Evan
b85dacce9d
fix conflicts
2020-12-14 08:50:41 -07:00
Evan
9c64635ebe
remove redundant permanent terrain check
2020-12-13 19:50:02 -07:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
Evan
97172fc5b5
merge with be
2020-12-13 17:21:22 -07:00
Evan
ead8637e4f
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-13 17:09:04 -07:00
Sierraffinity
1aca378634
Fix name of SetDexNumberColor
2020-12-12 21:08:15 -08:00
GriffinR
b1197ac2da
UBFIX for if_status_not_in_party
2020-12-12 23:57:25 -05:00
GriffinR
81d95b9325
Use BUGFIX for some inline fixes
2020-12-12 23:30:51 -05:00
Sierraffinity
abef3065d0
Fix affine anim bug with Pokémon going in and out of balls without an intermediate screen transition
2020-12-12 20:29:20 -08:00
Eduardo Quezada D'Ottone
47d96aed3c
Merge pull request #1285 from LOuroboros/spite
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Updated Spite
2020-12-12 22:27:26 -03:00
Eduardo Quezada D'Ottone
ea1dca3024
Merge pull request #1270 from LOuroboros/drives_and_types
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Made Techno Blast's animation change depending on the Drive held
2020-12-12 21:43:45 -03:00
LOuroboros
1f10b94a11
Implemented Power Spot
2020-12-12 21:22:42 -03:00
Eduardo Quezada D'Ottone
db9933ce67
Merge pull request #1244 from ghoulslash/popup
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toggleable manual ability popup destruction
2020-12-12 20:36:55 -03:00
LOuroboros
305bea32df
Added missing check to Flower Gift (offensive)
2020-12-12 20:32:52 -03:00
LOuroboros
8e187d1d5b
Implemented Ice Scales
2020-12-12 19:39:35 -03:00
LOuroboros
55bc2b4bb9
Corrected small inconsistency in move flag names
2020-12-12 12:18:56 -03:00
LOuroboros
e9c6c96b9d
Corrected Final Gambit's move data
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It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
2020-12-12 11:57:49 -03:00
Michael Panzlaff
eaff64e223
remove trailing spaces
2020-12-12 13:19:08 +01:00
LOuroboros
c5e04cf243
Removed the unnecessary Dragon Energy effect
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The move is an Eruption clone, whose effect was already done. Thanks to BuffelSaft for the heads up.
I took the chance and fixed its target too.
2020-12-12 01:35:54 -03:00
LOuroboros
9ec2e44f4c
Updated Spite
2020-12-11 21:36:59 -03:00
LOuroboros
0ac026e6ca
Added the data of SwSh's Crown Tundra's moves
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And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
c930a63c84
Implemented Punk Rock
2020-12-11 19:46:33 -03:00
LOuroboros
2b0702ec04
Implemented Perish Body
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Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8
Implemented Sand Spit
2020-12-11 16:47:23 -03:00
Michael Panzlaff
f177c736fc
more CgbSound decipher work
2020-12-11 16:33:58 +01:00
Michael Panzlaff
15ff55eee5
use better m4a variable/constant names
2020-12-11 16:33:55 +01:00
NamNguyenUTSA
ee59fab143
Allow player partner NPC's to mega evolve
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(i.e., Steven at Mossdeep)
2020-12-11 08:31:00 -06:00
Kurausukun
58976ebaa8
Merge remote-tracking branch 'upstream/master' into berry_crush
2020-12-10 23:30:52 -05:00
LOuroboros
322918e280
Implemented Steam Engine
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And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
ExpoSeed
76e40fe2dd
Fix incorrect bug description
2020-12-09 16:45:27 -06:00
LOuroboros
791d561f14
Reworked the effects of the X Items
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Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
964ec53a65
port cfru shadow sneak anim
2020-12-08 11:36:19 -07:00
LOuroboros
c9824a8dd9
Fixed Cotton Down
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It was tough, but the nightmare is finally over.
Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
2020-12-07 20:08:36 -03:00
BuffelSaft
a3b891bd65
Cap recoil for Gen 4 Jump Kick
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Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
2020-12-07 19:41:49 +13:00
BuffelSaft
72b769ec75
Add config options for Jump Kick
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Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
d5ad14c349
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup
2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7
better negative totem boost system, totems occur before switch in abilities
2020-12-05 21:00:51 -07:00
Evan
37aeeae277
fix terrain bg on subsequent battle start
2020-12-05 20:25:03 -07:00
BuffelSaft
ef41a4c14d
Fix Jump Kick
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* Now inflicts recoil damage on the user if the target was immune to the attack
* Gen V+ recoil damage is now half of the user's HP instead of half of the target's HP.
2020-12-06 16:14:02 +13:00
LOuroboros
b6d0681779
Included hold_effects.h in battle_anim_new.c
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Otherwise the file won't recognize HOLD_EFFECT_PLATE and will refuse to build a ROM.
2020-12-05 20:50:33 -03:00
LOuroboros
49ca76f880
Made Techno Blast's animation change depending on the Drive held
2020-12-05 20:39:05 -03:00
LOuroboros
c83c67ff8e
Implemented Stalwart
2020-12-05 14:19:25 -03:00
LOuroboros
6a0fee9c56
Fixed Intrepid Sword and Dauntless Shield
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And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
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This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
6bbd88049a
Ball Fetch tweaks
2020-12-05 03:03:55 -03:00
LOuroboros
e2f4ca27b0
BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn
2020-12-05 02:43:29 -03:00
Eduardo Quezada D'Ottone
15a587f4e9
Merge pull request #1261 from ghoulslash/u16-abilities
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Fix Buffering abilities > 255
2020-12-04 15:18:45 -03:00
LOuroboros
9e8913c698
Implemented Propeller Tail
2020-12-02 23:23:34 -03:00
LOuroboros
9e1d7cc827
Implemented Ball Fetch
2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778
Implemented Cotton Down
2020-12-02 22:53:00 -03:00
LOuroboros
3d8308844c
Implemented Libero
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Kappa.
2020-12-02 19:09:59 -03:00
LOuroboros
e11fa09632
Implemented Intrepid Sword and Dauntless Shield and...
...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin
Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
5c72a89105
fix B_BUFF_ABILITY
2020-12-02 15:03:49 -05:00
Evan
dcefaf2563
anim particle changes false by default
2020-12-01 18:01:02 -05:00
Evan
4ad5e368a9
fix merge conflicts
2020-12-01 17:57:57 -05:00
Evan
1e68c46890
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation
2020-12-01 17:51:38 -05:00
Evan
5478179464
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims
2020-12-01 17:46:26 -05:00
GriffinR
c76aaa2aa4
Merge pull request #1259 from GriffinRichards/fix-backpicindex
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Designated initializers for gTrainerBackPicTable
2020-12-01 16:26:42 -05:00
GriffinR
076b2c2edc
Designated initializers for gTrainerBackPicTable
2020-11-30 15:32:08 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
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Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Eduardo Quezada D'Ottone
7aa999af59
Merge pull request #1235 from ultima-soul/ability_expansion
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Expand Ability IDs to u16, Add SWSH Ability Data, and Remove Cacophony
2020-11-28 14:56:01 -03:00
GriffinR
571c5988ec
Merge pull request #1257 from Kurausukun/menu_nonmatching
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[LEAK INFORMED] match sub_819A080
2020-11-27 11:10:03 -05:00
Ashley Coleman
0f04944b81
Rename graphics files for COOLTRAINER to match define
2020-11-26 11:05:02 -08:00
Kurausukun
54becd2303
whitespace
2020-11-26 01:35:08 -05:00
Kurausukun
94cbd3ff1b
[LEAK INFORMED] match sub_819A080
2020-11-26 01:30:59 -05:00
Evan
6c0878b5fe
infestation between turn anim
2020-11-24 17:21:59 -05:00
Evan
9ec67db8fa
keep permanent terrain bg from party menu, bag
2020-11-24 17:03:40 -05:00
GriffinR
9d056e8656
Move object event pal declarations to graphics
2020-11-23 14:45:16 -05:00
GriffinR
513c7c5f45
Clarify Kecleon objects
2020-11-23 14:42:47 -05:00
GriffinR
bf65c1fb25
Name object event pals/tags
2020-11-23 14:24:48 -05:00
Evan
9472bc894f
formatting
2020-11-20 08:26:50 -07:00
Evan
ef43596a79
toggleable manual ability popup destruction
2020-11-19 15:16:27 -07:00
Evan
56c0a39206
fix pressure typo
2020-11-19 11:53:47 -07:00
Evan
07a4400d50
finish switch in ability messages
2020-11-19 11:42:00 -07:00
Evan
99d9a36860
add totem boosts
2020-11-19 10:35:37 -07:00
ultima-soul
fdfe330330
Merge pull request #519 from Pyredrid/doublescriptedwilds
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Added commands for scripted double wild battles
2020-11-18 08:57:19 -08:00
Evan
5c658c6950
config option for terrain bg change
2020-11-17 20:26:09 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
Evan
479f6be51a
redo power trick anim
2020-11-17 15:31:18 -07:00
GriffinR
0aa06c307b
Merge pull request #1251 from ExpoSeed/patch-1
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Document bugged IV inheritance difference
2020-11-17 14:25:36 -05:00
ultima-soul
e15a86caae
Add ifdef for Hidden Abilities from Pokémon Expansion and change gBattlerAbility back to a u8.
2020-11-17 10:32:24 -08:00
kageru
6f91f7e0e3
Use more constants in Battle Tower code
2020-11-17 17:40:26 +01:00
Aaron B-D
151aca8365
Changed how scripted wild encounters work to include double battles
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Removed the old commands for scripted wild double encounters
2020-11-17 03:13:00 -05:00
ultima-soul
06e3097d44
Merge pull request #1234 from LOuroboros/guts
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Implemented Guts' missing effect
2020-11-16 20:24:35 -08:00
Eduardo Quezada D'Ottone
27166a7147
Fixed UndoFormChange bug at the end of battles
2020-11-16 20:56:11 -03:00
ultima-soul
63bd0ec836
Remove Cacophony and fix some Gen 8 ability descriptions to fit.
2020-11-16 15:42:09 -08:00
LOuroboros
9c6a5f1ab6
Implemented Guts' missing effect
2020-11-16 20:22:59 -03:00
ultima-soul
e32659d4bb
Merge branch 'battle_engine' into ability_expansion and add Gen 8 DLC abilities.
2020-11-16 13:50:26 -08:00
LOuroboros
cad5b57b42
sanityIsBagEgg -> sanityIsBadEgg
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Fixed a typo.
Lunos#4026
2020-11-16 15:36:38 -03:00
ExpoSeed
e5f043ff72
Fix grammar
2020-11-15 16:28:09 -06:00
ExpoSeed
3f157b5293
Document bugged IV inheritance difference
2020-11-15 16:24:19 -06:00
Eduardo Quezada D'Ottone
4da357aef4
Fixed compatibility with Pokémon Expansion
2020-11-15 13:35:02 -03:00
ghoulslash
686ff59b11
Merge pull request #13 from AsparagusEduardo/PR-LGPE_IOA_Moves
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LGPE & Isle of Armor move data.
2020-11-15 08:29:10 -07:00
Eduardo Quezada D'Ottone
f0154028ff
Review changes 2
2020-11-14 09:01:43 -03:00
Eduardo Quezada D'Ottone
e87f0f1ddb
Review changes
2020-11-13 14:51:50 -03:00
ultima-soul
236d7145ae
Merge pull request #1220 from AsparagusEduardo/BE-SteelResistances
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Added config option for Steel type resistances.
2020-11-12 23:25:21 -08:00
ultima-soul
c3423b4212
Merge pull request #1206 from ExpoSeed/type-changing-moves
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Refactor move effects for type changing moves
2020-11-12 19:10:48 -08:00
Eduardo Quezada D'Ottone
4b9d0d8e24
Added config option for Steel type resistances.
2020-11-11 17:48:02 -03:00
ExpoSeed
0912577ea1
Merge pull request #575 from AsparagusEduardo/BE-WishMegaEvo
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Implemented Wish Mega Evolution
2020-11-11 11:05:06 -06:00
Eduardo Quezada D'Ottone
e021a4aa87
Critical Capture Config Option And Catching Charm #556 from ghoulslash
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Critical Capture Config Option And Catching Charm
2020-11-10 17:31:08 -03:00
Eduardo Quezada D'Ottone
e6f8d57f08
Merge remote-tracking branch 'RHH/battle_engine' into BE-WishMegaEvo
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# Conflicts:
# include/constants/battle_string_ids.h
2020-11-10 17:28:17 -03:00
ExpoSeed
429df3c319
Merge pull request #571 from LOuroboros/new_surf_pal
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Added functionality to the B_NEW_SURF_PARTICLE_PALETTE anim. config label
2020-11-10 11:37:07 -06:00
ExpoSeed
17f7af747c
Merge pull request #569 from LOuroboros/anim_settings_label_fixes
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Fixed anim. settings labels in src/battle_anim.c
2020-11-10 11:36:27 -06:00
LOuroboros
a25190f357
A few things.
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-Introduced a Gen. 8 styled text string for Intimidate
-Added an ability popup to BattleScript_IntimidatePrevented
2020-11-10 10:34:51 -03:00
Eduardo Quezada D'Ottone
9eea1cc296
Updated to use internal Gen 8 move data.
2020-11-09 13:34:38 -03:00
Eduardo Quezada D'Ottone
ddb6142709
Review changes 3.
2020-11-08 21:08:58 -03:00
Eduardo Quezada D'Ottone
255a14affb
Review changes 2.
2020-11-08 21:03:50 -03:00
Eduardo Quezada D'Ottone
35d5324324
Review changes.
2020-11-08 21:02:34 -03:00
Evan
03f480fa17
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-11-08 15:21:48 -07:00
Evan
cdad1e7101
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-11-08 14:07:50 -07:00
Evan
980f208b78
use NATIONAL_DEX_COUNT for critical capture odds
2020-11-08 14:07:43 -07:00
ExpoSeed
7ea34968f9
Add damage calc for plates
2020-11-08 01:57:52 -06:00
ExpoSeed
d2566c8988
Refactor Multi-Attack, Judgment, and Techno Blast to use the same move effect
2020-11-07 23:34:04 -06:00
ultima-soul
99fdc13e61
Merge branch 'master' into battle_engine_sync
2020-11-07 15:59:20 -08:00
luckytyphlosion
4b748d32cc
Bugfix for ChooseMoveOrAction_Doubles.
2020-11-07 18:21:17 -05:00
Eduardo Quezada D'Ottone
09a5d6c722
Implemented Wish Mega Evolution
2020-11-07 10:13:32 -03:00
LOuroboros
ea99195194
Added functionality to the B_NEW_SURF_PARTICLE_PALETTE anim. config label
2020-11-06 22:29:20 -03:00
LOuroboros
d66b2fc820
Fixed anim. settings labels in src/battle_anim.c
2020-11-06 21:37:04 -03:00
GriffinR
8b1c2c946b
Merge pull request #1247 from PidgeyALT/attemptcountfix
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use constants for ball throw count
2020-11-06 15:41:25 -05:00
PikalaxALT
75b12b86dc
Merge pull request #1246 from PikalaxALT/simplify_ram_reset
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Simplify RAM reset adaptation for modern
2020-11-06 15:00:40 -05:00
MCboy
e31158d017
add spaces around - and remove comment from include in battle.h
2020-11-06 23:29:52 +03:30
MCboy
3b91735e63
use constants for ball throw count
2020-11-06 22:59:46 +03:30
LOuroboros
93d9ad0997
Fixed the descriptions of Freeze Dry and Flying Press
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Addresses https://github.com/DizzyEggg/pokeemerald/issues/508
2020-11-06 15:24:00 -03:00
PikalaxALT
3112cf5726
swi --> svc
2020-11-06 12:34:57 -05:00
PikalaxALT
c70c44fa48
Simplify RAM reset adaptation for modern
2020-11-06 12:29:40 -05:00
GriffinR
1220f0655c
Revert to original battle factory gcc 10 fix
2020-11-04 17:46:07 -05:00
GriffinR
c3080a5a2a
Fix typo
2020-11-04 16:46:26 -05:00
GriffinR
70ff0d1735
Condense fix for battle factory on gcc 10
2020-11-04 16:43:59 -05:00
GriffinR
c59a818462
Fix battle factory on gcc 10
2020-11-04 15:35:22 -05:00
Evan
b3d1e8b5b8
turn crit capture odds into a ratio
2020-11-03 08:57:11 -07:00
PikalaxALT
99dd461bef
Merge pull request #1189 from aaaaaa123456789/reverts
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Undo PokeCodec's PRs and port changes
2020-11-03 09:28:45 -05:00
aaaaaa123456789
ca950a8daf
Solve merge conflicts from previous commit
2020-11-02 22:18:26 -03:00
aaaaaa123456789
bacc831aa9
Re-apply joypad macros (minus merge conflicts)
2020-11-02 22:02:39 -03:00
Kurausukun
6545745e59
Merge branch 'reverts' of https://github.com/aaaaaa123456789/pokeemerald into reverts
2020-11-02 18:43:40 -05:00
Kurausukun
8bf401c227
address comments
2020-11-02 18:43:11 -05:00
Evan
e7372e7c5b
add B_ prefix to critical capture configs
2020-11-01 21:50:34 -07:00
Evan
a6c3d950f6
critical capture config option and catching charm
2020-11-01 16:15:42 -07:00
Eduardo Quezada D'Ottone
3af9a65506
Fix ability description strings ( #553 ) from ghoulslash
2020-11-01 19:45:51 -03:00
Eduardo Quezada D'Ottone
5a201f006f
More exp options in battle_config ( #530 ) from MandL27
2020-11-01 19:41:29 -03:00
Evan
6c39977a8d
HGSS supereffective change
2020-11-01 15:16:51 -07:00
MandL27
5c6b8376fc
long equations on one line
2020-11-01 11:45:01 -05:00
Evan
9ad9dbff9f
fix ability descriptions
2020-11-01 09:22:28 -07:00
ExpoSeed
1b65e1a1f0
Merge pull request #520 from ghoulslash/battle_engine
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Add Toggle Healthbox Visibility Feature
2020-10-31 23:07:39 -05:00
GriffinR
9e55ae22b1
Merge pull request #1242 from GriffinRichards/constants-menuinfoicons
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Use constants for menu info icon table
2020-10-29 23:50:43 -04:00
GriffinR
be1685c87f
Use constants for menu info icon table
2020-10-29 16:34:33 -04:00
aaaaaa123456789
9794b077b5
Update src/digit_obj_util.c
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Co-authored-by: Seija <71219152+PokeCodec@users.noreply.github.com>
2020-10-26 19:14:08 -03:00
aaaaaa123456789
bcbd05e151
Fix whitespace issues
2020-10-26 15:52:44 -03:00
aaaaaa123456789
4bbc14ecdd
Remove unused variable
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Co-authored-by: Seija <71219152+PokeCodec@users.noreply.github.com>
2020-10-26 15:51:10 -03:00
aaaaaa123456789
00db69a302
Port back improvements from later commits
2020-10-26 12:31:07 -03:00
aaaaaa123456789
1c3d75f673
Merge branch 'master' into reverts
2020-10-26 12:16:36 -03:00
Kurausukun
fe40c0c466
re-match BattleIntroOpponent1SendsOutMonAnimation
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a lot of functions and a bit of data had to be moved from battle_main.c
to battle_util.c; I have added a note to battle_util.c stating the
reason for this
2020-10-26 05:52:00 -04:00
Kurausukun
539fd463c8
port MovementAction_StoreAndLockAnim_Step0 fix
2020-10-26 03:46:08 -04:00
Kurausukun
43701c3860
port PrintMonWeight fakematch fix
2020-10-26 00:49:57 -04:00
Kurausukun
b2b363159f
port sub_80C6104 fakematch fix
2020-10-26 00:46:01 -04:00
Kurausukun
072797844a
port TrendyPhraseIdOld fakematch fix
2020-10-26 00:29:55 -04:00
Kurausukun
e8fd0bd2c3
port InitPaintingMonOamData fakematch fix
2020-10-26 00:26:15 -04:00
Kurausukun
9e033fa554
port BerryCrushCommand_BeginNormalPaletteFade fix
2020-10-26 00:22:56 -04:00
Kurausukun
9ca406b15d
port Cmd_forcerandomswitch fakematch fix
2020-10-26 00:17:26 -04:00
Kurausukun
af0a1cb7bf
port ReceiveDaycareMailData fakematch fix
2020-10-26 00:10:30 -04:00
Kurausukun
9d067dfe0d
port sub_8181C2C fakematching fix
2020-10-26 00:06:19 -04:00
Kurausukun
83846b913a
port sub_806F160 fakematch fix
2020-10-26 00:01:53 -04:00
Kurausukun
4c10f3f465
port GetFrontierOpponentClass fakematch fix
2020-10-25 23:55:38 -04:00
Kurausukun
c7d624edeb
re-match sub_81D5F58
2020-10-25 23:52:39 -04:00
Kurausukun
077a2c23dc
port HasNoMonsToSwitch fakematch fix (from #1181 )
2020-10-25 23:45:42 -04:00
Kurausukun
193e601c2c
port Phase2_FrontierLogoWave_Func4 fix
2020-10-25 23:42:50 -04:00
Kurausukun
b2100cb480
port ModifyStatByNature fakematch fix (from #1179 )
2020-10-25 23:23:40 -04:00
Kurausukun
9c9b626ccb
re-match CheckBagHasSpace (from #1179 )
2020-10-25 23:19:56 -04:00
Eduardo Quezada
cb53c91b07
rip
2020-10-25 22:36:18 -03:00
Eduardo Quezada
ae60ae8a2d
Review changes.
2020-10-24 03:07:45 -03:00
MandL27
bc5ba41f80
Document sExperienceScalingFactors
2020-10-24 02:02:58 -04:00
Eduardo Quezada
b5834b617d
Merge branch 'BattleEngine' into PR-LGPE_IOA_Moves
...
# Conflicts:
# src/data/text/move_descriptions.h
2020-10-24 00:36:29 -03:00
Kurausukun
af04d99cd9
port fix for UpdateSaveAddresses (from #1177 )
2020-10-23 22:12:09 -04:00
Kurausukun
44c2d15ca9
re-match sub_81C79BC (from #1177 )
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also re-define RBG macros
2020-10-23 22:07:30 -04:00
Kurausukun
627853a2bf
re-match SetSearchRectHighlight (from #1177 )
2020-10-23 21:59:15 -04:00
Kurausukun
a1d69ae264
re-match sub_81BF2B8 (from $1177)
2020-10-23 21:51:46 -04:00
Kurausukun
9b573b283c
re-match CreateFrontierBrainPokemon (from #1177 )
2020-10-23 21:36:38 -04:00
Kurausukun
a6cb8279f7
re-match DrawResultsTextWindow (from #1177 )
2020-10-23 21:29:59 -04:00
Kurausukun
36d7e8c769
re-match TryPutLinkBattleTvShowOnAir (from #1177 )
2020-10-23 21:04:28 -04:00
Kurausukun
16cf49ffbe
re-match GetTypeEffectivenessPoints (from #1177 )
2020-10-23 20:59:27 -04:00
Eduardo Quezada
27a31224aa
Fixed mix up.
2020-10-23 21:50:25 -03:00
Eduardo Quezada
d596fa7e12
Merge remote-tracking branch 'RHH/battle_engine' into PR-MoveSplitOption
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# Conflicts:
# include/battle_util.h
# include/constants/battle_config.h
# src/battle_util.c
2020-10-23 21:49:59 -03:00
Kurausukun
90211248af
re-match Cmd_unknown_24 (from #1140 )
...
changes to data structs are necessary. other things that look
unnecessary, like the order of operands, are also necessary. fuck this
function.
2020-10-23 20:47:10 -04:00
MandL27
9c574f3adb
Fixed some comparison operators
2020-10-23 19:49:27 -04:00
MandL27
f8dabc37ae
Use #if more often
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Avoided it on a couple lines to avoid splitting compound ifs.
2020-10-23 12:44:20 -04:00
ExpoSeed
34729ce99c
Merge pull request #150 from AsparagusEduardo/PR-MoreBattleConfigs
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More Battle Config options
2020-10-23 10:59:12 -05:00
ultima-soul
84c134779a
Merge pull request #521 from AsparagusEduardo/BE-Identation
...
Fixed indentation for various files.
2020-10-23 08:46:17 -07:00
Eduardo Quezada
d7c5ce3602
Idented battle_script_commands.c comments
2020-10-22 09:33:46 -03:00
Kurausukun
64ba8c8061
port fakematch fixes from #1155
2020-10-22 05:45:53 -04:00
Kurausukun
9c4dddf870
re-match _InitContestMonPixels (from #1153 )
2020-10-22 05:37:51 -04:00
Kurausukun
0bca313b41
remove naked asm (oops)
2020-10-22 05:04:35 -04:00
Kurausukun
2945a3a845
re-match GetConnectedChildStrength
2020-10-22 05:03:16 -04:00
MandL27
37aff56cc7
turns out gen 7 did indeed use a denominator of 5
2020-10-21 16:57:54 -04:00
MandL27
efdaa25640
Add B_SCALED_EXP and B_SPLIT_EXP
2020-10-21 16:19:07 -04:00
LOuroboros
00bc6ab96b
More review corrections
2020-10-21 16:39:06 -03:00
Thomas Winwood
2239f3aa60
Eliminate goto in ItemUseCB_Medicine
2020-10-21 20:11:40 +01:00
LOuroboros
682d29b088
Removed the static variable from the ShouldGetStatBadgeBoost function
2020-10-21 15:30:20 -03:00
LOuroboros
503134167a
Review corrections
2020-10-21 15:01:53 -03:00
LOuroboros
4794c63066
Reincorporated badge based stat boosts
2020-10-21 12:57:57 -03:00
Kurausukun
03f46ff23a
re-match battle_anim_water functions (from #1136 )
2020-10-21 04:41:57 -04:00
Kurausukun
063596d87b
re-match GLYPH_COPY
2020-10-21 04:26:45 -04:00
Kurausukun
5fd555016f
re-match battle_anim_flying functions (from #1126 )
2020-10-21 04:04:59 -04:00
Kurausukun
eee55c65f6
re-do "match function signatures" (from #1119 )
...
not a matching, but I don't see why we shouldn't do this
2020-10-21 03:45:29 -04:00
Evan
aede11dae4
fix hp boxes reappearing for fainted mons
2020-10-20 20:57:05 -06:00
Eduardo Quezada
1bc38feca5
Fixed indentation for various files.
2020-10-19 18:01:19 -03:00
Evan
739e5c7fb5
redo hp box visibility toggle
2020-10-19 13:35:59 -06:00
Aaron B-D
b83a87c8e8
Added scripted double wild battles
2020-10-19 14:47:32 -04:00
Eduardo Quezada
8f9659f846
Fixed Pika Papow's name.
2020-10-19 11:45:54 -03:00
Kurausukun
c8e832980b
re-match CreateWaterPulseRingBubbles
2020-10-19 06:37:00 -04:00
Kurausukun
f0efd11aa9
re-match InitObjectEventStateFromTemplate
2020-10-19 06:19:21 -04:00
Kurausukun
56c3eefd9f
re-match RotateAuroraRingColors_Step
2020-10-19 06:15:35 -04:00
Kurausukun
7d5fce9a72
re-remove extra semicolons (from #1104 )
2020-10-19 05:58:51 -04:00
Eduardo Quezada
e42a565a84
Adapting move changes (part 3) + fixed Wish being affected by Protect.
2020-10-18 17:53:27 -03:00
Eduardo Quezada
a23e9a8a37
Adapting move changes (part 2) + Hyperspace Fury type.
2020-10-18 12:07:11 -03:00
Eduardo Quezada
3342573881
Updated name of setting.
2020-10-18 11:19:39 -03:00
Eduardo Quezada
30d999bb6f
Adapting move changes (part 2)
2020-10-18 11:15:42 -03:00
Eduardo Quezada
2ba2751049
Moved if-else to the top.
2020-10-18 10:26:07 -03:00
Eduardo Quezada
09401f0620
Fixed repeated fields.
2020-10-17 23:27:55 -03:00
Eduardo Quezada
b1903af8c1
Adapting move changes (part 1)
2020-10-17 23:08:39 -03:00
Eduardo Quezada
faca6c4867
Organized interface settings into their own category.
2020-10-17 14:31:58 -03:00
Eduardo Quezada
815b525855
Configurable double wild battle chance, surfing double battles and flag for forcing them.
2020-10-17 14:25:43 -03:00
Kurausukun
aedfe27f8d
Remove newline
2020-10-16 17:16:25 -04:00
Kurausukun
bf03f1154f
formatting
2020-10-16 16:57:41 -04:00
Kurausukun
c31c2d93d7
[LEAK INFORMED] match FadeOutBody
2020-10-16 16:55:29 -04:00
Evan
bd26919acc
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-10-15 18:25:21 -06:00
Eduardo Alvaro Quezada D'Ottone
1df696c1fb
Merge pull request #17 from LOuroboros/move_updates
...
Updated many moves' data to Gen. 8 standards
2020-10-15 20:56:58 -03:00
Eduardo Quezada
a6e88b82ee
Review changes and option to hide split icon.
2020-10-15 20:15:44 -03:00
Eduardo Alvaro Quezada D'Ottone
e5ad36f643
Merge pull request #25 from Pyredrid/2v1_multibattle_fix
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2v1 multibattle fix
2020-10-15 16:09:18 -03:00
ExpoSeed
beb19380ce
Merge pull request #21 from LOuroboros/power_items_rhh_be
...
Implemented the main effect of the Power Items
2020-10-15 10:02:06 -05:00
Aaron B-D
29b72700df
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 2v1_multibattle_fix
2020-10-15 10:18:54 -04:00
LOuroboros
2578a440a1
Implemented the effects of the Power Items
...
For more info: https://bulbapedia.bulbagarden.net/wiki/Power_item
2020-10-15 05:21:28 -03:00
LOuroboros
e4635525e7
Renamed the HOLD_EFFECT_EV_BOOST label
2020-10-15 04:52:03 -03:00
LOuroboros
1635585e68
Removed duplicate inclusion of battle_config.h
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## Description
I think the title is self-explanatory, but the header file that is `include/constants/battle_config.h` is included twice unnecessarily.
## **Discord contact info**
Lunos#4026
As usual, if there's anything wrong please let me know.
2020-10-15 02:59:48 -03:00
Eduardo Quezada
0d39b29691
Option to use Gen 3 Physical/Special split.
2020-10-15 00:16:50 -03:00
Eduardo Quezada
47259092e3
LGPE & Isle of Armor move data.
2020-10-14 21:50:22 -03:00
Evan
c9504ca749
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-10-13 11:34:41 -06:00
ExpoSeed
d4e58d9746
Fix style, sync moved functions properly
2020-10-13 09:40:01 -05:00
ExpoSeed
88b9847772
Merge branch 'master' of https://github.com/pret/pokeemerald into sync-battle-engine-v2
2020-10-12 12:42:37 -05:00
GriffinR
17a77c9018
Merge pull request #1229 from ghoulslash/document
...
start pokenav documentation
2020-10-11 11:59:40 -04:00
Evan
280c68b531
renamed pokenav graphics file fixes
2020-10-11 09:11:12 -06:00
Evan
f4909b4d96
align pokenav task funcs and update some pokenav menu bg gfx files
2020-10-11 08:50:58 -06:00
kageru
52ebc4252e
Document gUnknown_03006298
2020-10-11 09:54:49 +02:00
ExpoSeed
9e2c8a95c1
Sync bev2 with pret
2020-10-11 01:01:47 -05:00
Evan
2b2be90a52
start pokenav documentation
2020-10-10 16:17:34 -06:00
Evan
5ab17cc713
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-10-09 09:13:17 -06:00
GriffinR
65a4e06737
Add ITEM6_HEAL constants, change move flags to shifts
2020-10-05 18:48:51 -04:00
Michael Panzlaff
187c96d6e5
rewrite MultiBootWaitCycles as naked function
...
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you
might have run into problems during optimizations when the compiler tried
to optimize the function, even if declared NOINLINE.
When rewriting this function as NAKED function, this no longer happens
as the optimizer will treat it as black box and compilation will resume.
2020-10-02 12:27:16 +02:00
GriffinR
5259898325
Replace POKEMON_SLOTS_NUMBER
2020-10-01 17:07:12 -05:00
Aaron B-D
c4d83f0640
Fixed 2v1 Multi battles stalling indefinitely at the battle's intro
...
Fixes Issue #492
2020-09-25 17:40:38 -04:00
GriffinR
66bd1e6d3f
Use constants for item digits
2020-09-25 11:18:52 -04:00
tustin2121
be9100fe52
Review changes
2020-09-20 13:04:20 -04:00