BC(u32);
u8 sub_8093514(u32);
u8 GetJumpLedgeAnimId(u32);
void sub_8092F88(u32, s16 *, s16 *, s16, s16);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
static void SetFieldObjectStepTimer(struct Sprite *, s16);
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bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
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static u32 state_to_direction(u8, u32, u32);
/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *);
static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16);
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static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
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bool8 sub_809558C(struct MapObject *, struct Sprite *);
bool8 sub_8095B64(struct MapObject *, struct Sprite *);
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static void sub_8096530(struct MapObject *, struct Sprite *);
static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
static void FieldObjectUpdateMetatileBehaviors(struct MapObject*);
static void GetGroundEffectFlags_Reflection(struct MapObject*, u32*);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct MapObject*, u32*);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct MapObject*, u32*);
static void GetGroundEffectFlags_SandHeap(struct MapObject*, u32*);
static void GetGroundEffectFlags_ShallowFlowingWater(struct MapObject*, u32*);
static void GetGroundEffectFlags_ShortGrass(struct MapObject*, u32*);
static void GetGroundEffectFlags_HotSprings(struct MapObject*, u32*);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct MapObject*, u32*);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct MapObject*, u32*);
static void GetGroundEffectFlags_Tracks(struct MapObject*, u32*);
static void GetGroundEffectFlags_Puddle(struct MapObject*, u32*);
static void GetGroundEffectFlags_Ripple(struct MapObject*, u32*);
static void GetGroundEffectFlags_Seaweed(struct MapObject*, u32*);
static void GetGroundEffectFlags_JumpLanding(struct MapObject*, u32*);
static u8 FieldObjectCheckForReflectiveSurface(struct MapObject*);
static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
static void FieldObjectUpdateSubpriority(struct MapObject*, struct Sprite*);
static void DoTracksGroundEffect_None(struct MapObject*, struct Sprite*, u8);
static void DoTracksGroundEffect_Footprints(struct MapObject*, struct Sprite*, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct MapObject*, struct Sprite*, u8);
static void DoRippleFieldEffect(struct MapObject*, struct Sprite*);
static void DoGroundEffects_OnSpawn(struct MapObject*, struct Sprite*);
static void DoGroundEffects_OnBeginStep(struct MapObject*, struct Sprite*);
static void DoGroundEffects_OnFinishStep(struct MapObject*, struct Sprite*);
static void sub_8097D68(struct Sprite*);
static void sub_8097FE4(u8);
const u8 gUnknown_084975C4[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject};
void (*const gCameraObjectFuncs[])(struct Sprite *) = {
CameraObject_0,
CameraObject_1,
CameraObject_2,
};
#include "data/field_event_obj/event_object_graphics.h"
// movement type callbacks
void (*const gUnknown_08505438[])(struct Sprite *) =
{
FieldObjectCB_NoMovement1,
FieldObjectCB_LookRandomDirections,
FieldObjectCB_GoRandomDirections,
FieldObjectCB_RandomlyGoNorthOrSouth,
FieldObjectCB_RandomlyGoNorthOrSouth,
FieldObjectCB_RandomlyGoEastOrWest,
FieldObjectCB_RandomlyGoEastOrWest,
FieldObjectCB_FaceFixedDirection,
FieldObjectCB_FaceFixedDirection,
FieldObjectCB_FaceFixedDirection,
FieldObjectCB_FaceFixedDirection,
FieldObjectCB_NoMovement2,
FieldObjectCB_BerryTree,
FieldObjectCB_RandomlyLookNorthOrSouth,
FieldObjectCB_RandomlyLookEastOrWest,
FieldObjectCB_RandomlyLookNorthOrWest,
FieldObjectCB_RandomlyLookNorthOrEast,
FieldObjectCB_RandomlyLookSouthOrWest,
FieldObjectCB_RandomlyLookSouthOrEast,
FieldObjectCB_RandomlyLookNorthOrSouthOrWest,
FieldObjectCB_RandomlyLookNorthOrSouthOrEast,
FieldObjectCB_RandomlyLookNorthOrEastOrWest,
FieldObjectCB_RandomlyLookSouthOrEastOrWest,
FieldObjectCB_LookAroundCounterclockwise,
FieldObjectCB_LookAroundClockwise,
FieldObjectCB_AlternatelyGoInOppositeDirections,
FieldObjectCB_AlternatelyGoInOppositeDirections,
FieldObjectCB_AlternatelyGoInOppositeDirections,
FieldObjectCB_AlternatelyGoInOppositeDirections,
FieldObjectCB_GoInDirectionSequence1,
FieldObjectCB_GoInDirectionSequence2,
FieldObjectCB_GoInDirectionSequence3,
FieldObjectCB_GoInDirectionSequence4,
FieldObjectCB_GoInDirectionSequence5,
FieldObjectCB_GoInDirectionSequence6,
FieldObjectCB_GoInDirectionSequence7,
FieldObjectCB_GoInDirectionSequence8,
FieldObjectCB_GoInDirectionSequence9,
FieldObjectCB_GoInDirectionSequence10,
FieldObjectCB_GoInDirectionSequence11,
FieldObjectCB_GoInDirectionSequence12,
FieldObjectCB_GoInDirectionSequence13,
FieldObjectCB_GoInDirectionSequence14,
FieldObjectCB_GoInDirectionSequence15,
FieldObjectCB_GoInDirectionSequence16,
FieldObjectCB_GoInDirectionSequence17,
FieldObjectCB_GoInDirectionSequence18,
FieldObjectCB_GoInDirectionSequence19,
FieldObjectCB_GoInDirectionSequence20,
FieldObjectCB_GoInDirectionSequence21,
FieldObjectCB_GoInDirectionSequence22,
FieldObjectCB_GoInDirectionSequence23,
FieldObjectCB_GoInDirectionSequence24,
FieldObjectCB_CopyPlayer1,
FieldObjectCB_CopyPlayer1,
FieldObjectCB_CopyPlayer1,
FieldObjectCB_CopyPlayer1,
FieldObjectCB_TreeDisguise,
FieldObjectCB_MountainDisguise,
FieldObjectCB_CopyPlayer2,
FieldObjectCB_CopyPlayer2,
FieldObjectCB_CopyPlayer2,
FieldObjectCB_CopyPlayer2,
FieldObjectCB_Hidden1,
FieldObjectCB_WalkInPlace1,
FieldObjectCB_WalkInPlace1,
FieldObjectCB_WalkInPlace1,
FieldObjectCB_WalkInPlace1,
FieldObjectCB_WalkInPlace2,
FieldObjectCB_WalkInPlace2,
FieldObjectCB_WalkInPlace2,
FieldObjectCB_WalkInPlace2,
FieldObjectCB_WalkInPlace3,
FieldObjectCB_WalkInPlace3,
FieldObjectCB_WalkInPlace3,
FieldObjectCB_WalkInPlace3,
FieldObjectCB_Hidden2,
FieldObjectCB_WalkInPlace4,
FieldObjectCB_WalkInPlace4,
FieldObjectCB_WalkInPlace4,
FieldObjectCB_WalkInPlace4,
};
const u8 gRangedMovementTypes[] = {
0,
0,
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
0,
0,
1,
1,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
};
const u8 gInitialMovementTypeFacingDirections[] = {
DIR_SOUTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_WEST,
DIR_NORTH,
DIR_NORTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_NORTH,
DIR_EAST,
DIR_SOUTH,
DIR_WEST,
DIR_NORTH,
DIR_WEST,
DIR_SOUTH,
DIR_EAST,
DIR_WEST,
DIR_NORTH,
DIR_EAST,
DIR_SOUTH,
DIR_EAST,
DIR_NORTH,
DIR_WEST,
DIR_SOUTH,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_SOUTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_NORTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_NORTH,
DIR_WEST,
DIR_EAST,
DIR_SOUTH,
DIR_SOUTH,
DIR_NORTH,
DIR_WEST,
DIR_EAST,
};
#include "data/field_event_obj/event_object_graphics_info_pointers.h"
#include "data/field_event_obj/field_effect_object_template_pointers.h"
#include "data/field_event_obj/event_object_pic_tables.h"
#include "data/field_event_obj/event_object_anims.h"
#include "data/field_event_obj/base_oam.h"
#include "data/field_event_obj/event_object_subsprites.h"
#include "data/field_event_obj/event_object_graphics_info.h"
const struct SpritePalette gUnknown_0850BBC8[] = {
{gFieldObjectPalette0, 0x1103},
{gFieldObjectPalette1, 0x1104},
{gFieldObjectPalette2, 0x1105},
{gFieldObjectPalette3, 0x1106},
{gFieldObjectPalette4, 0x1107},
{gFieldObjectPalette5, 0x1108},
{gFieldObjectPalette6, 0x1109},
{gFieldObjectPalette7, 0x110A},
{gFieldObjectPalette8, 0x1100},
{gFieldObjectPalette9, 0x1101},
{gFieldObjectPalette10, 0x1102},
{gFieldObjectPalette11, 0x1115},
{gFieldObjectPalette12, 0x110B},
{gFieldObjectPalette13, 0x110C},
{gFieldObjectPalette14, 0x110D},
{gFieldObjectPalette15, 0x110E},
{gFieldObjectPalette16, 0x110F},
{gFieldObjectPalette17, 0x1110},
{gFieldObjectPalette18, 0x1111},
{gFieldObjectPalette19, 0x1112},
{gFieldObjectPalette20, 0x1113},
{gFieldObjectPalette21, 0x1114},
{gFieldObjectPalette22, 0x1116},
{gFieldObjectPalette23, 0x1117},
{gFieldObjectPalette24, 0x1118},
{gFieldObjectPalette25, 0x1119},
{gFieldObjectPalette26, 0x111B},
{gFieldObjectPalette27, 0x111C},
{gFieldObjectPalette28, 0x111D},
{gFieldObjectPalette29, 0x111E},
{gFieldObjectPalette30, 0x111F},
{gFieldObjectPalette31, 0x1120},
{gFieldObjectPalette32, 0x1121},
{gFieldObjectPalette33, 0x1122},
{gFieldObjectPalette34, 0x1123},
{NULL, 0x0000},
};
const u16 Unknown_0850BCE8[] = {
0x1101,
0x1101,
0x1101,
0x1101,
};
const u16 Unknown_0850BCF0[] = {
0x1111,
0x1111,
0x1111,
0x1111,
};
const u16 Unknown_0850BCF8[] = {
0x1115,
0x1115,
0x1115,
0x1115,
};
const struct PairedPalettes gUnknown_0850BD00[] = {
{0x1100, Unknown_0850BCE8},
{0x1110, Unknown_0850BCF0},
{0x1115, Unknown_0850BCF8},
{0x11FF, NULL},
};
const u16 Unknown_0850BD20[] = {
0x110C,
0x110C,
0x110C,
0x110C,
};
const u16 Unknown_0850BD28[] = {
0x110D,
0x110D,
0x110D,
0x110D,
};
const u16 Unknown_0850BD30[] = {
0x110E,
0x110E,
0x110E,
0x110E,
};
const u16 Unknown_0850BD38[] = {
0x1112,
0x1112,
0x1112,
0x1112,
};
const u16 Unknown_0850BD40[] = {
0x1113,
0x1113,
0x1113,
0x1113,
};
const u16 Unknown_0850BD48[] = {
0x1114,
0x1114,
0x1114,
0x1114,
};
const u16 Unknown_0850BD50[] = {
0x111B,
0x111B,
0x111B,
0x111B,
};
const u16 Unknown_0850BD58[] = {
0x1117,
0x1117,
0x1117,
0x1117,
};
const u16 Unknown_0850BD60[] = {
0x1119,
0x1119,
0x1119,
0x1119,
};
const u16 Unknown_0850BD68[] = {
0x1109,
0x1109,
0x1109,
0x1109,
};
const u16 Unknown_0850BD70[] = {
0x111D,
0x111D,
0x111D,
0x111D,
};
const struct PairedPalettes gUnknown_0850BD78[] = {
{4352, Unknown_0850BCE8},
{4368, Unknown_0850BCF0},
{4363, Unknown_0850BD20},
{4365, Unknown_0850BD28},
{4366, Unknown_0850BD30},
{4370, Unknown_0850BD38},
{4371, Unknown_0850BD40},
{4372, Unknown_0850BD48},
{4374, Unknown_0850BD58},
{4376, Unknown_0850BD60},
{4357, Unknown_0850BD68},
{4379, Unknown_0850BD50},
{4381, Unknown_0850BD70},
{4607, NULL},
};
const u16 gUnknown_0850BDE8[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BDFC[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BE10[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 gUnknown_0850BE24[] = {
0x1100,
0x1101,
0x1103,
0x1104,
0x1105,
0x1106,
0x1107,
0x1108,
0x1109,
0x110A,
};
const u16 *const gUnknown_0850BE38[] = {
gUnknown_0850BDE8,
gUnknown_0850BDFC,
gUnknown_0850BE10,
gUnknown_0850BE24,
};
#include "data/field_event_obj/berry_tree_graphics_tables.h"
#include "data/field_event_obj/field_effect_objects.h"
const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/field_event_obj/movement_type_func_tables.h"
const u8 gUnknown_0850DACC[] = {
0x00,
0x00,
0x01,
0x02,
0x03,
0x00,
0x00,
0x01,
0x01,
};
const u8 gUnknown_0850DAD5[] = {
0x04,
0x04,
0x05,
0x06,
0x07,
0x04,
0x04,
0x05,
0x05,
};
const u8 gUnknown_0850DADE[] = {
0x08,
0x08,
0x09,
0x0a,
0x0b,
0x08,
0x08,
0x09,
0x09,
};
const u8 gUnknown_0850DAE7[] = {
0x0c,
0x0c,
0x0d,
0x0e,
0x0f,
0x0c,
0x0c,
0x0d,
0x0d,
};
const u8 gUnknown_0850DAF0[] = {
0x10,
0x10,
0x11,
0x12,
0x13,
0x10,
0x10,
0x11,
0x11,
};
const u8 gUnknown_0850DAF9[] = {
0x14,
0x14,
0x15,
0x16,
0x17,
0x14,
0x14,
0x15,
0x15,
};
const u8 gUnknown_0850DB02[] = {
0x14,
0x14,
0x15,
0x16,
0x17,
0x14,
0x14,
0x15,
0x15,
};
const u8 gUnknown_0850DB0B[] = {
0x18,
0x18,
0x19,
0x1a,
0x1b,
0x18,
0x18,
0x19,
0x19,
};
const u8 gUnknown_0850DB14[] = {
0x1c,
0x1c,
0x1d,
0x1e,
0x1f,
0x1c,
0x1c,
0x1d,
0x1d,
};
const u8 gUnknown_0850DB1D[] = {
0x20,
0x20,
0x21,
0x22,
0x23,
0x20,
0x20,
0x21,
0x21,
};
const u8 gUnknown_0850DB26[] = {
0x24,
0x24,
0x25,
0x26,
0x27,
0x24,
0x24,
0x25,
0x25,
};
const u8 gUnknown_0850DB2F[] = {
0x00,
0x00,
0x01,
0x02,
0x03,
0x00,
0x00,
0x01,
0x01,
};
const u8 gUnknown_0850DB38[] = {
0x04,
0x04,
0x05,
0x06,
0x07,
0x04,
0x04,
0x05,
0x05,
};
const u8 gUnknown_0850DB41[] = {
0x08,
0x08,
0x09,
0x0a,
0x0b,
0x08,
0x08,
0x09,
0x09,
};
const u8 gUnknown_0850DB4A[] = {
0x14,
0x14,
0x15,
0x16,
0x17,
0x14,
0x14,
0x15,
0x15,
};
const u8 gUnknown_0850DB53[] = {
0x08,
0x08,
0x07,
0x09,
0x0a,
0x08,
0x08,
0x07,
0x07,
};
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsWestBlocked,
MetatileBehavior_IsEastBlocked
};
bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsEastBlocked,
MetatileBehavior_IsWestBlocked
};
const struct Coords16 gDirectionToVectors[] = {
{ 0, 0},
{ 0, 1},
{ 0, -1},
{-1, 0},
{ 1, 0},
{-1, 1},
{ 1, 1},
{-1, -1},
{ 1, -1}
};
const u8 gUnknown_0850DBA0[] = {
0x00,
0x00,
0x01,
0x02,
0x03,
};
const u8 gUnknown_0850DBA5[] = {
0x04,
0x04,
0x05,
0x06,
0x07,
};
const u8 gUnknown_0850DBAA[] = {
0x08,
0x08,
0x09,
0x0a,
0x0b,
};
const u8 gUnknown_0850DBAF[] = {
0x15,
0x15,
0x16,
0x17,
0x18,
};
const u8 gUnknown_0850DBB4[] = {
0x29,
0x29,
0x2a,
0x2b,
0x2c,
};
const u8 gUnknown_0850DBB9[] = {
0x2d,
0x2d,
0x2e,
0x2f,
0x30,
};
const u8 gUnknown_0850DBBE[] = {
0x31,
0x31,
0x32,
0x33,
0x34,
};
const u8 gUnknown_0850DBC3[] = {
0x35,
0x35,
0x36,
0x37,
0x38,
};
const u8 gUnknown_0850DBC8[] = {
0x0c,
0x0c,
0x0d,
0x0e,
0x0f,
};
const u8 gUnknown_0850DBCD[] = {
0x46,
0x46,
0x47,
0x48,
0x49,
};
const u8 gUnknown_0850DBD2[] = {
0x4b,
0x4b,
0x4a,
0x4d,
0x4c,
};
const u8 gUnknown_0850DBD7[] = {
0x42,
0x42,
0x43,
0x44,
0x45,
};
const u8 gUnknown_0850DBDC[] = {
0x3a,
0x3a,
0x3b,
0x3c,
0x3d,
};
const u8 gUnknown_0850DBE1[] = {
0x19,
0x19,
0x1a,
0x1b,
0x1c,
};
const u8 gUnknown_0850DBE6[] = {
0x1d,
0x1d,
0x1e,
0x1f,
0x20,
};
const u8 gUnknown_0850DBEB[] = {
0x21,
0x21,
0x22,
0x23,
0x24,
};
const u8 gUnknown_0850DBF0[] = {
0x25,
0x25,
0x26,
0x27,
0x28,
};
const u8 gUnknown_0850DBF5[] = {
0x64,
0x64,
0x65,
0x66,
0x67,
};
const u8 gUnknown_0850DBFA[] = {
0x68,
0x68,
0x69,
0x6a,
0x6b,
};
const u8 gUnknown_0850DBFF[] = {
0x6c,
0x6c,
0x6d,
0x6e,
0x6f,
};
const u8 gUnknown_0850DC04[] = {
0x70,
0x70,
0x71,
0x72,
0x73,
};
const u8 gUnknown_0850DC09[] = {
0x74,
0x74,
0x75,
0x76,
0x77,
};
const u8 gUnknown_0850DC0E[] = {
0x78,
0x78,
0x79,
0x7a,
0x7b,
};
const u8 gUnknown_0850DC13[] = {
0x7c,
0x7c,
0x7d,
0x7e,
0x7f,
};
const u8 gUnknown_0850DC18[] = {
0x80,
0x80,
0x81,
0x82,
0x83,
};
const u8 gUnknown_0850DC1D[] = {
0x84,
0x84,
0x85,
0x86,
0x87,
};
const u8 gUnknown_0850DC22[] = {
0x88,
0x88,
0x89,
0x8a,
0x8b,
};
const u8 gOppositeDirections[] = {
DIR_NORTH,
DIR_SOUTH,
DIR_EAST,
DIR_WEST,
DIR_NORTHEAST,
DIR_NORTHWEST,
DIR_SOUTHEAST,
DIR_SOUTHWEST,
};
const u8 gUnknown_0850DC2F[][4] = {
{2, 1, 4, 3},
{1, 2, 3, 4},
{3, 4, 2, 1},
{4, 3, 1, 2}
};
const u8 gUnknown_0850DC3F[][4] = {
{2, 1, 4, 3},
{1, 2, 3, 4},
{4, 3, 1, 2},
{3, 4, 2, 1}
};
#include "data/field_event_obj/movement_action_func_tables.h"
2017-09-06 14:35:16 +02:00
// Code
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static void npc_clear_ids_and_state(struct MapObject *mapObject)
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{
*mapObject = (struct MapObject){};
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mapObject->localId = 0xFF;
mapObject->mapNum = -1;
mapObject->mapGroup = -1;
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mapObject->movementActionId = -1;
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}
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static void npcs_clear_ids_and_state(void)
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{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
npc_clear_ids_and_state(&gMapObjects[i]);
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}
}
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void sub_808D438(void)
{
2018-02-14 00:58:22 +01:00
ZeroAllLinkPlayerMapObjects();
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npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_808D450();
}
2017-09-06 15:38:38 +02:00
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static void sub_808D450(void)
2017-09-06 15:38:38 +02:00
{
u8 spriteIdx;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
gSprites[spriteIdx].invisible = TRUE;
spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteIdx].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteIdx]);
StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
gSprites[spriteIdx].invisible = TRUE;
}
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u8 sub_808D4F4(void)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (!gMapObjects[i].active)
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{
break;
}
}
return i;
}
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u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
{
if (localId < 0xff)
{
return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
}
return GetFieldObjectIdByLocalId(localId);
}
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
{
*fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
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if (*fieldObjectId == NUM_FIELD_OBJECTS)
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{
return TRUE;
}
return FALSE;
}
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u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
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if (gMapObjects[i].active && gMapObjects[i].currentCoords.x == x && gMapObjects[i].currentCoords.y == y)
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{
break;
}
}
return i;
}
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static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
{
return i;
}
}
2017-09-08 20:53:00 +02:00
return NUM_FIELD_OBJECTS;
}
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static u8 GetFieldObjectIdByLocalId(u8 localId)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId)
{
return i;
}
}
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return NUM_FIELD_OBJECTS;
}
// This function has the same nonmatching quirk as in Ruby/Sapphire.
#ifdef NONMATCHING
static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapNum, u8 mapGroup)
{
struct MapObject *mapObject;
s16 x;
s16 y;
u8 slot;
// mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
if (GetAvailableFieldObjectSlot(template->localId, mapNum, mapGroup, &slot))
{
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return NUM_FIELD_OBJECTS;
}
mapObject = &gMapObjects[slot];
npc_clear_ids_and_state(mapObject);
x = template->x + 7;
y = template->y + 7;
mapObject->active = TRUE;
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mapObject->triggerGroundEffectsOnMove = TRUE;
mapObject->graphicsId = template->graphicsId;
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mapObject->movementType = template->movementType;
mapObject->localId = template->localId;
mapObject->mapNum = mapNum;
mapObject->mapGroup = mapGroup;
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mapObject->initialCoords.x = x;
mapObject->initialCoords.y = y;
mapObject->currentCoords.x = x;
mapObject->currentCoords.y = y;
mapObject->previousCoords.x = x;
mapObject->previousCoords.y = y;
mapObject->currentElevation = template->elevation;
mapObject->previousElevation = template->elevation;
// For some reason, 0x0F is placed in r9, to be used later
mapObject->range.as_nybbles.x = template->movementRangeX;
mapObject->range.as_nybbles.y = template->movementRangeY;
mapObject->trainerType = template->trainerType;
mapObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
mapObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
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FieldObjectSetDirection(mapObject, mapObject->previousMovementDirection);
FieldObjectHandleDynamicGraphicsId(mapObject);
if (gRangedMovementTypes[mapObject->movementType])
{
if ((mapObject->range.as_nybbles.x) == 0)
{
// r9 is invoked here
mapObject->range.as_nybbles.x ++;
}
if ((mapObject->range.as_nybbles.y) == 0)
{
mapObject->range.as_nybbles.y ++;
}
}
return slot;
}
#else
static NAKED u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tsub sp, 0x4\n"
"\tadds r5, r0, 0\n"
"\tlsls r1, 24\n"
"\tlsrs r6, r1, 24\n"
"\tlsls r2, 24\n"
"\tlsrs r7, r2, 24\n"
"\tldrb r0, [r5]\n"
"\tadds r1, r6, 0\n"
"\tadds r2, r7, 0\n"
"\tmov r3, sp\n"
"\tbl GetAvailableFieldObjectSlot\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbeq _0808D66E\n"
"\tmovs r0, 0x10\n"
"\tb _0808D762\n"
"_0808D66E:\n"
"\tmov r0, sp\n"
"\tldrb r1, [r0]\n"
"\tlsls r0, r1, 3\n"
"\tadds r0, r1\n"
"\tlsls r0, 2\n"
"\tldr r1, =gMapObjects\n"
"\tadds r4, r0, r1\n"
"\tadds r0, r4, 0\n"
"\tbl npc_clear_ids_and_state\n"
"\tldrh r3, [r5, 0x4]\n"
"\tadds r3, 0x7\n"
"\tlsls r3, 16\n"
"\tlsrs r3, 16\n"
"\tldrh r2, [r5, 0x6]\n"
"\tadds r2, 0x7\n"
"\tlsls r2, 16\n"
"\tlsrs r2, 16\n"
"\tldrb r0, [r4]\n"
"\tmovs r1, 0x1\n"
"\torrs r0, r1\n"
"\tmovs r1, 0x4\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4]\n"
"\tldrb r0, [r5, 0x1]\n"
"\tstrb r0, [r4, 0x5]\n"
"\tldrb r0, [r5, 0x9]\n"
"\tstrb r0, [r4, 0x6]\n"
"\tldrb r0, [r5]\n"
"\tstrb r0, [r4, 0x8]\n"
"\tstrb r6, [r4, 0x9]\n"
"\tstrb r7, [r4, 0xA]\n"
"\tstrh r3, [r4, 0xC]\n"
"\tstrh r2, [r4, 0xE]\n"
"\tstrh r3, [r4, 0x10]\n"
"\tstrh r2, [r4, 0x12]\n"
"\tstrh r3, [r4, 0x14]\n"
"\tstrh r2, [r4, 0x16]\n"
"\tldrb r0, [r5, 0x8]\n"
"\tmovs r7, 0xF\n"
"\tadds r1, r7, 0\n"
"\tands r1, r0\n"
"\tldrb r2, [r4, 0xB]\n"
"\tmovs r0, 0x10\n"
"\tnegs r0, r0\n"
"\tmov r8, r0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0x8]\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0xB]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsls r1, 28\n"
"\tmovs r0, 0xF\n"
"\tmov r9, r0\n"
"\tlsrs r1, 28\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmov r0, r8\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrb r1, [r5, 0xA]\n"
"\tlsrs r1, 4\n"
"\tlsls r1, 4\n"
"\tands r0, r7\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"\tldrh r0, [r5, 0xC]\n"
"\tstrb r0, [r4, 0x7]\n"
"\tldrh r0, [r5, 0xE]\n"
"\tstrb r0, [r4, 0x1D]\n"
"\tldr r1, =gInitialMovementTypeFacingDirections\n"
"\tldrb r0, [r5, 0x9]\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0x20\n"
"\tstrb r1, [r0]\n"
"\tldrb r1, [r0]\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectSetDirection\n"
"\tadds r0, r4, 0\n"
"\tbl FieldObjectHandleDynamicGraphicsId\n"
"\tldr r1, =gRangedMovementTypes\n"
"\tldrb r0, [r4, 0x6]\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0\n"
"\tbeq _0808D75E\n"
"\tldrb r2, [r4, 0x19]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D746\n"
"\tlsls r0, r2, 28\n"
"\tlsrs r0, 28\n"
"\tadds r0, 0x1\n"
"\tmov r1, r9\n"
"\tands r0, r1\n"
"\tmov r1, r8\n"
"\tands r1, r2\n"
"\torrs r1, r0\n"
"\tstrb r1, [r4, 0x19]\n"
"_0808D746:\n"
"\tldrb r2, [r4, 0x19]\n"
"\tmovs r0, 0xF0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbne _0808D75E\n"
"\tlsrs r1, r2, 4\n"
"\tadds r1, 0x1\n"
"\tlsls r1, 4\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\torrs r0, r1\n"
"\tstrb r0, [r4, 0x19]\n"
"_0808D75E:\n"
"\tmov r0, sp\n"
"\tldrb r0, [r0]\n"
"_0808D762:\n"
"\tadd sp, 0x4\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
".pool");
}
#endif
2017-09-06 22:14:55 +02:00
u8 unref_sub_808D77C(u8 localId)
{
u8 i;
u8 nObjects;
struct MapObjectTemplate *template;
if (gMapHeader.events != NULL)
{
if (InBattlePyramid())
{
nObjects = sub_81AAA40();
}
else if (InTrainerHill())
{
nObjects = 2;
}
else
{
nObjects = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < nObjects; i ++)
{
template = &gSaveBlock1Ptr->mapObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
{
return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
}
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return NUM_FIELD_OBJECTS;
2017-09-06 22:14:55 +02:00
}
2017-09-06 23:25:20 +02:00
2017-09-06 23:29:13 +02:00
static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
// Looks for an empty slot.
// Returns FALSE and the location of the available slot
// in *result.
// If no slots are available, or if the object is already
// loaded, returns TRUE.
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{
u8 i = 0;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (!gMapObjects[i].active)
break;
if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
}
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if (i >= NUM_FIELD_OBJECTS)
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return TRUE;
*result = i;
do
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return TRUE;
i ++;
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} while (i < NUM_FIELD_OBJECTS);
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return FALSE;
}
2017-09-06 23:55:36 +02:00
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static void RemoveFieldObject(struct MapObject *mapObject)
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{
mapObject->active = FALSE;
RemoveFieldObjectInternal(mapObject);
}
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void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 index;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
{
FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
RemoveFieldObject(&gMapObjects[index]);
}
}
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static void RemoveFieldObjectInternal(struct MapObject *mapObject)
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{
struct SpriteFrameImage image;
image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
gSprites[mapObject->spriteId].images = &image;
DestroySprite(&gSprites[mapObject->spriteId]);
}
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void unref_sub_808D958(void)
{
u8 i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (i != gPlayerAvatar.mapObjectId)
{
RemoveFieldObject(&gMapObjects[i]);
}
}
}
2017-09-07 02:28:36 +02:00
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static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
2017-09-07 02:28:36 +02:00
{
struct MapObject *mapObject;
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct Sprite *sprite;
u8 mapObjectId;
u8 paletteSlot;
u8 spriteId;
mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
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if (mapObjectId == NUM_FIELD_OBJECTS)
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{
2017-09-08 20:53:00 +02:00
return NUM_FIELD_OBJECTS;
2017-09-07 02:28:36 +02:00
}
mapObject = &gMapObjects[mapObjectId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
2018-06-11 16:19:17 +02:00
if (mapObject->movementType == 0x4c)
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{
2018-06-11 16:19:17 +02:00
mapObject->invisible = TRUE;
2017-09-07 02:28:36 +02:00
}
*(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
gMapObjects[mapObjectId].active = FALSE;
2017-09-08 20:53:00 +02:00
return NUM_FIELD_OBJECTS;
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}
sprite = &gSprites[spriteId];
2018-06-11 16:19:17 +02:00
sub_8092FF0(mapObject->currentCoords.x + cameraX, mapObject->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
2017-09-07 02:28:36 +02:00
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
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sprite->data[0] = mapObjectId;
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mapObject->spriteId = spriteId;
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mapObject->inanimate = graphicsInfo->inanimate;
if (!mapObject->inanimate)
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{
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StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->facingDirection));
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}
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SetObjectSubpriorityByZCoord(mapObject->previousElevation, sprite, 1);
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sub_8096518(mapObject, sprite);
return mapObjectId;
}
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static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
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struct SpriteFrameImage spriteFrameImage;
u8 mapObjectId;
subspriteTables = NULL;
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graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
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spriteFrameImage.size = graphicsInfo->size;
spriteTemplate.images = &spriteFrameImage;
mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
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if (mapObjectId == NUM_FIELD_OBJECTS)
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{
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return NUM_FIELD_OBJECTS;
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}
gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
if (subspriteTables != NULL)
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{
SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
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}
return mapObjectId;
}
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
{
s16 cameraX;
s16 cameraY;
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
{
struct MapObjectTemplate mapObjectTemplate;
x -= 7;
y -= 7;
mapObjectTemplate.localId = localId;
mapObjectTemplate.graphicsId = graphicsId;
mapObjectTemplate.unk2 = 0;
mapObjectTemplate.x = x;
mapObjectTemplate.y = y;
mapObjectTemplate.elevation = z;
mapObjectTemplate.movementType = movementBehavior;
mapObjectTemplate.movementRangeX = 0;
mapObjectTemplate.movementRangeY = 0;
mapObjectTemplate.trainerType = 0;
mapObjectTemplate.trainerRange_berryTreeId = 0;
return SpawnSpecialFieldObject(&mapObjectTemplate);
}
u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *mapObjectTemplate;
s16 cameraX;
s16 cameraY;
mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
if (mapObjectTemplate == NULL)
{
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return NUM_FIELD_OBJECTS;
}
GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
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static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
}
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static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
}
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u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate *spriteTemplate;
const struct SubspriteTable *subspriteTables;
struct Sprite *sprite;
u8 spriteIdx;
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
if (spriteTemplate->paletteTag != 0xffff)
{
sub_808E894(spriteTemplate->paletteTag);
}
spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
free(spriteTemplate);
if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
{
sprite = &gSprites[spriteIdx];
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
return spriteIdx;
}
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteTemplate spriteTemplate;
const struct SubspriteTable *subspriteTables;
u8 spriteId;
struct Sprite *sprite;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
{
sprite->oam.paletteNum -= 16;
}
sprite->coordOffsetEnabled = TRUE;
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sprite->data[0] = a1;
sprite->data[1] = z;
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if (graphicsInfo->paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (graphicsInfo->paletteSlot >= 16)
{
sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
}
return spriteId;
}
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void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
{
u8 i;
s16 left;
s16 right;
s16 top;
s16 bottom;
u8 objectCount;
s16 npcX;
s16 npcY;
if (gMapHeader.events != NULL)
{
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
if (InBattlePyramid())
{
objectCount = sub_81AAA40();
}
else if (InTrainerHill())
{
objectCount = 2;
}
else
{
objectCount = gMapHeader.events->mapObjectCount;
}
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
npcX = template->x + 7;
npcY = template->y + 7;
if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
&& !FlagGet(template->flagId))
SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
}
}
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/*static*/ void RemoveFieldObjectsOutsideView(void)
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{
u8 i;
u8 j;
bool8 isActiveLinkPlayer;
struct MapObject *mapObject;
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
{
if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
mapObject = &gMapObjects[i];
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if (mapObject->active && !mapObject->isPlayer)
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RemoveFieldObjectIfOutsideView(mapObject);
}
}
}
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static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
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{
s16 left;
s16 right;
s16 top;
s16 bottom;
left = gSaveBlock1Ptr->pos.x - 2;
right = gSaveBlock1Ptr->pos.x + 17;
top = gSaveBlock1Ptr->pos.y;
bottom = gSaveBlock1Ptr->pos.y + 16;
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2018-06-11 16:19:17 +02:00
if (mapObject->currentCoords.x >= left && mapObject->currentCoords.x <= right
&& mapObject->currentCoords.y >= top && mapObject->currentCoords.y <= bottom)
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return;
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if (mapObject->initialCoords.x >= left && mapObject->initialCoords.x <= right
&& mapObject->initialCoords.y >= top && mapObject->initialCoords.y <= bottom)
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return;
RemoveFieldObject(mapObject);
}
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void sub_808E16C(s16 x, s16 y)
{
u8 i;
ClearPlayerAvatarInfo();
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for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
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{
if (gMapObjects[i].active)
{
sub_808E1B8(i, x, y);
}
}
sub_808D450();
}
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static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
{
u8 spriteId;
u8 paletteSlot;
struct MapObject *mapObject;
const struct SubspriteTable *subspriteTables;
const struct MapObjectGraphicsInfo *graphicsInfo;
struct SpriteFrameImage spriteFrameImage;
struct SpriteTemplate spriteTemplate;
struct Sprite *sprite;
#define i spriteId
for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
{
if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
{
return;
}
}
#undef i
mapObject = &gMapObjects[mapObjectId];
subspriteTables = NULL;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
spriteFrameImage.size = graphicsInfo->size;
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MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->movementType, &spriteTemplate, &subspriteTables);
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spriteTemplate.images = &spriteFrameImage;
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
*(u16 *)&spriteTemplate.paletteTag = 0xffff;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
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sub_8092FF0(x + mapObject->currentCoords.x, y + mapObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
2017-09-08 01:28:46 +02:00
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
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if (mapObject->movementType == 0x0b)
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{
SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
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mapObject->warpArrowSpriteId = sub_8154228();
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}
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
}
sprite->oam.paletteNum = paletteSlot;
sprite->coordOffsetEnabled = TRUE;
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sprite->data[0] = mapObjectId;
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mapObject->spriteId = spriteId;
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if (!mapObject->inanimate && mapObject->movementType != 0x0b)
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{
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StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->facingDirection));
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}
sub_808E38C(mapObject);
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SetObjectSubpriorityByZCoord(mapObject->previousElevation, sprite, 1);
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}
}
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static void sub_808E38C(struct MapObject *mapObject)
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{
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mapObject->singleMovementActive = FALSE;
mapObject->triggerGroundEffectsOnMove = TRUE;
mapObject->hasShadow = FALSE;
mapObject->hasReflection = FALSE;
mapObject->inShortGrass = FALSE;
mapObject->inShallowFlowingWater = FALSE;
mapObject->inSandPile = FALSE;
mapObject->inHotSprings = FALSE;
2017-09-08 01:45:30 +02:00
FieldObjectClearAnim(mapObject);
}
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
{
gPlayerAvatar.mapObjectId = mapObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
}
2017-09-08 03:04:32 +02:00
void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
{
const struct MapObjectGraphicsInfo *graphicsInfo;
struct Sprite *sprite;
u8 paletteSlot;
graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprite = &gSprites[mapObject->spriteId];
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot == 10)
{
npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
}
else if (paletteSlot >= 16)
{
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
sprite->oam.shape = graphicsInfo->oam->shape;
sprite->oam.size = graphicsInfo->oam->size;
sprite->images = graphicsInfo->images;
sprite->anims = graphicsInfo->anims;
sprite->subspriteTables = graphicsInfo->subspriteTables;
sprite->oam.paletteNum = paletteSlot;
2018-06-11 16:19:17 +02:00
mapObject->inanimate = graphicsInfo->inanimate;
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mapObject->graphicsId = graphicsId;
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sub_8093038(mapObject->currentCoords.x, mapObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
2017-09-08 03:04:32 +02:00
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
2018-06-11 16:19:17 +02:00
if (mapObject->trackedByCamera)
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{
CameraObjectReset1();
}
}
2017-09-08 03:17:55 +02:00
2017-09-08 19:41:55 +02:00
void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
2017-09-08 03:17:55 +02:00
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
}
}
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void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
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if (!mapObject->inanimate)
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{
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StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->facingDirection));
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SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
}
}
void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
FieldObjectTurn(&gMapObjects[mapObjectId], direction);
}
}
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void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
{
FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
}
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2017-09-08 20:16:44 +02:00
/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
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{
u8 berryStage;
u8 berryId;
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mapObject->invisible = TRUE;
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sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage != 0)
{
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mapObject->invisible = FALSE;
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sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
berryStage -= 1;
if (berryId >= NUM_BERRIES)
{
berryId = 0;
}
FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
StartSpriteAnim(sprite, berryStage);
}
}
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
{
u8 bard;
if (graphicsId >= SPRITE_VAR)
{
graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
}
if (graphicsId == 0x45)
{
bard = GetCurrentMauvilleOldMan();
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return gMauvilleOldManGraphicsInfoPointers[bard];
}
if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
{
graphicsId = 0x05; // LittleBoy1
}
return gFieldObjectGraphicsInfoPointers[graphicsId];
}
2017-09-08 20:20:13 +02:00
static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
{
if (mapObject->graphicsId >= SPRITE_VAR)
{
mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
}
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
2018-06-11 16:19:17 +02:00
gMapObjects[mapObjectId].invisible = state;
}
}
2017-09-08 20:40:34 +02:00
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void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
2017-09-08 20:40:34 +02:00
{
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*(u8*)(localId) = mapObject->localId;
*(u8*)(mapNum) = mapObject->mapNum;
*(u8*)(mapGroup) = mapObject->mapGroup;
2017-09-08 20:40:34 +02:00
}
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void sub_808E75C(s16 x, s16 y)
{
u8 mapObjectId;
struct MapObject *mapObject;
mapObjectId = GetFieldObjectIdByXY(x, y);
if (mapObjectId != NUM_FIELD_OBJECTS)
{
mapObject = &gMapObjects[mapObjectId];
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mapObject->triggerGroundEffectsOnMove = TRUE;
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}
}
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void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 mapObjectId;
struct MapObject *mapObject;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
sprite = &gSprites[mapObject->spriteId];
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mapObject->fixedPriority = TRUE;
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sprite->subpriority = subpriority;
}
}
2017-09-08 21:05:04 +02:00
void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
struct MapObject *mapObject;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
2018-06-11 16:19:17 +02:00
mapObject->fixedPriority = FALSE;
mapObject->triggerGroundEffectsOnMove = TRUE;
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}
}
2017-09-08 21:08:10 +02:00
void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
}
}
void gpu_pal_allocator_reset__manage_upper_four(void)
{
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 12;
}
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static void sub_808E894(u16 paletteTag)
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{
u16 paletteSlot;
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paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
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if (paletteSlot != 0x11ff) // always true
{
sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
}
}
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void sub_808E8C0(u16 *paletteTags)
{
u8 i;
for (i = 0; paletteTags[i] != 0x11ff; i ++)
{
sub_808E894(paletteTags[i]);
}
}
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static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
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{
if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
{
return 0xff;
}
return LoadSpritePalette(spritePalette);
}
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void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
{
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u16 paletteIdx;
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paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
}
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void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
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{
while (minSlot < maxSlot)
{
pal_patch_for_npc(*paletteTags, minSlot);
paletteTags ++;
minSlot ++;
}
}
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static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
{
u8 i;
for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BBC8[i].tag == tag)
{
return i;
}
}
return 0xff;
}
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void npc_load_two_palettes__no_record(u16 tag, u8 slot)
{
u8 i;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD00[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
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void npc_load_two_palettes__and_record(u16 tag, u8 slot)
{
u8 i;
gUnknown_020375B6 = tag;
pal_patch_for_npc(tag, slot);
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == tag)
{
pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
return;
}
}
}
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static void sub_808EAB0(u16 tag, u8 slot)
{
pal_patch_for_npc(tag, slot);
}
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void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
{
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mapObject->previousCoords.x = mapObject->currentCoords.x;
mapObject->previousCoords.y = mapObject->currentCoords.y;
mapObject->currentCoords.x += x;
mapObject->currentCoords.y += y;
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}
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void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
{
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mapObject->previousCoords.x = mapObject->currentCoords.x;
mapObject->previousCoords.y = mapObject->currentCoords.y;
mapObject->currentCoords.x = x;
mapObject->currentCoords.y = y;
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}
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/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
{
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mapObject->previousCoords.x = x;
mapObject->previousCoords.y = y;
mapObject->currentCoords.x = x;
mapObject->currentCoords.y = y;
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}
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void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
{
struct Sprite *sprite;
const struct MapObjectGraphicsInfo *graphicsInfo;
sprite = &gSprites[mapObject->spriteId];
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
npc_coords_set(mapObject, x, y);
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sub_8093038(mapObject->currentCoords.x, mapObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sub_808E38C(mapObject);
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if (mapObject->trackedByCamera)
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{
CameraObjectReset1();
}
}
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void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
x += 7;
y += 7;
sub_808EB08(&gMapObjects[mapObjectId], x, y);
}
}
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void npc_coords_shift_still(struct MapObject *mapObject)
{
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npc_coords_shift(mapObject, mapObject->currentCoords.x, mapObject->currentCoords.y);
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}
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void UpdateFieldObjectCoordsForCameraUpdate(void)
{
u8 i;
s16 dx;
s16 dy;
if (gCamera.active)
{
dx = gCamera.x;
dy = gCamera.y;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
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gMapObjects[i].initialCoords.x -= dx;
gMapObjects[i].initialCoords.y -= dy;
gMapObjects[i].currentCoords.x -= dx;
gMapObjects[i].currentCoords.y -= dy;
gMapObjects[i].previousCoords.x -= dx;
gMapObjects[i].previousCoords.y -= dy;
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}
}
}
}
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u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
{
u8 i;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
if (gMapObjects[i].active)
{
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if (gMapObjects[i].currentCoords.x == x && gMapObjects[i].currentCoords.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
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{
return i;
}
}
}
return NUM_FIELD_OBJECTS;
}
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
{
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if (mapObject->currentElevation != 0 && z != 0 && mapObject->currentElevation != z)
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{
return FALSE;
}
return TRUE;
}
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void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
{
UpdateFieldObjectCoordsForCameraUpdate();
SpawnFieldObjectsInView(x, y);
RemoveFieldObjectsOutsideView();
}
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u8 AddCameraObject(u8 linkedSpriteId)
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{
u8 spriteId;
spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4);
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].data[0] = linkedSpriteId;
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return spriteId;
}
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static void ObjectCB_CameraObject(struct Sprite *sprite)
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{
void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *);
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memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs);
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callbacks[sprite->data[1]](sprite);
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}
static void CameraObject_0(struct Sprite *sprite)
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{
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sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
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sprite->invisible = TRUE;
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sprite->data[1] = 1;
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CameraObject_1(sprite);
}
static void CameraObject_1(struct Sprite *sprite)
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{
s16 x;
s16 y;
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y = gSprites[sprite->data[0]].pos1.y;
x = gSprites[sprite->data[0]].pos1.x;
sprite->data[2] = x - sprite->pos1.x;
sprite->data[3] = y - sprite->pos1.y;
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sprite->pos1.x = x;
sprite->pos1.y = y;
}
static void CameraObject_2(struct Sprite *sprite)
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{
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sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
sprite->data[2] = 0;
sprite->data[3] = 0;
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}
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static struct Sprite *FindCameraObject(void)
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{
u8 spriteId;
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
{
if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
{
return &gSprites[spriteId];
}
}
return NULL;
}
void CameraObjectReset1(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
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cameraObject->data[1] = 0;
cameraObject->callback(cameraObject);
}
}
void CameraObjectSetFollowedObjectId(u8 objectId)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject != NULL)
{
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cameraObject->data[0] = objectId;
CameraObjectReset1();
}
}
u8 CameraObjectGetFollowedObjectId(void)
{
struct Sprite *cameraObject;
cameraObject = FindCameraObject();
if (cameraObject == NULL)
{
return MAX_SPRITES;
}
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return cameraObject->data[0];
}
void CameraObjectReset2(void)
{
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FindCameraObject()->data[1] = 2;
}
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u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i ++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
break;
}
}
return i;
}
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u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
{
s16 i;
for (i = MAX_SPRITES - 1; i > -1; i --)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
return i;
}
}
return MAX_SPRITES;
}
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void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
{
s8 d2;
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mapObject->previousMovementDirection = mapObject->facingDirection;
if (!mapObject->facingDirectionLocked)
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{
d2 = direction;
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mapObject->facingDirection = d2;
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}
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mapObject->movementDirection = direction;
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}
static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
}
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
}
static u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
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u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerType;
}
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u8 sub_808F0BC(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerType;
}
u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
return 0xFF;
}
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
struct MapObjectTemplate *templates;
const struct MapHeader *mapHeader;
u8 count;
if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
{
templates = gSaveBlock1Ptr->mapObjectTemplates;
count = gMapHeader.events->mapObjectCount;
}
else
{
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mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
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templates = mapHeader->events->mapObjects;
count = mapHeader->events->mapObjectCount;
}
return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
}
static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
{
u8 i;
for (i = 0; i < count; i ++)
{
if (templates[i].localId == localId)
{
return &templates[i];
}
}
return NULL;
}
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struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
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{
int i;
if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
{
return NULL;
}
for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
{
if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
{
return &gSaveBlock1Ptr->mapObjectTemplates[i];
}
}
return NULL;
}
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void sub_808F208(const struct MapObject *mapObject)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
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mapObjectTemplate->x = mapObject->currentCoords.x - 7;
mapObjectTemplate->y = mapObject->currentCoords.y - 7;
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}
}
void sub_808F228(const struct MapObject *mapObject, const u8 *script)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->script = script;
}
}
void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
{
struct MapObjectTemplate *mapObjectTemplate;
mapObjectTemplate = sub_808F1B4(mapObject);
if (mapObjectTemplate != NULL)
{
mapObjectTemplate->movementType = movementType;
}
}
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void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sub_808F208(&gMapObjects[mapObjectId]);
}
}
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat)
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{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
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switch (decorCat)
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{
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case DECORCAT_DOLL:
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sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A2);
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break;
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case DECORCAT_CUSHION:
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sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A6);
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break;
}
}
}
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void npc_paltag_set_load(u8 palSlot)
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{
gpu_pal_allocator_reset__manage_upper_four();
gUnknown_020375B6 = 0x11ff;
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gUnknown_020375B4 = palSlot;
if (palSlot == 1)
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{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
gReservedSpritePaletteCount = 8;
}
else
{
pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
}
}
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u16 npc_paltag_by_palslot(u8 palSlot)
{
u8 i;
if (palSlot < 10)
{
return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
}
for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
{
if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
{
return gUnknown_0850BD78[i].data[gUnknown_020375B4];
}
}
return 0x11ff;
}
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// Map Object Step Callbacks
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// file boundary?
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null_object_step(NoMovement1, FALSE)
field_object_step(GoRandomDirections, gUnknown_0850D6F4)
bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
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sprite->data[1] = 1;
return TRUE;
}
bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
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sprite->data[1] = 2;
return TRUE;
}
bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
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sprite->data[1] = 3;
return TRUE;
}
bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (RunFieldObjectStepTimer(sprite))
{
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sprite->data[1] = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
memcpy(directions, gUnknown_0850D710, sizeof directions);
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
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sprite->data[1] = 5;
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if (npc_block_way__next_tile(mapObject, chosenDirection))
{
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sprite->data[1] = 1;
}
return TRUE;
}
bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
{
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->movementDirection));
mapObject->singleMovementActive = TRUE;
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sprite->data[1] = 6;
return TRUE;
}
bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
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mapObject->singleMovementActive = FALSE;
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sprite->data[1] = 1;
}
return FALSE;
}
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bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
{
s16 playerX;
s16 playerY;
s16 objX;
s16 objY;
s16 minX;
s16 maxX;
s16 minY;
s16 maxY;
if (!TestPlayerAvatarFlags(0x80))
{
return FALSE;
}
if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
{
return FALSE;
}
PlayerGetDestCoords(&playerX, &playerY);
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objX = mapObject->currentCoords.x;
objY = mapObject->currentCoords.y;
2017-09-14 01:13:44 +02:00
minX = objX - mapObject->trainerRange_berryTreeId;
minY = objY - mapObject->trainerRange_berryTreeId;
maxX = objX + mapObject->trainerRange_berryTreeId;
maxY = objY + mapObject->trainerRange_berryTreeId;
if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
{
return FALSE;
}
return TRUE;
}
2017-09-14 01:21:05 +02:00
2017-09-14 02:34:25 +02:00
u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:21:05 +02:00
{
u8 direction;
2017-09-14 01:21:05 +02:00
2017-09-14 02:34:25 +02:00
if (absdx > absdy)
2017-09-14 01:21:05 +02:00
{
direction = DIR_EAST;
2017-09-14 02:34:25 +02:00
if (dx < 0)
2017-09-14 01:21:05 +02:00
{
direction = DIR_WEST;
2017-09-14 01:21:05 +02:00
}
}
else
{
direction = DIR_SOUTH;
2017-09-14 02:34:25 +02:00
if (dy < 0)
2017-09-14 01:21:05 +02:00
{
direction = DIR_NORTH;
2017-09-14 01:21:05 +02:00
}
}
return direction;
2017-09-14 01:21:05 +02:00
}
2017-09-14 01:45:59 +02:00
2017-09-14 02:34:25 +02:00
u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:45:59 +02:00
{
u8 direction;
2017-09-14 01:45:59 +02:00
direction = DIR_SOUTH;
2017-09-14 02:34:25 +02:00
if (dy < 0)
2017-09-14 01:45:59 +02:00
{
direction = DIR_NORTH;
2017-09-14 01:45:59 +02:00
}
return direction;
2017-09-14 01:45:59 +02:00
}
2017-09-14 02:34:25 +02:00
u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
2017-09-14 01:45:59 +02:00
{
u8 direction;
2017-09-14 01:45:59 +02:00
direction = DIR_EAST;
2017-09-14 02:34:25 +02:00
if (dx < 0)
2017-09-14 01:45:59 +02:00
{
direction = DIR_WEST;
2017-09-14 01:45:59 +02:00
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-15 20:26:01 +02:00
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_EAST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
2017-09-14 01:45:59 +02:00
}
2017-09-14 02:34:25 +02:00
u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
}
}
else if (direction == DIR_WEST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
}
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_EAST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
}
}
else if (direction == DIR_WEST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
}
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
2017-09-14 02:34:25 +02:00
direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
2017-09-14 02:34:25 +02:00
u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
2017-09-14 02:34:25 +02:00
direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
2017-09-14 02:34:25 +02:00
direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
2017-09-14 02:34:25 +02:00
2017-09-14 14:38:21 +02:00
u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
2017-09-14 02:34:25 +02:00
{
s16 dx;
s16 dy;
s16 absdx;
s16 absdy;
if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
return 0;
}
PlayerGetDestCoords(&dx, &dy);
2018-06-11 16:19:17 +02:00
dx -= mapObject->currentCoords.x;
dy -= mapObject->currentCoords.y;
2017-09-14 02:34:25 +02:00
absdx = dx;
absdy = dy;
if (absdx < 0)
{
absdx = -absdx;
}
if (absdy < 0)
{
absdy = -absdy;
}
return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
}
2017-09-14 02:36:58 +02:00
field_object_step(LookRandomDirections, gUnknown_0850D740)
2017-09-14 03:11:59 +02:00
bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
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sprite->data[1] = 1;
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return TRUE;
}
bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-14 03:11:59 +02:00
return TRUE;
}
bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-14 03:11:59 +02:00
}
return FALSE;
}
bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-09-14 14:38:21 +02:00
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
2017-09-14 03:11:59 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-14 03:11:59 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
2017-09-15 21:53:07 +02:00
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
2017-09-14 03:11:59 +02:00
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-14 03:11:59 +02:00
return TRUE;
}
2017-09-15 03:22:14 +02:00
field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:22:14 +02:00
return TRUE;
}
bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 03:22:14 +02:00
return TRUE;
}
bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 03:22:14 +02:00
return TRUE;
}
bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 03:22:14 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 5;
2017-09-15 03:22:14 +02:00
if (npc_block_way__next_tile(mapObject, direction))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:22:14 +02:00
}
return TRUE;
}
bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->movementDirection));
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 6;
2017-09-15 03:22:14 +02:00
return TRUE;
}
bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:22:14 +02:00
}
return FALSE;
}
2017-09-15 03:25:30 +02:00
field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:25:30 +02:00
return TRUE;
}
bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 03:25:30 +02:00
return TRUE;
}
bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 03:25:30 +02:00
return TRUE;
}
bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 03:25:30 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D790, sizeof directions);
direction = directions[Random() & 0x01];
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 5;
2017-09-15 03:25:30 +02:00
if (npc_block_way__next_tile(mapObject, direction))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:25:30 +02:00
}
return TRUE;
}
bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->movementDirection));
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 6;
2017-09-15 03:25:30 +02:00
return TRUE;
}
bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:25:30 +02:00
}
return FALSE;
}
2017-09-15 03:30:14 +02:00
field_object_step(FaceFixedDirection, gUnknown_0850D794)
bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 03:30:14 +02:00
return TRUE;
}
bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 03:30:14 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-09-15 03:30:14 +02:00
return FALSE;
}
2017-09-15 20:26:01 +02:00
static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite);
extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite);
void FieldObjectCB_BerryTree(struct Sprite *sprite)
{
struct MapObject *mapObject;
2017-12-02 21:44:50 +01:00
mapObject = &gMapObjects[sprite->data[0]];
if (!(sprite->data[7] & 0x0001))
2017-09-15 20:26:01 +02:00
{
get_berry_tree_graphics(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[7] |= 0x0001;
2017-09-15 20:26:01 +02:00
}
FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
}
static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
return gUnknown_0850D7A0[sprite->data[1]](mapObject, sprite);
2017-09-15 20:26:01 +02:00
}
bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 berryStage;
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
mapObject->invisible = TRUE;
2017-09-15 20:26:01 +02:00
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (berryStage == 0)
{
2017-12-02 21:44:50 +01:00
if (!(sprite->data[7] & 0x0004) && sprite->animNum == 4)
2017-09-15 20:26:01 +02:00
{
2018-06-11 16:19:17 +02:00
gFieldEffectArguments[0] = mapObject->currentCoords.x;
gFieldEffectArguments[1] = mapObject->currentCoords.y;
2017-10-12 09:06:19 +02:00
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
2017-09-15 20:26:01 +02:00
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
sprite->animNum = berryStage;
}
return FALSE;
}
2018-06-11 16:19:17 +02:00
mapObject->invisible = FALSE;
2017-09-15 20:26:01 +02:00
sprite->invisible = FALSE;
berryStage --;
if (sprite->animNum != berryStage)
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 20:26:01 +02:00
return TRUE;
}
get_berry_tree_graphics(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 20:26:01 +02:00
return TRUE;
}
bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
2017-09-15 20:26:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
sprite->data[2] = 0;
sprite->data[7] |= 0x0002;
2018-06-11 16:19:17 +02:00
gFieldEffectArguments[0] = mapObject->currentCoords.x;
gFieldEffectArguments[1] = mapObject->currentCoords.y;
2017-10-12 09:06:19 +02:00
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
2017-09-15 20:26:01 +02:00
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
return TRUE;
}
bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
sprite->data[2] ++;
2018-06-11 16:19:17 +02:00
mapObject->invisible = (sprite->data[2] & 0x02) >> 1;
2017-09-15 20:26:01 +02:00
sprite->animPaused = TRUE;
2017-12-02 21:44:50 +01:00
if (sprite->data[2] > 64)
2017-09-15 20:26:01 +02:00
{
get_berry_tree_graphics(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
sprite->data[2] = 0;
2017-09-15 20:26:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
sprite->data[2] ++;
2018-06-11 16:19:17 +02:00
mapObject->invisible = (sprite->data[2] & 0x02) >> 1;
2017-09-15 20:26:01 +02:00
sprite->animPaused = TRUE;
2017-12-02 21:44:50 +01:00
if (sprite->data[2] > 64)
2017-09-15 20:26:01 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
sprite->data[7] &= ~0x0002;
2017-09-15 20:26:01 +02:00
return TRUE;
}
return FALSE;
}
2017-09-15 20:36:54 +02:00
field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 20:36:54 +02:00
return TRUE;
}
bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 20:36:54 +02:00
return TRUE;
}
bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 20:36:54 +02:00
}
return FALSE;
}
bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 20:36:54 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
2017-09-15 21:53:07 +02:00
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
2017-09-15 20:36:54 +02:00
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 20:36:54 +02:00
return TRUE;
}
2017-09-15 20:42:54 +02:00
field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 20:42:54 +02:00
return TRUE;
}
bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 20:42:54 +02:00
return TRUE;
}
bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 20:42:54 +02:00
}
return FALSE;
}
bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 20:42:54 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
2017-09-15 21:53:07 +02:00
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
2017-09-15 20:42:54 +02:00
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 20:42:54 +02:00
return TRUE;
}
2017-09-15 21:26:51 +02:00
field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:26:51 +02:00
return TRUE;
}
bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 21:26:51 +02:00
return TRUE;
}
bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 21:26:51 +02:00
}
return FALSE;
}
bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 21:26:51 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
2017-09-15 21:53:07 +02:00
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:53:07 +02:00
return TRUE;
}
field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:53:07 +02:00
return TRUE;
}
bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 21:53:07 +02:00
return TRUE;
}
bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 21:53:07 +02:00
}
return FALSE;
}
bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 21:53:07 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
2017-09-15 21:26:51 +02:00
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:26:51 +02:00
return TRUE;
}
2017-09-15 21:57:38 +02:00
field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:57:38 +02:00
return TRUE;
}
bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 21:57:38 +02:00
return TRUE;
}
bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 21:57:38 +02:00
}
return FALSE;
}
bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 21:57:38 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 21:57:38 +02:00
return TRUE;
}
2017-09-15 22:00:39 +02:00
field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:00:39 +02:00
return TRUE;
}
bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:00:39 +02:00
return TRUE;
}
bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:00:39 +02:00
}
return FALSE;
}
bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 22:00:39 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:00:39 +02:00
return TRUE;
}
2017-09-15 22:08:01 +02:00
field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:08:01 +02:00
}
return FALSE;
}
bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 22:08:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:08:01 +02:00
}
return FALSE;
}
bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 22:08:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:08:01 +02:00
}
return FALSE;
}
bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 22:08:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:08:01 +02:00
return TRUE;
}
bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:08:01 +02:00
}
return FALSE;
}
bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 4;
2017-09-15 22:08:01 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 direction;
memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x03];
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:08:01 +02:00
return TRUE;
}
2017-09-15 22:34:03 +02:00
field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:34:03 +02:00
return TRUE;
}
bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:34:03 +02:00
}
return FALSE;
}
bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:34:03 +02:00
}
return FALSE;
}
bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[5];
u8 direction;
memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
if (direction == 0)
{
2018-06-11 16:19:17 +02:00
direction = directions[mapObject->facingDirection];
2017-09-15 22:34:03 +02:00
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
2017-09-15 22:34:03 +02:00
return TRUE;
}
field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-15 22:34:03 +02:00
return TRUE;
}
bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, 48);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-15 22:34:03 +02:00
}
return FALSE;
}
bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-15 22:34:03 +02:00
}
return FALSE;
}
bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[5];
u8 direction;
memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
if (direction == 0)
{
2018-06-11 16:19:17 +02:00
direction = directions[mapObject->facingDirection];
2017-09-15 22:34:03 +02:00
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
2017-09-15 22:34:03 +02:00
return TRUE;
}
2017-09-16 03:26:56 +02:00
field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 03:26:56 +02:00
return TRUE;
}
bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
direction = gInitialMovementTypeFacingDirections[mapObject->movementType];
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex)
2017-09-16 03:26:56 +02:00
{
direction = GetOppositeDirection(direction);
}
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 03:26:56 +02:00
return TRUE;
}
bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
{
bool8 blockingWay;
u8 animId;
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex && mapObject->initialCoords.x == mapObject->currentCoords.x && mapObject->initialCoords.y == mapObject->currentCoords.y)
2017-09-16 03:26:56 +02:00
{
2018-06-11 16:19:17 +02:00
mapObject->directionSequenceIndex = 0;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->movementDirection));
2017-09-16 03:26:56 +02:00
}
2018-06-11 16:19:17 +02:00
blockingWay = npc_block_way__next_tile(mapObject, mapObject->movementDirection);
animId = GetGoSpeed0AnimId(mapObject->movementDirection);
2017-09-16 03:26:56 +02:00
if (blockingWay == TRUE)
{
2018-06-11 16:19:17 +02:00
mapObject->directionSequenceIndex ++;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->movementDirection));
animId = GetGoSpeed0AnimId(mapObject->movementDirection);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->movementDirection);
2017-09-16 03:26:56 +02:00
}
if (blockingWay)
{
2018-06-11 16:19:17 +02:00
animId = GetStepInPlaceDelay16AnimId(mapObject->facingDirection);
2017-09-16 03:26:56 +02:00
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 3;
2017-09-16 03:26:56 +02:00
return TRUE;
}
bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 03:26:56 +02:00
}
return FALSE;
}
bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
return TRUE;
}
bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route)
{
u8 blockingWay;
u8 animId;
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex == 3 && mapObject->initialCoords.x == mapObject->currentCoords.x && mapObject->initialCoords.y == mapObject->currentCoords.y)
{
2018-06-11 16:19:17 +02:00
mapObject->directionSequenceIndex = 0;
}
2018-06-11 16:19:17 +02:00
FieldObjectSetDirection(mapObject, route[mapObject->directionSequenceIndex]);
animId = GetGoSpeed0AnimId(mapObject->movementDirection);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->movementDirection);
if (blockingWay == TRUE)
{
2018-06-11 16:19:17 +02:00
mapObject->directionSequenceIndex ++;
FieldObjectSetDirection(mapObject, route[mapObject->directionSequenceIndex]);
animId = GetGoSpeed0AnimId(mapObject->movementDirection);
blockingWay = npc_block_way__next_tile(mapObject, mapObject->movementDirection);
}
if (blockingWay)
{
2018-06-11 16:19:17 +02:00
animId = GetStepInPlaceDelay16AnimId(mapObject->facingDirection);
}
FieldObjectSetRegularAnim(mapObject, sprite, animId);
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
return TRUE;
}
2017-09-16 14:13:37 +02:00
bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 14:13:37 +02:00
}
return FALSE;
}
2017-09-16 14:44:43 +02:00
field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x)
field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x)
field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y)
field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y)
field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x)
field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x)
field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y)
field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y)
field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y)
field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y)
field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x)
field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x)
field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y)
field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y)
field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x)
field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x)
field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y)
field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y)
field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x)
field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x)
field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y)
field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y)
field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x)
field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x)
field_object_step(CopyPlayer1, gUnknown_0850DA58)
bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex == 0)
{
2018-06-11 16:19:17 +02:00
mapObject->directionSequenceIndex = player_get_direction_lower_nybble();
}
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sprite->data[1] = 1;
return TRUE;
}
bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
if (gMapObjects[gPlayerAvatar.mapObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
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return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
}
bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
}
return FALSE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
return FALSE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, playerDirection)));
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
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sprite->data[1] = 2;
return TRUE;
}
2017-09-16 19:54:33 +02:00
bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
if (FieldObjectIsFarawayIslandMew(mapObject))
{
direction = sub_81D427C();
if (direction == 0)
{
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 19:54:33 +02:00
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 19:54:33 +02:00
return TRUE;
}
}
else
{
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 19:54:33 +02:00
}
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 19:54:33 +02:00
return TRUE;
}
2017-09-16 22:10:55 +02:00
bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 22:10:55 +02:00
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 22:10:55 +02:00
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 22:10:55 +02:00
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 22:10:55 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2017-09-16 22:10:55 +02:00
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
{
u32 direction;
s16 x;
s16 y;
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
2018-06-11 16:19:17 +02:00
x = mapObject->currentCoords.x;
y = mapObject->currentCoords.y;
2017-09-16 22:10:55 +02:00
sub_8092F88(direction, &x, &y, 2, 2);
FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 22:10:55 +02:00
return TRUE;
}
2017-09-16 22:40:00 +02:00
field_object_step(CopyPlayer2, gUnknown_0850DA90)
bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
if (gMapObjects[gPlayerAvatar.mapObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == 2)
2017-09-16 22:40:00 +02:00
{
return FALSE;
}
2017-09-29 19:03:50 +02:00
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
2017-09-16 22:40:00 +02:00
}
2017-09-16 22:53:55 +02:00
bool8 sub_80925AC(struct MapObject *, struct Sprite *);
void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
2017-12-02 21:44:50 +01:00
mapObject = &gMapObjects[sprite->data[0]];
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex == 0 || (mapObject->directionSequenceIndex == 1 && !sprite->data[7]))
2017-09-16 22:53:55 +02:00
{
2017-12-18 23:26:44 +01:00
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
2018-06-11 16:19:17 +02:00
mapObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->directionSequenceIndex = 1;
2017-12-02 21:44:50 +01:00
sprite->data[7] ++;
2017-09-16 22:53:55 +02:00
}
2017-12-02 21:44:50 +01:00
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
2017-09-16 22:53:55 +02:00
}
bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return FALSE;
}
void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
2017-12-02 21:44:50 +01:00
mapObject = &gMapObjects[sprite->data[0]];
2018-06-11 16:19:17 +02:00
if (mapObject->directionSequenceIndex == 0 || (mapObject->directionSequenceIndex == 1 && !sprite->data[7]))
2017-09-16 22:53:55 +02:00
{
2017-12-18 23:26:44 +01:00
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
2018-06-11 16:19:17 +02:00
mapObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->directionSequenceIndex = 1;
2017-12-02 21:44:50 +01:00
sprite->data[7] ++;
2017-09-16 22:53:55 +02:00
}
2017-12-02 21:44:50 +01:00
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
2017-09-16 22:53:55 +02:00
}
2017-09-16 23:24:26 +02:00
extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
bool8 sub_809268C(struct MapObject *, struct Sprite *);
void FieldObjectCB_Hidden1(struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
if (!sprite->data[7])
2017-09-16 23:24:26 +02:00
{
2018-06-11 16:19:17 +02:00
gMapObjects[sprite->data[0]].fixedPriority = TRUE;
2017-09-16 23:24:26 +02:00
sprite->subspriteMode = 2;
sprite->oam.priority = 3;
2017-12-02 21:44:50 +01:00
sprite->data[7] ++;
2017-09-16 23:24:26 +02:00
}
2017-12-02 21:44:50 +01:00
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_809268C);
2017-09-16 23:24:26 +02:00
}
bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-02 21:44:50 +01:00
return gUnknown_0850DA9C[sprite->data[1]](mapObject, sprite);
2017-09-16 23:24:26 +02:00
}
bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return FALSE;
}
bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
2017-09-16 23:24:26 +02:00
}
return FALSE;
}
2017-09-16 23:34:41 +02:00
field_object_step(WalkInPlace1, gUnknown_0850DAA0)
bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 23:34:41 +02:00
return TRUE;
}
field_object_step(WalkInPlace4, gUnknown_0850DAA8)
bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 23:34:41 +02:00
return TRUE;
}
field_object_step(WalkInPlace2, gUnknown_0850DAB0)
bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 23:34:41 +02:00
return TRUE;
}
field_object_step(WalkInPlace3, gUnknown_0850DAB8)
bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->facingDirection));
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 23:34:41 +02:00
return TRUE;
}
field_object_step(Hidden2, gUnknown_0850DAC0)
bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
2018-06-11 16:19:17 +02:00
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->facingDirection));
mapObject->invisible = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 1;
2017-09-16 23:34:41 +02:00
return TRUE;
}
bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[1] = 2;
2017-09-16 23:34:41 +02:00
return TRUE;
}
return FALSE;
}
bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
2017-09-16 23:34:41 +02:00
return FALSE;
}
static void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->singleMovementActive = FALSE;
mapObject->heldMovementActive = FALSE;
mapObject->heldMovementFinished = FALSE;
mapObject->movementActionId = 0xFF;
2017-12-02 21:44:50 +01:00
sprite->data[1] = 0;
}
#define dirn2anim(name, table)\
u8 name(u8 direction)\
{\
return table[direction];\
}
dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
dirn2anim(sub_80929AC, gUnknown_0850DAF9)
dirn2anim(sub_80929BC, gUnknown_0850DB02)
dirn2anim(sub_80929CC, gUnknown_0850DB0B)
dirn2anim(sub_80929DC, gUnknown_0850DB14)
dirn2anim(sub_80929EC, gUnknown_0850DB1D)
dirn2anim(sub_80929FC, gUnknown_0850DB26)
dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
dirn2anim(sub_8092A1C, gUnknown_0850DB38)
dirn2anim(sub_8092A2C, gUnknown_0850DB41)
dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
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{
const struct UnkStruct_085094AC *retval;
for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++)
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{
if (retval->anims == anims)
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{
return retval;
}
}
return NULL;
}
void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
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if (!mapObject->inanimate)
{
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
if (sprite->animCmdIndex == unk85094AC->animPos[0])
{
sprite->animCmdIndex = unk85094AC->animPos[3];
}
else if (sprite->animCmdIndex == unk85094AC->animPos[1])
{
sprite->animCmdIndex = unk85094AC->animPos[2];
}
}
SeekSpriteAnim(sprite, sprite->animCmdIndex);
}
}
void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
const struct UnkStruct_085094AC *unk85094AC;
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if (!mapObject->inanimate)
{
u8 animPos;
sprite->animNum = animNum;
unk85094AC = sub_8092A4C(sprite->anims);
if (unk85094AC != NULL)
{
animPos = unk85094AC->animPos[1];
if (sprite->animCmdIndex <= unk85094AC->animPos[0])
{
animPos = unk85094AC->animPos[0];
}
SeekSpriteAnim(sprite, animPos);
}
}
}
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// file boundary?
u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
{
if (x1 > x2)
{
return DIR_WEST;
}
if (x1 < x2)
{
return DIR_EAST;
}
if (y1 > y2)
{
return DIR_NORTH;
}
return DIR_SOUTH;
}
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void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 movementType)
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{
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mapObject->movementType = movementType;
mapObject->directionSequenceIndex = 0;
mapObject->playerCopyableMovement = 0;
gSprites[mapObject->spriteId].callback = gUnknown_08505438[movementType];
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gSprites[mapObject->spriteId].data[1] = 0;
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}
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dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
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u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction)
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{
s16 x;
s16 y;
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x = mapObject->currentCoords.x;
y = mapObject->currentCoords.y;
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MoveCoords(direction, &x, &y);
return npc_block_way(mapObject, x, y, direction);
}
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u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
{
u8 direction;
direction = dirn;
if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
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{
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return 1;
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}
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
{
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return 2;
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}
2018-06-11 16:19:17 +02:00
if (mapObject->trackedByCamera && !CanCameraMoveInDirection(direction))
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{
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return 2;
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}
2018-06-11 16:19:17 +02:00
if (IsZCoordMismatchAt(mapObject->currentElevation, x, y))
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{
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return 3;
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}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
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return 4;
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}
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return 0;
}
2017-09-17 00:52:20 +02:00
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
u8 retval;
retval = 0x00;
if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
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{
retval |= 1;
}
2018-06-11 16:19:17 +02:00
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->trackedByCamera && !CanCameraMoveInDirection(direction)))
2017-09-17 00:52:20 +02:00
{
retval |= 2;
}
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if (IsZCoordMismatchAt(mapObject->currentElevation, x, y))
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{
retval |= 4;
}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
retval |= 8;
}
return retval;
}
static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *mapObject, s16 x, s16 y)
2017-09-17 03:04:52 +02:00
{
s16 left;
s16 right;
s16 top;
s16 bottom;
if (mapObject->range.as_nybbles.x != 0)
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{
2018-06-11 16:19:17 +02:00
left = mapObject->initialCoords.x - mapObject->range.as_nybbles.x;
right = mapObject->initialCoords.x + mapObject->range.as_nybbles.x;
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if (left > x || right < x)
{
return TRUE;
}
}
if (mapObject->range.as_nybbles.y != 0)
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{
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top = mapObject->initialCoords.y - mapObject->range.as_nybbles.y;
bottom = mapObject->initialCoords.y + mapObject->range.as_nybbles.y;
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if (top > y || bottom < y)
{
return TRUE;
}
}
return FALSE;
}
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static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
2017-09-17 03:08:44 +02:00
{
if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](mapObject->currentMetatileBehavior) || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
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{
return TRUE;
}
return FALSE;
}
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static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
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{
u8 i;
struct MapObject *curObject;
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
{
curObject = &gMapObjects[i];
if (curObject->active && curObject != mapObject)
{
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if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
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{
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if (AreZCoordsCompatible(mapObject->currentElevation, curObject->currentElevation))
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{
return TRUE;
}
}
}
}
return FALSE;
}
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bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
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if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data[7] & 0x02)
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{
return TRUE;
}
return FALSE;
}
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void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
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gSprites[gMapObjects[mapObjectId].spriteId].data[7] |= 0x04;
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}
}
void MoveCoords(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVectors[direction].x;
*y += gDirectionToVectors[direction].y;
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}
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void sub_8092F60(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVectors[direction].x << 4;
*y += gDirectionToVectors[direction].y << 4;
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}
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void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
{
u8 direction;
s16 dx_2;
s16 dy_2;
s16 cur_x;
s16 cur_y;
direction = dirn;
dx_2 = dx;
dy_2 = dy;
cur_x = gDirectionToVectors[direction].x;
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if (cur_x > 0)
{
*x += dx_2;
}
if (cur_x < 0)
{
*x -= dx_2;
}
cur_y = gDirectionToVectors[direction].y;
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if (cur_y > 0)
{
*y += dy_2;
}
if (cur_y < 0)
{
*y -= dy_2;
}
}
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void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
*dest_x -= gUnknown_03005DEC;
*dest_y -= gUnknown_03005DE8;
}
2017-09-17 04:15:54 +02:00
void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
{
s16 dx;
s16 dy;
dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
if (gUnknown_03005DD0.x > 0)
{
dx += 0x10;
}
if (gUnknown_03005DD0.x < 0)
{
dx -= 0x10;
}
if (gUnknown_03005DD0.y > 0)
{
dy += 0x10;
}
if (gUnknown_03005DD0.y < 0)
{
dy -= 0x10;
}
*dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
*dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
2017-09-17 04:19:23 +02:00
void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
{
sub_8093038(*x, *y, x, y);
*x += dx;
*y += dy;
}
static void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
2017-09-17 04:23:48 +02:00
{
*x = 0;
*y = 0;
if (gUnknown_03005DD0.x > 0)
{
(*x) ++;
}
if (gUnknown_03005DD0.x < 0)
{
(*x) --;
}
if (gUnknown_03005DD0.y > 0)
{
(*y) ++;
}
if (gUnknown_03005DD0.y < 0)
{
(*y) --;
}
}
2017-09-17 04:27:04 +02:00
void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y)
{
u8 direction;
direction = dirn;
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*x = mapObject->currentCoords.x;
*y = mapObject->currentCoords.y;
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MoveCoords(direction, x, y);
}
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// file boundary?
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bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
{
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if (mapObject->singleMovementActive || mapObject->heldMovementActive)
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{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
{
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if (mapObject->heldMovementActive && mapObject->movementActionId != 0xFF)
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{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
{
return TRUE;
}
npc_sync_anim_pause_bits(mapObject);
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mapObject->movementActionId = specialAnimId;
mapObject->heldMovementActive = TRUE;
mapObject->heldMovementFinished = FALSE;
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gSprites[mapObject->spriteId].data[2] = 0;
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return FALSE;
}
void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
FieldObjectSetSpecialAnim(mapObject, specialAnimId);
}
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
{
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if (mapObject->heldMovementActive)
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{
FieldObjectClearAnim(mapObject);
}
}
void FieldObjectClearAnim(struct MapObject *mapObject)
{
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mapObject->movementActionId = 0xFF;
mapObject->heldMovementActive = FALSE;
mapObject->heldMovementFinished = FALSE;
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gSprites[mapObject->spriteId].data[1] = 0;
gSprites[mapObject->spriteId].data[2] = 0;
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}
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
{
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if (mapObject->heldMovementActive)
{
2018-06-11 16:19:17 +02:00
return mapObject->heldMovementFinished;
}
return 0x10;
}
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
{
u8 specialAnimState;
specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
if (specialAnimState != 0 && specialAnimState != 16)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
}
return specialAnimState;
}
u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
{
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if (mapObject->heldMovementActive)
{
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return mapObject->movementActionId;
}
return 0xFF;
}
void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *))
{
DoGroundEffects_OnSpawn(mapObject, sprite);
sub_80964E8(mapObject, sprite);
if (FieldObjectIsSpecialAnimActive(mapObject))
{
FieldObjectExecSpecialAnim(mapObject, sprite);
}
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else if (!mapObject->frozen)
{
while (callback(mapObject, sprite));
}
DoGroundEffects_OnBeginStep(mapObject, sprite);
DoGroundEffects_OnFinishStep(mapObject, sprite);
npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
sub_8096518(mapObject, sprite);
FieldObjectUpdateSubpriority(mapObject, sprite);
}
#define dirn2anim_2(name, table) \
2017-09-16 22:10:55 +02:00
u8 name(u32 direction) \
{ \
u8 dirn2; \
u8 animIds[5]; \
dirn2 = direction; \
memcpy(animIds, table, 5); \
if (dirn2 > DIR_EAST) \
{ \
dirn2 = 0; \
} \
return animIds[dirn2]; \
}
2017-09-16 22:10:55 +02:00
dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);
dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5);
dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA);
dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF);
dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4);
dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9);
dirn2anim_2(sub_8093438, gUnknown_0850DBBE);
dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3);
dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8);
dirn2anim_2(sub_80934BC, gUnknown_0850DBCD);
dirn2anim_2(sub_80934E8, gUnknown_0850DBD2);
dirn2anim_2(sub_8093514, gUnknown_0850DBD7);
dirn2anim_2(sub_8093540, gUnknown_0850DBDC);
dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1);
dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6);
dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB);
dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0);
2017-09-17 04:54:15 +02:00
bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
{
return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
}
dirn2anim_2(sub_8093648, gUnknown_0850DBF5);
dirn2anim_2(sub_8093674, gUnknown_0850DBFA);
dirn2anim_2(sub_80936A0, gUnknown_0850DBFF);
dirn2anim_2(sub_80936CC, gUnknown_0850DC04);
dirn2anim_2(sub_80936F8, gUnknown_0850DC09);
dirn2anim_2(sub_8093724, gUnknown_0850DC0E);
dirn2anim_2(sub_8093750, gUnknown_0850DC13);
dirn2anim_2(sub_809377C, gUnknown_0850DC18);
dirn2anim_2(sub_80937A8, gUnknown_0850DC1D);
dirn2anim_2(d2s_08064034, gUnknown_0850DC22);
2017-09-17 05:03:04 +02:00
u8 GetOppositeDirection(u8 direction)
{
u8 directions[sizeof gOppositeDirections];
2017-09-17 05:03:04 +02:00
memcpy(directions, gOppositeDirections, sizeof gOppositeDirections);
if (direction < 1 || direction > (sizeof gOppositeDirections))
2017-09-17 05:03:04 +02:00
{
return direction;
}
return directions[direction - 1];
}
2017-09-17 05:05:53 +02:00
2017-09-17 14:05:33 +02:00
static u32 zffu_offset_calc(u8 a0, u8 a1)
2017-09-17 05:05:53 +02:00
{
return gUnknown_0850DC2F[a0 - 1][a1 - 1];
}
2017-09-17 14:05:33 +02:00
static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
2017-09-17 05:05:53 +02:00
{
u32 zffuOffset;
2017-09-17 05:11:09 +02:00
u8 a1_2;
u8 a2_2;
a1_2 = a1;
a2_2 = a2;
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if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
{
return 0;
}
zffuOffset = zffu_offset_calc(a1_2, a2);
return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
}
2017-09-17 05:11:09 +02:00
2017-09-17 14:05:33 +02:00
static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
2017-09-17 05:11:09 +02:00
{
2018-06-11 16:19:17 +02:00
if (gUnknown_0850DC50[mapObject->movementActionId][sprite->data[2]](mapObject, sprite))
2017-09-17 05:11:09 +02:00
{
2018-06-11 16:19:17 +02:00
mapObject->heldMovementFinished = TRUE;
2017-09-17 05:11:09 +02:00
}
}
bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
if (gUnknown_0850DC50[mapObject->movementActionId][sprite->data[2]](mapObject, sprite))
2017-09-17 05:11:09 +02:00
{
2018-06-11 16:19:17 +02:00
mapObject->movementActionId = 0xFF;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 0;
2017-09-17 05:11:09 +02:00
return TRUE;
}
return FALSE;
}
2017-09-17 05:12:35 +02:00
static void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
2017-09-17 05:12:35 +02:00
{
2018-06-11 16:19:17 +02:00
mapObject->movementActionId = animId;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 0;
2017-09-17 05:12:35 +02:00
}
2017-09-17 05:20:44 +02:00
// file boundary?
void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
npc_coords_shift_still(mapObject);
2018-06-11 16:19:17 +02:00
obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->facingDirection));
2017-09-17 05:20:44 +02:00
sprite->animPaused = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
2017-09-17 05:20:44 +02:00
}
bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_SOUTH);
return TRUE;
}
bool8 sub_8093960(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_NORTH);
return TRUE;
}
bool8 sub_8093970(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_WEST);
return TRUE;
}
bool8 sub_8093980(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_EAST);
return TRUE;
}
2017-09-17 05:31:43 +02:00
void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
{
s16 x;
s16 y;
2018-06-11 16:19:17 +02:00
x = mapObject->currentCoords.x;
y = mapObject->currentCoords.y;
2017-09-17 05:31:43 +02:00
FieldObjectSetDirection(mapObject, direction);
MoveCoords(direction, &x, &y);
npc_coords_shift(mapObject, x, y);
oamt_npc_ministep_reset(sprite, direction, speed);
sprite->animPaused = FALSE;
if (gUnknown_020375B8 != NULL && sub_8097F78(mapObject) != 0x10)
{
sprite->animPaused = TRUE;
}
2018-06-11 16:19:17 +02:00
mapObject->triggerGroundEffectsOnMove = TRUE;
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sprite->data[2] = 1;
2017-09-17 05:31:43 +02:00
}
2017-09-17 05:49:31 +02:00
void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
{
u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
npc_apply_direction(mapObject, sprite, direction, speed);
2018-06-11 16:19:17 +02:00
npc_apply_anim_looping(mapObject, sprite, functions[speed](mapObject->facingDirection));
2017-09-17 05:49:31 +02:00
}
2017-09-17 05:52:50 +02:00
void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
npc_apply_direction(mapObject, sprite, direction, 1);
2018-06-11 16:19:17 +02:00
npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->facingDirection));
2017-09-17 05:52:50 +02:00
}
2017-09-17 14:05:33 +02:00
bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
{
if (obj_npc_ministep(sprite))
{
npc_coords_shift_still(mapObject);
2018-06-11 16:19:17 +02:00
mapObject->triggerGroundEffectsOnStop = TRUE;
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sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
2018-06-11 16:19:17 +02:00
x = mapObject->currentCoords.x;
y = mapObject->currentCoords.y;
FieldObjectSetDirection(mapObject, direction);
MoveCoords(direction, &x, &y);
npc_coords_shift(mapObject, x, y);
sub_80976DC(sprite, direction);
sprite->animPaused = FALSE;
2018-06-11 16:19:17 +02:00
mapObject->triggerGroundEffectsOnMove = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
}
void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
sub_8093AF0(mapObject, sprite, direction);
2018-06-11 16:19:17 +02:00
npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->facingDirection));
}
bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_80976EC(sprite))
{
npc_coords_shift_still(mapObject);
2018-06-11 16:19:17 +02:00
mapObject->triggerGroundEffectsOnStop = TRUE;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
2017-09-17 14:30:36 +02:00
#define an_walk_any_2_macro(name, fn1, fn2, ...) \
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bool8 name##_2(struct MapObject *, struct Sprite *);\
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
2017-09-17 14:30:36 +02:00
fn1(mapObject, sprite, __VA_ARGS__);\
return name##_2(mapObject, sprite);\
}\
2017-09-18 01:33:44 +02:00
bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
{\
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if (fn2(mapObject, sprite))\
{\
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;\
return TRUE;\
}\
return FALSE;\
}
2017-09-17 14:30:36 +02:00
an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7)
an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8)
an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5)
an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6)
an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1)
an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2)
an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3)
an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4)
an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0)
an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0)
an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0)
an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0)
an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0)
an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0)
an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0)
an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0)
void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
{
s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
s16 x;
s16 y;
memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
x = 0;
y = 0;
FieldObjectSetDirection(mapObject, direction);
sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]);
2018-06-11 16:19:17 +02:00
npc_coords_shift(mapObject, mapObject->currentCoords.x + x, mapObject->currentCoords.y + y);
sub_809783C(sprite, direction, speed, a5);
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sprite->data[2] = 1;
sprite->animPaused = 0;
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mapObject->triggerGroundEffectsOnMove = 1;
mapObject->disableCoveringGroundEffects = 1;
}
void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
{
sub_8093FC4(mapObject, sprite, direction, speed, a4);
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npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->facingDirection));
DoShadowFieldEffect(mapObject);
}
u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(struct Sprite *))
{
s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
s16 x;
s16 y;
u8 result;
memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
result = callback(sprite);
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if (result == 1 && displacements[sprite->data[4]] != 0)
{
x = 0;
y = 0;
2018-06-11 16:19:17 +02:00
sub_8092F88(mapObject->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
npc_coords_shift(mapObject, mapObject->currentCoords.x + x, mapObject->currentCoords.y + y);
mapObject->triggerGroundEffectsOnMove = TRUE;
mapObject->disableCoveringGroundEffects = TRUE;
}
else if (result == 0xFF)
{
npc_coords_shift_still(mapObject);
2018-06-11 16:19:17 +02:00
mapObject->triggerGroundEffectsOnStop = TRUE;
mapObject->landingJump = TRUE;
sprite->animPaused = TRUE;
}
return result;
}
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u8 sub_8094188(struct MapObject *mapObject, struct Sprite *sprite)
{
return sub_80940C4(mapObject, sprite, sub_809785C);
}
u8 sub_809419C(struct MapObject *mapObject, struct Sprite *sprite)
{
return sub_80940C4(mapObject, sprite, sub_80978E4);
}
2017-09-17 15:52:17 +02:00
bool8 sub_80941B0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8094188(mapObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 sub_80941C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_809419C(mapObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
2017-09-17 15:55:17 +02:00
bool8 sub_80941E0(struct MapObject *mapObject, struct Sprite *sprite)
{
switch (sub_8094188(mapObject, sprite))
{
case 255:
return TRUE;
case 1:
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FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->movementDirection));
obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->facingDirection));
2017-09-17 15:55:17 +02:00
default:
return FALSE;
}
}
2017-09-17 16:01:27 +02:00
#define maybe_shadow_1_macro(name, fn1, fn2, ...) \
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bool8 name##_2(struct MapObject *, struct Sprite *);\
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bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
fn1(mapObject, sprite, __VA_ARGS__);\
return name##_2(mapObject, sprite);\
}\
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bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
if (fn2(mapObject, sprite))\
{\
2018-06-11 16:19:17 +02:00
mapObject->hasShadow = FALSE;\
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sprite->data[2] = 2;\
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return TRUE;\
}\
return FALSE;\
}
2017-09-17 20:51:10 +02:00
maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0)
maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0)
maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0)
maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0)
2017-09-17 16:07:43 +02:00
void sub_8094390(struct Sprite *sprite, u16 duration)
{
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
sprite->data[3] = duration;
2017-09-17 16:07:43 +02:00
}
bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (-- sprite->data[3] == 0)
2017-09-17 16:07:43 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;
2017-09-17 16:07:43 +02:00
return TRUE;
}
return FALSE;
}
#define special_anim_with_timer(name, duration)\
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
sub_8094390(sprite, duration);\
return sub_8094398(mapObject, sprite);\
}
special_anim_with_timer(sub_80943B4, 1)
special_anim_with_timer(sub_80943D4, 2)
special_anim_with_timer(sub_80943F4, 4)
special_anim_with_timer(sub_8094414, 8)
special_anim_with_timer(sub_8094434, 16)
2017-09-17 16:23:18 +02:00
an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1)
an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1)
an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1)
an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1)
void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
{
FieldObjectSetDirection(mapObject, direction);
npc_apply_anim_looping(mapObject, sprite, animNum);
sprite->animPaused = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
sprite->data[3] = duration;
2017-09-17 16:23:18 +02:00
}
bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (-- sprite->data[3] == 0)
2017-09-17 16:23:18 +02:00
{
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;
2017-09-17 16:23:18 +02:00
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (sprite->data[3] & 1)
2017-09-17 16:23:18 +02:00
{
sprite->animDelayCounter ++;
}
return sub_809459C(mapObject, sprite);
}
#define special_anim_with_timer_2(name, direction, images, duration, timer) \
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
u8 animId;\
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animId = images(DIR_##direction);\
2017-09-17 16:29:57 +02:00
sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\
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return timer(mapObject, sprite);\
}
2017-09-17 20:59:52 +02:00
special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4)
special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C)
special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C)
special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C)
special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C)
2017-09-17 16:29:57 +02:00
an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2)
an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2)
an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2)
an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2)
an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3)
an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3)
an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3)
an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3)
an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4)
an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4)
an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4)
an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4)
an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH)
an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH)
an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST)
an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST)
2017-09-17 16:58:24 +02:00
void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
{
obj_anim_image_set_and_seek(sprite, animNum, 0);
FieldObjectSetDirection(mapObject, direction);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
2017-09-17 16:58:24 +02:00
}
bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->movementDirection, sprite->animNum);
2017-09-17 16:58:24 +02:00
return FALSE;
}
bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_80979BC(sprite))
{
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;
2017-09-17 16:58:24 +02:00
return TRUE;
}
return FALSE;
}
2017-09-17 18:19:35 +02:00
void sub_8094DE4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
sub_8093FC4(mapObject, sprite, direction, 1, 0);
StartSpriteAnim(sprite, sub_80929AC(direction));
}
#define unk_macro_8094E18(name, direction)\
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bool8 name##_2(struct MapObject *, struct Sprite *);\
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bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
sub_8094DE4(mapObject, sprite, direction);\
return name##_2(mapObject, sprite);\
}\
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bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
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{\
if (sub_80941C8(mapObject, sprite))\
{\
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sprite->data[2] = 2;\
2018-06-11 16:19:17 +02:00
mapObject->landingJump = FALSE;\
2017-09-17 18:19:35 +02:00
return TRUE;\
}\
return FALSE;\
}
unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
unk_macro_8094E18(sub_8094E60, DIR_NORTH)
unk_macro_8094E18(sub_8094EB8, DIR_WEST)
unk_macro_8094E18(sub_8094710, DIR_EAST)
bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
{
2018-06-11 16:19:17 +02:00
an_look_any(mapObject, sprite, sub_8092AF8(mapObject->currentCoords.x, mapObject->currentCoords.y, gMapObjects[mapObjectId].currentCoords.x, gMapObjects[mapObjectId].currentCoords.y));
}
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
return TRUE;
}
bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
{
2018-06-11 16:19:17 +02:00
an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->currentCoords.x, mapObject->currentCoords.y, gMapObjects[mapObjectId].currentCoords.x, gMapObjects[mapObjectId].currentCoords.y)));
}
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
return TRUE;
}
2017-09-17 18:57:42 +02:00
bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->facingDirectionLocked = TRUE;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
2017-09-17 18:57:42 +02:00
return TRUE;
}
bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->facingDirectionLocked = FALSE;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
2017-09-17 18:57:42 +02:00
return TRUE;
}
maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2)
maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2)
2017-09-17 20:51:10 +02:00
maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2)
maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2)
2017-09-17 18:57:42 +02:00
maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0)
maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0)
2017-09-17 20:51:10 +02:00
maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0)
maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0)
2017-09-17 18:57:42 +02:00
maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2)
maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2)
2017-09-17 20:51:10 +02:00
maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2)
maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2)
2017-09-17 19:00:43 +02:00
bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, gInitialMovementTypeFacingDirections[mapObject->movementType]);
2017-09-17 19:00:43 +02:00
return TRUE;
}
bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
return FALSE;
}
bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->disableJumpLandingGroundEffect = FALSE;
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->disableJumpLandingGroundEffect = TRUE;
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->inanimate = TRUE;
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sprite->data[2] = 1;
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return TRUE;
}
2017-09-17 19:06:03 +02:00
bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->inanimate = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->invisible = TRUE;
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->invisible = FALSE;
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sprite->data[2] = 1;
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return TRUE;
}
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
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FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
2017-09-17 19:06:03 +02:00
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
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sprite->data[2] = 1;
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return TRUE;
}
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-18 23:26:44 +01:00
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
2017-09-17 19:06:03 +02:00
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
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return TRUE;
}
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
2017-12-18 23:26:44 +01:00
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
2017-09-17 19:06:03 +02:00
FieldEffectStart(FLDEFF_HEART_ICON);
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
{
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if (mapObject->movementType == 0x3F)
{
sub_80B4578(mapObject);
return FALSE;
}
2018-06-11 16:19:17 +02:00
if (mapObject->movementType != 0x39 && mapObject->movementType != 0x3A)
{
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sprite->data[2] = 2;
return TRUE;
}
sub_8155D78(mapObject);
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sprite->data[2] = 1;
return sub_809558C(mapObject, sprite);
}
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bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8155DA0(mapObject))
{
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sprite->data[2] = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
return FALSE;
}
bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_80979BC(sprite))
{
SetFieldObjectStepTimer(sprite, 32);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;
}
return FALSE;
}
bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->invisible ^= TRUE;
if (RunFieldObjectStepTimer(sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->invisible = TRUE;
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sprite->data[2] = 3;
}
return FALSE;
}
bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
return FALSE;
}
bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_80979BC(sprite))
{
SetFieldObjectStepTimer(sprite, 32);
2017-12-02 21:44:50 +01:00
sprite->data[2] = 2;
}
return FALSE;
}
bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
mapObject->invisible ^= TRUE;
if (RunFieldObjectStepTimer(sprite))
{
2018-06-11 16:19:17 +02:00
mapObject->invisible = TRUE;
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sprite->data[2] = 3;
}
return FALSE;
}
bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->fixedPriority = TRUE;
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sprite->data[2] = 1;
return TRUE;
}
bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->fixedPriority = FALSE;
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sprite->data[2] = 1;
return TRUE;
}
bool8 sub_80956C4(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->oam.affineMode = 3;
InitSpriteAffineAnim(sprite);
sprite->affineAnimPaused = TRUE;
sprite->subspriteMode = 0;
return TRUE;
}
bool8 sub_80956F4(struct MapObject *mapObject, struct Sprite *sprite)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = 0;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
return TRUE;
}
bool8 sub_8095724(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->unk3_3 = TRUE;
return TRUE;
}
bool8 sub_8095730(struct MapObject *mapObject, struct Sprite *sprite)
{
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mapObject->unk3_3 = FALSE;
return TRUE;
}
#define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\
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bool8 name##_2(struct MapObject *, struct Sprite *);\
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
fn(mapObject, sprite, __VA_ARGS__);\
sprite->affineAnimPaused = FALSE;\
action(sprite, anim);\
return name##_2(mapObject, sprite);\
}\
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bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
{\
if (fn2(mapObject, sprite))\
{\
sprite->affineAnimPaused = TRUE;\
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sprite->data[2] = 2;\
return TRUE;\
}\
return FALSE;\
}\
affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH)
affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH)
affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1)
affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1)
2017-09-17 20:02:43 +02:00
static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
npc_coords_shift_still(mapObject);
obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction));
sprite->animPaused = TRUE;
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sprite->data[2] = 1;
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}
bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80958C0(mapObject, sprite, DIR_SOUTH);
return TRUE;
}
bool8 sub_8095910(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80958C0(mapObject, sprite, DIR_NORTH);
return TRUE;
}
bool8 sub_8095920(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80958C0(mapObject, sprite, DIR_WEST);
return TRUE;
}
bool8 sub_8095930(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80958C0(mapObject, sprite, DIR_EAST);
return TRUE;
}
#define set_dirn_and_anim__an_proceed(name, direction, anims)\
bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
{\
npc_set_direction_and_anim__an_proceed(mapObject, sprite, direction, anims(direction));\
return FALSE;\
}
set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC)
set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC)
set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC)
set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC)
set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC)
set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC)
set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC)
set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC)
set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC)
set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC)
set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC)
set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC)
2017-09-17 20:12:32 +02:00
void sub_8095AF0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8097750(sprite);
sprite->animPaused = FALSE;
}
bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8097758(sprite))
{
npc_coords_shift_still(mapObject);
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mapObject->triggerGroundEffectsOnStop = TRUE;
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sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}
bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8095AF0(mapObject, sprite);
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sprite->data[2] = 1;
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return sub_8095B64(mapObject, sprite);
}
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bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite)
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{
if (sub_8095B0C(mapObject, sprite))
{
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sprite->data[2] = 2;
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return TRUE;
}
return FALSE;
}
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void sub_8095B84(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
{
sub_8093FC4(mapObject, sprite, direction, speed, a4);
StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction));
DoShadowFieldEffect(mapObject);
}
maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1)
maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1)
maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1)
maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1)
maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1)
maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1)
maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1)
maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1)
maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0)
maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0)
maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0)
maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0)
2017-09-17 20:59:52 +02:00
special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C)
special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C)
2017-09-17 21:03:47 +02:00
void sub_80960C8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(mapObject, sprite, direction, speed);
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StartSpriteAnim(sprite, sub_80929BC(mapObject->facingDirection));
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SeekSpriteAnim(sprite, 0);
}
an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
2017-09-17 21:05:23 +02:00
void sub_8096200(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(mapObject, sprite, direction, speed);
2018-06-11 16:19:17 +02:00
npc_apply_anim_looping(mapObject, sprite, sub_80929FC(mapObject->facingDirection));
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}
an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
void sub_8096330(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(mapObject, sprite, direction, speed);
2018-06-11 16:19:17 +02:00
StartSpriteAnim(sprite, sub_80929DC(mapObject->facingDirection));
SeekSpriteAnim(sprite, 0);
}
an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
2017-09-17 21:33:26 +02:00
bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8097FA4(mapObject);
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sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
sub_8098044(mapObject->warpArrowSpriteId);
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sprite->pos2.y = 0;
2017-12-02 21:44:50 +01:00
sprite->data[2] = 1;
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return TRUE;
}
bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sprite->pos2.y == 0)
{
2018-06-11 16:19:17 +02:00
sub_8098044(mapObject->warpArrowSpriteId);
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sprite->data[2] = 1;
2017-09-17 21:33:26 +02:00
return TRUE;
}
return FALSE;
}
u8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
2017-09-17 21:33:26 +02:00
{
return TRUE;
}
bool8 sub_80964BC(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->animPaused = TRUE;
return TRUE;
}
void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
if (mapObject->disableAnim)
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{
sprite->animPaused = TRUE;
}
}
void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
{
2018-06-11 16:19:17 +02:00
if (mapObject->enableAnim)
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{
sprite->animPaused = FALSE;
2018-06-11 16:19:17 +02:00
mapObject->disableAnim = FALSE;
mapObject->enableAnim = FALSE;
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}
}
static void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
2017-09-17 21:33:26 +02:00
{
sub_8096530(mapObject, sprite);
npc_update_obj_anim_flag(mapObject, sprite);
}
static void sub_8096530(struct MapObject *mapObject, struct Sprite *sprite)
{
u16 x;
u16 y;
u16 x2;
u16 y2;
const struct MapObjectGraphicsInfo *graphicsInfo;
2018-06-11 16:19:17 +02:00
mapObject->offScreen = FALSE;
2017-09-17 21:33:26 +02:00
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = graphicsInfo->width;
x2 += x;
y2 = y;
y2 += graphicsInfo->height;
if ((s16)x >= 0x100 || (s16)x2 < -0x10)
{
2018-06-11 16:19:17 +02:00
mapObject->offScreen = TRUE;
2017-09-17 21:33:26 +02:00
}
if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
{
2018-06-11 16:19:17 +02:00
mapObject->offScreen = TRUE;
2017-09-17 21:33:26 +02:00
}
}
static void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->invisible = FALSE;
2018-06-11 16:19:17 +02:00
if (mapObject->invisible || mapObject->offScreen)
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{
sprite->invisible = TRUE;
}
}
/*static*/ void GetAllGroundEffectFlags_OnSpawn(struct MapObject *eventObj, u32 *flags)
{
FieldObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_Reflection(eventObj, flags);
GetGroundEffectFlags_TallGrassOnSpawn(eventObj, flags);
GetGroundEffectFlags_LongGrassOnSpawn(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
}
static void GetAllGroundEffectFlags_OnBeginStep(struct MapObject *eventObj, u32 *flags)
{
FieldObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_Reflection(eventObj, flags);
GetGroundEffectFlags_TallGrassOnBeginStep(eventObj, flags);
GetGroundEffectFlags_LongGrassOnBeginStep(eventObj, flags);
GetGroundEffectFlags_Tracks(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_Puddle(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
}
/*static*/ void GetAllGroundEffectFlags_OnFinishStep(struct MapObject *eventObj, u32 *flags)
{
FieldObjectUpdateMetatileBehaviors(eventObj);
GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
GetGroundEffectFlags_SandHeap(eventObj, flags);
GetGroundEffectFlags_Puddle(eventObj, flags);
GetGroundEffectFlags_Ripple(eventObj, flags);
GetGroundEffectFlags_ShortGrass(eventObj, flags);
GetGroundEffectFlags_HotSprings(eventObj, flags);
GetGroundEffectFlags_Seaweed(eventObj, flags);
GetGroundEffectFlags_JumpLanding(eventObj, flags);
}
static void FieldObjectUpdateMetatileBehaviors(struct MapObject *eventObj)
{
eventObj->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
eventObj->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
}
static void GetGroundEffectFlags_Reflection(struct MapObject *eventObj, u32 *flags)
{
u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION };
u8 type = FieldObjectCheckForReflectiveSurface(eventObj);
if (type)
{
if (!eventObj->hasReflection)
{
eventObj->hasReflection = 0;
eventObj->hasReflection = 1;
*flags |= reflectionFlags[type - 1];
}
}
else
{
eventObj->hasReflection = 0;
}
}
static void GetGroundEffectFlags_TallGrassOnSpawn(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN;
}
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE;
}
static void GetGroundEffectFlags_LongGrassOnSpawn(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN;
}
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE;
}
static void GetGroundEffectFlags_Tracks(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_DEEP_SAND;
}
else if (MetatileBehavior_IsSandOrDeepSand(eventObj->previousMetatileBehavior)
|| MetatileBehavior_IsUnusedFootprintMetatile(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_SAND;
}
}
static void GetGroundEffectFlags_SandHeap(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsDeepSand(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
{
if (!eventObj->inSandPile)
{
eventObj->inSandPile = 0;
eventObj->inSandPile = 1;
*flags |= GROUND_EFFECT_FLAG_SAND_PILE;
}
}
else
{
eventObj->inSandPile = 0;
}
}
static void GetGroundEffectFlags_ShallowFlowingWater(struct MapObject *eventObj, u32 *flags)
{
if ((MetatileBehavior_IsShallowFlowingWater(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsShallowFlowingWater(eventObj->previousMetatileBehavior))
|| (MetatileBehavior_IsPacifidlogLog(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsPacifidlogLog(eventObj->previousMetatileBehavior)))
{
if (!eventObj->inShallowFlowingWater)
{
eventObj->inShallowFlowingWater = 0;
eventObj->inShallowFlowingWater = 1;
*flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER;
}
}
else
{
eventObj->inShallowFlowingWater = 0;
}
}
static void GetGroundEffectFlags_Puddle(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsPuddle(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsPuddle(eventObj->previousMetatileBehavior))
{
*flags |= GROUND_EFFECT_FLAG_PUDDLE;
}
}
static void GetGroundEffectFlags_Ripple(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_HasRipples(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_RIPPLES;
}
static void GetGroundEffectFlags_ShortGrass(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsShortGrass(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsShortGrass(eventObj->previousMetatileBehavior))
{
if (!eventObj->inShortGrass)
{
eventObj->inShortGrass = 0;
eventObj->inShortGrass = 1;
*flags |= GROUND_EFFECT_FLAG_SHORT_GRASS;
}
}
else
{
eventObj->inShortGrass = 0;
}
}
static void GetGroundEffectFlags_HotSprings(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsHotSprings(eventObj->currentMetatileBehavior)
&& MetatileBehavior_IsHotSprings(eventObj->previousMetatileBehavior))
{
if (!eventObj->inHotSprings)
{
eventObj->inHotSprings = 0;
eventObj->inHotSprings = 1;
*flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS;
}
}
else
{
eventObj->inHotSprings = 0;
}
}
static void GetGroundEffectFlags_Seaweed(struct MapObject *eventObj, u32 *flags)
{
if (MetatileBehavior_IsSeaweed(eventObj->currentMetatileBehavior))
*flags |= GROUND_EFFECT_FLAG_SEAWEED;
}
static void GetGroundEffectFlags_JumpLanding(struct MapObject *eventObj, u32 *flags)
{
typedef bool8 (*MetatileFunc)(u8);
static const MetatileFunc metatileFuncs[] = {
MetatileBehavior_IsTallGrass,
MetatileBehavior_IsLongGrass,
MetatileBehavior_IsPuddle,
MetatileBehavior_IsSurfableWaterOrUnderwater,
MetatileBehavior_IsShallowFlowingWater,
MetatileBehavior_IsATile,
};
static const u32 jumpLandingFlags[] = {
GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS,
GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND,
};
if (eventObj->landingJump && !eventObj->disableJumpLandingGroundEffect)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++)
{
if (metatileFuncs[i](eventObj->currentMetatileBehavior))
{
*flags |= jumpLandingFlags[i];
return;
}
}
}
}
static u8 FieldObjectCheckForReflectiveSurface(struct MapObject *eventObj)
{
const struct MapObjectGraphicsInfo *info = GetFieldObjectGraphicsInfo(eventObj->graphicsId);
// ceil div by tile width?
s16 width = (info->width + 8) >> 4;
s16 height = (info->height + 8) >> 4;
s16 i;
s16 j;
u8 result;
u8 b;
s16 one;
#define RETURN_REFLECTION_TYPE_AT(x, y) \
b = MapGridGetMetatileBehaviorAt(x, y); \
result = GetReflectionTypeByMetatileBehavior(b); \
if (result != 0) \
return result;
for (i = 0, one = 1; i < height; i++)
{
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x, eventObj->previousCoords.y + one + i)
for (j = 1; j < width; j++)
{
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x + j, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x - j, eventObj->currentCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x + j, eventObj->previousCoords.y + one + i)
RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x - j, eventObj->previousCoords.y + one + i)
}
}
return 0;
#undef RETURN_REFLECTION_TYPE_AT
}
static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
{
if (MetatileBehavior_IsIce(behavior))
return 1;
else if (MetatileBehavior_IsReflective(behavior))
return 2;
else
return 0;
}
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
{
static bool8 (*const unknown_08376040[])(u8) = {
MetatileBehavior_IsJumpSouth,
MetatileBehavior_IsJumpNorth,
MetatileBehavior_IsJumpWest,
MetatileBehavior_IsJumpEast,
};
u8 b;
u8 index = z;
if (index == 0)
return 0;
else if (index > 4)
index -= 4;
index--;
b = MapGridGetMetatileBehaviorAt(x, y);
if (unknown_08376040[index](b) == 1)
return index + 1;
return 0;
}
void FieldObjectSetSpriteOamTableForLongGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
if (eventObj->disableCoveringGroundEffects)
return;
if (!MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
return;
if (!MetatileBehavior_IsLongGrass(eventObj->previousMetatileBehavior))
return;
sprite->subspriteTableNum = 4;
if (ZCoordToPriority(eventObj->previousElevation) == 1)
sprite->subspriteTableNum = 5;
}
bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
{
u8 mapZ;
if (z == 0)
return FALSE;
mapZ = MapGridGetZCoordAt(x, y);
if (mapZ == 0 || mapZ == 0xF)
return FALSE;
if (mapZ != z)
return TRUE;
return FALSE;
}
static const u8 sUnknown_08376050[] = {
0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73
};
// Each byte corresponds to a sprite priority for an event object.
// This is directly the inverse of gEventObjectPriorities_08376070.
static const u8 sEventObjectPriorities_08376060[] = {
2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2
};
// Each byte corresponds to a sprite priority for an event object.
// This is the inverse of gEventObjectPriorities_08376060.
// 1 = Above player sprite
// 2 = Below player sprite
static const u8 sEventObjectPriorities_08376070[] = {
1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
};
void FieldObjectUpdateZCoordAndPriority(struct MapObject *eventObj, struct Sprite *sprite)
{
if (eventObj->fixedPriority)
return;
FieldObjectUpdateZCoord(eventObj);
sprite->subspriteTableNum = sEventObjectPriorities_08376070[eventObj->previousElevation];
sprite->oam.priority = sEventObjectPriorities_08376060[eventObj->previousElevation];
}
static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
{
sprite->subspriteTableNum = sEventObjectPriorities_08376070[z];
sprite->oam.priority = sEventObjectPriorities_08376060[z];
}
u8 ZCoordToPriority(u8 z)
{
return sEventObjectPriorities_08376060[z];
}
void FieldObjectUpdateZCoord(struct MapObject *eventObj)
{
u8 z = MapGridGetZCoordAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
u8 z2 = MapGridGetZCoordAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
if (z == 0xF || z2 == 0xF)
return;
eventObj->currentElevation = z;
if (z != 0 && z != 0xF)
eventObj->previousElevation = z;
}
void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b)
{
s32 tmp = sprite->centerToCornerVecY;
u32 tmpa = *(u16 *)&sprite->pos1.y;
u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
s32 tmp2 = (tmpa - tmp) + tmpb;
u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
sprite->subpriority = tmp3 + sUnknown_08376050[a] + b;
}
static void FieldObjectUpdateSubpriority(struct MapObject *eventObj, struct Sprite *sprite)
{
if (eventObj->fixedPriority)
return;
SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1);
}
bool8 AreZCoordsCompatible(u8 a, u8 b)
{
if (a == 0 || b == 0)
return TRUE;
if (a != b)
return FALSE;
return TRUE;
}
void GroundEffect_SpawnOnTallGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 1;
FieldEffectStart(FLDEFF_TALL_GRASS);
}
void GroundEffect_StepOnTallGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 0;
FieldEffectStart(FLDEFF_TALL_GRASS);
}
void GroundEffect_SpawnOnLongGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 1;
FieldEffectStart(FLDEFF_LONG_GRASS);
}
void GroundEffect_StepOnLongGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = (eventObj->localId << 8) | eventObj->mapNum;
gFieldEffectArguments[5] = eventObj->mapGroup;
gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
gFieldEffectArguments[7] = 0;
FieldEffectStart(FLDEFF_LONG_GRASS);
}
void GroundEffect_WaterReflection(struct MapObject *eventObj, struct Sprite *sprite)
{
SetUpReflection(eventObj, sprite, 0);
}
void GroundEffect_IceReflection(struct MapObject *eventObj, struct Sprite *sprite)
{
SetUpReflection(eventObj, sprite, 1);
}
void GroundEffect_FlowingWater(struct MapObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_FEET_IN_FLOWING_WATER, eventObj);
}
static void (*const sGroundEffectTracksFuncs[])(struct MapObject *eventObj, struct Sprite *sprite, u8 a) = {
DoTracksGroundEffect_None,
DoTracksGroundEffect_Footprints,
DoTracksGroundEffect_BikeTireTracks,
};
void GroundEffect_SandTracks(struct MapObject *eventObj, struct Sprite *sprite)
{
const struct MapObjectGraphicsInfo *info = GetFieldObjectGraphicsInfo(eventObj->graphicsId);
sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 0);
}
void GroundEffect_DeepSandTracks(struct MapObject *eventObj, struct Sprite *sprite)
{
const struct MapObjectGraphicsInfo *info = GetFieldObjectGraphicsInfo(eventObj->graphicsId);
sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 1);
}
static void DoTracksGroundEffect_None(struct MapObject *eventObj, struct Sprite *sprite, u8 a)
{
}
static void DoTracksGroundEffect_Footprints(struct MapObject *eventObj, struct Sprite *sprite, u8 a)
{
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
u16 sandFootprints_FieldEffectData[2] = {
FLDEFF_SAND_FOOTPRINTS,
FLDEFF_DEEP_SAND_FOOTPRINTS
};
gFieldEffectArguments[0] = eventObj->previousCoords.x;
gFieldEffectArguments[1] = eventObj->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] = eventObj->facingDirection;
FieldEffectStart(sandFootprints_FieldEffectData[a]);
}
static void DoTracksGroundEffect_BikeTireTracks(struct MapObject *eventObj, struct Sprite *sprite, u8 a)
{
// Specifies which bike track shape to show next.
// For example, when the bike turns from up to right, it will show
// a track that curves to the right.
// Each 4-byte row corresponds to the initial direction of the bike, and
// each byte in that row is for the next direction of the bike in the order
// of down, up, left, right.
static const u8 bikeTireTracks_Transitions[4][4] = {
1, 2, 7, 8,
1, 2, 6, 5,
5, 8, 3, 4,
6, 7, 3, 4,
};
if (eventObj->currentCoords.x != eventObj->previousCoords.x || eventObj->currentCoords.y != eventObj->previousCoords.y)
{
gFieldEffectArguments[0] = eventObj->previousCoords.x;
gFieldEffectArguments[1] = eventObj->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] =
bikeTireTracks_Transitions[eventObj->previousMovementDirection][eventObj->facingDirection - 5];
FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS);
}
}
void GroundEffect_Ripple(struct MapObject *eventObj, struct Sprite *sprite)
{
DoRippleFieldEffect(eventObj, sprite);
}
void GroundEffect_StepOnPuddle(struct MapObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SPLASH, eventObj);
}
void GroundEffect_SandHeap(struct MapObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SAND_PILE, eventObj);
}
void GroundEffect_JumpOnTallGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
u8 spriteId;
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
FieldEffectStart(FLDEFF_JUMP_TALL_GRASS);
spriteId = sub_81546C8(
eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y);
if (spriteId == MAX_SPRITES)
GroundEffect_SpawnOnTallGrass(eventObj, sprite);
}
void GroundEffect_JumpOnLongGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = 2;
FieldEffectStart(FLDEFF_JUMP_LONG_GRASS);
}
void GroundEffect_JumpOnShallowWater(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH);
}
void GroundEffect_JumpOnWater(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH);
}
void GroundEffect_JumpLandingDust(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
gFieldEffectArguments[2] = eventObj->previousElevation;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_DUST);
}
void GroundEffect_ShortGrass(struct MapObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_SHORT_GRASS, eventObj);
}
void GroundEffect_HotSprings(struct MapObject *eventObj, struct Sprite *sprite)
{
StartFieldEffectForEventObject(FLDEFF_HOT_SPRINGS_WATER, eventObj);
}
void GroundEffect_Seaweed(struct MapObject *eventObj, struct Sprite *sprite)
{
gFieldEffectArguments[0] = eventObj->currentCoords.x;
gFieldEffectArguments[1] = eventObj->currentCoords.y;
FieldEffectStart(FLDEFF_BUBBLES);
}
static void (*const sGroundEffectFuncs[])(struct MapObject *eventObj, struct Sprite *sprite) = {
GroundEffect_SpawnOnTallGrass,
GroundEffect_StepOnTallGrass,
GroundEffect_SpawnOnLongGrass,
GroundEffect_StepOnLongGrass,
GroundEffect_WaterReflection,
GroundEffect_IceReflection,
GroundEffect_FlowingWater,
GroundEffect_SandTracks,
GroundEffect_DeepSandTracks,
GroundEffect_Ripple,
GroundEffect_StepOnPuddle,
GroundEffect_SandHeap,
GroundEffect_JumpOnTallGrass,
GroundEffect_JumpOnLongGrass,
GroundEffect_JumpOnShallowWater,
GroundEffect_JumpOnWater,
GroundEffect_JumpLandingDust,
GroundEffect_ShortGrass,
GroundEffect_HotSprings,
GroundEffect_Seaweed
};
/*static*/ void DoFlaggedGroundEffects(struct MapObject *eventObj, struct Sprite *sprite, u32 flags)
{
u8 i;
if (FieldObjectIsFarawayIslandMew(eventObj) == TRUE && !sub_81D4A58(eventObj))
return;
for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1)
if (flags & 1)
sGroundEffectFuncs[i](eventObj, sprite);
}
void filters_out_some_ground_effects(struct MapObject *eventObj, u32 *flags)
{
if (eventObj->disableCoveringGroundEffects)
{
eventObj->inShortGrass = 0;
eventObj->inSandPile = 0;
eventObj->inShallowFlowingWater = 0;
eventObj->inHotSprings = 0;
*flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS
| GROUND_EFFECT_FLAG_SHORT_GRASS
| GROUND_EFFECT_FLAG_SAND_PILE
| GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
| GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE);
}
}
void FilterOutStepOnPuddleGroundEffectIfJumping(struct MapObject *eventObj, u32 *flags)
{
if (eventObj->landingJump)
*flags &= ~GROUND_EFFECT_FLAG_PUDDLE;
}
static void DoGroundEffects_OnSpawn(struct MapObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnMove)
{
flags = 0;
FieldObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnSpawn(eventObj, &flags);
FieldObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnMove = 0;
eventObj->disableCoveringGroundEffects = 0;
}
}
static void DoGroundEffects_OnBeginStep(struct MapObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnMove)
{
flags = 0;
FieldObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnBeginStep(eventObj, &flags);
FieldObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
filters_out_some_ground_effects(eventObj, &flags);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnMove = 0;
eventObj->disableCoveringGroundEffects = 0;
}
}
static void DoGroundEffects_OnFinishStep(struct MapObject *eventObj, struct Sprite *sprite)
{
u32 flags;
if (eventObj->triggerGroundEffectsOnStop)
{
flags = 0;
FieldObjectUpdateZCoordAndPriority(eventObj, sprite);
GetAllGroundEffectFlags_OnFinishStep(eventObj, &flags);
FieldObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
FilterOutStepOnPuddleGroundEffectIfJumping(eventObj, &flags);
DoFlaggedGroundEffects(eventObj, sprite, flags);
eventObj->triggerGroundEffectsOnStop = 0;
eventObj->landingJump = 0;
}
}
bool8 FreezeMapObject(struct MapObject *mapObject)
{
if (mapObject->heldMovementActive || mapObject->frozen)
{
return TRUE;
}
else
{
mapObject->frozen = 1;
mapObject->spriteAnimPausedBackup = gSprites[mapObject->spriteId].animPaused;
mapObject->spriteAffineAnimPausedBackup = gSprites[mapObject->spriteId].affineAnimPaused;
gSprites[mapObject->spriteId].animPaused = 1;
gSprites[mapObject->spriteId].affineAnimPaused = 1;
return FALSE;
}
}
void FreezeMapObjects(void)
{
u8 i;
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
FreezeMapObject(&gMapObjects[i]);
}
void FreezeMapObjectsExceptOne(u8 a1)
{
u8 i;
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
FreezeMapObject(&gMapObjects[i]);
}
void npc_sync_anim_pause_bits(struct MapObject *mapObject)
{
if (mapObject->active && mapObject->frozen)
{
mapObject->frozen = 0;
gSprites[mapObject->spriteId].animPaused = mapObject->spriteAnimPausedBackup;
gSprites[mapObject->spriteId].affineAnimPaused = mapObject->spriteAffineAnimPausedBackup;
}
}
void UnfreezeMapObjects(void)
{
u8 i;
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
if (gMapObjects[i].active)
npc_sync_anim_pause_bits(&gMapObjects[i]);
}
void little_step(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += gDirectionToVectors[dir].x;
sprite->pos1.y += gDirectionToVectors[dir].y;
}
void double_little_steps(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y;
}
void triple_little_steps(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x + (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y + (u16) gDirectionToVectors[dir].y;
}
void quad_little_steps(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 4 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 4 * (u16) gDirectionToVectors[dir].y;
}
void oct_little_steps(struct Sprite *sprite, u8 dir)
{
sprite->pos1.x += 8 * (u16) gDirectionToVectors[dir].x;
sprite->pos1.y += 8 * (u16) gDirectionToVectors[dir].y;
}
void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
static const SpriteStepFunc gUnknown_0850E6C4[] = {
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
};
static const SpriteStepFunc gUnknown_0850E704[] = {
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
};
static const SpriteStepFunc gUnknown_0850E724[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
double_little_steps,
triple_little_steps,
triple_little_steps,
};
static const SpriteStepFunc gUnknown_0850E73C[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps,
};
static const SpriteStepFunc gUnknown_0850E74C[] = {
oct_little_steps,
oct_little_steps,
};
static const SpriteStepFunc *const gUnknown_0850E754[] = {
gUnknown_0850E6C4,
gUnknown_0850E704,
gUnknown_0850E724,
gUnknown_0850E73C,
gUnknown_0850E74C,
};
static const s16 gUnknown_0850E768[] = {
16, 8, 6, 4, 2
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
return FALSE;
gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
sprite->data[5]++;
if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
return FALSE;
return TRUE;
}
void sub_80976DC(struct Sprite *sprite, u8 a2)
{
sprite->data[3] = a2;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_80976EC(struct Sprite *sprite)
{
if (!(sprite->data[4] & 1))
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
}
sprite->data[4]++;
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
const s8 gUnknown_0850E772[] = {
1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 2, 2, 1, 2,
2, 1, 2, 2, 1, 2, 1, 1,
2, 1, 1, 2, 1, 1, 2, 1,
1, 2, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 0, 1, 1, 0,
1, 0, 1, 0, 1, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
};
const s8 gUnknown_0850E7BA[] = {
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 1, 1, 0, 1, 1, 0,
1, 1, 0, 1, 1, 0, 1, 1,
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, -1, 0, 0, -1, 0, 0,
-1, 0, -1, -1, 0, -1, -1, 0,
-1, -1, -1, -1, -1, -1, -1, -2,
};
s16 sub_8097728(s16 a1)
{
return gUnknown_0850E7BA[a1];
}
s16 sub_809773C(s16 a1)
{
return gUnknown_0850E772[a1];
}
void sub_8097750(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 0;
}
bool8 sub_8097758(struct Sprite *sprite)
{
bool8 result = FALSE;
switch(sprite->data[7])
{
case 0:
sprite->pos2.x += sub_809773C(sprite->data[6]);
sprite->pos2.y += sub_8097728(sprite->data[6]);
break;
case 1:
sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
break;
case 2:
sprite->pos2.x -= sub_809773C(sprite->data[6]);
sprite->pos2.y += sub_8097728(sprite->data[6]);
break;
case 3:
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
break;
}
if(++sprite->data[6] == 0x48)
{
sprite->data[6] = 0;
sprite->data[7]++;
}
if(sprite->data[7] == 0x4)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
result = TRUE;
}
return result;
}
static const s8 gUnknown_0850E802[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 gUnknown_0850E812[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 gUnknown_0850E822[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const gUnknown_0850E834[] = {
gUnknown_0850E802,
gUnknown_0850E812,
gUnknown_0850E822
};
s16 sub_8097820(s16 a1, u8 a2)
{
return gUnknown_0850E834[a2][a1];
}
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = a4;
sprite->data[6] = 0;
}
static const s16 gUnknown_0850E840[] = {
16, 16, 32,
};
static const u8 gUnknown_0850E846[] = {
0, 0, 1,
};
u8 sub_809785C(struct Sprite *sprite)
{
s16 v5[3];
u8 v6[3];
u8 v2;
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
memcpy(v6, gUnknown_0850E846, 3);
v2 = 0;
if (sprite->data[4])
little_step(sprite, sprite->data[3]);
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
static const s16 gUnknown_0850E84A[] = {
32, 32, 64,
};
static const u8 gUnknown_0850E850[] = {
1, 1, 2,
};
u8 sub_80978E4(struct Sprite *sprite)
{
s16 v5[3];
u8 v6[3];
u8 v2;
memcpy(v5, gUnknown_0850E84A, 6);
memcpy(v6, gUnknown_0850E850, 3);
v2 = 0;
if (sprite->data[4] && !(sprite->data[6] & 1))
little_step(sprite, sprite->data[3]);
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
void SetFieldObjectStepTimer(struct Sprite *sprite, s16 timer)
{
sprite->data[3] = timer;
}
bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
{
sprite->data[3]--;
if (sprite->data[3] == 0)
return TRUE;
else
return FALSE;
}
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
{
sprite->animNum = a2;
sprite->animPaused = 0 ;
SeekSpriteAnim(sprite, a3);
}
bool8 sub_80979BC(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
else
return FALSE;
}
void sub_80979D4(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
sprite->invisible = invisible;
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = 1;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = 1;
}
void sub_8097AC8(struct Sprite *sprite)
{
sub_8097D68(sprite);
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
sub_80979D4(sprite, sprite->data[2]);
}
void sub_8097AF0(void)
{
int i;
for(i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == sub_8097AC8)
DestroySprite(sprite);
}
}
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
{
int i;
for(i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
return i;
}
return MAX_SPRITES;
}
void sub_8097B78(u8 var1, u8 var2)
{
u8 spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
}
void sub_8097BB4(u8 var1, u8 var2)
{
int spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
u16 tileNum = sprite->oam.tileNum;
sprite->oam = *gfxInfo->oam;
sprite->oam.tileNum = tileNum;
sprite->oam.paletteNum = gfxInfo->paletteSlot;
sprite->images = gfxInfo->images;
if(gfxInfo->subspriteTables == NULL)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = 0;
}
else
{
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
sprite->subspriteMode = 2;
}
StartSpriteAnim(sprite, 0);
}
}
void sub_8097C44(u8 var, bool32 var2)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return;
if(var2)
gSprites[spriteId].data[2] = 1;
else
gSprites[spriteId].data[2] = 0;
}
bool32 sub_8097C8C(u8 var)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return FALSE;
return (gSprites[spriteId].data[2] == TRUE);
}
void sub_8097CC4(u8 var1, u8 var2)
{
u8 spriteId = sub_8097B2C(var1);
if(spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = var2;
gSprites[spriteId].data[4] = 0;
}
}
void sub_8097CF4(struct Sprite *sprite)
{
switch(sprite->data[4])
{
case 0:
sprite->pos2.y = 0;
sprite->data[4]++;
case 1:
sprite->pos2.y -= 8;
if(sprite->pos2.y == -160)
{
sprite->pos2.y = 0;
sprite->data[2] = 1;
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
void sub_8097D30(struct Sprite *sprite)
{
switch(sprite->data[4])
{
case 0:
sprite->pos2.y = -160;
sprite->data[4]++;
case 1:
sprite->pos2.y += 8;
if(sprite->pos2.y == 0)
{
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
static void sub_8097D68(struct Sprite *sprite)
{
switch(sprite->data[3])
{
case 1:
sub_8097D30(sprite);
break;
case 2:
sub_8097CF4(sprite);
break;
case 0:
break;
default:
sprite->data[3] = 0;
break;
}
}
bool32 sub_8097D9C(u8 var)
{
u8 spriteId = sub_8097B2C(var);
if(spriteId == MAX_SPRITES)
return FALSE;
if(gSprites[spriteId].data[3] != FALSE)
return TRUE;
return FALSE;
}
u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct MapObject *mapObject)
{
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
return FieldEffectStart(fieldEffectId);
}
void DoShadowFieldEffect(struct MapObject *mapObject)
{
if (!mapObject->hasShadow)
{
mapObject->hasShadow = 1;
StartFieldEffectForEventObject(FLDEFF_SHADOW, mapObject);
}
}
static void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
gFieldEffectArguments[0] = sprite->pos1.x;
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
}
u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *) = {
sub_8097E50,
sub_80964B8,
};
u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *) = {
sub_8097EF0,
sub_80964B8,
};
u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *) = {
sub_80980C0,
sub_80980D0,
sub_8098124,
};
u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *) = {
sub_80980F4,
sub_8098108,
sub_8098124,
};
u8 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
{
u32 one;
bool32 ableToStore = FALSE;
if (gUnknown_020375B8 == NULL)
{
gUnknown_020375B8 = AllocZeroed(0x14);
gUnknown_020375B8[0] = mapObject->localId;
// needed to match
gUnknown_020375B8[16] = (one = 1);
ableToStore = one;
}
else
{
u8 i;
u8 firstFreeSlot;
bool32 found;
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
{
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
firstFreeSlot = i;
if (gUnknown_020375B8[i] == mapObject->localId)
{
found = TRUE;
break;
}
}
if (!found && firstFreeSlot != 16)
{
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
gUnknown_020375B8[16]++;
ableToStore = TRUE;
}
}
if (ableToStore == TRUE)
{
mapObject->inanimate = TRUE;
mapObject->facingDirectionLocked = TRUE;
}
sprite->data[2] = 1;
return TRUE;
}
u8 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
{
bool32 ableToStore;
u8 id;
sprite->data[2] = 1;
if (gUnknown_020375B8 != NULL)
{
ableToStore = FALSE;
id = sub_8097F78(mapObject);
if (id != 16)
{
gUnknown_020375B8[id] = 0;
gUnknown_020375B8[16]--;
ableToStore = TRUE;
}
if (gUnknown_020375B8[16] == 0)
FREE_AND_SET_NULL(gUnknown_020375B8);
if (ableToStore == TRUE)
{
mapObject->inanimate = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
mapObject->facingDirectionLocked = 0;
sprite->animPaused = 0;
}
}
return TRUE;
}
u8 sub_8097F78(struct MapObject *mapObject)
{
u8 i;
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
{
if(gUnknown_020375B8[i] == mapObject->localId)
return i;
}
return MAP_OBJECTS_COUNT;
}
void sub_8097FA4(struct MapObject *mapObject)
{
u8 taskId = CreateTask(sub_8097FE4, 0xFF);
struct Task *task = &gTasks[taskId];
StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
mapObject->warpArrowSpriteId = taskId;
task->data[3] = 0xFFFF;
}
static void sub_8097FE4(u8 taskId)
{
struct MapObject *mapObject;
struct Sprite *sprite;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
sprite = &gSprites[mapObject->spriteId];
if(!(task->data[2] & 0x3))
sprite->pos2.y += task->data[3];
if(!(task->data[2] & 0xF))
task->data[3] = -task->data[3];
task->data[2]++;
}
void sub_8098044(u8 taskId)
{
u32 word;
struct Task *task = &gTasks[taskId];
LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
DestroyTask(taskId);
}
void sub_8098074(u8 var1, u8 var2)
{
u8 i;
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
{
if(i != var1 && i != var2 &&
gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
FreezeMapObject(&gMapObjects[i]);
}
}
u8 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->pos2.y = 0;
sprite->data[2]++;
return FALSE;
}
u8 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->pos2.y -= 8;
if(sprite->pos2.y == -160)
sprite->data[2]++;
return FALSE;
}
u8 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->pos2.y = -160;
sprite->data[2]++;
return FALSE;
}
u8 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->pos2.y += 8;
if(!sprite->pos2.y)
sprite->data[2]++;
return FALSE;
}
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
u8 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
{
return TRUE;
}