Commit Graph

4998 Commits

Author SHA1 Message Date
Evan
b85dacce9d fix conflicts 2020-12-14 08:50:41 -07:00
Evan
9c64635ebe remove redundant permanent terrain check 2020-12-13 19:50:02 -07:00
Evan
67fefd0261 var terrain, surge fixes 2020-12-13 19:42:48 -07:00
Evan
97172fc5b5 merge with be 2020-12-13 17:21:22 -07:00
Evan
ead8637e4f Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-13 17:09:04 -07:00
Sierraffinity
1aca378634 Fix name of SetDexNumberColor 2020-12-12 21:08:15 -08:00
GriffinR
b1197ac2da UBFIX for if_status_not_in_party 2020-12-12 23:57:25 -05:00
GriffinR
81d95b9325 Use BUGFIX for some inline fixes 2020-12-12 23:30:51 -05:00
Sierraffinity
abef3065d0 Fix affine anim bug with Pokémon going in and out of balls without an intermediate screen transition 2020-12-12 20:29:20 -08:00
Eduardo Quezada D'Ottone
47d96aed3c
Merge pull request #1285 from LOuroboros/spite
Updated Spite
2020-12-12 22:27:26 -03:00
Eduardo Quezada D'Ottone
ea1dca3024
Merge pull request #1270 from LOuroboros/drives_and_types
Made Techno Blast's animation change depending on the Drive held
2020-12-12 21:43:45 -03:00
LOuroboros
1f10b94a11 Implemented Power Spot 2020-12-12 21:22:42 -03:00
Eduardo Quezada D'Ottone
db9933ce67
Merge pull request #1244 from ghoulslash/popup
toggleable manual ability popup destruction
2020-12-12 20:36:55 -03:00
LOuroboros
305bea32df Added missing check to Flower Gift (offensive) 2020-12-12 20:32:52 -03:00
LOuroboros
8e187d1d5b Implemented Ice Scales 2020-12-12 19:39:35 -03:00
LOuroboros
55bc2b4bb9 Corrected small inconsistency in move flag names 2020-12-12 12:18:56 -03:00
LOuroboros
e9c6c96b9d Corrected Final Gambit's move data
It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
2020-12-12 11:57:49 -03:00
Michael Panzlaff
eaff64e223 remove trailing spaces 2020-12-12 13:19:08 +01:00
LOuroboros
c5e04cf243 Removed the unnecessary Dragon Energy effect
The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
9ec2e44f4c Updated Spite 2020-12-11 21:36:59 -03:00
LOuroboros
0ac026e6ca Added the data of SwSh's Crown Tundra's moves
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
c930a63c84 Implemented Punk Rock 2020-12-11 19:46:33 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
Michael Panzlaff
f177c736fc more CgbSound decipher work 2020-12-11 16:33:58 +01:00
Michael Panzlaff
15ff55eee5 use better m4a variable/constant names 2020-12-11 16:33:55 +01:00
NamNguyenUTSA
ee59fab143
Allow player partner NPC's to mega evolve
(i.e., Steven at Mossdeep)
2020-12-11 08:31:00 -06:00
Kurausukun
58976ebaa8 Merge remote-tracking branch 'upstream/master' into berry_crush 2020-12-10 23:30:52 -05:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
ExpoSeed
76e40fe2dd
Fix incorrect bug description 2020-12-09 16:45:27 -06:00
LOuroboros
791d561f14 Reworked the effects of the X Items
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
964ec53a65 port cfru shadow sneak anim 2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9 Fixed Cotton Down
It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
a3b891bd65 Cap recoil for Gen 4 Jump Kick
Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
2020-12-07 19:41:49 +13:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
d5ad14c349 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup 2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
Evan
37aeeae277 fix terrain bg on subsequent battle start 2020-12-05 20:25:03 -07:00
BuffelSaft
ef41a4c14d Fix Jump Kick
* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
b6d0681779 Included hold_effects.h in battle_anim_new.c
Otherwise the file won't recognize HOLD_EFFECT_PLATE and will refuse to build a ROM.
2020-12-05 20:50:33 -03:00
LOuroboros
49ca76f880 Made Techno Blast's animation change depending on the Drive held 2020-12-05 20:39:05 -03:00
LOuroboros
c83c67ff8e Implemented Stalwart 2020-12-05 14:19:25 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a Ball Fetch tweaks 2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
Eduardo Quezada D'Ottone
15a587f4e9
Merge pull request #1261 from ghoulslash/u16-abilities
Fix Buffering abilities > 255
2020-12-04 15:18:45 -03:00
LOuroboros
9e8913c698 Implemented Propeller Tail 2020-12-02 23:23:34 -03:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
3d8308844c Implemented Libero
Kappa.
2020-12-02 19:09:59 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
5c72a89105 fix B_BUFF_ABILITY 2020-12-02 15:03:49 -05:00
Evan
dcefaf2563 anim particle changes false by default 2020-12-01 18:01:02 -05:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
1e68c46890 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-01 17:51:38 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
GriffinR
c76aaa2aa4
Merge pull request #1259 from GriffinRichards/fix-backpicindex
Designated initializers for gTrainerBackPicTable
2020-12-01 16:26:42 -05:00
GriffinR
076b2c2edc Designated initializers for gTrainerBackPicTable 2020-11-30 15:32:08 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Eduardo Quezada D'Ottone
7aa999af59
Merge pull request #1235 from ultima-soul/ability_expansion
Expand Ability IDs to u16, Add SWSH Ability Data, and Remove Cacophony
2020-11-28 14:56:01 -03:00
GriffinR
571c5988ec
Merge pull request #1257 from Kurausukun/menu_nonmatching
[LEAK INFORMED] match sub_819A080
2020-11-27 11:10:03 -05:00
Ashley Coleman
0f04944b81 Rename graphics files for COOLTRAINER to match define 2020-11-26 11:05:02 -08:00
Kurausukun
54becd2303
whitespace 2020-11-26 01:35:08 -05:00
Kurausukun
94cbd3ff1b [LEAK INFORMED] match sub_819A080 2020-11-26 01:30:59 -05:00
Evan
6c0878b5fe infestation between turn anim 2020-11-24 17:21:59 -05:00
Evan
9ec67db8fa keep permanent terrain bg from party menu, bag 2020-11-24 17:03:40 -05:00
GriffinR
9d056e8656 Move object event pal declarations to graphics 2020-11-23 14:45:16 -05:00
GriffinR
513c7c5f45 Clarify Kecleon objects 2020-11-23 14:42:47 -05:00
GriffinR
bf65c1fb25 Name object event pals/tags 2020-11-23 14:24:48 -05:00
Evan
9472bc894f formatting 2020-11-20 08:26:50 -07:00
Evan
ef43596a79 toggleable manual ability popup destruction 2020-11-19 15:16:27 -07:00
Evan
56c0a39206 fix pressure typo 2020-11-19 11:53:47 -07:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
ultima-soul
fdfe330330
Merge pull request #519 from Pyredrid/doublescriptedwilds
Added commands for scripted double wild battles
2020-11-18 08:57:19 -08:00
Evan
5c658c6950 config option for terrain bg change 2020-11-17 20:26:09 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
Evan
479f6be51a redo power trick anim 2020-11-17 15:31:18 -07:00
GriffinR
0aa06c307b
Merge pull request #1251 from ExpoSeed/patch-1
Document bugged IV inheritance difference
2020-11-17 14:25:36 -05:00
ultima-soul
e15a86caae Add ifdef for Hidden Abilities from Pokémon Expansion and change gBattlerAbility back to a u8. 2020-11-17 10:32:24 -08:00
kageru
6f91f7e0e3
Use more constants in Battle Tower code 2020-11-17 17:40:26 +01:00
Aaron B-D
151aca8365 Changed how scripted wild encounters work to include double battles
Removed the old commands for scripted wild double encounters
2020-11-17 03:13:00 -05:00
ultima-soul
06e3097d44
Merge pull request #1234 from LOuroboros/guts
Implemented Guts' missing effect
2020-11-16 20:24:35 -08:00
Eduardo Quezada D'Ottone
27166a7147 Fixed UndoFormChange bug at the end of battles 2020-11-16 20:56:11 -03:00
ultima-soul
63bd0ec836 Remove Cacophony and fix some Gen 8 ability descriptions to fit. 2020-11-16 15:42:09 -08:00
LOuroboros
9c6a5f1ab6 Implemented Guts' missing effect 2020-11-16 20:22:59 -03:00
ultima-soul
e32659d4bb Merge branch 'battle_engine' into ability_expansion and add Gen 8 DLC abilities. 2020-11-16 13:50:26 -08:00
LOuroboros
cad5b57b42
sanityIsBagEgg -> sanityIsBadEgg
Fixed a typo.

Lunos#4026
2020-11-16 15:36:38 -03:00
ExpoSeed
e5f043ff72
Fix grammar 2020-11-15 16:28:09 -06:00
ExpoSeed
3f157b5293
Document bugged IV inheritance difference 2020-11-15 16:24:19 -06:00
Eduardo Quezada D'Ottone
4da357aef4 Fixed compatibility with Pokémon Expansion 2020-11-15 13:35:02 -03:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff Review changes 2 2020-11-14 09:01:43 -03:00
Eduardo Quezada D'Ottone
e87f0f1ddb Review changes 2020-11-13 14:51:50 -03:00
ultima-soul
236d7145ae
Merge pull request #1220 from AsparagusEduardo/BE-SteelResistances
Added config option for Steel type resistances.
2020-11-12 23:25:21 -08:00
ultima-soul
c3423b4212
Merge pull request #1206 from ExpoSeed/type-changing-moves
Refactor move effects for type changing moves
2020-11-12 19:10:48 -08:00
Eduardo Quezada D'Ottone
4b9d0d8e24 Added config option for Steel type resistances. 2020-11-11 17:48:02 -03:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
e021a4aa87
Critical Capture Config Option And Catching Charm #556 from ghoulslash
Critical Capture Config Option And Catching Charm
2020-11-10 17:31:08 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08 Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
# Conflicts:
#	include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
ExpoSeed
429df3c319
Merge pull request #571 from LOuroboros/new_surf_pal
Added functionality to the B_NEW_SURF_PARTICLE_PALETTE anim. config label
2020-11-10 11:37:07 -06:00
ExpoSeed
17f7af747c
Merge pull request #569 from LOuroboros/anim_settings_label_fixes
Fixed anim. settings labels in src/battle_anim.c
2020-11-10 11:36:27 -06:00
LOuroboros
a25190f357 A few things.
-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
Eduardo Quezada D'Ottone
9eea1cc296 Updated to use internal Gen 8 move data. 2020-11-09 13:34:38 -03:00
Eduardo Quezada D'Ottone
ddb6142709 Review changes 3. 2020-11-08 21:08:58 -03:00
Eduardo Quezada D'Ottone
255a14affb Review changes 2. 2020-11-08 21:03:50 -03:00
Eduardo Quezada D'Ottone
35d5324324 Review changes. 2020-11-08 21:02:34 -03:00
Evan
03f480fa17 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-11-08 15:21:48 -07:00
Evan
cdad1e7101 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-11-08 14:07:50 -07:00
Evan
980f208b78 use NATIONAL_DEX_COUNT for critical capture odds 2020-11-08 14:07:43 -07:00
ExpoSeed
7ea34968f9 Add damage calc for plates 2020-11-08 01:57:52 -06:00
ExpoSeed
d2566c8988 Refactor Multi-Attack, Judgment, and Techno Blast to use the same move effect 2020-11-07 23:34:04 -06:00
ultima-soul
99fdc13e61 Merge branch 'master' into battle_engine_sync 2020-11-07 15:59:20 -08:00
luckytyphlosion
4b748d32cc Bugfix for ChooseMoveOrAction_Doubles. 2020-11-07 18:21:17 -05:00
Eduardo Quezada D'Ottone
09a5d6c722 Implemented Wish Mega Evolution 2020-11-07 10:13:32 -03:00
LOuroboros
ea99195194 Added functionality to the B_NEW_SURF_PARTICLE_PALETTE anim. config label 2020-11-06 22:29:20 -03:00
LOuroboros
d66b2fc820 Fixed anim. settings labels in src/battle_anim.c 2020-11-06 21:37:04 -03:00
GriffinR
8b1c2c946b
Merge pull request #1247 from PidgeyALT/attemptcountfix
use constants for ball throw count
2020-11-06 15:41:25 -05:00
PikalaxALT
75b12b86dc
Merge pull request #1246 from PikalaxALT/simplify_ram_reset
Simplify RAM reset adaptation for modern
2020-11-06 15:00:40 -05:00
MCboy
e31158d017 add spaces around - and remove comment from include in battle.h 2020-11-06 23:29:52 +03:30
MCboy
3b91735e63 use constants for ball throw count 2020-11-06 22:59:46 +03:30
LOuroboros
93d9ad0997
Fixed the descriptions of Freeze Dry and Flying Press
Addresses https://github.com/DizzyEggg/pokeemerald/issues/508
2020-11-06 15:24:00 -03:00
PikalaxALT
3112cf5726 swi --> svc 2020-11-06 12:34:57 -05:00
PikalaxALT
c70c44fa48 Simplify RAM reset adaptation for modern 2020-11-06 12:29:40 -05:00
GriffinR
1220f0655c Revert to original battle factory gcc 10 fix 2020-11-04 17:46:07 -05:00
GriffinR
c3080a5a2a Fix typo 2020-11-04 16:46:26 -05:00
GriffinR
70ff0d1735 Condense fix for battle factory on gcc 10 2020-11-04 16:43:59 -05:00
GriffinR
c59a818462 Fix battle factory on gcc 10 2020-11-04 15:35:22 -05:00
Evan
b3d1e8b5b8 turn crit capture odds into a ratio 2020-11-03 08:57:11 -07:00
PikalaxALT
99dd461bef
Merge pull request #1189 from aaaaaa123456789/reverts
Undo PokeCodec's PRs and port changes
2020-11-03 09:28:45 -05:00
aaaaaa123456789
ca950a8daf Solve merge conflicts from previous commit 2020-11-02 22:18:26 -03:00
aaaaaa123456789
bacc831aa9 Re-apply joypad macros (minus merge conflicts) 2020-11-02 22:02:39 -03:00
Kurausukun
6545745e59 Merge branch 'reverts' of https://github.com/aaaaaa123456789/pokeemerald into reverts 2020-11-02 18:43:40 -05:00
Kurausukun
8bf401c227 address comments 2020-11-02 18:43:11 -05:00
Evan
e7372e7c5b add B_ prefix to critical capture configs 2020-11-01 21:50:34 -07:00
Evan
a6c3d950f6 critical capture config option and catching charm 2020-11-01 16:15:42 -07:00
Eduardo Quezada D'Ottone
3af9a65506
Fix ability description strings (#553) from ghoulslash 2020-11-01 19:45:51 -03:00
Eduardo Quezada D'Ottone
5a201f006f
More exp options in battle_config (#530) from MandL27 2020-11-01 19:41:29 -03:00
Evan
6c39977a8d HGSS supereffective change 2020-11-01 15:16:51 -07:00
MandL27
5c6b8376fc long equations on one line 2020-11-01 11:45:01 -05:00
Evan
9ad9dbff9f fix ability descriptions 2020-11-01 09:22:28 -07:00
ExpoSeed
1b65e1a1f0
Merge pull request #520 from ghoulslash/battle_engine
Add Toggle Healthbox Visibility Feature
2020-10-31 23:07:39 -05:00
GriffinR
9e55ae22b1
Merge pull request #1242 from GriffinRichards/constants-menuinfoicons
Use constants for menu info icon table
2020-10-29 23:50:43 -04:00
GriffinR
be1685c87f Use constants for menu info icon table 2020-10-29 16:34:33 -04:00
aaaaaa123456789
9794b077b5
Update src/digit_obj_util.c
Co-authored-by: Seija <71219152+PokeCodec@users.noreply.github.com>
2020-10-26 19:14:08 -03:00
aaaaaa123456789
bcbd05e151 Fix whitespace issues 2020-10-26 15:52:44 -03:00
aaaaaa123456789
4bbc14ecdd
Remove unused variable
Co-authored-by: Seija <71219152+PokeCodec@users.noreply.github.com>
2020-10-26 15:51:10 -03:00
aaaaaa123456789
00db69a302 Port back improvements from later commits 2020-10-26 12:31:07 -03:00
aaaaaa123456789
1c3d75f673 Merge branch 'master' into reverts 2020-10-26 12:16:36 -03:00
Kurausukun
fe40c0c466 re-match BattleIntroOpponent1SendsOutMonAnimation
a lot of functions and a bit of data had to be moved from battle_main.c
to battle_util.c; I have added a note to battle_util.c stating the
reason for this
2020-10-26 05:52:00 -04:00
Kurausukun
539fd463c8 port MovementAction_StoreAndLockAnim_Step0 fix 2020-10-26 03:46:08 -04:00
Kurausukun
43701c3860 port PrintMonWeight fakematch fix 2020-10-26 00:49:57 -04:00
Kurausukun
b2b363159f port sub_80C6104 fakematch fix 2020-10-26 00:46:01 -04:00
Kurausukun
072797844a port TrendyPhraseIdOld fakematch fix 2020-10-26 00:29:55 -04:00
Kurausukun
e8fd0bd2c3 port InitPaintingMonOamData fakematch fix 2020-10-26 00:26:15 -04:00
Kurausukun
9e033fa554 port BerryCrushCommand_BeginNormalPaletteFade fix 2020-10-26 00:22:56 -04:00
Kurausukun
9ca406b15d port Cmd_forcerandomswitch fakematch fix 2020-10-26 00:17:26 -04:00
Kurausukun
af0a1cb7bf port ReceiveDaycareMailData fakematch fix 2020-10-26 00:10:30 -04:00
Kurausukun
9d067dfe0d port sub_8181C2C fakematching fix 2020-10-26 00:06:19 -04:00
Kurausukun
83846b913a port sub_806F160 fakematch fix 2020-10-26 00:01:53 -04:00
Kurausukun
4c10f3f465 port GetFrontierOpponentClass fakematch fix 2020-10-25 23:55:38 -04:00
Kurausukun
c7d624edeb re-match sub_81D5F58 2020-10-25 23:52:39 -04:00
Kurausukun
077a2c23dc port HasNoMonsToSwitch fakematch fix (from #1181) 2020-10-25 23:45:42 -04:00
Kurausukun
193e601c2c port Phase2_FrontierLogoWave_Func4 fix 2020-10-25 23:42:50 -04:00
Kurausukun
b2100cb480 port ModifyStatByNature fakematch fix (from #1179) 2020-10-25 23:23:40 -04:00
Kurausukun
9c9b626ccb re-match CheckBagHasSpace (from #1179) 2020-10-25 23:19:56 -04:00
Eduardo Quezada
cb53c91b07 rip 2020-10-25 22:36:18 -03:00
Eduardo Quezada
ae60ae8a2d Review changes. 2020-10-24 03:07:45 -03:00
MandL27
bc5ba41f80 Document sExperienceScalingFactors 2020-10-24 02:02:58 -04:00
Eduardo Quezada
b5834b617d Merge branch 'BattleEngine' into PR-LGPE_IOA_Moves
# Conflicts:
#	src/data/text/move_descriptions.h
2020-10-24 00:36:29 -03:00
Kurausukun
af04d99cd9 port fix for UpdateSaveAddresses (from #1177) 2020-10-23 22:12:09 -04:00
Kurausukun
44c2d15ca9 re-match sub_81C79BC (from #1177)
also re-define RBG macros
2020-10-23 22:07:30 -04:00
Kurausukun
627853a2bf re-match SetSearchRectHighlight (from #1177) 2020-10-23 21:59:15 -04:00
Kurausukun
a1d69ae264 re-match sub_81BF2B8 (from $1177) 2020-10-23 21:51:46 -04:00
Kurausukun
9b573b283c re-match CreateFrontierBrainPokemon (from #1177) 2020-10-23 21:36:38 -04:00
Kurausukun
a6cb8279f7 re-match DrawResultsTextWindow (from #1177) 2020-10-23 21:29:59 -04:00
Kurausukun
36d7e8c769 re-match TryPutLinkBattleTvShowOnAir (from #1177) 2020-10-23 21:04:28 -04:00
Kurausukun
16cf49ffbe re-match GetTypeEffectivenessPoints (from #1177) 2020-10-23 20:59:27 -04:00
Eduardo Quezada
27a31224aa Fixed mix up. 2020-10-23 21:50:25 -03:00
Eduardo Quezada
d596fa7e12 Merge remote-tracking branch 'RHH/battle_engine' into PR-MoveSplitOption
# Conflicts:
#	include/battle_util.h
#	include/constants/battle_config.h
#	src/battle_util.c
2020-10-23 21:49:59 -03:00
Kurausukun
90211248af re-match Cmd_unknown_24 (from #1140)
changes to data structs are necessary. other things that look
unnecessary, like the order of operands, are also necessary. fuck this
function.
2020-10-23 20:47:10 -04:00
MandL27
9c574f3adb Fixed some comparison operators 2020-10-23 19:49:27 -04:00
MandL27
f8dabc37ae Use #if more often
Avoided it on a couple lines to avoid splitting compound ifs.
2020-10-23 12:44:20 -04:00
ExpoSeed
34729ce99c
Merge pull request #150 from AsparagusEduardo/PR-MoreBattleConfigs
More Battle Config options
2020-10-23 10:59:12 -05:00
ultima-soul
84c134779a
Merge pull request #521 from AsparagusEduardo/BE-Identation
Fixed indentation for various files.
2020-10-23 08:46:17 -07:00
Eduardo Quezada
d7c5ce3602 Idented battle_script_commands.c comments 2020-10-22 09:33:46 -03:00
Kurausukun
64ba8c8061 port fakematch fixes from #1155 2020-10-22 05:45:53 -04:00
Kurausukun
9c4dddf870 re-match _InitContestMonPixels (from #1153) 2020-10-22 05:37:51 -04:00
Kurausukun
0bca313b41 remove naked asm (oops) 2020-10-22 05:04:35 -04:00
Kurausukun
2945a3a845 re-match GetConnectedChildStrength 2020-10-22 05:03:16 -04:00
MandL27
37aff56cc7 turns out gen 7 did indeed use a denominator of 5 2020-10-21 16:57:54 -04:00
MandL27
efdaa25640 Add B_SCALED_EXP and B_SPLIT_EXP 2020-10-21 16:19:07 -04:00
LOuroboros
00bc6ab96b More review corrections 2020-10-21 16:39:06 -03:00
Thomas Winwood
2239f3aa60 Eliminate goto in ItemUseCB_Medicine 2020-10-21 20:11:40 +01:00
LOuroboros
682d29b088 Removed the static variable from the ShouldGetStatBadgeBoost function 2020-10-21 15:30:20 -03:00
LOuroboros
503134167a Review corrections 2020-10-21 15:01:53 -03:00
LOuroboros
4794c63066 Reincorporated badge based stat boosts 2020-10-21 12:57:57 -03:00
Kurausukun
03f46ff23a re-match battle_anim_water functions (from #1136) 2020-10-21 04:41:57 -04:00
Kurausukun
063596d87b re-match GLYPH_COPY 2020-10-21 04:26:45 -04:00
Kurausukun
5fd555016f re-match battle_anim_flying functions (from #1126) 2020-10-21 04:04:59 -04:00
Kurausukun
eee55c65f6 re-do "match function signatures" (from #1119)
not a matching, but I don't see why we shouldn't do this
2020-10-21 03:45:29 -04:00
Evan
aede11dae4 fix hp boxes reappearing for fainted mons 2020-10-20 20:57:05 -06:00
Eduardo Quezada
1bc38feca5 Fixed indentation for various files. 2020-10-19 18:01:19 -03:00
Evan
739e5c7fb5 redo hp box visibility toggle 2020-10-19 13:35:59 -06:00
Aaron B-D
b83a87c8e8 Added scripted double wild battles 2020-10-19 14:47:32 -04:00
Eduardo Quezada
8f9659f846 Fixed Pika Papow's name. 2020-10-19 11:45:54 -03:00
Kurausukun
c8e832980b re-match CreateWaterPulseRingBubbles 2020-10-19 06:37:00 -04:00
Kurausukun
f0efd11aa9 re-match InitObjectEventStateFromTemplate 2020-10-19 06:19:21 -04:00
Kurausukun
56c3eefd9f re-match RotateAuroraRingColors_Step 2020-10-19 06:15:35 -04:00
Kurausukun
7d5fce9a72 re-remove extra semicolons (from #1104) 2020-10-19 05:58:51 -04:00
Eduardo Quezada
e42a565a84 Adapting move changes (part 3) + fixed Wish being affected by Protect. 2020-10-18 17:53:27 -03:00
Eduardo Quezada
a23e9a8a37 Adapting move changes (part 2) + Hyperspace Fury type. 2020-10-18 12:07:11 -03:00
Eduardo Quezada
3342573881 Updated name of setting. 2020-10-18 11:19:39 -03:00
Eduardo Quezada
30d999bb6f Adapting move changes (part 2) 2020-10-18 11:15:42 -03:00
Eduardo Quezada
2ba2751049 Moved if-else to the top. 2020-10-18 10:26:07 -03:00
Eduardo Quezada
09401f0620 Fixed repeated fields. 2020-10-17 23:27:55 -03:00
Eduardo Quezada
b1903af8c1 Adapting move changes (part 1) 2020-10-17 23:08:39 -03:00
Eduardo Quezada
faca6c4867 Organized interface settings into their own category. 2020-10-17 14:31:58 -03:00
Eduardo Quezada
815b525855 Configurable double wild battle chance, surfing double battles and flag for forcing them. 2020-10-17 14:25:43 -03:00
Kurausukun
aedfe27f8d
Remove newline 2020-10-16 17:16:25 -04:00
Kurausukun
bf03f1154f formatting 2020-10-16 16:57:41 -04:00
Kurausukun
c31c2d93d7 [LEAK INFORMED] match FadeOutBody 2020-10-16 16:55:29 -04:00
Evan
bd26919acc Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-10-15 18:25:21 -06:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
Eduardo Quezada
a6e88b82ee Review changes and option to hide split icon. 2020-10-15 20:15:44 -03:00
Eduardo Alvaro Quezada D'Ottone
e5ad36f643
Merge pull request #25 from Pyredrid/2v1_multibattle_fix
2v1 multibattle fix
2020-10-15 16:09:18 -03:00
ExpoSeed
beb19380ce
Merge pull request #21 from LOuroboros/power_items_rhh_be
Implemented the main effect of the Power Items
2020-10-15 10:02:06 -05:00
Aaron B-D
29b72700df Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 2v1_multibattle_fix 2020-10-15 10:18:54 -04:00
LOuroboros
2578a440a1 Implemented the effects of the Power Items
For more info: https://bulbapedia.bulbagarden.net/wiki/Power_item
2020-10-15 05:21:28 -03:00
LOuroboros
e4635525e7 Renamed the HOLD_EFFECT_EV_BOOST label 2020-10-15 04:52:03 -03:00
LOuroboros
1635585e68
Removed duplicate inclusion of battle_config.h
## Description
I think the title is self-explanatory, but the header file that is `include/constants/battle_config.h` is included twice unnecessarily.

## **Discord contact info**
Lunos#4026

As usual, if there's anything wrong please let me know.
2020-10-15 02:59:48 -03:00
Eduardo Quezada
0d39b29691 Option to use Gen 3 Physical/Special split. 2020-10-15 00:16:50 -03:00
Eduardo Quezada
47259092e3 LGPE & Isle of Armor move data. 2020-10-14 21:50:22 -03:00
Evan
c9504ca749 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-10-13 11:34:41 -06:00
ExpoSeed
d4e58d9746 Fix style, sync moved functions properly 2020-10-13 09:40:01 -05:00
ExpoSeed
88b9847772 Merge branch 'master' of https://github.com/pret/pokeemerald into sync-battle-engine-v2 2020-10-12 12:42:37 -05:00
GriffinR
17a77c9018
Merge pull request #1229 from ghoulslash/document
start pokenav documentation
2020-10-11 11:59:40 -04:00
Evan
280c68b531 renamed pokenav graphics file fixes 2020-10-11 09:11:12 -06:00
Evan
f4909b4d96 align pokenav task funcs and update some pokenav menu bg gfx files 2020-10-11 08:50:58 -06:00
kageru
52ebc4252e
Document gUnknown_03006298 2020-10-11 09:54:49 +02:00
ExpoSeed
9e2c8a95c1 Sync bev2 with pret 2020-10-11 01:01:47 -05:00
Evan
2b2be90a52 start pokenav documentation 2020-10-10 16:17:34 -06:00
Evan
5ab17cc713 Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine 2020-10-09 09:13:17 -06:00
GriffinR
65a4e06737 Add ITEM6_HEAL constants, change move flags to shifts 2020-10-05 18:48:51 -04:00
Michael Panzlaff
187c96d6e5 rewrite MultiBootWaitCycles as naked function
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.

When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
2020-10-02 12:27:16 +02:00
GriffinR
5259898325 Replace POKEMON_SLOTS_NUMBER 2020-10-01 17:07:12 -05:00
Aaron B-D
c4d83f0640 Fixed 2v1 Multi battles stalling indefinitely at the battle's intro
Fixes Issue #492
2020-09-25 17:40:38 -04:00
GriffinR
66bd1e6d3f Use constants for item digits 2020-09-25 11:18:52 -04:00
tustin2121
be9100fe52 Review changes 2020-09-20 13:04:20 -04:00