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# include "global.h"
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# include "malloc.h"
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# include "battle_pyramid.h"
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# include "berry.h"
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# include "decoration.h"
# include "event_data.h"
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# include "event_object_movement.h"
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# include "event_scripts.h"
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# include "faraway_island.h"
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# include "field_camera.h"
# include "field_effect.h"
# include "field_effect_helpers.h"
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# include "field_player_avatar.h"
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# include "fieldmap.h"
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# include "mauville_old_man.h"
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# include "metatile_behavior.h"
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# include "overworld.h"
# include "palette.h"
# include "random.h"
# include "sprite.h"
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# include "task.h"
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# include "trainer_see.h"
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# include "trainer_hill.h"
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# include "util.h"
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# include "constants/event_object_movement.h"
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# include "constants/event_objects.h"
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# include "constants/field_effects.h"
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# include "constants/items.h"
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# include "constants/mauville_old_man.h"
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# include "constants/trainer_types.h"
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# include "constants/union_room.h"
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// this file was known as evobjmv.c in Game Freak's original source
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# define movement_type_def(setup, table) \
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static u8 setup # # _callback ( struct ObjectEvent * , struct Sprite * ) ; \
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void setup ( struct Sprite * sprite ) \
{ \
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UpdateObjectEventCurrentMovement ( & gObjectEvents [ sprite - > data [ 0 ] ] , sprite , setup # # _callback ) ; \
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} \
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static u8 setup # # _callback ( struct ObjectEvent * objectEvent , struct Sprite * sprite ) \
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{ \
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return table [ sprite - > data [ 1 ] ] ( objectEvent , sprite ) ; \
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}
# define movement_type_empty_callback(setup) \
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static u8 setup # # _callback ( struct ObjectEvent * , struct Sprite * ) ; \
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void setup ( struct Sprite * sprite ) \
{ \
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UpdateObjectEventCurrentMovement ( & gObjectEvents [ sprite - > data [ 0 ] ] , sprite , setup # # _callback ) ; \
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} \
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static u8 setup # # _callback ( struct ObjectEvent * objectEvent , struct Sprite * sprite ) \
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{ \
return 0 ; \
}
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EWRAM_DATA u8 sCurrentReflectionType = 0 ;
EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0 ;
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EWRAM_DATA struct LockedAnimObjectEvents * gLockedAnimObjectEvents = { 0 } ;
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static void MoveCoordsInDirection ( u32 , s16 * , s16 * , s16 , s16 ) ;
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static bool8 ObjectEventExecSingleMovementAction ( struct ObjectEvent * , struct Sprite * ) ;
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static void SetMovementDelay ( struct Sprite * , s16 ) ;
static bool8 WaitForMovementDelay ( struct Sprite * ) ;
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static u8 GetCollisionInDirection ( struct ObjectEvent * , u8 ) ;
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static u32 state_to_direction ( u8 , u32 , u32 ) ;
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static void TryEnableObjectEventAnim ( struct ObjectEvent * , struct Sprite * ) ;
static void ObjectEventExecHeldMovementAction ( struct ObjectEvent * , struct Sprite * ) ;
static void UpdateObjectEventSpriteAnimPause ( struct ObjectEvent * , struct Sprite * ) ;
static bool8 IsCoordOutsideObjectEventMovementRange ( struct ObjectEvent * , s16 , s16 ) ;
static bool8 IsMetatileDirectionallyImpassable ( struct ObjectEvent * , s16 , s16 , u8 ) ;
static bool8 DoesObjectCollideWithObjectAt ( struct ObjectEvent * , s16 , s16 ) ;
static void sub_8096530 ( struct ObjectEvent * , struct Sprite * ) ;
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static void UpdateObjEventSpriteVisibility ( struct ObjectEvent * , struct Sprite * ) ;
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static void ObjectEventUpdateMetatileBehaviors ( struct ObjectEvent * ) ;
static void GetGroundEffectFlags_Reflection ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_TallGrassOnSpawn ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_LongGrassOnSpawn ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_SandHeap ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_ShallowFlowingWater ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_ShortGrass ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_HotSprings ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_TallGrassOnBeginStep ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_LongGrassOnBeginStep ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_Tracks ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_Puddle ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_Ripple ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_Seaweed ( struct ObjectEvent * , u32 * ) ;
static void GetGroundEffectFlags_JumpLanding ( struct ObjectEvent * , u32 * ) ;
static u8 ObjectEventCheckForReflectiveSurface ( struct ObjectEvent * ) ;
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static u8 GetReflectionTypeByMetatileBehavior ( u32 ) ;
static void InitObjectPriorityByZCoord ( struct Sprite * sprite , u8 z ) ;
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static void ObjectEventUpdateSubpriority ( struct ObjectEvent * , struct Sprite * ) ;
static void DoTracksGroundEffect_None ( struct ObjectEvent * , struct Sprite * , u8 ) ;
static void DoTracksGroundEffect_Footprints ( struct ObjectEvent * , struct Sprite * , u8 ) ;
static void DoTracksGroundEffect_BikeTireTracks ( struct ObjectEvent * , struct Sprite * , u8 ) ;
static void DoRippleFieldEffect ( struct ObjectEvent * , struct Sprite * ) ;
static void DoGroundEffects_OnSpawn ( struct ObjectEvent * , struct Sprite * ) ;
static void DoGroundEffects_OnBeginStep ( struct ObjectEvent * , struct Sprite * ) ;
static void DoGroundEffects_OnFinishStep ( struct ObjectEvent * , struct Sprite * ) ;
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static void UpdateObjectEventSpritePosition ( struct Sprite * ) ;
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static void ApplyLevitateMovement ( u8 ) ;
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static bool8 MovementType_Disguise_Callback ( struct ObjectEvent * , struct Sprite * ) ;
static bool8 MovementType_Hidden_Callback ( struct ObjectEvent * , struct Sprite * ) ;
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static void CreateReflectionEffectSprites ( void ) ;
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static u8 GetObjectEventIdByLocalId ( u8 ) ;
static u8 GetObjectEventIdByLocalIdAndMapInternal ( u8 , u8 , u8 ) ;
static bool8 GetAvailableObjectEventId ( u16 , u8 , u8 , u8 * ) ;
static void SetObjectEventDynamicGraphicsId ( struct ObjectEvent * ) ;
static void RemoveObjectEventInternal ( struct ObjectEvent * ) ;
static u16 GetObjectEventFlagIdByObjectEventId ( u8 ) ;
static void UpdateObjectEventVisibility ( struct ObjectEvent * , struct Sprite * ) ;
static void MakeObjectTemplateFromObjectEventTemplate ( struct ObjectEventTemplate * , struct SpriteTemplate * , const struct SubspriteTable * * ) ;
static void GetObjectEventMovingCameraOffset ( s16 * , s16 * ) ;
static struct ObjectEventTemplate * GetObjectEventTemplateByLocalIdAndMap ( u8 , u8 , u8 ) ;
static void LoadObjectEventPalette ( u16 ) ;
static void RemoveObjectEventIfOutsideView ( struct ObjectEvent * ) ;
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static void sub_808E1B8 ( u8 , s16 , s16 ) ;
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static void SetPlayerAvatarObjectEventIdAndObjectId ( u8 , u8 ) ;
static void sub_808E38C ( struct ObjectEvent * ) ;
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static u8 sub_808E8F4 ( const struct SpritePalette * ) ;
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static u8 FindObjectEventPaletteIndexByTag ( u16 ) ;
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static void sub_808EAB0 ( u16 , u8 ) ;
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static bool8 ObjectEventDoesZCoordMatch ( struct ObjectEvent * , u8 ) ;
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static void ObjectCB_CameraObject ( struct Sprite * ) ;
static void CameraObject_0 ( struct Sprite * ) ;
static void CameraObject_1 ( struct Sprite * ) ;
static void CameraObject_2 ( struct Sprite * ) ;
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static struct ObjectEventTemplate * FindObjectEventTemplateByLocalId ( u8 localId , struct ObjectEventTemplate * templates , u8 count ) ;
static void ClearObjectEventMovement ( struct ObjectEvent * , struct Sprite * ) ;
static void ObjectEventSetSingleMovement ( struct ObjectEvent * , struct Sprite * , u8 ) ;
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static void oamt_npc_ministep_reset ( struct Sprite * , u8 , u8 ) ;
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static void UpdateObjectEventSpriteSubpriorityAndVisibility ( struct Sprite * ) ;
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static void InitSpriteForFigure8Anim ( struct Sprite * sprite ) ;
static bool8 AnimateSpriteInFigure8 ( struct Sprite * sprite ) ;
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static void UpdateObjectEventSprite ( struct Sprite * ) ;
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const u8 gReflectionEffectPaletteMap [ ] = { 1 , 1 , 6 , 7 , 8 , 9 , 6 , 7 , 8 , 9 , 11 , 11 , 0 , 0 , 0 , 0 } ;
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const struct SpriteTemplate gCameraSpriteTemplate = { 0 , 0xFFFF , & gDummyOamData , gDummySpriteAnimTable , NULL , gDummySpriteAffineAnimTable , ObjectCB_CameraObject } ;
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void ( * const gCameraObjectFuncs [ ] ) ( struct Sprite * ) = {
CameraObject_0 ,
CameraObject_1 ,
CameraObject_2 ,
} ;
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# include "data/object_events/object_event_graphics.h"
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// movement type callbacks
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static void ( * const sMovementTypeCallbacks [ ] ) ( struct Sprite * ) =
{
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[ MOVEMENT_TYPE_NONE ] = MovementType_None ,
[ MOVEMENT_TYPE_LOOK_AROUND ] = MovementType_LookAround ,
[ MOVEMENT_TYPE_WANDER_AROUND ] = MovementType_WanderAround ,
[ MOVEMENT_TYPE_WANDER_UP_AND_DOWN ] = MovementType_WanderUpAndDown ,
[ MOVEMENT_TYPE_WANDER_DOWN_AND_UP ] = MovementType_WanderUpAndDown ,
[ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT ] = MovementType_WanderLeftAndRight ,
[ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT ] = MovementType_WanderLeftAndRight ,
[ MOVEMENT_TYPE_FACE_UP ] = MovementType_FaceDirection ,
[ MOVEMENT_TYPE_FACE_DOWN ] = MovementType_FaceDirection ,
[ MOVEMENT_TYPE_FACE_LEFT ] = MovementType_FaceDirection ,
[ MOVEMENT_TYPE_FACE_RIGHT ] = MovementType_FaceDirection ,
[ MOVEMENT_TYPE_PLAYER ] = MovementType_Player ,
[ MOVEMENT_TYPE_BERRY_TREE_GROWTH ] = MovementType_BerryTreeGrowth ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_UP ] = MovementType_FaceDownAndUp ,
[ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT ] = MovementType_FaceLeftAndRight ,
[ MOVEMENT_TYPE_FACE_UP_AND_LEFT ] = MovementType_FaceUpAndLeft ,
[ MOVEMENT_TYPE_FACE_UP_AND_RIGHT ] = MovementType_FaceUpAndRight ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT ] = MovementType_FaceDownAndLeft ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT ] = MovementType_FaceDownAndRight ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT ] = MovementType_FaceDownUpAndLeft ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT ] = MovementType_FaceDownUpAndRight ,
[ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT ] = MovementType_FaceUpRightAndLeft ,
[ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT ] = MovementType_FaceDownRightAndLeft ,
[ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE ] = MovementType_RotateCounterclockwise ,
[ MOVEMENT_TYPE_ROTATE_CLOCKWISE ] = MovementType_RotateClockwise ,
[ MOVEMENT_TYPE_WALK_UP_AND_DOWN ] = MovementType_WalkBackAndForth ,
[ MOVEMENT_TYPE_WALK_DOWN_AND_UP ] = MovementType_WalkBackAndForth ,
[ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT ] = MovementType_WalkBackAndForth ,
[ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT ] = MovementType_WalkBackAndForth ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN ] = MovementType_WalkSequenceUpRightLeftDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP ] = MovementType_WalkSequenceRightLeftDownUp ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT ] = MovementType_WalkSequenceDownUpRightLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT ] = MovementType_WalkSequenceLeftDownUpRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN ] = MovementType_WalkSequenceUpLeftRightDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP ] = MovementType_WalkSequenceLeftRightDownUp ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT ] = MovementType_WalkSequenceDownUpLeftRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT ] = MovementType_WalkSequenceRightDownUpLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT ] = MovementType_WalkSequenceLeftUpDownRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT ] = MovementType_WalkSequenceUpDownRightLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN ] = MovementType_WalkSequenceRightLeftUpDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP ] = MovementType_WalkSequenceDownRightLeftUp ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT ] = MovementType_WalkSequenceRightUpDownLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT ] = MovementType_WalkSequenceUpDownLeftRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN ] = MovementType_WalkSequenceLeftRightUpDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP ] = MovementType_WalkSequenceDownLeftRightUp ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT ] = MovementType_WalkSequenceUpLeftDownRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT ] = MovementType_WalkSequenceDownRightUpLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP ] = MovementType_WalkSequenceLeftDownRightUp ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN ] = MovementType_WalkSequenceRightUpLeftDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT ] = MovementType_WalkSequenceUpRightDownLeft ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT ] = MovementType_WalkSequenceDownLeftUpRight ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN ] = MovementType_WalkSequenceLeftUpRightDown ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP ] = MovementType_WalkSequenceRightDownLeftUp ,
[ MOVEMENT_TYPE_COPY_PLAYER ] = MovementType_CopyPlayer ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE ] = MovementType_CopyPlayer ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE ] = MovementType_CopyPlayer ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE ] = MovementType_CopyPlayer ,
[ MOVEMENT_TYPE_TREE_DISGUISE ] = MovementType_TreeDisguise ,
[ MOVEMENT_TYPE_MOUNTAIN_DISGUISE ] = MovementType_MountainDisguise ,
[ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS ] = MovementType_CopyPlayerInGrass ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS ] = MovementType_CopyPlayerInGrass ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS ] = MovementType_CopyPlayerInGrass ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS ] = MovementType_CopyPlayerInGrass ,
[ MOVEMENT_TYPE_HIDDEN ] = MovementType_Hidden ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN ] = MovementType_WalkInPlace ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_UP ] = MovementType_WalkInPlace ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT ] = MovementType_WalkInPlace ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT ] = MovementType_WalkInPlace ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN ] = MovementType_JogInPlace ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_UP ] = MovementType_JogInPlace ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT ] = MovementType_JogInPlace ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT ] = MovementType_JogInPlace ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN ] = MovementType_RunInPlace ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_UP ] = MovementType_RunInPlace ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT ] = MovementType_RunInPlace ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT ] = MovementType_RunInPlace ,
[ MOVEMENT_TYPE_INVISIBLE ] = MovementType_Invisible ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN ] = MovementType_WalkSlowlyInPlace ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP ] = MovementType_WalkSlowlyInPlace ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT ] = MovementType_WalkSlowlyInPlace ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT ] = MovementType_WalkSlowlyInPlace ,
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} ;
const u8 gRangedMovementTypes [ ] = {
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[ MOVEMENT_TYPE_NONE ] = 0 ,
[ MOVEMENT_TYPE_LOOK_AROUND ] = 0 ,
[ MOVEMENT_TYPE_WANDER_AROUND ] = 1 ,
[ MOVEMENT_TYPE_WANDER_UP_AND_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WANDER_DOWN_AND_UP ] = 1 ,
[ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT ] = 1 ,
[ MOVEMENT_TYPE_FACE_UP ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN ] = 0 ,
[ MOVEMENT_TYPE_FACE_LEFT ] = 0 ,
[ MOVEMENT_TYPE_FACE_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_PLAYER ] = 0 ,
[ MOVEMENT_TYPE_BERRY_TREE_GROWTH ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_UP ] = 0 ,
[ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_FACE_UP_AND_LEFT ] = 0 ,
[ MOVEMENT_TYPE_FACE_UP_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE ] = 0 ,
[ MOVEMENT_TYPE_ROTATE_CLOCKWISE ] = 0 ,
[ MOVEMENT_TYPE_WALK_UP_AND_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_DOWN_AND_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN ] = 1 ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE ] = 1 ,
[ MOVEMENT_TYPE_TREE_DISGUISE ] = 0 ,
[ MOVEMENT_TYPE_MOUNTAIN_DISGUISE ] = 0 ,
[ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS ] = 1 ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS ] = 1 ,
[ MOVEMENT_TYPE_HIDDEN ] = 0 ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN ] = 0 ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_UP ] = 0 ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT ] = 0 ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN ] = 0 ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_UP ] = 0 ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT ] = 0 ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN ] = 0 ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_UP ] = 0 ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT ] = 0 ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT ] = 0 ,
[ MOVEMENT_TYPE_INVISIBLE ] = 0 ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN ] = 0 ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP ] = 0 ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT ] = 0 ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT ] = 0 ,
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} ;
const u8 gInitialMovementTypeFacingDirections [ ] = {
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[ MOVEMENT_TYPE_NONE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_LOOK_AROUND ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WANDER_AROUND ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WANDER_UP_AND_DOWN ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WANDER_DOWN_AND_UP ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT ] = DIR_EAST ,
[ MOVEMENT_TYPE_FACE_UP ] = DIR_NORTH ,
[ MOVEMENT_TYPE_FACE_DOWN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_LEFT ] = DIR_WEST ,
[ MOVEMENT_TYPE_FACE_RIGHT ] = DIR_EAST ,
[ MOVEMENT_TYPE_PLAYER ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_BERRY_TREE_GROWTH ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_UP ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT ] = DIR_WEST ,
[ MOVEMENT_TYPE_FACE_UP_AND_LEFT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_FACE_UP_AND_RIGHT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_ROTATE_CLOCKWISE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_UP_AND_DOWN ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_DOWN_AND_UP ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN ] = DIR_EAST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP ] = DIR_EAST ,
[ MOVEMENT_TYPE_COPY_PLAYER ] = DIR_NORTH ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE ] = DIR_WEST ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE ] = DIR_EAST ,
[ MOVEMENT_TYPE_TREE_DISGUISE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_MOUNTAIN_DISGUISE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS ] = DIR_NORTH ,
[ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS ] = DIR_WEST ,
[ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS ] = DIR_EAST ,
[ MOVEMENT_TYPE_HIDDEN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_UP ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT ] = DIR_EAST ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_UP ] = DIR_NORTH ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT ] = DIR_WEST ,
[ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT ] = DIR_EAST ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_UP ] = DIR_NORTH ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT ] = DIR_WEST ,
[ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT ] = DIR_EAST ,
[ MOVEMENT_TYPE_INVISIBLE ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN ] = DIR_SOUTH ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP ] = DIR_NORTH ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT ] = DIR_WEST ,
[ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT ] = DIR_EAST ,
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} ;
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# define OBJ_EVENT_PAL_TAG_0 0x1103
# define OBJ_EVENT_PAL_TAG_1 0x1104
# define OBJ_EVENT_PAL_TAG_2 0x1105
# define OBJ_EVENT_PAL_TAG_3 0x1106
# define OBJ_EVENT_PAL_TAG_4 0x1107
# define OBJ_EVENT_PAL_TAG_5 0x1108
# define OBJ_EVENT_PAL_TAG_6 0x1109
# define OBJ_EVENT_PAL_TAG_7 0x110A
# define OBJ_EVENT_PAL_TAG_8 0x1100
# define OBJ_EVENT_PAL_TAG_9 0x1101
# define OBJ_EVENT_PAL_TAG_10 0x1102
# define OBJ_EVENT_PAL_TAG_11 0x1115
# define OBJ_EVENT_PAL_TAG_12 0x110B
# define OBJ_EVENT_PAL_TAG_13 0x110C
# define OBJ_EVENT_PAL_TAG_14 0x110D
# define OBJ_EVENT_PAL_TAG_15 0x110E
# define OBJ_EVENT_PAL_TAG_16 0x110F
# define OBJ_EVENT_PAL_TAG_17 0x1110
# define OBJ_EVENT_PAL_TAG_18 0x1111
# define OBJ_EVENT_PAL_TAG_19 0x1112
# define OBJ_EVENT_PAL_TAG_20 0x1113
# define OBJ_EVENT_PAL_TAG_21 0x1114
# define OBJ_EVENT_PAL_TAG_22 0x1116
# define OBJ_EVENT_PAL_TAG_23 0x1117
# define OBJ_EVENT_PAL_TAG_24 0x1118
# define OBJ_EVENT_PAL_TAG_25 0x1119
# define OBJ_EVENT_PAL_TAG_26 0x111B
# define OBJ_EVENT_PAL_TAG_27 0x111C
# define OBJ_EVENT_PAL_TAG_28 0x111D
# define OBJ_EVENT_PAL_TAG_29 0x111E
# define OBJ_EVENT_PAL_TAG_30 0x111F
# define OBJ_EVENT_PAL_TAG_31 0x1120
# define OBJ_EVENT_PAL_TAG_32 0x1121
# define OBJ_EVENT_PAL_TAG_33 0x1122
# define OBJ_EVENT_PAL_TAG_34 0x1123
# define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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# include "data/object_events/object_event_graphics_info_pointers.h"
# include "data/field_effects/field_effect_object_template_pointers.h"
# include "data/object_events/object_event_pic_tables.h"
# include "data/object_events/object_event_anims.h"
# include "data/object_events/base_oam.h"
# include "data/object_events/object_event_subsprites.h"
# include "data/object_events/object_event_graphics_info.h"
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const struct SpritePalette sObjectEventSpritePalettes [ ] = {
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{ gObjectEventPalette0 , OBJ_EVENT_PAL_TAG_0 } ,
{ gObjectEventPalette1 , OBJ_EVENT_PAL_TAG_1 } ,
{ gObjectEventPalette2 , OBJ_EVENT_PAL_TAG_2 } ,
{ gObjectEventPalette3 , OBJ_EVENT_PAL_TAG_3 } ,
{ gObjectEventPalette4 , OBJ_EVENT_PAL_TAG_4 } ,
{ gObjectEventPalette5 , OBJ_EVENT_PAL_TAG_5 } ,
{ gObjectEventPalette6 , OBJ_EVENT_PAL_TAG_6 } ,
{ gObjectEventPalette7 , OBJ_EVENT_PAL_TAG_7 } ,
{ gObjectEventPalette8 , OBJ_EVENT_PAL_TAG_8 } ,
{ gObjectEventPalette9 , OBJ_EVENT_PAL_TAG_9 } ,
{ gObjectEventPalette10 , OBJ_EVENT_PAL_TAG_10 } ,
{ gObjectEventPalette11 , OBJ_EVENT_PAL_TAG_11 } ,
{ gObjectEventPalette12 , OBJ_EVENT_PAL_TAG_12 } ,
{ gObjectEventPalette13 , OBJ_EVENT_PAL_TAG_13 } ,
{ gObjectEventPalette14 , OBJ_EVENT_PAL_TAG_14 } ,
{ gObjectEventPalette15 , OBJ_EVENT_PAL_TAG_15 } ,
{ gObjectEventPalette16 , OBJ_EVENT_PAL_TAG_16 } ,
{ gObjectEventPalette17 , OBJ_EVENT_PAL_TAG_17 } ,
{ gObjectEventPalette18 , OBJ_EVENT_PAL_TAG_18 } ,
{ gObjectEventPalette19 , OBJ_EVENT_PAL_TAG_19 } ,
{ gObjectEventPalette20 , OBJ_EVENT_PAL_TAG_20 } ,
{ gObjectEventPalette21 , OBJ_EVENT_PAL_TAG_21 } ,
{ gObjectEventPalette22 , OBJ_EVENT_PAL_TAG_22 } ,
{ gObjectEventPalette23 , OBJ_EVENT_PAL_TAG_23 } ,
{ gObjectEventPalette24 , OBJ_EVENT_PAL_TAG_24 } ,
{ gObjectEventPalette25 , OBJ_EVENT_PAL_TAG_25 } ,
{ gObjectEventPalette26 , OBJ_EVENT_PAL_TAG_26 } ,
{ gObjectEventPalette27 , OBJ_EVENT_PAL_TAG_27 } ,
{ gObjectEventPalette28 , OBJ_EVENT_PAL_TAG_28 } ,
{ gObjectEventPalette29 , OBJ_EVENT_PAL_TAG_29 } ,
{ gObjectEventPalette30 , OBJ_EVENT_PAL_TAG_30 } ,
{ gObjectEventPalette31 , OBJ_EVENT_PAL_TAG_31 } ,
{ gObjectEventPalette32 , OBJ_EVENT_PAL_TAG_32 } ,
{ gObjectEventPalette33 , OBJ_EVENT_PAL_TAG_33 } ,
{ gObjectEventPalette34 , OBJ_EVENT_PAL_TAG_34 } ,
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{ NULL , 0x0000 } ,
} ;
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const u16 gPlayerReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_9 ,
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} ;
const u16 Unknown_0850BCF0 [ ] = {
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OBJ_EVENT_PAL_TAG_18 ,
OBJ_EVENT_PAL_TAG_18 ,
OBJ_EVENT_PAL_TAG_18 ,
OBJ_EVENT_PAL_TAG_18 ,
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} ;
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const u16 gPlayerUnderwaterReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_11 ,
OBJ_EVENT_PAL_TAG_11 ,
OBJ_EVENT_PAL_TAG_11 ,
OBJ_EVENT_PAL_TAG_11 ,
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} ;
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const struct PairedPalettes gPlayerReflectionPaletteSets [ ] = {
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{ OBJ_EVENT_PAL_TAG_8 , gPlayerReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_17 , Unknown_0850BCF0 } ,
{ OBJ_EVENT_PAL_TAG_11 , gPlayerUnderwaterReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_NONE , NULL } ,
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} ;
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const u16 gQuintyPlumpReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_13 ,
OBJ_EVENT_PAL_TAG_13 ,
OBJ_EVENT_PAL_TAG_13 ,
OBJ_EVENT_PAL_TAG_13 ,
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} ;
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const u16 gTruckReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_14 ,
OBJ_EVENT_PAL_TAG_14 ,
OBJ_EVENT_PAL_TAG_14 ,
OBJ_EVENT_PAL_TAG_14 ,
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} ;
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const u16 gVigorothMoverReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_15 ,
OBJ_EVENT_PAL_TAG_15 ,
OBJ_EVENT_PAL_TAG_15 ,
OBJ_EVENT_PAL_TAG_15 ,
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} ;
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const u16 gMovingBoxReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_19 ,
OBJ_EVENT_PAL_TAG_19 ,
OBJ_EVENT_PAL_TAG_19 ,
OBJ_EVENT_PAL_TAG_19 ,
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} ;
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const u16 gCableCarReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_20 ,
OBJ_EVENT_PAL_TAG_20 ,
OBJ_EVENT_PAL_TAG_20 ,
OBJ_EVENT_PAL_TAG_20 ,
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} ;
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const u16 gSSTidalReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_21 ,
OBJ_EVENT_PAL_TAG_21 ,
OBJ_EVENT_PAL_TAG_21 ,
OBJ_EVENT_PAL_TAG_21 ,
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} ;
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const u16 gSubmarineShadowReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_26 ,
OBJ_EVENT_PAL_TAG_26 ,
OBJ_EVENT_PAL_TAG_26 ,
OBJ_EVENT_PAL_TAG_26 ,
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} ;
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const u16 Unknown_0850BD58 [ ] = { // Kyogre2?
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OBJ_EVENT_PAL_TAG_23 ,
OBJ_EVENT_PAL_TAG_23 ,
OBJ_EVENT_PAL_TAG_23 ,
OBJ_EVENT_PAL_TAG_23 ,
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} ;
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const u16 Unknown_0850BD60 [ ] = { // Groudon2?
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OBJ_EVENT_PAL_TAG_25 ,
OBJ_EVENT_PAL_TAG_25 ,
OBJ_EVENT_PAL_TAG_25 ,
OBJ_EVENT_PAL_TAG_25 ,
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} ;
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const u16 Unknown_0850BD68 [ ] = { // Invisible Keckleon?
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OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_6 ,
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} ;
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const u16 gRedLeafReflectionPaletteTags [ ] = {
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OBJ_EVENT_PAL_TAG_28 ,
OBJ_EVENT_PAL_TAG_28 ,
OBJ_EVENT_PAL_TAG_28 ,
OBJ_EVENT_PAL_TAG_28 ,
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} ;
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const struct PairedPalettes gSpecialObjectReflectionPaletteSets [ ] = {
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{ OBJ_EVENT_PAL_TAG_8 , gPlayerReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_17 , Unknown_0850BCF0 } ,
{ OBJ_EVENT_PAL_TAG_12 , gQuintyPlumpReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_14 , gTruckReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_15 , gVigorothMoverReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_19 , gMovingBoxReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_20 , gCableCarReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_21 , gSSTidalReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_22 , Unknown_0850BD58 } ,
{ OBJ_EVENT_PAL_TAG_24 , Unknown_0850BD60 } ,
{ OBJ_EVENT_PAL_TAG_2 , Unknown_0850BD68 } ,
{ OBJ_EVENT_PAL_TAG_26 , gSubmarineShadowReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_28 , gRedLeafReflectionPaletteTags } ,
{ OBJ_EVENT_PAL_TAG_NONE , NULL } ,
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} ;
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const u16 gObjectPaletteTags0 [ ] = {
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OBJ_EVENT_PAL_TAG_8 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_0 ,
OBJ_EVENT_PAL_TAG_1 ,
OBJ_EVENT_PAL_TAG_2 ,
OBJ_EVENT_PAL_TAG_3 ,
OBJ_EVENT_PAL_TAG_4 ,
OBJ_EVENT_PAL_TAG_5 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_7 ,
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} ;
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const u16 gObjectPaletteTags1 [ ] = {
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OBJ_EVENT_PAL_TAG_8 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_0 ,
OBJ_EVENT_PAL_TAG_1 ,
OBJ_EVENT_PAL_TAG_2 ,
OBJ_EVENT_PAL_TAG_3 ,
OBJ_EVENT_PAL_TAG_4 ,
OBJ_EVENT_PAL_TAG_5 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_7 ,
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} ;
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const u16 gObjectPaletteTags2 [ ] = {
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OBJ_EVENT_PAL_TAG_8 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_0 ,
OBJ_EVENT_PAL_TAG_1 ,
OBJ_EVENT_PAL_TAG_2 ,
OBJ_EVENT_PAL_TAG_3 ,
OBJ_EVENT_PAL_TAG_4 ,
OBJ_EVENT_PAL_TAG_5 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_7 ,
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} ;
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const u16 gObjectPaletteTags3 [ ] = {
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OBJ_EVENT_PAL_TAG_8 ,
OBJ_EVENT_PAL_TAG_9 ,
OBJ_EVENT_PAL_TAG_0 ,
OBJ_EVENT_PAL_TAG_1 ,
OBJ_EVENT_PAL_TAG_2 ,
OBJ_EVENT_PAL_TAG_3 ,
OBJ_EVENT_PAL_TAG_4 ,
OBJ_EVENT_PAL_TAG_5 ,
OBJ_EVENT_PAL_TAG_6 ,
OBJ_EVENT_PAL_TAG_7 ,
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} ;
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const u16 * const gObjectPaletteTagSets [ ] = {
gObjectPaletteTags0 ,
gObjectPaletteTags1 ,
gObjectPaletteTags2 ,
gObjectPaletteTags3 ,
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} ;
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# include "data/object_events/berry_tree_graphics_tables.h"
# include "data/field_effects/field_effect_objects.h"
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const s16 gMovementDelaysMedium [ ] = { 32 , 64 , 96 , 128 } ;
const s16 gMovementDelaysLong [ ] = { 32 , 64 , 128 , 192 } ;
const s16 gMovementDelaysShort [ ] = { 32 , 48 , 64 , 80 } ;
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# include "data/object_events/movement_type_func_tables.h"
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const u8 gFaceDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 0 ,
[ DIR_SOUTH ] = 0 ,
[ DIR_NORTH ] = 1 ,
[ DIR_WEST ] = 2 ,
[ DIR_EAST ] = 3 ,
[ DIR_SOUTHWEST ] = 0 ,
[ DIR_SOUTHEAST ] = 0 ,
[ DIR_NORTHWEST ] = 1 ,
[ DIR_NORTHEAST ] = 1 ,
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} ;
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const u8 gMoveDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 4 ,
[ DIR_SOUTH ] = 4 ,
[ DIR_NORTH ] = 5 ,
[ DIR_WEST ] = 6 ,
[ DIR_EAST ] = 7 ,
[ DIR_SOUTHWEST ] = 4 ,
[ DIR_SOUTHEAST ] = 4 ,
[ DIR_NORTHWEST ] = 5 ,
[ DIR_NORTHEAST ] = 5 ,
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} ;
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const u8 gMoveDirectionFastAnimNums [ ] = {
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[ DIR_NONE ] = 8 ,
[ DIR_SOUTH ] = 8 ,
[ DIR_NORTH ] = 9 ,
[ DIR_WEST ] = 10 ,
[ DIR_EAST ] = 11 ,
[ DIR_SOUTHWEST ] = 8 ,
[ DIR_SOUTHEAST ] = 8 ,
[ DIR_NORTHWEST ] = 9 ,
[ DIR_NORTHEAST ] = 9 ,
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} ;
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const u8 gMoveDirectionFasterAnimNums [ ] = {
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[ DIR_NONE ] = 12 ,
[ DIR_SOUTH ] = 12 ,
[ DIR_NORTH ] = 13 ,
[ DIR_WEST ] = 14 ,
[ DIR_EAST ] = 15 ,
[ DIR_SOUTHWEST ] = 12 ,
[ DIR_SOUTHEAST ] = 12 ,
[ DIR_NORTHWEST ] = 13 ,
[ DIR_NORTHEAST ] = 13 ,
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} ;
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const u8 gMoveDirectionFastestAnimNums [ ] = {
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[ DIR_NONE ] = 16 ,
[ DIR_SOUTH ] = 16 ,
[ DIR_NORTH ] = 17 ,
[ DIR_WEST ] = 18 ,
[ DIR_EAST ] = 19 ,
[ DIR_SOUTHWEST ] = 16 ,
[ DIR_SOUTHEAST ] = 16 ,
[ DIR_NORTHWEST ] = 17 ,
[ DIR_NORTHEAST ] = 17 ,
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} ;
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const u8 gJumpSpecialDirectionAnimNums [ ] = { // used for jumping onto surf mon
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[ DIR_NONE ] = 20 ,
[ DIR_SOUTH ] = 20 ,
[ DIR_NORTH ] = 21 ,
[ DIR_WEST ] = 22 ,
[ DIR_EAST ] = 23 ,
[ DIR_SOUTHWEST ] = 20 ,
[ DIR_SOUTHEAST ] = 20 ,
[ DIR_NORTHWEST ] = 21 ,
[ DIR_NORTHEAST ] = 21 ,
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} ;
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const u8 gAcroWheelieDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 20 ,
[ DIR_SOUTH ] = 20 ,
[ DIR_NORTH ] = 21 ,
[ DIR_WEST ] = 22 ,
[ DIR_EAST ] = 23 ,
[ DIR_SOUTHWEST ] = 20 ,
[ DIR_SOUTHEAST ] = 20 ,
[ DIR_NORTHWEST ] = 21 ,
[ DIR_NORTHEAST ] = 21 ,
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} ;
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const u8 gUnrefAnimNums_08375633 [ ] = {
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[ DIR_NONE ] = 24 ,
[ DIR_SOUTH ] = 24 ,
[ DIR_NORTH ] = 25 ,
[ DIR_WEST ] = 26 ,
[ DIR_EAST ] = 27 ,
[ DIR_SOUTHWEST ] = 24 ,
[ DIR_SOUTHEAST ] = 24 ,
[ DIR_NORTHWEST ] = 25 ,
[ DIR_NORTHEAST ] = 25 ,
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} ;
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const u8 gAcroEndWheelieDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 28 ,
[ DIR_SOUTH ] = 28 ,
[ DIR_NORTH ] = 29 ,
[ DIR_WEST ] = 30 ,
[ DIR_EAST ] = 31 ,
[ DIR_SOUTHWEST ] = 28 ,
[ DIR_SOUTHEAST ] = 28 ,
[ DIR_NORTHWEST ] = 29 ,
[ DIR_NORTHEAST ] = 29 ,
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} ;
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const u8 gAcroUnusedActionDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 32 ,
[ DIR_SOUTH ] = 32 ,
[ DIR_NORTH ] = 33 ,
[ DIR_WEST ] = 34 ,
[ DIR_EAST ] = 35 ,
[ DIR_SOUTHWEST ] = 32 ,
[ DIR_SOUTHEAST ] = 32 ,
[ DIR_NORTHWEST ] = 33 ,
[ DIR_NORTHEAST ] = 33 ,
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} ;
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const u8 gAcroWheeliePedalDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 36 ,
[ DIR_SOUTH ] = 36 ,
[ DIR_NORTH ] = 37 ,
[ DIR_WEST ] = 38 ,
[ DIR_EAST ] = 39 ,
[ DIR_SOUTHWEST ] = 36 ,
[ DIR_SOUTHEAST ] = 36 ,
[ DIR_NORTHWEST ] = 37 ,
[ DIR_NORTHEAST ] = 37 ,
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} ;
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const u8 gFishingDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 0 ,
[ DIR_SOUTH ] = 0 ,
[ DIR_NORTH ] = 1 ,
[ DIR_WEST ] = 2 ,
[ DIR_EAST ] = 3 ,
[ DIR_SOUTHWEST ] = 0 ,
[ DIR_SOUTHEAST ] = 0 ,
[ DIR_NORTHWEST ] = 1 ,
[ DIR_NORTHEAST ] = 1 ,
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} ;
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const u8 gFishingNoCatchDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 4 ,
[ DIR_SOUTH ] = 4 ,
[ DIR_NORTH ] = 5 ,
[ DIR_WEST ] = 6 ,
[ DIR_EAST ] = 7 ,
[ DIR_SOUTHWEST ] = 4 ,
[ DIR_SOUTHEAST ] = 4 ,
[ DIR_NORTHWEST ] = 5 ,
[ DIR_NORTHEAST ] = 5 ,
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} ;
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const u8 gFishingBiteDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 8 ,
[ DIR_SOUTH ] = 8 ,
[ DIR_NORTH ] = 9 ,
[ DIR_WEST ] = 10 ,
[ DIR_EAST ] = 11 ,
[ DIR_SOUTHWEST ] = 8 ,
[ DIR_SOUTHEAST ] = 8 ,
[ DIR_NORTHWEST ] = 9 ,
[ DIR_NORTHEAST ] = 9 ,
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} ;
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const u8 gRunningDirectionAnimNums [ ] = {
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[ DIR_NONE ] = 20 ,
[ DIR_SOUTH ] = 20 ,
[ DIR_NORTH ] = 21 ,
[ DIR_WEST ] = 22 ,
[ DIR_EAST ] = 23 ,
[ DIR_SOUTHWEST ] = 20 ,
[ DIR_SOUTHEAST ] = 20 ,
[ DIR_NORTHWEST ] = 21 ,
[ DIR_NORTHEAST ] = 21 ,
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} ;
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const u8 gTrainerFacingDirectionMovementTypes [ ] = {
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[ DIR_NONE ] = MOVEMENT_TYPE_FACE_DOWN ,
[ DIR_SOUTH ] = MOVEMENT_TYPE_FACE_DOWN ,
[ DIR_NORTH ] = MOVEMENT_TYPE_FACE_UP ,
[ DIR_WEST ] = MOVEMENT_TYPE_FACE_LEFT ,
[ DIR_EAST ] = MOVEMENT_TYPE_FACE_RIGHT ,
[ DIR_SOUTHWEST ] = MOVEMENT_TYPE_FACE_DOWN ,
[ DIR_SOUTHEAST ] = MOVEMENT_TYPE_FACE_DOWN ,
[ DIR_NORTHWEST ] = MOVEMENT_TYPE_FACE_UP ,
[ DIR_NORTHEAST ] = MOVEMENT_TYPE_FACE_UP ,
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} ;
bool8 ( * const gOppositeDirectionBlockedMetatileFuncs [ ] ) ( u8 ) = {
MetatileBehavior_IsSouthBlocked ,
MetatileBehavior_IsNorthBlocked ,
MetatileBehavior_IsWestBlocked ,
MetatileBehavior_IsEastBlocked
} ;
bool8 ( * const gDirectionBlockedMetatileFuncs [ ] ) ( u8 ) = {
MetatileBehavior_IsNorthBlocked ,
MetatileBehavior_IsSouthBlocked ,
MetatileBehavior_IsEastBlocked ,
MetatileBehavior_IsWestBlocked
} ;
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static const struct Coords16 sDirectionToVectors [ ] = {
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{ 0 , 0 } ,
{ 0 , 1 } ,
{ 0 , - 1 } ,
{ - 1 , 0 } ,
{ 1 , 0 } ,
{ - 1 , 1 } ,
{ 1 , 1 } ,
{ - 1 , - 1 } ,
{ 1 , - 1 }
} ;
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const u8 gFaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_FACE_DOWN ,
MOVEMENT_ACTION_FACE_DOWN ,
MOVEMENT_ACTION_FACE_UP ,
MOVEMENT_ACTION_FACE_LEFT ,
MOVEMENT_ACTION_FACE_RIGHT ,
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} ;
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const u8 gWalkSlowMovementActions [ ] = {
MOVEMENT_ACTION_WALK_SLOW_DOWN ,
MOVEMENT_ACTION_WALK_SLOW_DOWN ,
MOVEMENT_ACTION_WALK_SLOW_UP ,
MOVEMENT_ACTION_WALK_SLOW_LEFT ,
MOVEMENT_ACTION_WALK_SLOW_RIGHT ,
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} ;
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const u8 gWalkNormalMovementActions [ ] = {
MOVEMENT_ACTION_WALK_NORMAL_DOWN ,
MOVEMENT_ACTION_WALK_NORMAL_DOWN ,
MOVEMENT_ACTION_WALK_NORMAL_UP ,
MOVEMENT_ACTION_WALK_NORMAL_LEFT ,
MOVEMENT_ACTION_WALK_NORMAL_RIGHT ,
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} ;
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const u8 gWalkFastMovementActions [ ] = {
MOVEMENT_ACTION_WALK_FAST_DOWN ,
MOVEMENT_ACTION_WALK_FAST_DOWN ,
MOVEMENT_ACTION_WALK_FAST_UP ,
MOVEMENT_ACTION_WALK_FAST_LEFT ,
MOVEMENT_ACTION_WALK_FAST_RIGHT ,
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} ;
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const u8 gRideWaterCurrentMovementActions [ ] = {
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN ,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN ,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP ,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT ,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT ,
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} ;
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const u8 gWalkFastestMovementActions [ ] = {
MOVEMENT_ACTION_WALK_FASTEST_DOWN ,
MOVEMENT_ACTION_WALK_FASTEST_DOWN ,
MOVEMENT_ACTION_WALK_FASTEST_UP ,
MOVEMENT_ACTION_WALK_FASTEST_LEFT ,
MOVEMENT_ACTION_WALK_FASTEST_RIGHT ,
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} ;
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const u8 gSlideMovementActions [ ] = {
MOVEMENT_ACTION_SLIDE_DOWN ,
MOVEMENT_ACTION_SLIDE_DOWN ,
MOVEMENT_ACTION_SLIDE_UP ,
MOVEMENT_ACTION_SLIDE_LEFT ,
MOVEMENT_ACTION_SLIDE_RIGHT ,
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} ;
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const u8 gPlayerRunMovementActions [ ] = {
MOVEMENT_ACTION_PLAYER_RUN_DOWN ,
MOVEMENT_ACTION_PLAYER_RUN_DOWN ,
MOVEMENT_ACTION_PLAYER_RUN_UP ,
MOVEMENT_ACTION_PLAYER_RUN_LEFT ,
MOVEMENT_ACTION_PLAYER_RUN_RIGHT ,
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} ;
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const u8 gJump2MovementActions [ ] = {
MOVEMENT_ACTION_JUMP_2_DOWN ,
MOVEMENT_ACTION_JUMP_2_DOWN ,
MOVEMENT_ACTION_JUMP_2_UP ,
MOVEMENT_ACTION_JUMP_2_LEFT ,
MOVEMENT_ACTION_JUMP_2_RIGHT ,
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} ;
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const u8 gJumpInPlaceMovementActions [ ] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN ,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN ,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP ,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT ,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT ,
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} ;
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const u8 gJumpInPlaceTurnAroundMovementActions [ ] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN ,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN ,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP ,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT ,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT ,
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} ;
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const u8 gJumpMovementActions [ ] = {
MOVEMENT_ACTION_JUMP_DOWN ,
MOVEMENT_ACTION_JUMP_DOWN ,
MOVEMENT_ACTION_JUMP_UP ,
MOVEMENT_ACTION_JUMP_LEFT ,
MOVEMENT_ACTION_JUMP_RIGHT ,
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} ;
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const u8 gJumpSpecialMovementActions [ ] = {
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN ,
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN ,
MOVEMENT_ACTION_JUMP_SPECIAL_UP ,
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT ,
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT ,
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} ;
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const u8 gWalkInPlaceSlowMovementActions [ ] = {
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP ,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT ,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT ,
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} ;
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const u8 gWalkInPlaceNormalMovementActions [ ] = {
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP ,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT ,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT ,
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} ;
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const u8 gWalkInPlaceFastMovementActions [ ] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP ,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT ,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT ,
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} ;
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const u8 gWalkInPlaceFastestMovementActions [ ] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN ,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP ,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT ,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT ,
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} ;
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const u8 gAcroWheelieFaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT ,
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} ;
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const u8 gAcroPopWheelieFaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT ,
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} ;
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const u8 gAcroEndWheelieFaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT ,
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} ;
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const u8 gAcroWheelieHopFaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT ,
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} ;
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const u8 gAcroWheelieHopDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT ,
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} ;
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const u8 gAcroWheelieJumpDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT ,
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} ;
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const u8 gAcroWheelieInPlaceDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT ,
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} ;
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const u8 gAcroPopWheelieMoveDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT ,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT ,
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} ;
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const u8 gAcroWheelieMoveDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP ,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT ,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT ,
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} ;
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const u8 gAcroEndWheelieMoveDirectionMovementActions [ ] = {
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT ,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT ,
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} ;
const u8 gOppositeDirections [ ] = {
DIR_NORTH ,
DIR_SOUTH ,
DIR_EAST ,
DIR_WEST ,
DIR_NORTHEAST ,
DIR_NORTHWEST ,
DIR_SOUTHEAST ,
DIR_SOUTHWEST ,
} ;
const u8 gUnknown_0850DC2F [ ] [ 4 ] = {
{ 2 , 1 , 4 , 3 } ,
{ 1 , 2 , 3 , 4 } ,
{ 3 , 4 , 2 , 1 } ,
{ 4 , 3 , 1 , 2 }
} ;
const u8 gUnknown_0850DC3F [ ] [ 4 ] = {
{ 2 , 1 , 4 , 3 } ,
{ 1 , 2 , 3 , 4 } ,
{ 4 , 3 , 1 , 2 } ,
{ 3 , 4 , 2 , 1 }
} ;
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# include "data/object_events/movement_action_func_tables.h"
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// Code
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static void ClearObjectEvent ( struct ObjectEvent * objectEvent )
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{
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* objectEvent = ( struct ObjectEvent ) { } ;
objectEvent - > localId = 0xFF ;
objectEvent - > mapNum = 0xFF ;
objectEvent - > mapGroup = 0xFF ;
objectEvent - > movementActionId = 0xFF ;
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}
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static void ClearAllObjectEvents ( void )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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ClearObjectEvent ( & gObjectEvents [ i ] ) ;
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}
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void ResetObjectEvents ( void )
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{
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ClearLinkPlayerObjectEvents ( ) ;
ClearAllObjectEvents ( ) ;
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ClearPlayerAvatarInfo ( ) ;
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CreateReflectionEffectSprites ( ) ;
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}
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static void CreateReflectionEffectSprites ( void )
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{
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u8 spriteId = CreateSpriteAtEnd ( gFieldEffectObjectTemplatePointers [ FLDEFFOBJ_REFLECTION_DISTORTION ] , 0 , 0 , 31 ) ;
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gSprites [ spriteId ] . oam . affineMode = ST_OAM_AFFINE_NORMAL ;
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InitSpriteAffineAnim ( & gSprites [ spriteId ] ) ;
StartSpriteAffineAnim ( & gSprites [ spriteId ] , 0 ) ;
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gSprites [ spriteId ] . invisible = TRUE ;
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spriteId = CreateSpriteAtEnd ( gFieldEffectObjectTemplatePointers [ FLDEFFOBJ_REFLECTION_DISTORTION ] , 0 , 0 , 31 ) ;
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gSprites [ spriteId ] . oam . affineMode = ST_OAM_AFFINE_NORMAL ;
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InitSpriteAffineAnim ( & gSprites [ spriteId ] ) ;
StartSpriteAffineAnim ( & gSprites [ spriteId ] , 1 ) ;
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gSprites [ spriteId ] . invisible = TRUE ;
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}
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u8 GetFirstInactiveObjectEventId ( void )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( ! gObjectEvents [ i ] . active )
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break ;
}
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return i ;
}
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u8 GetObjectEventIdByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroupId )
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{
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if ( localId < OBJ_EVENT_ID_PLAYER )
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{
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return GetObjectEventIdByLocalIdAndMapInternal ( localId , mapNum , mapGroupId ) ;
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}
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return GetObjectEventIdByLocalId ( localId ) ;
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}
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bool8 TryGetObjectEventIdByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroupId , u8 * objectEventId )
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{
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* objectEventId = GetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroupId ) ;
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if ( * objectEventId = = OBJECT_EVENTS_COUNT )
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return TRUE ;
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else
return FALSE ;
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}
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u8 GetObjectEventIdByXY ( s16 x , s16 y )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active & & gObjectEvents [ i ] . currentCoords . x = = x & & gObjectEvents [ i ] . currentCoords . y = = y )
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break ;
}
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return i ;
}
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static u8 GetObjectEventIdByLocalIdAndMapInternal ( u8 localId , u8 mapNum , u8 mapGroupId )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active & & gObjectEvents [ i ] . localId = = localId & & gObjectEvents [ i ] . mapNum = = mapNum & & gObjectEvents [ i ] . mapGroup = = mapGroupId )
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return i ;
}
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return OBJECT_EVENTS_COUNT ;
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}
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static u8 GetObjectEventIdByLocalId ( u8 localId )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active & & gObjectEvents [ i ] . localId = = localId )
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return i ;
}
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return OBJECT_EVENTS_COUNT ;
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}
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static u8 InitObjectEventStateFromTemplate ( struct ObjectEventTemplate * template , u8 mapNum , u8 mapGroup )
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{
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struct ObjectEvent * objectEvent ;
u8 objectEventId ;
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s16 x ;
s16 y ;
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if ( GetAvailableObjectEventId ( template - > localId , mapNum , mapGroup , & objectEventId ) )
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return OBJECT_EVENTS_COUNT ;
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objectEvent = & gObjectEvents [ objectEventId ] ;
ClearObjectEvent ( objectEvent ) ;
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x = template - > x + 7 ;
y = template - > y + 7 ;
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objectEvent - > active = TRUE ;
objectEvent - > triggerGroundEffectsOnMove = TRUE ;
objectEvent - > graphicsId = template - > graphicsId ;
objectEvent - > movementType = template - > movementType ;
objectEvent - > localId = template - > localId ;
objectEvent - > mapNum = mapNum ;
objectEvent - > mapGroup = mapGroup ;
objectEvent - > initialCoords . x = x ;
objectEvent - > initialCoords . y = y ;
objectEvent - > currentCoords . x = x ;
objectEvent - > currentCoords . y = y ;
objectEvent - > previousCoords . x = x ;
objectEvent - > previousCoords . y = y ;
objectEvent - > currentElevation = template - > elevation ;
objectEvent - > previousElevation = template - > elevation ;
objectEvent - > range . as_nybbles . x = template - > movementRangeX ;
objectEvent - > range . as_nybbles . y = template - > movementRangeY ;
objectEvent - > trainerType = template - > trainerType ;
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objectEvent - > mapNum = mapNum ; //redundant, but needed to match
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objectEvent - > trainerRange_berryTreeId = template - > trainerRange_berryTreeId ;
objectEvent - > previousMovementDirection = gInitialMovementTypeFacingDirections [ template - > movementType ] ;
SetObjectEventDirection ( objectEvent , objectEvent - > previousMovementDirection ) ;
SetObjectEventDynamicGraphicsId ( objectEvent ) ;
if ( gRangedMovementTypes [ objectEvent - > movementType ] )
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{
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if ( objectEvent - > range . as_nybbles . x = = 0 )
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{
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objectEvent - > range . as_nybbles . x + + ;
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}
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if ( objectEvent - > range . as_nybbles . y = = 0 )
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{
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objectEvent - > range . as_nybbles . y + + ;
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}
}
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return objectEventId ;
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}
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u8 Unref_TryInitLocalObjectEvent ( u8 localId )
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{
u8 i ;
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u8 objectEventCount ;
struct ObjectEventTemplate * template ;
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if ( gMapHeader . events ! = NULL )
{
if ( InBattlePyramid ( ) )
{
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objectEventCount = GetNumBattlePyramidObjectEvents ( ) ;
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}
else if ( InTrainerHill ( ) )
{
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objectEventCount = 2 ;
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}
else
{
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objectEventCount = gMapHeader . events - > objectEventCount ;
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}
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for ( i = 0 ; i < objectEventCount ; i + + )
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{
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template = & gSaveBlock1Ptr - > objectEventTemplates [ i ] ;
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if ( template - > localId = = localId & & ! FlagGet ( template - > flagId ) )
{
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return InitObjectEventStateFromTemplate ( template , gSaveBlock1Ptr - > location . mapNum , gSaveBlock1Ptr - > location . mapGroup ) ;
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}
}
}
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return OBJECT_EVENTS_COUNT ;
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}
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static bool8 GetAvailableObjectEventId ( u16 localId , u8 mapNum , u8 mapGroup , u8 * objectEventId )
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// Looks for an empty slot.
// Returns FALSE and the location of the available slot
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// in *objectEventId.
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// If no slots are available, or if the object is already
// loaded, returns TRUE.
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{
u8 i = 0 ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( ! gObjectEvents [ i ] . active )
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break ;
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if ( gObjectEvents [ i ] . localId = = localId & & gObjectEvents [ i ] . mapNum = = mapNum & & gObjectEvents [ i ] . mapGroup = = mapGroup )
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return TRUE ;
}
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if ( i > = OBJECT_EVENTS_COUNT )
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return TRUE ;
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* objectEventId = i ;
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do
{
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if ( gObjectEvents [ i ] . active & & gObjectEvents [ i ] . localId = = localId & & gObjectEvents [ i ] . mapNum = = mapNum & & gObjectEvents [ i ] . mapGroup = = mapGroup )
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return TRUE ;
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i + + ;
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} while ( i < OBJECT_EVENTS_COUNT ) ;
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return FALSE ;
}
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static void RemoveObjectEvent ( struct ObjectEvent * objectEvent )
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{
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objectEvent - > active = FALSE ;
RemoveObjectEventInternal ( objectEvent ) ;
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}
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void RemoveObjectEventByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
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{
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u8 objectEventId ;
if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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FlagSet ( GetObjectEventFlagIdByObjectEventId ( objectEventId ) ) ;
RemoveObjectEvent ( & gObjectEvents [ objectEventId ] ) ;
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}
}
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static void RemoveObjectEventInternal ( struct ObjectEvent * objectEvent )
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{
struct SpriteFrameImage image ;
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image . size = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) - > size ;
gSprites [ objectEvent - > spriteId ] . images = & image ;
DestroySprite ( & gSprites [ objectEvent - > spriteId ] ) ;
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}
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void RemoveAllObjectEventsExceptPlayer ( void )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( i ! = gPlayerAvatar . objectEventId )
RemoveObjectEvent ( & gObjectEvents [ i ] ) ;
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}
}
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static u8 TrySetupObjectEventSprite ( struct ObjectEventTemplate * objectEventTemplate , struct SpriteTemplate * spriteTemplate , u8 mapNum , u8 mapGroup , s16 cameraX , s16 cameraY )
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{
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u8 spriteId ;
u8 paletteSlot ;
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u8 objectEventId ;
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struct Sprite * sprite ;
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struct ObjectEvent * objectEvent ;
const struct ObjectEventGraphicsInfo * graphicsInfo ;
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objectEventId = InitObjectEventStateFromTemplate ( objectEventTemplate , mapNum , mapGroup ) ;
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if ( objectEventId = = OBJECT_EVENTS_COUNT )
return OBJECT_EVENTS_COUNT ;
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objectEvent = & gObjectEvents [ objectEventId ] ;
graphicsInfo = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) ;
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paletteSlot = graphicsInfo - > paletteSlot ;
if ( paletteSlot = = 0 )
{
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LoadPlayerObjectReflectionPalette ( graphicsInfo - > paletteTag1 , 0 ) ;
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}
else if ( paletteSlot = = 10 )
{
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LoadSpecialObjectReflectionPalette ( graphicsInfo - > paletteTag1 , 10 ) ;
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}
else if ( paletteSlot > = 16 )
{
paletteSlot - = 16 ;
sub_808EAB0 ( graphicsInfo - > paletteTag1 , paletteSlot ) ;
}
2019-04-05 23:11:24 +02:00
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if ( objectEvent - > movementType = = MOVEMENT_TYPE_INVISIBLE )
objectEvent - > invisible = TRUE ;
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2018-12-05 15:31:01 +01:00
* ( u16 * ) & spriteTemplate - > paletteTag = 0xFFFF ;
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spriteId = CreateSprite ( spriteTemplate , 0 , 0 , 0 ) ;
if ( spriteId = = MAX_SPRITES )
{
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gObjectEvents [ objectEventId ] . active = FALSE ;
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return OBJECT_EVENTS_COUNT ;
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}
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sprite = & gSprites [ spriteId ] ;
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sub_8092FF0 ( objectEvent - > currentCoords . x + cameraX , objectEvent - > currentCoords . y + cameraY , & sprite - > pos1 . x , & sprite - > pos1 . y ) ;
2017-09-07 02:28:36 +02:00
sprite - > centerToCornerVecX = - ( graphicsInfo - > width > > 1 ) ;
sprite - > centerToCornerVecY = - ( graphicsInfo - > height > > 1 ) ;
sprite - > pos1 . x + = 8 ;
sprite - > pos1 . y + = 16 + sprite - > centerToCornerVecY ;
sprite - > oam . paletteNum = paletteSlot ;
sprite - > coordOffsetEnabled = TRUE ;
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sprite - > data [ 0 ] = objectEventId ;
objectEvent - > spriteId = spriteId ;
objectEvent - > inanimate = graphicsInfo - > inanimate ;
if ( ! objectEvent - > inanimate )
StartSpriteAnim ( sprite , GetFaceDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
2019-04-05 23:11:24 +02:00
2019-11-21 04:55:44 +01:00
SetObjectSubpriorityByZCoord ( objectEvent - > previousElevation , sprite , 1 ) ;
UpdateObjectEventVisibility ( objectEvent , sprite ) ;
return objectEventId ;
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}
2017-09-07 03:46:53 +02:00
2019-11-21 04:55:44 +01:00
static u8 TrySpawnObjectEventTemplate ( struct ObjectEventTemplate * objectEventTemplate , u8 mapNum , u8 mapGroup , s16 cameraX , s16 cameraY )
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{
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u8 objectEventId ;
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struct SpriteTemplate spriteTemplate ;
struct SpriteFrameImage spriteFrameImage ;
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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const struct SubspriteTable * subspriteTables = NULL ;
2017-09-07 03:46:53 +02:00
2019-11-21 04:55:44 +01:00
graphicsInfo = GetObjectEventGraphicsInfo ( objectEventTemplate - > graphicsId ) ;
MakeObjectTemplateFromObjectEventTemplate ( objectEventTemplate , & spriteTemplate , & subspriteTables ) ;
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spriteFrameImage . size = graphicsInfo - > size ;
spriteTemplate . images = & spriteFrameImage ;
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objectEventId = TrySetupObjectEventSprite ( objectEventTemplate , & spriteTemplate , mapNum , mapGroup , cameraX , cameraY ) ;
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if ( objectEventId = = OBJECT_EVENTS_COUNT )
return OBJECT_EVENTS_COUNT ;
2019-04-05 23:11:24 +02:00
2019-11-21 04:55:44 +01:00
gSprites [ gObjectEvents [ objectEventId ] . spriteId ] . images = graphicsInfo - > images ;
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if ( subspriteTables )
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SetSubspriteTables ( & gSprites [ gObjectEvents [ objectEventId ] . spriteId ] , subspriteTables ) ;
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return objectEventId ;
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}
2017-09-07 04:00:51 +02:00
2019-11-21 04:55:44 +01:00
u8 SpawnSpecialObjectEvent ( struct ObjectEventTemplate * objectEventTemplate )
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{
s16 cameraX ;
s16 cameraY ;
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GetObjectEventMovingCameraOffset ( & cameraX , & cameraY ) ;
return TrySpawnObjectEventTemplate ( objectEventTemplate , gSaveBlock1Ptr - > location . mapNum , gSaveBlock1Ptr - > location . mapGroup , cameraX , cameraY ) ;
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}
2017-09-07 04:33:11 +02:00
2019-11-21 04:55:44 +01:00
u8 SpawnSpecialObjectEventParameterized ( u8 graphicsId , u8 movementBehavior , u8 localId , s16 x , s16 y , u8 z )
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{
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struct ObjectEventTemplate objectEventTemplate ;
2017-09-07 04:33:11 +02:00
x - = 7 ;
y - = 7 ;
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objectEventTemplate . localId = localId ;
objectEventTemplate . graphicsId = graphicsId ;
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objectEventTemplate . inConnection = 0 ;
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objectEventTemplate . x = x ;
objectEventTemplate . y = y ;
objectEventTemplate . elevation = z ;
objectEventTemplate . movementType = movementBehavior ;
objectEventTemplate . movementRangeX = 0 ;
objectEventTemplate . movementRangeY = 0 ;
2020-04-21 21:53:48 +02:00
objectEventTemplate . trainerType = TRAINER_TYPE_NONE ;
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objectEventTemplate . trainerRange_berryTreeId = 0 ;
return SpawnSpecialObjectEvent ( & objectEventTemplate ) ;
}
u8 TrySpawnObjectEvent ( u8 localId , u8 mapNum , u8 mapGroup )
{
struct ObjectEventTemplate * objectEventTemplate ;
2019-04-05 23:11:24 +02:00
s16 cameraX , cameraY ;
2017-09-07 04:33:11 +02:00
2019-11-21 04:55:44 +01:00
objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap ( localId , mapNum , mapGroup ) ;
if ( ! objectEventTemplate )
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return OBJECT_EVENTS_COUNT ;
2019-04-05 23:11:24 +02:00
2019-11-21 04:55:44 +01:00
GetObjectEventMovingCameraOffset ( & cameraX , & cameraY ) ;
return TrySpawnObjectEventTemplate ( objectEventTemplate , mapNum , mapGroup , cameraX , cameraY ) ;
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}
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static void MakeObjectTemplateFromObjectEventGraphicsInfo ( u16 graphicsId , void ( * callback ) ( struct Sprite * ) , struct SpriteTemplate * spriteTemplate , const struct SubspriteTable * * subspriteTables )
2017-09-07 04:33:11 +02:00
{
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const struct ObjectEventGraphicsInfo * graphicsInfo = GetObjectEventGraphicsInfo ( graphicsId ) ;
2017-09-07 04:33:11 +02:00
2018-10-20 22:01:45 +02:00
spriteTemplate - > tileTag = graphicsInfo - > tileTag ;
spriteTemplate - > paletteTag = graphicsInfo - > paletteTag1 ;
spriteTemplate - > oam = graphicsInfo - > oam ;
spriteTemplate - > anims = graphicsInfo - > anims ;
spriteTemplate - > images = graphicsInfo - > images ;
spriteTemplate - > affineAnims = graphicsInfo - > affineAnims ;
spriteTemplate - > callback = callback ;
* subspriteTables = graphicsInfo - > subspriteTables ;
2017-09-07 04:33:11 +02:00
}
2017-09-07 04:46:44 +02:00
2019-11-21 04:55:44 +01:00
static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex ( u16 graphicsId , u16 callbackIndex , struct SpriteTemplate * spriteTemplate , const struct SubspriteTable * * subspriteTables )
2017-09-07 04:46:44 +02:00
{
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MakeObjectTemplateFromObjectEventGraphicsInfo ( graphicsId , sMovementTypeCallbacks [ callbackIndex ] , spriteTemplate , subspriteTables ) ;
2017-09-07 04:46:44 +02:00
}
2017-09-07 20:16:30 +02:00
2019-11-21 04:55:44 +01:00
static void MakeObjectTemplateFromObjectEventTemplate ( struct ObjectEventTemplate * objectEventTemplate , struct SpriteTemplate * spriteTemplate , const struct SubspriteTable * * subspriteTables )
2017-09-07 20:16:30 +02:00
{
2019-11-21 04:55:44 +01:00
MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex ( objectEventTemplate - > graphicsId , objectEventTemplate - > movementType , spriteTemplate , subspriteTables ) ;
2017-09-07 20:16:30 +02:00
}
2017-09-07 20:31:23 +02:00
2019-11-21 04:55:44 +01:00
u8 AddPseudoObjectEvent ( u16 graphicsId , void ( * callback ) ( struct Sprite * ) , s16 x , s16 y , u8 subpriority )
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{
struct SpriteTemplate * spriteTemplate ;
const struct SubspriteTable * subspriteTables ;
struct Sprite * sprite ;
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u8 spriteId ;
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spriteTemplate = malloc ( sizeof ( struct SpriteTemplate ) ) ;
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MakeObjectTemplateFromObjectEventGraphicsInfo ( graphicsId , callback , spriteTemplate , & subspriteTables ) ;
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if ( spriteTemplate - > paletteTag ! = 0xFFFF )
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{
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LoadObjectEventPalette ( spriteTemplate - > paletteTag ) ;
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}
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spriteId = CreateSprite ( spriteTemplate , x , y , subpriority ) ;
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free ( spriteTemplate ) ;
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if ( spriteId ! = MAX_SPRITES & & subspriteTables ! = NULL )
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{
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sprite = & gSprites [ spriteId ] ;
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SetSubspriteTables ( sprite , subspriteTables ) ;
2019-12-05 03:00:45 +01:00
sprite - > subspriteMode = SUBSPRITES_IGNORE_PRIORITY ;
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}
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return spriteId ;
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}
2017-09-07 21:50:49 +02:00
2020-06-01 16:23:12 +02:00
// Used to create sprite object events instead of a full object event
// Used when resources are limiting, e.g. for the audience in contests or group members in Union Room
u8 CreateObjectSprite ( u8 graphicsId , u8 a1 , s16 x , s16 y , u8 z , u8 direction )
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{
u8 spriteId ;
struct Sprite * sprite ;
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struct SpriteTemplate spriteTemplate ;
const struct SubspriteTable * subspriteTables ;
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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2019-11-21 04:55:44 +01:00
graphicsInfo = GetObjectEventGraphicsInfo ( graphicsId ) ;
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MakeObjectTemplateFromObjectEventGraphicsInfo ( graphicsId , UpdateObjectEventSprite , & spriteTemplate , & subspriteTables ) ;
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* ( u16 * ) & spriteTemplate . paletteTag = 0xFFFF ;
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x + = 7 ;
y + = 7 ;
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SetSpritePosToOffsetMapCoords ( & x , & y , 8 , 16 ) ;
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spriteId = CreateSpriteAtEnd ( & spriteTemplate , x , y , 0 ) ;
if ( spriteId ! = MAX_SPRITES )
{
sprite = & gSprites [ spriteId ] ;
sprite - > centerToCornerVecX = - ( graphicsInfo - > width > > 1 ) ;
sprite - > centerToCornerVecY = - ( graphicsInfo - > height > > 1 ) ;
sprite - > pos1 . y + = sprite - > centerToCornerVecY ;
sprite - > oam . paletteNum = graphicsInfo - > paletteSlot ;
if ( sprite - > oam . paletteNum > = 16 )
{
sprite - > oam . paletteNum - = 16 ;
}
sprite - > coordOffsetEnabled = TRUE ;
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sprite - > data [ 0 ] = a1 ;
sprite - > data [ 1 ] = z ;
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if ( graphicsInfo - > paletteSlot = = 10 )
{
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LoadSpecialObjectReflectionPalette ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot ) ;
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}
else if ( graphicsInfo - > paletteSlot > = 16 )
{
sub_808EAB0 ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot | 0xf0 ) ;
}
if ( subspriteTables ! = NULL )
{
SetSubspriteTables ( sprite , subspriteTables ) ;
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sprite - > subspriteMode = SUBSPRITES_IGNORE_PRIORITY ;
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}
InitObjectPriorityByZCoord ( sprite , z ) ;
SetObjectSubpriorityByZCoord ( z , sprite , 1 ) ;
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StartSpriteAnim ( sprite , GetFaceDirectionAnimNum ( direction ) ) ;
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}
return spriteId ;
}
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void TrySpawnObjectEvents ( s16 cameraX , s16 cameraY )
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{
u8 i ;
u8 objectCount ;
if ( gMapHeader . events ! = NULL )
{
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s16 left = gSaveBlock1Ptr - > pos . x - 2 ;
s16 right = gSaveBlock1Ptr - > pos . x + 17 ;
s16 top = gSaveBlock1Ptr - > pos . y ;
s16 bottom = gSaveBlock1Ptr - > pos . y + 16 ;
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if ( InBattlePyramid ( ) )
{
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objectCount = GetNumBattlePyramidObjectEvents ( ) ;
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}
else if ( InTrainerHill ( ) )
{
objectCount = 2 ;
}
else
{
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objectCount = gMapHeader . events - > objectEventCount ;
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}
for ( i = 0 ; i < objectCount ; i + + )
{
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struct ObjectEventTemplate * template = & gSaveBlock1Ptr - > objectEventTemplates [ i ] ;
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s16 npcX = template - > x + 7 ;
s16 npcY = template - > y + 7 ;
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if ( top < = npcY & & bottom > = npcY & & left < = npcX & & right > = npcX
& & ! FlagGet ( template - > flagId ) )
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TrySpawnObjectEventTemplate ( template , gSaveBlock1Ptr - > location . mapNum , gSaveBlock1Ptr - > location . mapGroup , cameraX , cameraY ) ;
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}
}
}
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void RemoveObjectEventsOutsideView ( void )
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{
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u8 i , j ;
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bool8 isActiveLinkPlayer ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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for ( j = 0 , isActiveLinkPlayer = FALSE ; j < ARRAY_COUNT ( gLinkPlayerObjectEvents ) ; j + + )
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{
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if ( gLinkPlayerObjectEvents [ j ] . active & & i = = gLinkPlayerObjectEvents [ j ] . objEventId )
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isActiveLinkPlayer = TRUE ;
}
if ( ! isActiveLinkPlayer )
{
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struct ObjectEvent * objectEvent = & gObjectEvents [ i ] ;
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if ( objectEvent - > active & & ! objectEvent - > isPlayer )
RemoveObjectEventIfOutsideView ( objectEvent ) ;
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}
}
}
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static void RemoveObjectEventIfOutsideView ( struct ObjectEvent * objectEvent )
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{
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s16 left = gSaveBlock1Ptr - > pos . x - 2 ;
s16 right = gSaveBlock1Ptr - > pos . x + 17 ;
s16 top = gSaveBlock1Ptr - > pos . y ;
s16 bottom = gSaveBlock1Ptr - > pos . y + 16 ;
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if ( objectEvent - > currentCoords . x > = left & & objectEvent - > currentCoords . x < = right
& & objectEvent - > currentCoords . y > = top & & objectEvent - > currentCoords . y < = bottom )
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return ;
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if ( objectEvent - > initialCoords . x > = left & & objectEvent - > initialCoords . x < = right
& & objectEvent - > initialCoords . y > = top & & objectEvent - > initialCoords . y < = bottom )
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return ;
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RemoveObjectEvent ( objectEvent ) ;
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}
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void sub_808E16C ( s16 x , s16 y )
{
u8 i ;
ClearPlayerAvatarInfo ( ) ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active )
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{
sub_808E1B8 ( i , x , y ) ;
}
}
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CreateReflectionEffectSprites ( ) ;
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}
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static void sub_808E1B8 ( u8 objectEventId , s16 x , s16 y )
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{
u8 spriteId ;
u8 paletteSlot ;
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struct Sprite * sprite ;
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struct ObjectEvent * objectEvent ;
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struct SpriteTemplate spriteTemplate ;
struct SpriteFrameImage spriteFrameImage ;
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const struct SubspriteTable * subspriteTables ;
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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# define i spriteId
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for ( i = 0 ; i < ARRAY_COUNT ( gLinkPlayerObjectEvents ) ; i + + )
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{
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if ( gLinkPlayerObjectEvents [ i ] . active & & objectEventId = = gLinkPlayerObjectEvents [ i ] . objEventId )
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{
return ;
}
}
# undef i
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objectEvent = & gObjectEvents [ objectEventId ] ;
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subspriteTables = NULL ;
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graphicsInfo = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) ;
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spriteFrameImage . size = graphicsInfo - > size ;
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex ( objectEvent - > graphicsId , objectEvent - > movementType , & spriteTemplate , & subspriteTables ) ;
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spriteTemplate . images = & spriteFrameImage ;
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* ( u16 * ) & spriteTemplate . paletteTag = 0xFFFF ;
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paletteSlot = graphicsInfo - > paletteSlot ;
if ( paletteSlot = = 0 )
{
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LoadPlayerObjectReflectionPalette ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot ) ;
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}
else if ( paletteSlot = = 10 )
{
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LoadSpecialObjectReflectionPalette ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot ) ;
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}
else if ( paletteSlot > = 16 )
{
paletteSlot - = 16 ;
sub_808EAB0 ( graphicsInfo - > paletteTag1 , paletteSlot ) ;
}
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* ( u16 * ) & spriteTemplate . paletteTag = 0xFFFF ;
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spriteId = CreateSprite ( & spriteTemplate , 0 , 0 , 0 ) ;
if ( spriteId ! = MAX_SPRITES )
{
sprite = & gSprites [ spriteId ] ;
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sub_8092FF0 ( x + objectEvent - > currentCoords . x , y + objectEvent - > currentCoords . y , & sprite - > pos1 . x , & sprite - > pos1 . y ) ;
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sprite - > centerToCornerVecX = - ( graphicsInfo - > width > > 1 ) ;
sprite - > centerToCornerVecY = - ( graphicsInfo - > height > > 1 ) ;
sprite - > pos1 . x + = 8 ;
sprite - > pos1 . y + = 16 + sprite - > centerToCornerVecY ;
sprite - > images = graphicsInfo - > images ;
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if ( objectEvent - > movementType = = MOVEMENT_TYPE_PLAYER )
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{
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SetPlayerAvatarObjectEventIdAndObjectId ( objectEventId , spriteId ) ;
objectEvent - > warpArrowSpriteId = CreateWarpArrowSprite ( ) ;
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}
if ( subspriteTables ! = NULL )
{
SetSubspriteTables ( sprite , subspriteTables ) ;
}
sprite - > oam . paletteNum = paletteSlot ;
sprite - > coordOffsetEnabled = TRUE ;
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sprite - > data [ 0 ] = objectEventId ;
objectEvent - > spriteId = spriteId ;
if ( ! objectEvent - > inanimate & & objectEvent - > movementType ! = MOVEMENT_TYPE_PLAYER )
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{
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StartSpriteAnim ( sprite , GetFaceDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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}
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sub_808E38C ( objectEvent ) ;
SetObjectSubpriorityByZCoord ( objectEvent - > previousElevation , sprite , 1 ) ;
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}
}
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static void sub_808E38C ( struct ObjectEvent * objectEvent )
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{
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objectEvent - > singleMovementActive = FALSE ;
objectEvent - > triggerGroundEffectsOnMove = TRUE ;
objectEvent - > hasShadow = FALSE ;
objectEvent - > hasReflection = FALSE ;
objectEvent - > inShortGrass = FALSE ;
objectEvent - > inShallowFlowingWater = FALSE ;
objectEvent - > inSandPile = FALSE ;
objectEvent - > inHotSprings = FALSE ;
ObjectEventClearHeldMovement ( objectEvent ) ;
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}
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static void SetPlayerAvatarObjectEventIdAndObjectId ( u8 objectEventId , u8 spriteId )
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{
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gPlayerAvatar . objectEventId = objectEventId ;
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gPlayerAvatar . spriteId = spriteId ;
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gPlayerAvatar . gender = GetPlayerAvatarGenderByGraphicsId ( gObjectEvents [ objectEventId ] . graphicsId ) ;
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SetPlayerAvatarExtraStateTransition ( gObjectEvents [ objectEventId ] . graphicsId , PLAYER_AVATAR_FLAG_5 ) ;
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}
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void ObjectEventSetGraphicsId ( struct ObjectEvent * objectEvent , u8 graphicsId )
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{
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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struct Sprite * sprite ;
u8 paletteSlot ;
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graphicsInfo = GetObjectEventGraphicsInfo ( graphicsId ) ;
sprite = & gSprites [ objectEvent - > spriteId ] ;
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paletteSlot = graphicsInfo - > paletteSlot ;
if ( paletteSlot = = 0 )
{
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PatchObjectPalette ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot ) ;
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}
else if ( paletteSlot = = 10 )
{
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LoadSpecialObjectReflectionPalette ( graphicsInfo - > paletteTag1 , graphicsInfo - > paletteSlot ) ;
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}
else if ( paletteSlot > = 16 )
{
paletteSlot - = 16 ;
sub_808EAB0 ( graphicsInfo - > paletteTag1 , paletteSlot ) ;
}
sprite - > oam . shape = graphicsInfo - > oam - > shape ;
sprite - > oam . size = graphicsInfo - > oam - > size ;
sprite - > images = graphicsInfo - > images ;
sprite - > anims = graphicsInfo - > anims ;
sprite - > subspriteTables = graphicsInfo - > subspriteTables ;
sprite - > oam . paletteNum = paletteSlot ;
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objectEvent - > inanimate = graphicsInfo - > inanimate ;
objectEvent - > graphicsId = graphicsId ;
SetSpritePosToMapCoords ( objectEvent - > currentCoords . x , objectEvent - > currentCoords . y , & sprite - > pos1 . x , & sprite - > pos1 . y ) ;
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sprite - > centerToCornerVecX = - ( graphicsInfo - > width > > 1 ) ;
sprite - > centerToCornerVecY = - ( graphicsInfo - > height > > 1 ) ;
sprite - > pos1 . x + = 8 ;
sprite - > pos1 . y + = 16 + sprite - > centerToCornerVecY ;
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if ( objectEvent - > trackedByCamera )
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{
CameraObjectReset1 ( ) ;
}
}
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void ObjectEventSetGraphicsIdByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup , u8 graphicsId )
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{
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u8 objectEventId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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ObjectEventSetGraphicsId ( & gObjectEvents [ objectEventId ] , graphicsId ) ;
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}
}
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void ObjectEventTurn ( struct ObjectEvent * objectEvent , u8 direction )
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{
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SetObjectEventDirection ( objectEvent , direction ) ;
if ( ! objectEvent - > inanimate )
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{
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StartSpriteAnim ( & gSprites [ objectEvent - > spriteId ] , GetFaceDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
SeekSpriteAnim ( & gSprites [ objectEvent - > spriteId ] , 0 ) ;
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}
}
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void ObjectEventTurnByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup , u8 direction )
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{
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u8 objectEventId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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ObjectEventTurn ( & gObjectEvents [ objectEventId ] , direction ) ;
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}
}
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void PlayerObjectTurn ( struct PlayerAvatar * playerAvatar , u8 direction )
{
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ObjectEventTurn ( & gObjectEvents [ playerAvatar - > objectEventId ] , direction ) ;
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}
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static void get_berry_tree_graphics ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 berryStage ;
u8 berryId ;
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objectEvent - > invisible = TRUE ;
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sprite - > invisible = TRUE ;
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berryStage = GetStageByBerryTreeId ( objectEvent - > trainerRange_berryTreeId ) ;
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if ( berryStage ! = 0 )
{
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objectEvent - > invisible = FALSE ;
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sprite - > invisible = FALSE ;
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berryId = GetBerryTypeByBerryTreeId ( objectEvent - > trainerRange_berryTreeId ) - 1 ;
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berryStage - - ;
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if ( berryId > ITEM_TO_BERRY ( LAST_BERRY_INDEX ) )
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berryId = 0 ;
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ObjectEventSetGraphicsId ( objectEvent , gBerryTreeObjectEventGraphicsIdTablePointers [ berryId ] [ berryStage ] ) ;
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sprite - > images = gBerryTreePicTablePointers [ berryId ] ;
sprite - > oam . paletteNum = gBerryTreePaletteSlotTablePointers [ berryId ] [ berryStage ] ;
StartSpriteAnim ( sprite , berryStage ) ;
}
}
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const struct ObjectEventGraphicsInfo * GetObjectEventGraphicsInfo ( u8 graphicsId )
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{
u8 bard ;
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if ( graphicsId > = OBJ_EVENT_GFX_VARS )
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{
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graphicsId = VarGetObjectEventGraphicsId ( graphicsId - OBJ_EVENT_GFX_VARS ) ;
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}
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if ( graphicsId = = OBJ_EVENT_GFX_BARD )
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{
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bard = GetCurrentMauvilleOldMan ( ) ;
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return gMauvilleOldManGraphicsInfoPointers [ bard ] ;
}
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if ( graphicsId > = NUM_OBJ_EVENT_GFX )
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{
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graphicsId = OBJ_EVENT_GFX_NINJA_BOY ;
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}
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return gObjectEventGraphicsInfoPointers [ graphicsId ] ;
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}
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static void SetObjectEventDynamicGraphicsId ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > graphicsId > = OBJ_EVENT_GFX_VARS )
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{
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objectEvent - > graphicsId = VarGetObjectEventGraphicsId ( objectEvent - > graphicsId - OBJ_EVENT_GFX_VARS ) ;
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}
}
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void npc_by_local_id_and_map_set_field_1_bit_x20 ( u8 localId , u8 mapNum , u8 mapGroup , u8 state )
{
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u8 objectEventId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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gObjectEvents [ objectEventId ] . invisible = state ;
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}
}
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void ObjectEventGetLocalIdAndMap ( struct ObjectEvent * objectEvent , void * localId , void * mapNum , void * mapGroup )
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{
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* ( u8 * ) ( localId ) = objectEvent - > localId ;
* ( u8 * ) ( mapNum ) = objectEvent - > mapNum ;
* ( u8 * ) ( mapGroup ) = objectEvent - > mapGroup ;
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}
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void sub_808E75C ( s16 x , s16 y )
{
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u8 objectEventId ;
struct ObjectEvent * objectEvent ;
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objectEventId = GetObjectEventIdByXY ( x , y ) ;
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if ( objectEventId ! = OBJECT_EVENTS_COUNT )
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{
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objectEvent = & gObjectEvents [ objectEventId ] ;
objectEvent - > triggerGroundEffectsOnMove = TRUE ;
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}
}
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void sub_808E78C ( u8 localId , u8 mapNum , u8 mapGroup , u8 subpriority )
{
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u8 objectEventId ;
struct ObjectEvent * objectEvent ;
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struct Sprite * sprite ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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objectEvent = & gObjectEvents [ objectEventId ] ;
sprite = & gSprites [ objectEvent - > spriteId ] ;
objectEvent - > fixedPriority = TRUE ;
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sprite - > subpriority = subpriority ;
}
}
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void sub_808E7E4 ( u8 localId , u8 mapNum , u8 mapGroup )
{
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u8 objectEventId ;
struct ObjectEvent * objectEvent ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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objectEvent = & gObjectEvents [ objectEventId ] ;
objectEvent - > fixedPriority = FALSE ;
objectEvent - > triggerGroundEffectsOnMove = TRUE ;
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}
}
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void SetObjectEventSpritePosByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup , s16 x , s16 y )
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{
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u8 objectEventId ;
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struct Sprite * sprite ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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sprite = & gSprites [ gObjectEvents [ objectEventId ] . spriteId ] ;
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sprite - > pos2 . x = x ;
sprite - > pos2 . y = y ;
}
}
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void FreeAndReserveObjectSpritePalettes ( void )
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{
FreeAllSpritePalettes ( ) ;
gReservedSpritePaletteCount = 12 ;
}
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static void LoadObjectEventPalette ( u16 paletteTag )
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{
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u16 i = FindObjectEventPaletteIndexByTag ( paletteTag ) ;
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if ( i ! = OBJ_EVENT_PAL_TAG_NONE ) // always true
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{
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sub_808E8F4 ( & sObjectEventSpritePalettes [ i ] ) ;
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}
}
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void Unused_LoadObjectEventPaletteSet ( u16 * paletteTags )
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{
u8 i ;
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for ( i = 0 ; paletteTags [ i ] ! = OBJ_EVENT_PAL_TAG_NONE ; i + + )
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{
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LoadObjectEventPalette ( paletteTags [ i ] ) ;
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}
}
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static u8 sub_808E8F4 ( const struct SpritePalette * spritePalette )
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{
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if ( IndexOfSpritePaletteTag ( spritePalette - > tag ) ! = 0xFF )
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{
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return 0xFF ;
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}
return LoadSpritePalette ( spritePalette ) ;
}
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void PatchObjectPalette ( u16 paletteTag , u8 paletteSlot )
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{
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u8 paletteIndex = FindObjectEventPaletteIndexByTag ( paletteTag ) ;
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LoadPalette ( sObjectEventSpritePalettes [ paletteIndex ] . data , 16 * paletteSlot + 0x100 , 0x20 ) ;
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}
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void PatchObjectPaletteRange ( const u16 * paletteTags , u8 minSlot , u8 maxSlot )
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{
while ( minSlot < maxSlot )
{
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PatchObjectPalette ( * paletteTags , minSlot ) ;
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paletteTags + + ;
minSlot + + ;
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}
}
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static u8 FindObjectEventPaletteIndexByTag ( u16 tag )
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{
u8 i ;
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for ( i = 0 ; sObjectEventSpritePalettes [ i ] . tag ! = OBJ_EVENT_PAL_TAG_NONE ; i + + )
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{
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if ( sObjectEventSpritePalettes [ i ] . tag = = tag )
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{
return i ;
}
}
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return 0xFF ;
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}
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void LoadPlayerObjectReflectionPalette ( u16 tag , u8 slot )
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{
u8 i ;
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PatchObjectPalette ( tag , slot ) ;
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for ( i = 0 ; gPlayerReflectionPaletteSets [ i ] . tag ! = OBJ_EVENT_PAL_TAG_NONE ; i + + )
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{
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if ( gPlayerReflectionPaletteSets [ i ] . tag = = tag )
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{
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PatchObjectPalette ( gPlayerReflectionPaletteSets [ i ] . data [ sCurrentReflectionType ] , gReflectionEffectPaletteMap [ slot ] ) ;
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return ;
}
}
}
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void LoadSpecialObjectReflectionPalette ( u16 tag , u8 slot )
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{
u8 i ;
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sCurrentSpecialObjectPaletteTag = tag ;
PatchObjectPalette ( tag , slot ) ;
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for ( i = 0 ; gSpecialObjectReflectionPaletteSets [ i ] . tag ! = OBJ_EVENT_PAL_TAG_NONE ; i + + )
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{
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if ( gSpecialObjectReflectionPaletteSets [ i ] . tag = = tag )
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{
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PatchObjectPalette ( gSpecialObjectReflectionPaletteSets [ i ] . data [ sCurrentReflectionType ] , gReflectionEffectPaletteMap [ slot ] ) ;
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return ;
}
}
}
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static void sub_808EAB0 ( u16 tag , u8 slot )
{
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PatchObjectPalette ( tag , slot ) ;
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}
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void unref_sub_808EAC4 ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
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objectEvent - > previousCoords . x = objectEvent - > currentCoords . x ;
objectEvent - > previousCoords . y = objectEvent - > currentCoords . y ;
objectEvent - > currentCoords . x + = x ;
objectEvent - > currentCoords . y + = y ;
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}
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void ShiftObjectEventCoords ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
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objectEvent - > previousCoords . x = objectEvent - > currentCoords . x ;
objectEvent - > previousCoords . y = objectEvent - > currentCoords . y ;
objectEvent - > currentCoords . x = x ;
objectEvent - > currentCoords . y = y ;
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}
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static void SetObjectEventCoords ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
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objectEvent - > previousCoords . x = x ;
objectEvent - > previousCoords . y = y ;
objectEvent - > currentCoords . x = x ;
objectEvent - > currentCoords . y = y ;
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}
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void MoveObjectEventToMapCoords ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
struct Sprite * sprite ;
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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2019-11-21 04:55:44 +01:00
sprite = & gSprites [ objectEvent - > spriteId ] ;
graphicsInfo = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) ;
SetObjectEventCoords ( objectEvent , x , y ) ;
SetSpritePosToMapCoords ( objectEvent - > currentCoords . x , objectEvent - > currentCoords . y , & sprite - > pos1 . x , & sprite - > pos1 . y ) ;
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sprite - > centerToCornerVecX = - ( graphicsInfo - > width > > 1 ) ;
sprite - > centerToCornerVecY = - ( graphicsInfo - > height > > 1 ) ;
sprite - > pos1 . x + = 8 ;
sprite - > pos1 . y + = 16 + sprite - > centerToCornerVecY ;
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sub_808E38C ( objectEvent ) ;
if ( objectEvent - > trackedByCamera )
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CameraObjectReset1 ( ) ;
}
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void TryMoveObjectEventToMapCoords ( u8 localId , u8 mapNum , u8 mapGroup , s16 x , s16 y )
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{
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u8 objectEventId ;
if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
x + = 7 ;
y + = 7 ;
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MoveObjectEventToMapCoords ( & gObjectEvents [ objectEventId ] , x , y ) ;
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}
}
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void ShiftStillObjectEventCoords ( struct ObjectEvent * objectEvent )
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{
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ShiftObjectEventCoords ( objectEvent , objectEvent - > currentCoords . x , objectEvent - > currentCoords . y ) ;
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}
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void UpdateObjectEventCoordsForCameraUpdate ( void )
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{
u8 i ;
s16 dx ;
s16 dy ;
if ( gCamera . active )
{
dx = gCamera . x ;
dy = gCamera . y ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active )
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{
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gObjectEvents [ i ] . initialCoords . x - = dx ;
gObjectEvents [ i ] . initialCoords . y - = dy ;
gObjectEvents [ i ] . currentCoords . x - = dx ;
gObjectEvents [ i ] . currentCoords . y - = dy ;
gObjectEvents [ i ] . previousCoords . x - = dx ;
gObjectEvents [ i ] . previousCoords . y - = dy ;
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}
}
}
}
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u8 GetObjectEventIdByXYZ ( u16 x , u16 y , u8 z )
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{
u8 i ;
2018-10-20 22:01:45 +02:00
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gObjectEvents [ i ] . active )
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{
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if ( gObjectEvents [ i ] . currentCoords . x = = x & & gObjectEvents [ i ] . currentCoords . y = = y & & ObjectEventDoesZCoordMatch ( & gObjectEvents [ i ] , z ) )
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{
return i ;
}
}
}
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return OBJECT_EVENTS_COUNT ;
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}
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static bool8 ObjectEventDoesZCoordMatch ( struct ObjectEvent * objectEvent , u8 z )
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{
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if ( objectEvent - > currentElevation ! = 0 & & z ! = 0 & & objectEvent - > currentElevation ! = z )
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{
return FALSE ;
}
return TRUE ;
}
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2019-11-21 04:55:44 +01:00
void UpdateObjectEventsForCameraUpdate ( s16 x , s16 y )
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{
2019-11-21 04:55:44 +01:00
UpdateObjectEventCoordsForCameraUpdate ( ) ;
TrySpawnObjectEvents ( x , y ) ;
RemoveObjectEventsOutsideView ( ) ;
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}
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2017-09-10 22:13:19 +02:00
u8 AddCameraObject ( u8 linkedSpriteId )
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{
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u8 spriteId = CreateSprite ( & gCameraSpriteTemplate , 0 , 0 , 4 ) ;
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gSprites [ spriteId ] . invisible = TRUE ;
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gSprites [ spriteId ] . data [ 0 ] = linkedSpriteId ;
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return spriteId ;
}
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2018-06-12 00:33:50 +02:00
static void ObjectCB_CameraObject ( struct Sprite * sprite )
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{
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void ( * callbacks [ ARRAY_COUNT ( gCameraObjectFuncs ) ] ) ( struct Sprite * ) ;
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2018-06-12 00:33:50 +02:00
memcpy ( callbacks , gCameraObjectFuncs , sizeof gCameraObjectFuncs ) ;
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callbacks [ sprite - > data [ 1 ] ] ( sprite ) ;
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}
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static void CameraObject_0 ( struct Sprite * sprite )
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{
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sprite - > pos1 . x = gSprites [ sprite - > data [ 0 ] ] . pos1 . x ;
sprite - > pos1 . y = gSprites [ sprite - > data [ 0 ] ] . pos1 . y ;
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sprite - > invisible = TRUE ;
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sprite - > data [ 1 ] = 1 ;
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CameraObject_1 ( sprite ) ;
}
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static void CameraObject_1 ( struct Sprite * sprite )
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{
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s16 x = gSprites [ sprite - > data [ 0 ] ] . pos1 . x ;
s16 y = gSprites [ sprite - > data [ 0 ] ] . pos1 . y ;
2017-09-10 22:13:19 +02:00
2017-12-02 21:44:50 +01:00
sprite - > data [ 2 ] = x - sprite - > pos1 . x ;
sprite - > data [ 3 ] = y - sprite - > pos1 . y ;
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sprite - > pos1 . x = x ;
sprite - > pos1 . y = y ;
}
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static void CameraObject_2 ( struct Sprite * sprite )
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{
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sprite - > pos1 . x = gSprites [ sprite - > data [ 0 ] ] . pos1 . x ;
sprite - > pos1 . y = gSprites [ sprite - > data [ 0 ] ] . pos1 . y ;
sprite - > data [ 2 ] = 0 ;
sprite - > data [ 3 ] = 0 ;
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}
2017-09-10 22:32:26 +02:00
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static struct Sprite * FindCameraObject ( void )
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{
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u8 i ;
2017-09-10 22:32:26 +02:00
2018-10-20 22:01:45 +02:00
for ( i = 0 ; i < MAX_SPRITES ; i + + )
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{
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if ( gSprites [ i ] . inUse & & gSprites [ i ] . callback = = ObjectCB_CameraObject )
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{
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return & gSprites [ i ] ;
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}
}
return NULL ;
}
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void CameraObjectReset1 ( void )
{
struct Sprite * cameraObject ;
cameraObject = FindCameraObject ( ) ;
if ( cameraObject ! = NULL )
{
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cameraObject - > data [ 1 ] = 0 ;
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cameraObject - > callback ( cameraObject ) ;
}
}
void CameraObjectSetFollowedObjectId ( u8 objectId )
{
struct Sprite * cameraObject ;
cameraObject = FindCameraObject ( ) ;
if ( cameraObject ! = NULL )
{
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cameraObject - > data [ 0 ] = objectId ;
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CameraObjectReset1 ( ) ;
}
}
u8 CameraObjectGetFollowedObjectId ( void )
{
struct Sprite * cameraObject ;
cameraObject = FindCameraObject ( ) ;
if ( cameraObject = = NULL )
{
return MAX_SPRITES ;
}
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return cameraObject - > data [ 0 ] ;
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}
void CameraObjectReset2 ( void )
{
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FindCameraObject ( ) - > data [ 1 ] = 2 ;
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}
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u8 CopySprite ( struct Sprite * sprite , s16 x , s16 y , u8 subpriority )
{
u8 i ;
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for ( i = 0 ; i < MAX_SPRITES ; i + + )
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{
if ( ! gSprites [ i ] . inUse )
{
gSprites [ i ] = * sprite ;
gSprites [ i ] . pos1 . x = x ;
gSprites [ i ] . pos1 . y = y ;
gSprites [ i ] . subpriority = subpriority ;
break ;
}
}
return i ;
}
2017-09-10 22:57:08 +02:00
2018-09-03 00:20:45 +02:00
u8 CreateCopySpriteAt ( struct Sprite * sprite , s16 x , s16 y , u8 subpriority )
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{
s16 i ;
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for ( i = MAX_SPRITES - 1 ; i > - 1 ; i - - )
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{
if ( ! gSprites [ i ] . inUse )
{
gSprites [ i ] = * sprite ;
gSprites [ i ] . pos1 . x = x ;
gSprites [ i ] . pos1 . y = y ;
gSprites [ i ] . subpriority = subpriority ;
return i ;
}
}
return MAX_SPRITES ;
}
2017-09-10 23:04:37 +02:00
2019-11-21 04:55:44 +01:00
void SetObjectEventDirection ( struct ObjectEvent * objectEvent , u8 direction )
2017-09-10 23:04:37 +02:00
{
s8 d2 ;
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objectEvent - > previousMovementDirection = objectEvent - > facingDirection ;
if ( ! objectEvent - > facingDirectionLocked )
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{
d2 = direction ;
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objectEvent - > facingDirection = d2 ;
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}
2019-11-21 04:55:44 +01:00
objectEvent - > movementDirection = direction ;
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}
2017-09-10 23:11:03 +02:00
2019-11-21 04:55:44 +01:00
static const u8 * GetObjectEventScriptPointerByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
2017-09-10 23:11:03 +02:00
{
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return GetObjectEventTemplateByLocalIdAndMap ( localId , mapNum , mapGroup ) - > script ;
2017-09-10 23:11:03 +02:00
}
2019-11-21 04:55:44 +01:00
const u8 * GetObjectEventScriptPointerByObjectEventId ( u8 objectEventId )
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{
2019-11-21 04:55:44 +01:00
return GetObjectEventScriptPointerByLocalIdAndMap ( gObjectEvents [ objectEventId ] . localId , gObjectEvents [ objectEventId ] . mapNum , gObjectEvents [ objectEventId ] . mapGroup ) ;
2017-09-10 23:11:03 +02:00
}
2019-11-21 04:55:44 +01:00
static u16 GetObjectEventFlagIdByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
2017-09-10 23:11:03 +02:00
{
2020-08-02 15:04:55 +02:00
struct ObjectEventTemplate * obj = GetObjectEventTemplateByLocalIdAndMap ( localId , mapNum , mapGroup ) ;
2020-08-02 15:37:04 +02:00
# ifdef UBFIX
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// BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers.
if ( obj = = NULL )
return 0 ;
# endif // UBFIX
return obj - > flagId ;
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}
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static u16 GetObjectEventFlagIdByObjectEventId ( u8 objectEventId )
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{
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return GetObjectEventFlagIdByLocalIdAndMap ( gObjectEvents [ objectEventId ] . localId , gObjectEvents [ objectEventId ] . mapNum , gObjectEvents [ objectEventId ] . mapGroup ) ;
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}
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2020-04-21 21:53:48 +02:00
// Unused
static u8 GetObjectTrainerTypeByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
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{
2019-11-21 04:55:44 +01:00
u8 objectEventId ;
2017-09-10 23:47:37 +02:00
2019-11-21 04:55:44 +01:00
if ( TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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return 0xFF ;
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}
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return gObjectEvents [ objectEventId ] . trainerType ;
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}
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2020-04-21 21:53:48 +02:00
// Unused
static u8 GetObjectTrainerTypeByObjectEventId ( u8 objectEventId )
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{
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return gObjectEvents [ objectEventId ] . trainerType ;
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}
2020-06-01 16:23:12 +02:00
// Unused
u8 GetObjectEventBerryTreeIdByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
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{
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u8 objectEventId ;
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2019-11-21 04:55:44 +01:00
if ( TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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return 0xFF ;
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}
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return gObjectEvents [ objectEventId ] . trainerRange_berryTreeId ;
2017-09-11 16:19:03 +02:00
}
2020-06-01 16:23:12 +02:00
u8 GetObjectEventBerryTreeId ( u8 objectEventId )
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{
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return gObjectEvents [ objectEventId ] . trainerRange_berryTreeId ;
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}
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static struct ObjectEventTemplate * GetObjectEventTemplateByLocalIdAndMap ( u8 localId , u8 mapNum , u8 mapGroup )
2017-09-11 16:29:00 +02:00
{
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struct ObjectEventTemplate * templates ;
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const struct MapHeader * mapHeader ;
u8 count ;
if ( gSaveBlock1Ptr - > location . mapNum = = mapNum & & gSaveBlock1Ptr - > location . mapGroup = = mapGroup )
{
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templates = gSaveBlock1Ptr - > objectEventTemplates ;
count = gMapHeader . events - > objectEventCount ;
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}
else
{
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mapHeader = Overworld_GetMapHeaderByGroupAndId ( mapGroup , mapNum ) ;
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templates = mapHeader - > events - > objectEvents ;
count = mapHeader - > events - > objectEventCount ;
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}
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return FindObjectEventTemplateByLocalId ( localId , templates , count ) ;
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}
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static struct ObjectEventTemplate * FindObjectEventTemplateByLocalId ( u8 localId , struct ObjectEventTemplate * templates , u8 count )
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{
u8 i ;
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for ( i = 0 ; i < count ; i + + )
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{
if ( templates [ i ] . localId = = localId )
{
return & templates [ i ] ;
}
}
return NULL ;
}
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2019-11-21 04:55:44 +01:00
struct ObjectEventTemplate * GetBaseTemplateForObjectEvent ( const struct ObjectEvent * objectEvent )
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{
int i ;
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if ( objectEvent - > mapNum ! = gSaveBlock1Ptr - > location . mapNum | | objectEvent - > mapGroup ! = gSaveBlock1Ptr - > location . mapGroup )
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{
return NULL ;
}
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for ( i = 0 ; i < OBJECT_EVENT_TEMPLATES_COUNT ; i + + )
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{
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if ( objectEvent - > localId = = gSaveBlock1Ptr - > objectEventTemplates [ i ] . localId )
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{
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return & gSaveBlock1Ptr - > objectEventTemplates [ i ] ;
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}
}
return NULL ;
}
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2019-11-21 04:55:44 +01:00
void OverrideTemplateCoordsForObjectEvent ( const struct ObjectEvent * objectEvent )
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{
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struct ObjectEventTemplate * objectEventTemplate ;
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2019-11-21 04:55:44 +01:00
objectEventTemplate = GetBaseTemplateForObjectEvent ( objectEvent ) ;
if ( objectEventTemplate ! = NULL )
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{
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objectEventTemplate - > x = objectEvent - > currentCoords . x - 7 ;
objectEventTemplate - > y = objectEvent - > currentCoords . y - 7 ;
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}
}
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static void OverrideObjectEventTemplateScript ( const struct ObjectEvent * objectEvent , const u8 * script )
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{
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struct ObjectEventTemplate * objectEventTemplate ;
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2019-11-21 04:55:44 +01:00
objectEventTemplate = GetBaseTemplateForObjectEvent ( objectEvent ) ;
if ( objectEventTemplate )
objectEventTemplate - > script = script ;
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}
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void TryOverrideTemplateCoordsForObjectEvent ( const struct ObjectEvent * objectEvent , u8 movementType )
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{
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struct ObjectEventTemplate * objectEventTemplate ;
2017-09-11 16:46:26 +02:00
2019-11-21 04:55:44 +01:00
objectEventTemplate = GetBaseTemplateForObjectEvent ( objectEvent ) ;
if ( objectEventTemplate ! = NULL )
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{
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objectEventTemplate - > movementType = movementType ;
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}
}
2017-09-12 22:17:52 +02:00
2019-11-21 04:55:44 +01:00
void TryOverrideObjectEventTemplateCoords ( u8 localId , u8 mapNum , u8 mapGroup )
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{
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u8 objectEventId ;
if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
OverrideTemplateCoordsForObjectEvent ( & gObjectEvents [ objectEventId ] ) ;
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}
2017-09-12 22:47:51 +02:00
2019-04-05 23:11:24 +02:00
void OverrideSecretBaseDecorationSpriteScript ( u8 localId , u8 mapNum , u8 mapGroup , u8 decorationCategory )
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{
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u8 objectEventId ;
if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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switch ( decorationCategory )
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{
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case DECORCAT_DOLL :
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OverrideObjectEventTemplateScript ( & gObjectEvents [ objectEventId ] , SecretBase_EventScript_DollInteract ) ;
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break ;
case DECORCAT_CUSHION :
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OverrideObjectEventTemplateScript ( & gObjectEvents [ objectEventId ] , SecretBase_EventScript_CushionInteract ) ;
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break ;
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}
}
}
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void InitObjectEventPalettes ( u8 palSlot )
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{
2018-09-03 00:20:45 +02:00
FreeAndReserveObjectSpritePalettes ( ) ;
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sCurrentSpecialObjectPaletteTag = OBJ_EVENT_PAL_TAG_NONE ;
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sCurrentReflectionType = palSlot ;
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if ( palSlot = = 1 )
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{
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PatchObjectPaletteRange ( gObjectPaletteTagSets [ sCurrentReflectionType ] , 0 , 6 ) ;
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gReservedSpritePaletteCount = 8 ;
}
else
{
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PatchObjectPaletteRange ( gObjectPaletteTagSets [ sCurrentReflectionType ] , 0 , 10 ) ;
2017-09-12 22:47:51 +02:00
}
}
2017-09-12 23:35:08 +02:00
2018-09-03 00:20:45 +02:00
u16 GetObjectPaletteTag ( u8 palSlot )
2017-09-12 23:35:08 +02:00
{
u8 i ;
if ( palSlot < 10 )
{
2018-09-03 00:20:45 +02:00
return gObjectPaletteTagSets [ sCurrentReflectionType ] [ palSlot ] ;
2017-09-12 23:35:08 +02:00
}
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for ( i = 0 ; gSpecialObjectReflectionPaletteSets [ i ] . tag ! = OBJ_EVENT_PAL_TAG_NONE ; i + + )
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{
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if ( gSpecialObjectReflectionPaletteSets [ i ] . tag = = sCurrentSpecialObjectPaletteTag )
2017-09-12 23:35:08 +02:00
{
2018-09-03 00:20:45 +02:00
return gSpecialObjectReflectionPaletteSets [ i ] . data [ sCurrentReflectionType ] ;
2017-09-12 23:35:08 +02:00
}
}
2019-11-21 05:12:51 +01:00
return OBJ_EVENT_PAL_TAG_NONE ;
2017-09-12 23:35:08 +02:00
}
2017-09-13 15:41:11 +02:00
2018-06-14 00:51:26 +02:00
movement_type_empty_callback ( MovementType_None )
movement_type_def ( MovementType_WanderAround , gMovementTypeFuncs_WanderAround )
2017-09-13 15:41:11 +02:00
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
ClearObjectEventMovement ( objectEvent , sprite ) ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 2 ;
2017-09-13 16:59:25 +02:00
return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
if ( ! ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
2017-09-13 16:59:25 +02:00
{
return FALSE ;
}
2018-06-14 00:51:26 +02:00
SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 3 ;
2017-09-13 16:59:25 +02:00
return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2018-06-14 00:51:26 +02:00
if ( WaitForMovementDelay ( sprite ) )
2017-09-13 16:59:25 +02:00
{
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 4 ;
2017-09-13 16:59:25 +02:00
return TRUE ;
}
return FALSE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
u8 directions [ 4 ] ;
u8 chosenDirection ;
2018-06-14 00:51:26 +02:00
memcpy ( directions , gStandardDirections , sizeof directions ) ;
chosenDirection = directions [ Random ( ) & 3 ] ;
2019-11-21 04:55:44 +01:00
SetObjectEventDirection ( objectEvent , chosenDirection ) ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 5 ;
2019-11-21 04:55:44 +01:00
if ( GetCollisionInDirection ( objectEvent , chosenDirection ) )
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 1 ;
2019-10-06 22:40:10 +02:00
2017-09-13 16:59:25 +02:00
return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step5 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ) ;
objectEvent - > singleMovementActive = 1 ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 6 ;
2017-09-13 16:59:25 +02:00
return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_WanderAround_Step6 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
2017-09-13 16:59:25 +02:00
{
2019-11-21 04:55:44 +01:00
objectEvent - > singleMovementActive = 0 ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 1 ] = 1 ;
2017-09-13 16:59:25 +02:00
}
return FALSE ;
}
2017-09-14 01:13:44 +02:00
2019-11-21 04:55:44 +01:00
bool8 ObjectEventIsTrainerAndCloseToPlayer ( struct ObjectEvent * objectEvent )
2017-09-14 01:13:44 +02:00
{
s16 playerX ;
s16 playerY ;
s16 objX ;
s16 objY ;
s16 minX ;
s16 maxX ;
s16 minY ;
s16 maxY ;
2018-06-14 00:51:26 +02:00
if ( ! TestPlayerAvatarFlags ( PLAYER_AVATAR_FLAG_DASH ) )
2017-09-14 01:13:44 +02:00
{
return FALSE ;
}
2020-04-21 21:53:48 +02:00
if ( objectEvent - > trainerType ! = TRAINER_TYPE_NORMAL & & objectEvent - > trainerType ! = TRAINER_TYPE_BURIED )
2017-09-14 01:13:44 +02:00
{
return FALSE ;
}
PlayerGetDestCoords ( & playerX , & playerY ) ;
2019-11-21 04:55:44 +01:00
objX = objectEvent - > currentCoords . x ;
objY = objectEvent - > currentCoords . y ;
minX = objX - objectEvent - > trainerRange_berryTreeId ;
minY = objY - objectEvent - > trainerRange_berryTreeId ;
maxX = objX + objectEvent - > trainerRange_berryTreeId ;
maxY = objY + objectEvent - > trainerRange_berryTreeId ;
2017-09-14 01:13:44 +02:00
if ( minX > playerX | | maxX < playerX | | minY > playerY | | maxY < playerY )
{
return FALSE ;
}
return TRUE ;
}
2017-09-14 01:21:05 +02:00
2018-06-14 00:51:26 +02:00
u8 GetVectorDirection ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 01:21:05 +02:00
{
2017-09-14 01:54:43 +02:00
u8 direction ;
2017-09-14 01:21:05 +02:00
2017-09-14 02:34:25 +02:00
if ( absdx > absdy )
2017-09-14 01:21:05 +02:00
{
2017-09-14 01:54:43 +02:00
direction = DIR_EAST ;
2017-09-14 02:34:25 +02:00
if ( dx < 0 )
2017-09-14 01:21:05 +02:00
{
2017-09-14 01:54:43 +02:00
direction = DIR_WEST ;
2017-09-14 01:21:05 +02:00
}
}
else
{
2017-09-14 01:54:43 +02:00
direction = DIR_SOUTH ;
2017-09-14 02:34:25 +02:00
if ( dy < 0 )
2017-09-14 01:21:05 +02:00
{
2017-09-14 01:54:43 +02:00
direction = DIR_NORTH ;
2017-09-14 01:21:05 +02:00
}
}
2017-09-14 01:54:43 +02:00
return direction ;
2017-09-14 01:21:05 +02:00
}
2017-09-14 01:45:59 +02:00
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_SouthNorth ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 01:45:59 +02:00
{
2017-09-14 01:54:43 +02:00
u8 direction ;
2017-09-14 01:45:59 +02:00
2017-09-14 01:54:43 +02:00
direction = DIR_SOUTH ;
2017-09-14 02:34:25 +02:00
if ( dy < 0 )
2017-09-14 01:45:59 +02:00
{
2017-09-14 01:54:43 +02:00
direction = DIR_NORTH ;
2017-09-14 01:45:59 +02:00
}
2017-09-14 01:54:43 +02:00
return direction ;
2017-09-14 01:45:59 +02:00
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_WestEast ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 01:45:59 +02:00
{
2017-09-14 01:54:43 +02:00
u8 direction ;
2017-09-14 01:45:59 +02:00
2017-09-14 01:54:43 +02:00
direction = DIR_EAST ;
2017-09-14 02:34:25 +02:00
if ( dx < 0 )
2017-09-14 01:45:59 +02:00
{
2017-09-14 01:54:43 +02:00
direction = DIR_WEST ;
2017-09-14 01:45:59 +02:00
}
2017-09-14 01:54:43 +02:00
return direction ;
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_WestNorth ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 01:54:43 +02:00
{
u8 direction ;
2017-09-15 20:26:01 +02:00
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 01:54:43 +02:00
if ( direction = = DIR_SOUTH )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
2017-09-14 01:54:43 +02:00
if ( direction = = DIR_EAST )
{
direction = DIR_NORTH ;
}
}
else if ( direction = = DIR_EAST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 01:54:43 +02:00
if ( direction = = DIR_SOUTH )
{
direction = DIR_NORTH ;
}
}
return direction ;
2017-09-14 01:45:59 +02:00
}
2017-09-14 02:22:38 +02:00
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_EastNorth ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 02:22:38 +02:00
{
u8 direction ;
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_SOUTH )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_WEST )
{
direction = DIR_NORTH ;
}
}
else if ( direction = = DIR_WEST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_SOUTH )
{
direction = DIR_NORTH ;
}
}
return direction ;
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_WestSouth ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 02:22:38 +02:00
{
u8 direction ;
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_NORTH )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_EAST )
{
direction = DIR_SOUTH ;
}
}
else if ( direction = = DIR_EAST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_NORTH )
{
direction = DIR_SOUTH ;
}
}
return direction ;
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_EastSouth ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 02:22:38 +02:00
{
u8 direction ;
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_NORTH )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_WEST )
{
direction = DIR_SOUTH ;
}
}
else if ( direction = = DIR_WEST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 02:22:38 +02:00
if ( direction = = DIR_NORTH )
{
direction = DIR_SOUTH ;
}
}
return direction ;
}
2017-09-14 02:26:08 +02:00
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_SouthNorthWest ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 02:26:08 +02:00
{
u8 direction ;
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 02:26:08 +02:00
if ( direction = = DIR_EAST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 02:26:08 +02:00
}
return direction ;
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_SouthNorthEast ( s16 dx , s16 dy , s16 absdx , s16 absdy )
2017-09-14 02:26:08 +02:00
{
u8 direction ;
2018-06-14 00:51:26 +02:00
direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
2017-09-14 02:26:08 +02:00
if ( direction = = DIR_WEST )
{
2018-06-14 00:51:26 +02:00
direction = GetLimitedVectorDirection_SouthNorth ( dx , dy , absdx , absdy ) ;
2017-09-14 02:26:08 +02:00
}
return direction ;
}
2018-06-14 00:51:26 +02:00
u8 GetLimitedVectorDirection_NorthWestEast ( s16 dx , s16 dy , s16 absdx , s16 absdy )
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{
u8 direction ;
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direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
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if ( direction = = DIR_SOUTH )
{
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direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
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}
return direction ;
}
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u8 GetLimitedVectorDirection_SouthWestEast ( s16 dx , s16 dy , s16 absdx , s16 absdy )
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{
u8 direction ;
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direction = GetVectorDirection ( dx , dy , absdx , absdy ) ;
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if ( direction = = DIR_NORTH )
{
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direction = GetLimitedVectorDirection_WestEast ( dx , dy , absdx , absdy ) ;
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}
return direction ;
}
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u8 TryGetTrainerEncounterDirection ( struct ObjectEvent * objectEvent , u8 movementType )
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{
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s16 dx , dy ;
s16 absdx , absdy ;
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if ( ! ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
return 0 ;
}
PlayerGetDestCoords ( & dx , & dy ) ;
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dx - = objectEvent - > currentCoords . x ;
dy - = objectEvent - > currentCoords . y ;
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absdx = dx ;
absdy = dy ;
if ( absdx < 0 )
{
absdx = - absdx ;
}
if ( absdy < 0 )
{
absdy = - absdy ;
}
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return gGetVectorDirectionFuncs [ movementType ] ( dx , dy , absdx , absdy ) ;
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}
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movement_type_def ( MovementType_LookAround , gMovementTypeFuncs_LookAround )
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bool8 MovementType_LookAround_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_LookAround_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_LookAround_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_LookAround_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_LookAround_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 4 ] ;
memcpy ( directions , gStandardDirections , sizeof directions ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_ANY ) ;
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if ( direction = = DIR_NONE )
direction = directions [ Random ( ) & 3 ] ;
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_WanderUpAndDown , gMovementTypeFuncs_WanderUpAndDown )
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bool8 MovementType_WanderUpAndDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_WanderUpAndDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_WanderUpAndDown_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ! ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
return FALSE ;
}
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SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
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sprite - > data [ 1 ] = 3 ;
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return TRUE ;
}
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bool8 MovementType_WanderUpAndDown_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_WanderUpAndDown_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gUpAndDownDirections , sizeof directions ) ;
direction = directions [ Random ( ) & 1 ] ;
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 5 ;
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if ( GetCollisionInDirection ( objectEvent , direction ) )
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_WanderUpAndDown_Step5 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 6 ;
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return TRUE ;
}
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bool8 MovementType_WanderUpAndDown_Step6 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 1 ;
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}
return FALSE ;
}
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movement_type_def ( MovementType_WanderLeftAndRight , gMovementTypeFuncs_WanderLeftAndRight )
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bool8 MovementType_WanderLeftAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_WanderLeftAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_WanderLeftAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ! ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
return FALSE ;
}
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SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
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sprite - > data [ 1 ] = 3 ;
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return TRUE ;
}
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bool8 MovementType_WanderLeftAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_WanderLeftAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gLeftAndRightDirections , sizeof directions ) ;
direction = directions [ Random ( ) & 1 ] ;
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 5 ;
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if ( GetCollisionInDirection ( objectEvent , direction ) )
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_WanderLeftAndRight_Step5 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 6 ;
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return TRUE ;
}
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bool8 MovementType_WanderLeftAndRight_Step6 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 1 ;
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}
return FALSE ;
}
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movement_type_def ( MovementType_FaceDirection , gMovementTypeFuncs_FaceDirection )
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bool8 MovementType_FaceDirection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDirection_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDirection_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > singleMovementActive = 0 ;
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return FALSE ;
}
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static bool8 ObjectEventCB2_BerryTree ( struct ObjectEvent * objectEvent , struct Sprite * sprite ) ;
extern bool8 ( * const gMovementTypeFuncs_BerryTreeGrowth [ ] ) ( struct ObjectEvent * objectEvent , struct Sprite * sprite ) ;
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void MovementType_BerryTreeGrowth ( struct Sprite * sprite )
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{
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struct ObjectEvent * objectEvent ;
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objectEvent = & gObjectEvents [ sprite - > data [ 0 ] ] ;
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if ( ! ( sprite - > data [ 7 ] & 1 ) )
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{
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get_berry_tree_graphics ( objectEvent , sprite ) ;
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sprite - > data [ 7 ] | = 1 ;
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}
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UpdateObjectEventCurrentMovement ( objectEvent , sprite , ObjectEventCB2_BerryTree ) ;
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}
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static bool8 ObjectEventCB2_BerryTree ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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return gMovementTypeFuncs_BerryTreeGrowth [ sprite - > data [ 1 ] ] ( objectEvent , sprite ) ;
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}
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bool8 MovementType_BerryTreeGrowth_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 berryStage ;
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ClearObjectEventMovement ( objectEvent , sprite ) ;
objectEvent - > invisible = TRUE ;
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sprite - > invisible = TRUE ;
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berryStage = GetStageByBerryTreeId ( objectEvent - > trainerRange_berryTreeId ) ;
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if ( berryStage = = 0 )
{
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if ( ! ( sprite - > data [ 7 ] & 4 ) & & sprite - > animNum = = 4 )
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{
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gFieldEffectArguments [ 0 ] = objectEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objectEvent - > currentCoords . y ;
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gFieldEffectArguments [ 2 ] = sprite - > subpriority - 1 ;
gFieldEffectArguments [ 3 ] = sprite - > oam . priority ;
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FieldEffectStart ( FLDEFF_BERRY_TREE_GROWTH_SPARKLE ) ;
sprite - > animNum = berryStage ;
}
return FALSE ;
}
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objectEvent - > invisible = FALSE ;
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sprite - > invisible = FALSE ;
berryStage - - ;
if ( sprite - > animNum ! = berryStage )
{
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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get_berry_tree_graphics ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , MOVEMENT_ACTION_START_ANIM_IN_DIRECTION ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_BerryTreeGrowth_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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sprite - > data [ 1 ] = 0 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_BerryTreeGrowth_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 3 ;
sprite - > data [ 2 ] = 0 ;
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sprite - > data [ 7 ] | = 2 ;
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gFieldEffectArguments [ 0 ] = objectEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objectEvent - > currentCoords . y ;
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gFieldEffectArguments [ 2 ] = sprite - > subpriority - 1 ;
gFieldEffectArguments [ 3 ] = sprite - > oam . priority ;
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FieldEffectStart ( FLDEFF_BERRY_TREE_GROWTH_SPARKLE ) ;
return TRUE ;
}
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bool8 MovementType_BerryTreeGrowth_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sprite - > data [ 2 ] + + ;
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objectEvent - > invisible = ( sprite - > data [ 2 ] & 0x02 ) > > 1 ;
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sprite - > animPaused = TRUE ;
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if ( sprite - > data [ 2 ] > 64 )
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{
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get_berry_tree_graphics ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 4 ;
sprite - > data [ 2 ] = 0 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_BerryTreeGrowth_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sprite - > data [ 2 ] + + ;
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objectEvent - > invisible = ( sprite - > data [ 2 ] & 0x02 ) > > 1 ;
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sprite - > animPaused = TRUE ;
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if ( sprite - > data [ 2 ] > 64 )
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{
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sprite - > data [ 1 ] = 0 ;
sprite - > data [ 7 ] & = ~ 0x0002 ;
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return TRUE ;
}
return FALSE ;
}
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movement_type_def ( MovementType_FaceDownAndUp , gMovementTypeFuncs_FaceDownAndUp )
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bool8 MovementType_FaceDownAndUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndUp_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceDownAndUp_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownAndUp_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gUpAndDownDirections , sizeof gUpAndDownDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_SOUTH ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_FaceLeftAndRight , gMovementTypeFuncs_FaceLeftAndRight )
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bool8 MovementType_FaceLeftAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceLeftAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceLeftAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysMedium [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceLeftAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceLeftAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gLeftAndRightDirections , sizeof gLeftAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_EAST_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_FaceUpAndLeft , gMovementTypeFuncs_FaceUpAndLeft )
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bool8 MovementType_FaceUpAndLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpAndLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpAndLeft_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceUpAndLeft_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceUpAndLeft_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gUpAndLeftDirections , sizeof gUpAndLeftDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_FaceUpAndRight , gMovementTypeFuncs_FaceUpAndRight )
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bool8 MovementType_FaceUpAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceUpAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceUpAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gUpAndRightDirections , sizeof gUpAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_EAST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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2018-06-14 00:51:26 +02:00
movement_type_def ( MovementType_FaceDownAndLeft , gMovementTypeFuncs_FaceDownAndLeft )
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bool8 MovementType_FaceDownAndLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndLeft_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceDownAndLeft_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownAndLeft_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gDownAndLeftDirections , sizeof gDownAndLeftDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_SOUTH_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
2017-09-15 22:00:39 +02:00
2018-06-14 00:51:26 +02:00
movement_type_def ( MovementType_FaceDownAndRight , gMovementTypeFuncs_FaceDownAndRight )
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bool8 MovementType_FaceDownAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceDownAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 2 ] ;
memcpy ( directions , gDownAndRightDirections , sizeof gDownAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_SOUTH_EAST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 1 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
2017-09-15 22:08:01 +02:00
2018-06-14 00:51:26 +02:00
movement_type_def ( MovementType_FaceDownUpAndLeft , gMovementTypeFuncs_FaceDownUpAndLeft )
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bool8 MovementType_FaceDownUpAndLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownUpAndLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownUpAndLeft_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceDownUpAndLeft_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
2017-09-15 22:08:01 +02:00
{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownUpAndLeft_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 4 ] ;
memcpy ( directions , gDownUpAndLeftDirections , sizeof gDownUpAndLeftDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_SOUTH_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 3 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
2018-06-14 00:51:26 +02:00
movement_type_def ( MovementType_FaceDownUpAndRight , gMovementTypeFuncs_FaceDownUpAndRight )
2017-09-15 22:08:01 +02:00
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bool8 MovementType_FaceDownUpAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-15 22:08:01 +02:00
{
2019-11-21 04:55:44 +01:00
ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_FaceDownUpAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownUpAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementType_FaceDownUpAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-15 22:08:01 +02:00
{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
2017-09-15 22:08:01 +02:00
{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownUpAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 4 ] ;
memcpy ( directions , gDownUpAndRightDirections , sizeof gDownUpAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_SOUTH_EAST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 3 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_FaceUpRightAndLeft , gMovementTypeFuncs_FaceUpLeftAndRight )
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bool8 MovementType_FaceUpLeftAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpLeftAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceUpLeftAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceUpLeftAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceUpLeftAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 4 ] ;
memcpy ( directions , gUpLeftAndRightDirections , sizeof gUpLeftAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_NORTH_EAST_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 3 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_FaceDownRightAndLeft , gMovementTypeFuncs_FaceDownLeftAndRight )
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bool8 MovementType_FaceDownLeftAndRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownLeftAndRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_FaceDownLeftAndRight_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , gMovementDelaysShort [ Random ( ) & 3 ] ) ;
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_FaceDownLeftAndRight_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 4 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_FaceDownLeftAndRight_Step4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 4 ] ;
memcpy ( directions , gDownLeftAndRightDirections , sizeof gDownLeftAndRightDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_SOUTH_EAST_WEST ) ;
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if ( direction = = 0 )
{
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direction = directions [ Random ( ) & 3 ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_RotateCounterclockwise , gMovementTypeFuncs_RotateCounterclockwise )
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bool8 MovementType_RotateCounterclockwise_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_RotateCounterclockwise_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , 48 ) ;
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sprite - > data [ 1 ] = 2 ;
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}
return FALSE ;
}
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bool8 MovementType_RotateCounterclockwise_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_RotateCounterclockwise_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 5 ] ;
memcpy ( directions , gCounterclockwiseDirections , sizeof gCounterclockwiseDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_ANY ) ;
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if ( direction = = 0 )
{
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direction = directions [ objectEvent - > facingDirection ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 0 ;
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return TRUE ;
}
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movement_type_def ( MovementType_RotateClockwise , gMovementTypeFuncs_RotateClockwise )
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bool8 MovementType_RotateClockwise_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_RotateClockwise_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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SetMovementDelay ( sprite , 48 ) ;
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sprite - > data [ 1 ] = 2 ;
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}
return FALSE ;
}
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bool8 MovementType_RotateClockwise_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( WaitForMovementDelay ( sprite ) | | ObjectEventIsTrainerAndCloseToPlayer ( objectEvent ) )
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{
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sprite - > data [ 1 ] = 3 ;
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}
return FALSE ;
}
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bool8 MovementType_RotateClockwise_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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u8 directions [ 5 ] ;
memcpy ( directions , gClockwiseDirections , sizeof gClockwiseDirections ) ;
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direction = TryGetTrainerEncounterDirection ( objectEvent , RUNFOLLOW_ANY ) ;
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if ( direction = = 0 )
{
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direction = directions [ objectEvent - > facingDirection ] ;
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}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 0 ;
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return TRUE ;
}
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movement_type_def ( MovementType_WalkBackAndForth , gMovementTypeFuncs_WalkBackAndForth )
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bool8 MovementType_WalkBackAndForth_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_WalkBackAndForth_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 direction ;
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direction = gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] ;
if ( objectEvent - > directionSequenceIndex )
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{
direction = GetOppositeDirection ( direction ) ;
}
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_WalkBackAndForth_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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bool8 collision ;
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u8 movementActionId ;
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if ( objectEvent - > directionSequenceIndex & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 0 ;
SetObjectEventDirection ( objectEvent , GetOppositeDirection ( objectEvent - > movementDirection ) ) ;
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}
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collision = GetCollisionInDirection ( objectEvent , objectEvent - > movementDirection ) ;
movementActionId = GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ;
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if ( collision = = COLLISION_OUTSIDE_RANGE )
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{
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objectEvent - > directionSequenceIndex + + ;
SetObjectEventDirection ( objectEvent , GetOppositeDirection ( objectEvent - > movementDirection ) ) ;
movementActionId = GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ;
collision = GetCollisionInDirection ( objectEvent , objectEvent - > movementDirection ) ;
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}
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if ( collision )
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movementActionId = GetWalkInPlaceNormalMovementAction ( objectEvent - > facingDirection ) ;
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ObjectEventSetSingleMovement ( objectEvent , sprite , movementActionId ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 3 ;
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return TRUE ;
}
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bool8 MovementType_WalkBackAndForth_Step3 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 1 ;
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}
return FALSE ;
}
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bool8 MovementType_WalkSequence_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MoveNextDirectionInSequence ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 * route )
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{
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u8 collision ;
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u8 movementActionId ;
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if ( objectEvent - > directionSequenceIndex = = 3 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
objectEvent - > directionSequenceIndex = 0 ;
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SetObjectEventDirection ( objectEvent , route [ objectEvent - > directionSequenceIndex ] ) ;
movementActionId = GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ;
collision = GetCollisionInDirection ( objectEvent , objectEvent - > movementDirection ) ;
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if ( collision = = COLLISION_OUTSIDE_RANGE )
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{
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objectEvent - > directionSequenceIndex + + ;
SetObjectEventDirection ( objectEvent , route [ objectEvent - > directionSequenceIndex ] ) ;
movementActionId = GetWalkNormalMovementAction ( objectEvent - > movementDirection ) ;
collision = GetCollisionInDirection ( objectEvent , objectEvent - > movementDirection ) ;
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}
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if ( collision )
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movementActionId = GetWalkInPlaceNormalMovementAction ( objectEvent - > facingDirection ) ;
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ObjectEventSetSingleMovement ( objectEvent , sprite , movementActionId ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 MovementType_WalkSequence_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 1 ;
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}
return FALSE ;
}
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2018-06-14 00:51:26 +02:00
movement_type_def ( MovementType_WalkSequenceUpRightLeftDown , gMovementTypeFuncs_WalkSequenceUpRightLeftDown )
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u8 MovementType_WalkSequenceUpRightLeftDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpRightLeftDownDirections ) ] ;
memcpy ( directions , gUpRightLeftDownDirections , sizeof ( gUpRightLeftDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightLeftDownUp , gMovementTypeFuncs_WalkSequenceRightLeftDownUp )
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u8 MovementType_WalkSequenceRightLeftDownUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightLeftDownUpDirections ) ] ;
memcpy ( directions , gRightLeftDownUpDirections , sizeof ( gRightLeftDownUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownUpRightLeft , gMovementTypeFuncs_WalkSequenceDownUpRightLeft )
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u8 MovementType_WalkSequenceDownUpRightLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gDownUpRightLeftDirections ) ] ;
memcpy ( directions , gDownUpRightLeftDirections , sizeof ( gDownUpRightLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftDownUpRight , gMovementTypeFuncs_WalkSequenceLeftDownUpRight )
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u8 MovementType_WalkSequenceLeftDownUpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftDownUpRightDirections ) ] ;
memcpy ( directions , gLeftDownUpRightDirections , sizeof ( gLeftDownUpRightDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceUpLeftRightDown , gMovementTypeFuncs_WalkSequenceUpLeftRightDown )
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u8 MovementType_WalkSequenceUpLeftRightDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpLeftRightDownDirections ) ] ;
memcpy ( directions , gUpLeftRightDownDirections , sizeof ( gUpLeftRightDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftRightDownUp , gMovementTypeFuncs_WalkSequenceLeftRightDownUp )
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u8 MovementType_WalkSequenceLeftRightDownUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftRightDownUpDirections ) ] ;
memcpy ( directions , gLeftRightDownUpDirections , sizeof ( gLeftRightDownUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownUpLeftRight , gMovementTypeFuncs_WalkSequenceDownUpLeftRight )
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u8 MovementType_WalkSequenceDownUpLeftRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gStandardDirections ) ] ;
memcpy ( directions , gStandardDirections , sizeof ( gStandardDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightDownUpLeft , gMovementTypeFuncs_WalkSequenceRightDownUpLeft )
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u8 MovementType_WalkSequenceRightDownUpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightDownUpLeftDirections ) ] ;
memcpy ( directions , gRightDownUpLeftDirections , sizeof ( gRightDownUpLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftUpDownRight , gMovementTypeFuncs_WalkSequenceLeftUpDownRight )
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u8 MovementType_WalkSequenceLeftUpDownRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftUpDownRightDirections ) ] ;
memcpy ( directions , gLeftUpDownRightDirections , sizeof ( gLeftUpDownRightDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceUpDownRightLeft , gMovementTypeFuncs_WalkSequenceUpDownRightLeft )
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u8 MovementType_WalkSequenceUpDownRightLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpDownRightLeftDirections ) ] ;
memcpy ( directions , gUpDownRightLeftDirections , sizeof ( gUpDownRightLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightLeftUpDown , gMovementTypeFuncs_WalkSequenceRightLeftUpDown )
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u8 MovementType_WalkSequenceRightLeftUpDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightLeftUpDownDirections ) ] ;
memcpy ( directions , gRightLeftUpDownDirections , sizeof ( gRightLeftUpDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownRightLeftUp , gMovementTypeFuncs_WalkSequenceDownRightLeftUp )
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u8 MovementType_WalkSequenceDownRightLeftUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gDownRightLeftUpDirections ) ] ;
memcpy ( directions , gDownRightLeftUpDirections , sizeof ( gDownRightLeftUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightUpDownLeft , gMovementTypeFuncs_WalkSequenceRightUpDownLeft )
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u8 MovementType_WalkSequenceRightUpDownLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightUpDownLeftDirections ) ] ;
memcpy ( directions , gRightUpDownLeftDirections , sizeof ( gRightUpDownLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceUpDownLeftRight , gMovementTypeFuncs_WalkSequenceUpDownLeftRight )
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u8 MovementType_WalkSequenceUpDownLeftRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpDownLeftRightDirections ) ] ;
memcpy ( directions , gUpDownLeftRightDirections , sizeof ( gUpDownLeftRightDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftRightUpDown , gMovementTypeFuncs_WalkSequenceLeftRightUpDown )
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u8 MovementType_WalkSequenceLeftRightUpDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftRightUpDownDirections ) ] ;
memcpy ( directions , gLeftRightUpDownDirections , sizeof ( gLeftRightUpDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 1 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 2 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownLeftRightUp , gMovementTypeFuncs_WalkSequenceDownLeftRightUp )
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u8 MovementType_WalkSequenceDownLeftRightUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gDownLeftRightUpDirections ) ] ;
memcpy ( directions , gDownLeftRightUpDirections , sizeof ( gDownLeftRightUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceUpLeftDownRight , gMovementTypeFuncs_WalkSequenceUpLeftDownRight )
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u8 MovementType_WalkSequenceUpLeftDownRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpLeftDownRightDirections ) ] ;
memcpy ( directions , gUpLeftDownRightDirections , sizeof ( gUpLeftDownRightDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownRightUpLeft , gMovementTypeFuncs_WalkSequenceDownRightUpLeft )
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u8 MovementType_WalkSequenceDownRightUpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gDownRightUpLeftDirections ) ] ;
memcpy ( directions , gDownRightUpLeftDirections , sizeof ( gDownRightUpLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftDownRightUp , gMovementTypeFuncs_WalkSequenceLeftDownRightUp )
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u8 MovementType_WalkSequenceLeftDownRightUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftDownRightUpDirections ) ] ;
memcpy ( directions , gLeftDownRightUpDirections , sizeof ( gLeftDownRightUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightUpLeftDown , gMovementTypeFuncs_WalkSequenceRightUpLeftDown )
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u8 MovementType_WalkSequenceRightUpLeftDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightUpLeftDownDirections ) ] ;
memcpy ( directions , gRightUpLeftDownDirections , sizeof ( gRightUpLeftDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceUpRightDownLeft , gMovementTypeFuncs_WalkSequenceUpRightDownLeft )
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u8 MovementType_WalkSequenceUpRightDownLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gUpRightDownLeftDirections ) ] ;
memcpy ( directions , gUpRightDownLeftDirections , sizeof ( gUpRightDownLeftDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceDownLeftUpRight , gMovementTypeFuncs_WalkSequenceDownLeftUpRight )
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u8 MovementType_WalkSequenceDownLeftUpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gDownLeftUpRightDirections ) ] ;
memcpy ( directions , gDownLeftUpRightDirections , sizeof ( gDownLeftUpRightDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . y = = objectEvent - > currentCoords . y )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceLeftUpRightDown , gMovementTypeFuncs_WalkSequenceLeftUpRightDown )
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u8 MovementType_WalkSequenceLeftUpRightDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gLeftUpRightDownDirections ) ] ;
memcpy ( directions , gLeftUpRightDownDirections , sizeof ( gLeftUpRightDownDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_WalkSequenceRightDownLeftUp , gMovementTypeFuncs_WalkSequenceRightDownLeftUp )
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u8 MovementType_WalkSequenceRightDownLeftUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 directions [ sizeof ( gRightDownLeftUpDirections ) ] ;
memcpy ( directions , gRightDownLeftUpDirections , sizeof ( gRightDownLeftUpDirections ) ) ;
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if ( objectEvent - > directionSequenceIndex = = 2 & & objectEvent - > initialCoords . x = = objectEvent - > currentCoords . x )
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{
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objectEvent - > directionSequenceIndex = 3 ;
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}
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return MoveNextDirectionInSequence ( objectEvent , sprite , directions ) ;
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}
movement_type_def ( MovementType_CopyPlayer , gMovementTypeFuncs_CopyPlayer )
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bool8 MovementType_CopyPlayer_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
if ( objectEvent - > directionSequenceIndex = = 0 )
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{
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objectEvent - > directionSequenceIndex = GetPlayerFacingDirection ( ) ;
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}
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_CopyPlayer_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( gObjectEvents [ gPlayerAvatar . objectEventId ] . movementActionId = = 0xFF | | gPlayerAvatar . tileTransitionState = = T_TILE_CENTER )
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{
return FALSE ;
}
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return gCopyPlayerMovementFuncs [ PlayerGetCopyableMovement ( ) ] ( objectEvent , sprite , GetPlayerMovementDirection ( ) , NULL ) ;
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}
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bool8 MovementType_CopyPlayer_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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objectEvent - > singleMovementActive = 0 ;
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sprite - > data [ 1 ] = 1 ;
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}
return FALSE ;
}
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bool8 CopyablePlayerMovement_None ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
return FALSE ;
}
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bool8 CopyablePlayerMovement_FaceDirection ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , playerDirection ) ) ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_GoSpeed0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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if ( ObjectEventIsFarawayIslandMew ( objectEvent ) )
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{
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direction = GetMewMoveDirection ( ) ;
if ( direction = = DIR_NONE )
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{
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
}
else
{
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
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}
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ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkNormalMovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = 1 ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_GoSpeed1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkFastMovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_GoSpeed2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkFastestMovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_Slide ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetSlideMovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 cph_IM_DIFFERENT ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetJumpInPlaceMovementAction ( direction ) ) ;
objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_GoSpeed4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
ObjectEventMoveDestCoords ( objectEvent , direction , & x , & y ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetJumpMovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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bool8 CopyablePlayerMovement_Jump ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 playerDirection , bool8 tileCallback ( u8 ) )
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{
u32 direction ;
s16 x ;
s16 y ;
direction = playerDirection ;
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direction = state_to_direction ( gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] , objectEvent - > directionSequenceIndex , direction ) ;
x = objectEvent - > currentCoords . x ;
y = objectEvent - > currentCoords . y ;
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MoveCoordsInDirection ( direction , & x , & y , 2 , 2 ) ;
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetJump2MovementAction ( direction ) ) ;
if ( GetCollisionAtCoords ( objectEvent , x , y , direction ) | | ( tileCallback ! = NULL & & ! tileCallback ( MapGridGetMetatileBehaviorAt ( x , y ) ) ) )
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{
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ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( direction ) ) ;
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}
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objectEvent - > singleMovementActive = TRUE ;
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
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movement_type_def ( MovementType_CopyPlayerInGrass , gMovementTypeFuncs_CopyPlayerInGrass )
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bool8 MovementType_CopyPlayerInGrass_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( gObjectEvents [ gPlayerAvatar . objectEventId ] . movementActionId = = 0xFF | | gPlayerAvatar . tileTransitionState = = T_TILE_CENTER )
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{
return FALSE ;
}
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return gCopyPlayerMovementFuncs [ PlayerGetCopyableMovement ( ) ] ( objectEvent , sprite , GetPlayerMovementDirection ( ) , MetatileBehavior_IsPokeGrass ) ;
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}
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void MovementType_TreeDisguise ( struct Sprite * sprite )
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{
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struct ObjectEvent * objectEvent ;
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objectEvent = & gObjectEvents [ sprite - > data [ 0 ] ] ;
if ( objectEvent - > directionSequenceIndex = = 0 | | ( objectEvent - > directionSequenceIndex = = 1 & & ! sprite - > data [ 7 ] ) )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
objectEvent - > fieldEffectSpriteId = FieldEffectStart ( FLDEFF_TREE_DISGUISE ) ;
objectEvent - > directionSequenceIndex = 1 ;
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sprite - > data [ 7 ] + + ;
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}
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UpdateObjectEventCurrentMovement ( & gObjectEvents [ sprite - > data [ 0 ] ] , sprite , MovementType_Disguise_Callback ) ;
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}
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static bool8 MovementType_Disguise_Callback ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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return FALSE ;
}
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void MovementType_MountainDisguise ( struct Sprite * sprite )
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{
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struct ObjectEvent * objectEvent ;
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objectEvent = & gObjectEvents [ sprite - > data [ 0 ] ] ;
if ( objectEvent - > directionSequenceIndex = = 0 | | ( objectEvent - > directionSequenceIndex = = 1 & & ! sprite - > data [ 7 ] ) )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
objectEvent - > fieldEffectSpriteId = FieldEffectStart ( FLDEFF_MOUNTAIN_DISGUISE ) ;
objectEvent - > directionSequenceIndex = 1 ;
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sprite - > data [ 7 ] + + ;
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}
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UpdateObjectEventCurrentMovement ( & gObjectEvents [ sprite - > data [ 0 ] ] , sprite , MovementType_Disguise_Callback ) ;
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}
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void MovementType_Hidden ( struct Sprite * sprite )
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{
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if ( ! sprite - > data [ 7 ] )
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{
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gObjectEvents [ sprite - > data [ 0 ] ] . fixedPriority = TRUE ;
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sprite - > subspriteMode = SUBSPRITES_IGNORE_PRIORITY ;
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sprite - > oam . priority = 3 ;
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sprite - > data [ 7 ] + + ;
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}
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UpdateObjectEventCurrentMovement ( & gObjectEvents [ sprite - > data [ 0 ] ] , sprite , MovementType_Hidden_Callback ) ;
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}
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static bool8 MovementType_Hidden_Callback ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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return gMovementTypeFuncs_Hidden [ sprite - > data [ 1 ] ] ( objectEvent , sprite ) ;
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}
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bool8 MovementType_Hidden_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
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return FALSE ;
}
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bool8 MovementType_MoveInPlace_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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sprite - > data [ 1 ] = 0 ;
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}
return FALSE ;
}
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movement_type_def ( MovementType_WalkInPlace , gMovementTypeFuncs_WalkInPlace )
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bool8 MovementType_WalkInPlace_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkInPlaceNormalMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_WalkSlowlyInPlace , gMovementTypeFuncs_WalkSlowlyInPlace )
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bool8 MovementType_WalkSlowlyInPlace_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkInPlaceSlowMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_JogInPlace , gMovementTypeFuncs_JogInPlace )
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bool8 MovementType_JogInPlace_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkInPlaceFastMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_RunInPlace , gMovementTypeFuncs_RunInPlace )
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bool8 MovementType_RunInPlace_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetWalkInPlaceFastestMovementAction ( objectEvent - > facingDirection ) ) ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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movement_type_def ( MovementType_Invisible , gMovementTypeFuncs_Invisible )
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bool8 MovementType_Invisible_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ClearObjectEventMovement ( objectEvent , sprite ) ;
ObjectEventSetSingleMovement ( objectEvent , sprite , GetFaceDirectionMovementAction ( objectEvent - > facingDirection ) ) ;
objectEvent - > invisible = TRUE ;
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sprite - > data [ 1 ] = 1 ;
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return TRUE ;
}
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bool8 MovementType_Invisible_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( ObjectEventExecSingleMovementAction ( objectEvent , sprite ) )
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{
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sprite - > data [ 1 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementType_Invisible_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > singleMovementActive = 0 ;
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return FALSE ;
}
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static void ClearObjectEventMovement ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > singleMovementActive = 0 ;
objectEvent - > heldMovementActive = FALSE ;
objectEvent - > heldMovementFinished = FALSE ;
objectEvent - > movementActionId = 0xFF ;
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sprite - > data [ 1 ] = 0 ;
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}
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u8 GetFaceDirectionAnimNum ( u8 direction )
{
return gFaceDirectionAnimNums [ direction ] ;
}
u8 GetMoveDirectionAnimNum ( u8 direction )
{
return gMoveDirectionAnimNums [ direction ] ;
}
u8 GetMoveDirectionFastAnimNum ( u8 direction )
{
return gMoveDirectionFastAnimNums [ direction ] ;
}
u8 GetMoveDirectionFasterAnimNum ( u8 direction )
{
return gMoveDirectionFasterAnimNums [ direction ] ;
}
u8 GetMoveDirectionFastestAnimNum ( u8 direction )
{
return gMoveDirectionFastestAnimNums [ direction ] ;
}
u8 GetJumpSpecialDirectionAnimNum ( u8 direction )
{
return gJumpSpecialDirectionAnimNums [ direction ] ;
}
u8 GetAcroWheelieDirectionAnimNum ( u8 direction )
{
return gAcroWheelieDirectionAnimNums [ direction ] ;
}
u8 Unref_GetAnimNums_08375633 ( u8 direction )
{
return gUnrefAnimNums_08375633 [ direction ] ;
}
u8 GetAcroEndWheelieDirectionAnimNum ( u8 direction )
{
return gAcroEndWheelieDirectionAnimNums [ direction ] ;
}
u8 GetAcroUnusedActionDirectionAnimNum ( u8 direction )
{
return gAcroUnusedActionDirectionAnimNums [ direction ] ;
}
u8 GetAcroWheeliePedalDirectionAnimNum ( u8 direction )
{
return gAcroWheeliePedalDirectionAnimNums [ direction ] ;
}
u8 GetFishingDirectionAnimNum ( u8 direction )
{
return gFishingDirectionAnimNums [ direction ] ;
}
u8 GetFishingNoCatchDirectionAnimNum ( u8 direction )
{
return gFishingNoCatchDirectionAnimNums [ direction ] ;
}
u8 GetFishingBiteDirectionAnimNum ( u8 direction )
{
return gFishingBiteDirectionAnimNums [ direction ] ;
}
u8 GetRunningDirectionAnimNum ( u8 direction )
{
return gRunningDirectionAnimNums [ direction ] ;
}
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static const struct UnkStruct_085094AC * sub_8092A4C ( const union AnimCmd * const * anims )
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{
const struct UnkStruct_085094AC * retval ;
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for ( retval = gUnknown_085094AC ; retval - > anims ! = NULL ; retval + + )
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{
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if ( retval - > anims = = anims )
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{
return retval ;
}
}
return NULL ;
}
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void npc_apply_anim_looping ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 animNum )
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{
const struct UnkStruct_085094AC * unk85094AC ;
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if ( ! objectEvent - > inanimate )
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{
sprite - > animNum = animNum ;
unk85094AC = sub_8092A4C ( sprite - > anims ) ;
if ( unk85094AC ! = NULL )
{
if ( sprite - > animCmdIndex = = unk85094AC - > animPos [ 0 ] )
{
sprite - > animCmdIndex = unk85094AC - > animPos [ 3 ] ;
}
else if ( sprite - > animCmdIndex = = unk85094AC - > animPos [ 1 ] )
{
sprite - > animCmdIndex = unk85094AC - > animPos [ 2 ] ;
}
}
SeekSpriteAnim ( sprite , sprite - > animCmdIndex ) ;
}
}
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void obj_npc_animation_step ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 animNum )
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{
const struct UnkStruct_085094AC * unk85094AC ;
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if ( ! objectEvent - > inanimate )
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{
u8 animPos ;
sprite - > animNum = animNum ;
unk85094AC = sub_8092A4C ( sprite - > anims ) ;
if ( unk85094AC ! = NULL )
{
animPos = unk85094AC - > animPos [ 1 ] ;
if ( sprite - > animCmdIndex < = unk85094AC - > animPos [ 0 ] )
{
animPos = unk85094AC - > animPos [ 0 ] ;
}
SeekSpriteAnim ( sprite , animPos ) ;
}
}
}
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// file boundary?
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u8 GetDirectionToFace ( s16 x1 , s16 y1 , s16 x2 , s16 y2 )
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{
if ( x1 > x2 )
{
return DIR_WEST ;
}
if ( x1 < x2 )
{
return DIR_EAST ;
}
if ( y1 > y2 )
{
return DIR_NORTH ;
}
return DIR_SOUTH ;
}
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void SetTrainerMovementType ( struct ObjectEvent * objectEvent , u8 movementType )
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{
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objectEvent - > movementType = movementType ;
objectEvent - > directionSequenceIndex = 0 ;
objectEvent - > playerCopyableMovement = 0 ;
gSprites [ objectEvent - > spriteId ] . callback = sMovementTypeCallbacks [ movementType ] ;
gSprites [ objectEvent - > spriteId ] . data [ 1 ] = 0 ;
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}
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u8 GetTrainerFacingDirectionMovementType ( u8 direction )
{
return gTrainerFacingDirectionMovementTypes [ direction ] ;
}
2017-09-17 00:33:38 +02:00
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static u8 GetCollisionInDirection ( struct ObjectEvent * objectEvent , u8 direction )
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{
s16 x ;
s16 y ;
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x = objectEvent - > currentCoords . x ;
y = objectEvent - > currentCoords . y ;
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MoveCoords ( direction , & x , & y ) ;
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return GetCollisionAtCoords ( objectEvent , x , y , direction ) ;
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}
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u8 GetCollisionAtCoords ( struct ObjectEvent * objectEvent , s16 x , s16 y , u32 dir )
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{
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u8 direction = dir ;
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if ( IsCoordOutsideObjectEventMovementRange ( objectEvent , x , y ) )
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return COLLISION_OUTSIDE_RANGE ;
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else if ( MapGridIsImpassableAt ( x , y ) | | GetMapBorderIdAt ( x , y ) = = - 1 | | IsMetatileDirectionallyImpassable ( objectEvent , x , y , direction ) )
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return COLLISION_IMPASSABLE ;
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else if ( objectEvent - > trackedByCamera & & ! CanCameraMoveInDirection ( direction ) )
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return COLLISION_IMPASSABLE ;
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else if ( IsZCoordMismatchAt ( objectEvent - > currentElevation , x , y ) )
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return COLLISION_ELEVATION_MISMATCH ;
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else if ( DoesObjectCollideWithObjectAt ( objectEvent , x , y ) )
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return COLLISION_OBJECT_EVENT ;
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return COLLISION_NONE ;
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}
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u8 GetCollisionFlagsAtCoords ( struct ObjectEvent * objectEvent , s16 x , s16 y , u8 direction )
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{
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u8 flags = 0 ;
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if ( IsCoordOutsideObjectEventMovementRange ( objectEvent , x , y ) )
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flags | = 1 ;
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if ( MapGridIsImpassableAt ( x , y ) | | GetMapBorderIdAt ( x , y ) = = - 1 | | IsMetatileDirectionallyImpassable ( objectEvent , x , y , direction ) | | ( objectEvent - > trackedByCamera & & ! CanCameraMoveInDirection ( direction ) ) )
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flags | = 2 ;
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if ( IsZCoordMismatchAt ( objectEvent - > currentElevation , x , y ) )
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flags | = 4 ;
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if ( DoesObjectCollideWithObjectAt ( objectEvent , x , y ) )
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flags | = 8 ;
return flags ;
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}
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static bool8 IsCoordOutsideObjectEventMovementRange ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
s16 left ;
s16 right ;
s16 top ;
s16 bottom ;
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if ( objectEvent - > range . as_nybbles . x ! = 0 )
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{
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left = objectEvent - > initialCoords . x - objectEvent - > range . as_nybbles . x ;
right = objectEvent - > initialCoords . x + objectEvent - > range . as_nybbles . x ;
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if ( left > x | | right < x )
{
return TRUE ;
}
}
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if ( objectEvent - > range . as_nybbles . y ! = 0 )
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{
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top = objectEvent - > initialCoords . y - objectEvent - > range . as_nybbles . y ;
bottom = objectEvent - > initialCoords . y + objectEvent - > range . as_nybbles . y ;
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if ( top > y | | bottom < y )
{
return TRUE ;
}
}
return FALSE ;
}
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static bool8 IsMetatileDirectionallyImpassable ( struct ObjectEvent * objectEvent , s16 x , s16 y , u8 direction )
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{
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if ( gOppositeDirectionBlockedMetatileFuncs [ direction - 1 ] ( objectEvent - > currentMetatileBehavior )
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| | gDirectionBlockedMetatileFuncs [ direction - 1 ] ( MapGridGetMetatileBehaviorAt ( x , y ) ) )
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{
return TRUE ;
}
return FALSE ;
}
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static bool8 DoesObjectCollideWithObjectAt ( struct ObjectEvent * objectEvent , s16 x , s16 y )
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{
u8 i ;
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struct ObjectEvent * curObject ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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curObject = & gObjectEvents [ i ] ;
if ( curObject - > active & & curObject ! = objectEvent )
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{
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if ( ( curObject - > currentCoords . x = = x & & curObject - > currentCoords . y = = y ) | | ( curObject - > previousCoords . x = = x & & curObject - > previousCoords . y = = y ) )
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{
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if ( AreZCoordsCompatible ( objectEvent - > currentElevation , curObject - > currentElevation ) )
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{
return TRUE ;
}
}
}
}
return FALSE ;
}
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bool8 IsBerryTreeSparkling ( u8 localId , u8 mapNum , u8 mapGroup )
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{
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u8 objectEventId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId )
& & gSprites [ gObjectEvents [ objectEventId ] . spriteId ] . data [ 7 ] & 2 )
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{
return TRUE ;
}
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return FALSE ;
}
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void sub_8092EF0 ( u8 localId , u8 mapNum , u8 mapGroup )
{
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u8 objectEventId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( localId , mapNum , mapGroup , & objectEventId ) )
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{
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gSprites [ gObjectEvents [ objectEventId ] . spriteId ] . data [ 7 ] | = 0x04 ;
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}
}
void MoveCoords ( u8 direction , s16 * x , s16 * y )
{
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* x + = sDirectionToVectors [ direction ] . x ;
* y + = sDirectionToVectors [ direction ] . y ;
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}
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void sub_8092F60 ( u8 direction , s16 * x , s16 * y )
{
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* x + = sDirectionToVectors [ direction ] . x < < 4 ;
* y + = sDirectionToVectors [ direction ] . y < < 4 ;
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}
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static void MoveCoordsInDirection ( u32 dir , s16 * x , s16 * y , s16 deltaX , s16 deltaY )
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{
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u8 direction = dir ;
s16 dx2 = ( u16 ) deltaX ;
s16 dy2 = ( u16 ) deltaY ;
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if ( sDirectionToVectors [ direction ] . x > 0 )
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* x + = dx2 ;
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if ( sDirectionToVectors [ direction ] . x < 0 )
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* x - = dx2 ;
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if ( sDirectionToVectors [ direction ] . y > 0 )
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* y + = dy2 ;
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if ( sDirectionToVectors [ direction ] . y < 0 )
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* y - = dy2 ;
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}
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void sub_8092FF0 ( s16 x , s16 y , s16 * destX , s16 * destY )
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{
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* destX = ( x - gSaveBlock1Ptr - > pos . x ) < < 4 ;
* destY = ( y - gSaveBlock1Ptr - > pos . y ) < < 4 ;
* destX - = gTotalCameraPixelOffsetX ;
* destY - = gTotalCameraPixelOffsetY ;
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}
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void SetSpritePosToMapCoords ( s16 mapX , s16 mapY , s16 * destX , s16 * destY )
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{
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s16 dx = - gTotalCameraPixelOffsetX - gFieldCamera . x ;
s16 dy = - gTotalCameraPixelOffsetY - gFieldCamera . y ;
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if ( gFieldCamera . x > 0 )
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dx + = 16 ;
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if ( gFieldCamera . x < 0 )
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dx - = 16 ;
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if ( gFieldCamera . y > 0 )
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dy + = 16 ;
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if ( gFieldCamera . y < 0 )
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dy - = 16 ;
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* destX = ( ( mapX - gSaveBlock1Ptr - > pos . x ) < < 4 ) + dx ;
* destY = ( ( mapY - gSaveBlock1Ptr - > pos . y ) < < 4 ) + dy ;
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}
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void SetSpritePosToOffsetMapCoords ( s16 * x , s16 * y , s16 dx , s16 dy )
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{
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SetSpritePosToMapCoords ( * x , * y , x , y ) ;
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* x + = dx ;
* y + = dy ;
}
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static void GetObjectEventMovingCameraOffset ( s16 * x , s16 * y )
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{
* x = 0 ;
* y = 0 ;
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if ( gFieldCamera . x > 0 )
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{
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( * x ) + + ;
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}
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if ( gFieldCamera . x < 0 )
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{
( * x ) - - ;
}
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if ( gFieldCamera . y > 0 )
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{
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( * y ) + + ;
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}
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if ( gFieldCamera . y < 0 )
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{
( * y ) - - ;
}
}
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void ObjectEventMoveDestCoords ( struct ObjectEvent * objectEvent , u32 direction , s16 * x , s16 * y )
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{
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u8 newDirn = direction ;
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* x = objectEvent - > currentCoords . x ;
* y = objectEvent - > currentCoords . y ;
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MoveCoords ( newDirn , x , y ) ;
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}
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bool8 ObjectEventIsMovementOverridden ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > singleMovementActive | | objectEvent - > heldMovementActive )
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return TRUE ;
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return FALSE ;
}
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bool8 ObjectEventIsHeldMovementActive ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > heldMovementActive & & objectEvent - > movementActionId ! = 0xFF )
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return TRUE ;
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2017-09-17 04:44:47 +02:00
return FALSE ;
}
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bool8 ObjectEventSetHeldMovement ( struct ObjectEvent * objectEvent , u8 movementActionId )
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{
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if ( ObjectEventIsMovementOverridden ( objectEvent ) )
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return TRUE ;
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2019-11-21 04:55:44 +01:00
UnfreezeObjectEvent ( objectEvent ) ;
objectEvent - > movementActionId = movementActionId ;
objectEvent - > heldMovementActive = TRUE ;
objectEvent - > heldMovementFinished = FALSE ;
gSprites [ objectEvent - > spriteId ] . data [ 2 ] = 0 ;
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return FALSE ;
}
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void ObjectEventForceSetHeldMovement ( struct ObjectEvent * objectEvent , u8 movementActionId )
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{
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ObjectEventClearHeldMovementIfActive ( objectEvent ) ;
ObjectEventSetHeldMovement ( objectEvent , movementActionId ) ;
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}
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void ObjectEventClearHeldMovementIfActive ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > heldMovementActive )
ObjectEventClearHeldMovement ( objectEvent ) ;
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}
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void ObjectEventClearHeldMovement ( struct ObjectEvent * objectEvent )
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{
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objectEvent - > movementActionId = 0xFF ;
objectEvent - > heldMovementActive = FALSE ;
objectEvent - > heldMovementFinished = FALSE ;
gSprites [ objectEvent - > spriteId ] . data [ 1 ] = 0 ;
gSprites [ objectEvent - > spriteId ] . data [ 2 ] = 0 ;
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}
2017-09-16 15:43:49 +02:00
2019-11-21 04:55:44 +01:00
u8 ObjectEventCheckHeldMovementStatus ( struct ObjectEvent * objectEvent )
2017-09-16 15:43:49 +02:00
{
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if ( objectEvent - > heldMovementActive )
return objectEvent - > heldMovementFinished ;
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return 16 ;
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}
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u8 ObjectEventClearHeldMovementIfFinished ( struct ObjectEvent * objectEvent )
2017-09-16 15:43:49 +02:00
{
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u8 heldMovementStatus = ObjectEventCheckHeldMovementStatus ( objectEvent ) ;
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if ( heldMovementStatus ! = 0 & & heldMovementStatus ! = 16 )
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ObjectEventClearHeldMovementIfActive ( objectEvent ) ;
2017-09-16 15:43:49 +02:00
2018-06-14 00:51:26 +02:00
return heldMovementStatus ;
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}
2019-11-21 04:55:44 +01:00
u8 ObjectEventGetHeldMovementActionId ( struct ObjectEvent * objectEvent )
2017-09-16 15:43:49 +02:00
{
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if ( objectEvent - > heldMovementActive )
return objectEvent - > movementActionId ;
2018-06-14 00:51:26 +02:00
2018-12-05 15:31:01 +01:00
return 0xFF ;
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}
2019-11-21 04:55:44 +01:00
void UpdateObjectEventCurrentMovement ( struct ObjectEvent * objectEvent , struct Sprite * sprite , bool8 ( * callback ) ( struct ObjectEvent * , struct Sprite * ) )
2017-09-16 15:43:49 +02:00
{
2019-11-21 04:55:44 +01:00
DoGroundEffects_OnSpawn ( objectEvent , sprite ) ;
TryEnableObjectEventAnim ( objectEvent , sprite ) ;
if ( ObjectEventIsHeldMovementActive ( objectEvent ) )
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{
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ObjectEventExecHeldMovementAction ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
else if ( ! objectEvent - > frozen )
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{
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while ( callback ( objectEvent , sprite ) ) ;
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}
2019-11-21 04:55:44 +01:00
DoGroundEffects_OnBeginStep ( objectEvent , sprite ) ;
DoGroundEffects_OnFinishStep ( objectEvent , sprite ) ;
UpdateObjectEventSpriteAnimPause ( objectEvent , sprite ) ;
UpdateObjectEventVisibility ( objectEvent , sprite ) ;
ObjectEventUpdateSubpriority ( objectEvent , sprite ) ;
2017-09-16 15:43:49 +02:00
}
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# define dirn_to_anim(name, table)\
u8 name ( u32 idx ) \
{ \
u8 direction ; \
u8 animIds [ sizeof ( table ) ] ; \
direction = idx ; \
memcpy ( animIds , ( table ) , sizeof ( table ) ) ; \
if ( direction > DIR_EAST ) direction = 0 ; \
return animIds [ direction ] ; \
}
dirn_to_anim ( GetFaceDirectionMovementAction , gFaceDirectionMovementActions ) ;
dirn_to_anim ( GetWalkSlowMovementAction , gWalkSlowMovementActions ) ;
dirn_to_anim ( GetWalkNormalMovementAction , gWalkNormalMovementActions ) ;
dirn_to_anim ( GetWalkFastMovementAction , gWalkFastMovementActions ) ;
dirn_to_anim ( GetRideWaterCurrentMovementAction , gRideWaterCurrentMovementActions ) ;
dirn_to_anim ( GetWalkFastestMovementAction , gWalkFastestMovementActions ) ;
dirn_to_anim ( GetSlideMovementAction , gSlideMovementActions ) ;
dirn_to_anim ( GetPlayerRunMovementAction , gPlayerRunMovementActions ) ;
dirn_to_anim ( GetJump2MovementAction , gJump2MovementActions ) ;
dirn_to_anim ( GetJumpInPlaceMovementAction , gJumpInPlaceMovementActions ) ;
dirn_to_anim ( GetJumpInPlaceTurnAroundMovementAction , gJumpInPlaceTurnAroundMovementActions ) ;
dirn_to_anim ( GetJumpMovementAction , gJumpMovementActions ) ;
dirn_to_anim ( GetJumpSpecialMovementAction , gJumpSpecialMovementActions ) ;
dirn_to_anim ( GetWalkInPlaceSlowMovementAction , gWalkInPlaceSlowMovementActions ) ;
dirn_to_anim ( GetWalkInPlaceNormalMovementAction , gWalkInPlaceNormalMovementActions ) ;
dirn_to_anim ( GetWalkInPlaceFastMovementAction , gWalkInPlaceFastMovementActions ) ;
dirn_to_anim ( GetWalkInPlaceFastestMovementAction , gWalkInPlaceFastestMovementActions ) ;
2017-09-17 04:54:15 +02:00
2019-11-21 04:55:44 +01:00
bool8 ObjectEventFaceOppositeDirection ( struct ObjectEvent * objectEvent , u8 direction )
2017-09-17 04:54:15 +02:00
{
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return ObjectEventSetHeldMovement ( objectEvent , GetFaceDirectionMovementAction ( GetOppositeDirection ( direction ) ) ) ;
2017-09-17 04:54:15 +02:00
}
2017-09-17 04:58:17 +02:00
2018-06-14 00:51:26 +02:00
dirn_to_anim ( GetAcroWheelieFaceDirectionMovementAction , gAcroWheelieFaceDirectionMovementActions ) ;
dirn_to_anim ( GetAcroPopWheelieFaceDirectionMovementAction , gAcroPopWheelieFaceDirectionMovementActions ) ;
dirn_to_anim ( GetAcroEndWheelieFaceDirectionMovementAction , gAcroEndWheelieFaceDirectionMovementActions ) ;
dirn_to_anim ( GetAcroWheelieHopFaceDirectionMovementAction , gAcroWheelieHopFaceDirectionMovementActions ) ;
dirn_to_anim ( GetAcroWheelieHopDirectionMovementAction , gAcroWheelieHopDirectionMovementActions ) ;
dirn_to_anim ( GetAcroWheelieJumpDirectionMovementAction , gAcroWheelieJumpDirectionMovementActions ) ;
dirn_to_anim ( GetAcroWheelieInPlaceDirectionMovementAction , gAcroWheelieInPlaceDirectionMovementActions ) ;
dirn_to_anim ( GetAcroPopWheelieMoveDirectionMovementAction , gAcroPopWheelieMoveDirectionMovementActions ) ;
dirn_to_anim ( GetAcroWheelieMoveDirectionMovementAction , gAcroWheelieMoveDirectionMovementActions ) ;
dirn_to_anim ( GetAcroEndWheelieMoveDirectionMovementAction , gAcroEndWheelieMoveDirectionMovementActions ) ;
2017-09-17 05:03:04 +02:00
u8 GetOppositeDirection ( u8 direction )
{
2018-06-12 00:33:50 +02:00
u8 directions [ sizeof gOppositeDirections ] ;
2017-09-17 05:03:04 +02:00
2018-06-12 00:33:50 +02:00
memcpy ( directions , gOppositeDirections , sizeof gOppositeDirections ) ;
if ( direction < 1 | | direction > ( sizeof gOppositeDirections ) )
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{
return direction ;
}
return directions [ direction - 1 ] ;
}
2017-09-17 05:05:53 +02:00
2017-09-17 14:05:33 +02:00
static u32 zffu_offset_calc ( u8 a0 , u8 a1 )
2017-09-17 05:05:53 +02:00
{
return gUnknown_0850DC2F [ a0 - 1 ] [ a1 - 1 ] ;
}
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static u32 state_to_direction ( u8 a0 , u32 a1 , u32 a2 )
2017-09-17 05:05:53 +02:00
{
u32 zffuOffset ;
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u8 a1_2 ;
u8 a2_2 ;
a1_2 = a1 ;
a2_2 = a2 ;
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if ( a1_2 = = 0 | | a2_2 = = 0 | | a1_2 > DIR_EAST | | a2_2 > DIR_EAST )
{
return 0 ;
}
zffuOffset = zffu_offset_calc ( a1_2 , a2 ) ;
return gUnknown_0850DC3F [ a0 - 1 ] [ zffuOffset - 1 ] ;
}
2017-09-17 05:11:09 +02:00
2019-11-21 04:55:44 +01:00
static void ObjectEventExecHeldMovementAction ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 05:11:09 +02:00
{
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if ( gMovementActionFuncs [ objectEvent - > movementActionId ] [ sprite - > data [ 2 ] ] ( objectEvent , sprite ) )
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{
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objectEvent - > heldMovementFinished = TRUE ;
2017-09-17 05:11:09 +02:00
}
}
2019-11-21 04:55:44 +01:00
static bool8 ObjectEventExecSingleMovementAction ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 05:11:09 +02:00
{
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if ( gMovementActionFuncs [ objectEvent - > movementActionId ] [ sprite - > data [ 2 ] ] ( objectEvent , sprite ) )
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{
2019-11-21 04:55:44 +01:00
objectEvent - > movementActionId = 0xFF ;
2017-12-02 21:44:50 +01:00
sprite - > data [ 2 ] = 0 ;
2017-09-17 05:11:09 +02:00
return TRUE ;
}
return FALSE ;
}
2017-09-17 05:12:35 +02:00
2019-11-21 04:55:44 +01:00
static void ObjectEventSetSingleMovement ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 animId )
2017-09-17 05:12:35 +02:00
{
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objectEvent - > movementActionId = animId ;
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sprite - > data [ 2 ] = 0 ;
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}
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static void FaceDirection ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
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SetObjectEventDirection ( objectEvent , direction ) ;
ShiftStillObjectEventCoords ( objectEvent ) ;
obj_npc_animation_step ( objectEvent , sprite , GetMoveDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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sprite - > animPaused = TRUE ;
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sprite - > data [ 2 ] = 1 ;
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}
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bool8 MovementAction_FaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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FaceDirection ( objectEvent , sprite , DIR_SOUTH ) ;
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return TRUE ;
}
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bool8 MovementAction_FaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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FaceDirection ( objectEvent , sprite , DIR_NORTH ) ;
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return TRUE ;
}
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bool8 MovementAction_FaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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FaceDirection ( objectEvent , sprite , DIR_WEST ) ;
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return TRUE ;
}
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bool8 MovementAction_FaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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FaceDirection ( objectEvent , sprite , DIR_EAST ) ;
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return TRUE ;
}
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void npc_apply_direction ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed )
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{
s16 x ;
s16 y ;
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x = objectEvent - > currentCoords . x ;
y = objectEvent - > currentCoords . y ;
SetObjectEventDirection ( objectEvent , direction ) ;
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MoveCoords ( direction , & x , & y ) ;
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ShiftObjectEventCoords ( objectEvent , x , y ) ;
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oamt_npc_ministep_reset ( sprite , direction , speed ) ;
sprite - > animPaused = FALSE ;
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if ( gLockedAnimObjectEvents ! = NULL & & FindLockedObjectEventIndex ( objectEvent ) ! = OBJECT_EVENTS_COUNT )
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{
sprite - > animPaused = TRUE ;
}
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objectEvent - > triggerGroundEffectsOnMove = TRUE ;
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sprite - > data [ 2 ] = 1 ;
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}
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void do_go_anim ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed )
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{
u8 ( * functions [ ARRAY_COUNT ( gUnknown_0850DEE8 ) ] ) ( u8 ) ;
memcpy ( functions , gUnknown_0850DEE8 , sizeof gUnknown_0850DEE8 ) ;
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npc_apply_direction ( objectEvent , sprite , direction , speed ) ;
npc_apply_anim_looping ( objectEvent , sprite , functions [ speed ] ( objectEvent - > facingDirection ) ) ;
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}
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void StartRunningAnim ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
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npc_apply_direction ( objectEvent , sprite , direction , 1 ) ;
npc_apply_anim_looping ( objectEvent , sprite , GetRunningDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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}
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bool8 npc_obj_ministep_stop_on_arrival ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( obj_npc_ministep ( sprite ) )
{
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ShiftStillObjectEventCoords ( objectEvent ) ;
objectEvent - > triggerGroundEffectsOnStop = TRUE ;
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sprite - > animPaused = TRUE ;
return TRUE ;
}
return FALSE ;
}
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void sub_8093AF0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
s16 x ;
s16 y ;
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x = objectEvent - > currentCoords . x ;
y = objectEvent - > currentCoords . y ;
SetObjectEventDirection ( objectEvent , direction ) ;
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MoveCoords ( direction , & x , & y ) ;
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ShiftObjectEventCoords ( objectEvent , x , y ) ;
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sub_80976DC ( sprite , direction ) ;
sprite - > animPaused = FALSE ;
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objectEvent - > triggerGroundEffectsOnMove = TRUE ;
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sprite - > data [ 2 ] = 1 ;
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}
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void sub_8093B60 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
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sub_8093AF0 ( objectEvent , sprite , direction ) ;
npc_apply_anim_looping ( objectEvent , sprite , GetMoveDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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}
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bool8 an_walk_any_2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( sub_80976EC ( sprite ) )
{
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ShiftStillObjectEventCoords ( objectEvent ) ;
objectEvent - > triggerGroundEffectsOnStop = TRUE ;
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sprite - > animPaused = TRUE ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_NORTHWEST ) ;
return MovementAction_WalkSlowDiagonalUpLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowDiagonalUpRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_NORTHEAST ) ;
return MovementAction_WalkSlowDiagonalUpRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowDiagonalUpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_SOUTHWEST ) ;
return MovementAction_WalkSlowDiagonalDownLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowDiagonalDownRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_SOUTHEAST ) ;
return MovementAction_WalkSlowDiagonalDownRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowDiagonalDownRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_SOUTH ) ;
return MovementAction_WalkSlowDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_NORTH ) ;
return MovementAction_WalkSlowUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_WEST ) ;
return MovementAction_WalkSlowLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkSlowRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_EAST ) ;
return MovementAction_WalkSlowRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkSlowRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_NORTHWEST , 0 ) ;
return MovementAction_WalkNormalDiagonalUpLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalDiagonalUpRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_NORTHEAST , 0 ) ;
return MovementAction_WalkNormalDiagonalUpRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalDiagonalUpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTHWEST , 0 ) ;
return MovementAction_WalkNormalDiagonalDownLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalDiagonalDownRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTHEAST , 0 ) ;
return MovementAction_WalkNormalDiagonalDownRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalDiagonalDownRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
2018-06-14 00:51:26 +02:00
{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTH , 0 ) ;
return MovementAction_WalkNormalDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
do_go_anim ( objectEvent , sprite , DIR_NORTH , 0 ) ;
return MovementAction_WalkNormalUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_WEST , 0 ) ;
return MovementAction_WalkNormalLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkNormalRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 0 ) ;
return MovementAction_WalkNormalRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkNormalRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
2017-09-17 14:20:42 +02:00
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void sub_8093FC4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed , u8 a5 )
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{
s16 displacements [ ARRAY_COUNT ( gUnknown_0850DFBC ) ] ;
s16 x ;
s16 y ;
memcpy ( displacements , gUnknown_0850DFBC , sizeof gUnknown_0850DFBC ) ;
x = 0 ;
y = 0 ;
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SetObjectEventDirection ( objectEvent , direction ) ;
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MoveCoordsInDirection ( direction , & x , & y , displacements [ speed ] , displacements [ speed ] ) ;
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ShiftObjectEventCoords ( objectEvent , objectEvent - > currentCoords . x + x , objectEvent - > currentCoords . y + y ) ;
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sub_809783C ( sprite , direction , speed , a5 ) ;
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sprite - > data [ 2 ] = 1 ;
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sprite - > animPaused = 0 ;
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objectEvent - > triggerGroundEffectsOnMove = 1 ;
objectEvent - > disableCoveringGroundEffects = 1 ;
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}
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void maybe_shadow_1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed , u8 a4 )
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{
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sub_8093FC4 ( objectEvent , sprite , direction , speed , a4 ) ;
npc_apply_anim_looping ( objectEvent , sprite , GetMoveDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
DoShadowFieldEffect ( objectEvent ) ;
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}
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u8 sub_80940C4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 callback ( struct Sprite * ) )
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{
s16 displacements [ ARRAY_COUNT ( gUnknown_0850DFC2 ) ] ;
s16 x ;
s16 y ;
u8 result ;
memcpy ( displacements , gUnknown_0850DFC2 , sizeof gUnknown_0850DFC2 ) ;
result = callback ( sprite ) ;
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if ( result = = 1 & & displacements [ sprite - > data [ 4 ] ] ! = 0 )
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{
x = 0 ;
y = 0 ;
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MoveCoordsInDirection ( objectEvent - > movementDirection , & x , & y , displacements [ sprite - > data [ 4 ] ] , displacements [ sprite - > data [ 4 ] ] ) ;
ShiftObjectEventCoords ( objectEvent , objectEvent - > currentCoords . x + x , objectEvent - > currentCoords . y + y ) ;
objectEvent - > triggerGroundEffectsOnMove = TRUE ;
objectEvent - > disableCoveringGroundEffects = TRUE ;
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}
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else if ( result = = 0xFF )
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{
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ShiftStillObjectEventCoords ( objectEvent ) ;
objectEvent - > triggerGroundEffectsOnStop = TRUE ;
objectEvent - > landingJump = TRUE ;
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sprite - > animPaused = TRUE ;
}
return result ;
}
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u8 sub_8094188 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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return sub_80940C4 ( objectEvent , sprite , sub_809785C ) ;
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}
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u8 sub_809419C ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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return sub_80940C4 ( objectEvent , sprite , sub_80978E4 ) ;
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}
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bool8 sub_80941B0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_8094188 ( objectEvent , sprite ) = = 0xFF )
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{
return TRUE ;
}
return FALSE ;
}
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bool8 sub_80941C8 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_809419C ( objectEvent , sprite ) = = 0xFF )
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{
return TRUE ;
}
return FALSE ;
}
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bool8 sub_80941E0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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switch ( sub_8094188 ( objectEvent , sprite ) )
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{
case 255 :
return TRUE ;
case 1 :
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SetObjectEventDirection ( objectEvent , GetOppositeDirection ( objectEvent - > movementDirection ) ) ;
obj_npc_animation_step ( objectEvent , sprite , GetMoveDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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default :
return FALSE ;
}
}
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bool8 MovementAction_Jump2Down_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_SOUTH , 2 , 0 ) ;
return MovementAction_Jump2Down_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Jump2Down_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_Jump2Up_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_NORTH , 2 , 0 ) ;
return MovementAction_Jump2Up_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Jump2Up_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_Jump2Left_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_WEST , 2 , 0 ) ;
return MovementAction_Jump2Left_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Jump2Left_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_Jump2Right_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_EAST , 2 , 0 ) ;
return MovementAction_Jump2Right_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Jump2Right_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
void sub_8094390 ( struct Sprite * sprite , u16 duration )
{
sprite - > data [ 2 ] = 1 ;
sprite - > data [ 3 ] = duration ;
}
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bool8 MovementAction_Delay_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( - - sprite - > data [ 3 ] = = 0 )
{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_Delay1_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sub_8094390 ( sprite , 1 ) ;
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return MovementAction_Delay_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Delay2_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sub_8094390 ( sprite , 2 ) ;
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return MovementAction_Delay_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Delay4_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sub_8094390 ( sprite , 4 ) ;
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return MovementAction_Delay_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Delay8_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sub_8094390 ( sprite , 8 ) ;
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return MovementAction_Delay_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Delay16_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sub_8094390 ( sprite , 16 ) ;
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return MovementAction_Delay_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTH , 1 ) ;
return MovementAction_WalkFastDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_NORTH , 1 ) ;
return MovementAction_WalkFastUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_WEST , 1 ) ;
return MovementAction_WalkFastLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 1 ) ;
return MovementAction_WalkFastRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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void sub_8094554 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 animNum , u16 duration )
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{
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SetObjectEventDirection ( objectEvent , direction ) ;
npc_apply_anim_looping ( objectEvent , sprite , animNum ) ;
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sprite - > animPaused = FALSE ;
sprite - > data [ 2 ] = 1 ;
sprite - > data [ 3 ] = duration ;
}
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bool8 MovementAction_WalkInPlace_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( - - sprite - > data [ 3 ] = = 0 )
{
sprite - > data [ 2 ] = 2 ;
sprite - > animPaused = TRUE ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkInPlaceSlow_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( sprite - > data [ 3 ] & 1 )
{
sprite - > animDelayCounter + + ;
}
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return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceSlowDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_SOUTH , GetMoveDirectionAnimNum ( DIR_SOUTH ) , 32 ) ;
return MovementAction_WalkInPlaceSlow_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceSlowUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_NORTH , GetMoveDirectionAnimNum ( DIR_NORTH ) , 32 ) ;
return MovementAction_WalkInPlaceSlow_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceSlowLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_WEST , GetMoveDirectionAnimNum ( DIR_WEST ) , 32 ) ;
return MovementAction_WalkInPlaceSlow_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceSlowRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_EAST , GetMoveDirectionAnimNum ( DIR_EAST ) , 32 ) ;
return MovementAction_WalkInPlaceSlow_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceNormalDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_SOUTH , GetMoveDirectionAnimNum ( DIR_SOUTH ) , 16 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceNormalUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_NORTH , GetMoveDirectionAnimNum ( DIR_NORTH ) , 16 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceNormalLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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sub_8094554 ( objectEvent , sprite , DIR_WEST , GetMoveDirectionAnimNum ( DIR_WEST ) , 16 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_WalkInPlaceNormalRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_EAST , GetMoveDirectionAnimNum ( DIR_EAST ) , 16 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceFastDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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sub_8094554 ( objectEvent , sprite , DIR_SOUTH , GetMoveDirectionFastAnimNum ( DIR_SOUTH ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_WalkInPlaceFastUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8094554 ( objectEvent , sprite , DIR_NORTH , GetMoveDirectionFastAnimNum ( DIR_NORTH ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_WalkInPlaceFastLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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sub_8094554 ( objectEvent , sprite , DIR_WEST , GetMoveDirectionFastAnimNum ( DIR_WEST ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
2018-06-14 00:51:26 +02:00
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_WalkInPlaceFastRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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sub_8094554 ( objectEvent , sprite , DIR_EAST , GetMoveDirectionFastAnimNum ( DIR_EAST ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceFastestDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_SOUTH , GetMoveDirectionFasterAnimNum ( DIR_SOUTH ) , 4 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceFastestUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_NORTH , GetMoveDirectionFasterAnimNum ( DIR_NORTH ) , 4 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceFastestLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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sub_8094554 ( objectEvent , sprite , DIR_WEST , GetMoveDirectionFasterAnimNum ( DIR_WEST ) , 4 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkInPlaceFastestRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094554 ( objectEvent , sprite , DIR_EAST , GetMoveDirectionFasterAnimNum ( DIR_EAST ) , 4 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_RideWaterCurrentDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTH , 2 ) ;
return MovementAction_RideWaterCurrentDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_RideWaterCurrentDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_RideWaterCurrentUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
do_go_anim ( objectEvent , sprite , DIR_NORTH , 2 ) ;
return MovementAction_RideWaterCurrentUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_RideWaterCurrentUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_RideWaterCurrentLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
do_go_anim ( objectEvent , sprite , DIR_WEST , 2 ) ;
return MovementAction_RideWaterCurrentLeft_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_RideWaterCurrentLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2018-06-14 00:51:26 +02:00
{
2019-11-21 04:55:44 +01:00
if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_RideWaterCurrentRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 2 ) ;
return MovementAction_RideWaterCurrentRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_RideWaterCurrentRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastestDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTH , 3 ) ;
return MovementAction_WalkFastestDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastestDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastestUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_NORTH , 3 ) ;
return MovementAction_WalkFastestUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastestUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastestLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_WEST , 3 ) ;
return MovementAction_WalkFastestLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastestLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkFastestRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 3 ) ;
return MovementAction_WalkFastestRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkFastestRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_SlideDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_SOUTH , 4 ) ;
return MovementAction_SlideDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_SlideDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_SlideUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_NORTH , 4 ) ;
return MovementAction_SlideUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_SlideUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_SlideLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_WEST , 4 ) ;
return MovementAction_SlideLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_SlideLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_SlideRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 4 ) ;
return MovementAction_SlideRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_SlideRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_PlayerRunDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartRunningAnim ( objectEvent , sprite , DIR_SOUTH ) ;
return MovementAction_PlayerRunDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_PlayerRunDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_PlayerRunUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartRunningAnim ( objectEvent , sprite , DIR_NORTH ) ;
return MovementAction_PlayerRunUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_PlayerRunUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_PlayerRunLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartRunningAnim ( objectEvent , sprite , DIR_WEST ) ;
return MovementAction_PlayerRunLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_PlayerRunLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_PlayerRunRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartRunningAnim ( objectEvent , sprite , DIR_EAST ) ;
return MovementAction_PlayerRunRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_PlayerRunRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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void StartSpriteAnimInDirection ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 animNum )
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{
SetAndStartSpriteAnim ( sprite , animNum , 0 ) ;
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SetObjectEventDirection ( objectEvent , direction ) ;
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sprite - > data [ 2 ] = 1 ;
}
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bool8 MovementAction_StartAnimInDirection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , objectEvent - > movementDirection , sprite - > animNum ) ;
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return FALSE ;
}
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bool8 MovementAction_WaitSpriteAnim ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( SpriteAnimEnded ( sprite ) )
{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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void sub_8094DE4 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
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sub_8093FC4 ( objectEvent , sprite , direction , 1 , 0 ) ;
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StartSpriteAnim ( sprite , GetJumpSpecialDirectionAnimNum ( direction ) ) ;
}
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bool8 MovementAction_JumpSpecialDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094DE4 ( objectEvent , sprite , DIR_SOUTH ) ;
return MovementAction_JumpSpecialDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpSpecialDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941C8 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
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objectEvent - > landingJump = FALSE ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpSpecialUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094DE4 ( objectEvent , sprite , DIR_NORTH ) ;
return MovementAction_JumpSpecialUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpSpecialUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941C8 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
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objectEvent - > landingJump = FALSE ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpSpecialLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094DE4 ( objectEvent , sprite , DIR_WEST ) ;
return MovementAction_JumpSpecialLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpSpecialLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941C8 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
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objectEvent - > landingJump = FALSE ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpSpecialRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8094DE4 ( objectEvent , sprite , DIR_EAST ) ;
return MovementAction_JumpSpecialRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpSpecialRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941C8 ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
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objectEvent - > landingJump = FALSE ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_FacePlayer_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 playerObjectId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( OBJ_EVENT_ID_PLAYER , 0 , 0 , & playerObjectId ) )
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{
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FaceDirection ( objectEvent , sprite , GetDirectionToFace ( objectEvent - > currentCoords . x , objectEvent - > currentCoords . y , gObjectEvents [ playerObjectId ] . currentCoords . x , gObjectEvents [ playerObjectId ] . currentCoords . y ) ) ;
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}
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_FaceAwayPlayer_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u8 playerObjectId ;
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if ( ! TryGetObjectEventIdByLocalIdAndMap ( OBJ_EVENT_ID_PLAYER , 0 , 0 , & playerObjectId ) )
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{
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FaceDirection ( objectEvent , sprite , GetOppositeDirection ( GetDirectionToFace ( objectEvent - > currentCoords . x , objectEvent - > currentCoords . y , gObjectEvents [ playerObjectId ] . currentCoords . x , gObjectEvents [ playerObjectId ] . currentCoords . y ) ) ) ;
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}
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_LockFacingDirection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > facingDirectionLocked = TRUE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_UnlockFacingDirection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > facingDirectionLocked = FALSE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_JumpDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_SOUTH , 1 , 2 ) ;
return MovementAction_JumpDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_NORTH , 1 , 2 ) ;
return MovementAction_JumpUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_WEST , 1 , 2 ) ;
return MovementAction_JumpLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_EAST , 1 , 2 ) ;
return MovementAction_JumpRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_SOUTH , 0 , 0 ) ;
return MovementAction_JumpInPlaceDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
maybe_shadow_1 ( objectEvent , sprite , DIR_NORTH , 0 , 0 ) ;
return MovementAction_JumpInPlaceUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_WEST , 0 , 0 ) ;
return MovementAction_JumpInPlaceLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_EAST , 0 , 0 ) ;
return MovementAction_JumpInPlaceRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceDownUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_SOUTH , 0 , 2 ) ;
return MovementAction_JumpInPlaceDownUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceDownUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941E0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceUpDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_NORTH , 0 , 2 ) ;
return MovementAction_JumpInPlaceUpDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceUpDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941E0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceLeftRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_WEST , 0 , 2 ) ;
return MovementAction_JumpInPlaceLeftRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceLeftRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941E0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_JumpInPlaceRightLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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maybe_shadow_1 ( objectEvent , sprite , DIR_EAST , 0 , 2 ) ;
return MovementAction_JumpInPlaceRightLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_JumpInPlaceRightLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941E0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = 0 ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_FaceOriginalDirection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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FaceDirection ( objectEvent , sprite , gInitialMovementTypeFacingDirections [ objectEvent - > movementType ] ) ;
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return TRUE ;
}
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bool8 MovementAction_NurseJoyBowDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_SOUTH , 0x14 ) ;
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return FALSE ;
}
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bool8 MovementAction_EnableJumpLandingGroundEffect_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > disableJumpLandingGroundEffect = FALSE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_DisableJumpLandingGroundEffect_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > disableJumpLandingGroundEffect = TRUE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_DisableAnimation_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > inanimate = TRUE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_RestoreAnimation_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > inanimate = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) - > inanimate ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_SetInvisible_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > invisible = TRUE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_SetVisible_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > invisible = FALSE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_EmoteExclamationMark_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
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FieldEffectStart ( FLDEFF_EXCLAMATION_MARK_ICON ) ;
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_EmoteQuestionMark_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
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FieldEffectStart ( FLDEFF_QUESTION_MARK_ICON ) ;
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_EmoteHeart_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
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FieldEffectStart ( FLDEFF_HEART_ICON ) ;
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_RevealTrainer_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( objectEvent - > movementType = = MOVEMENT_TYPE_HIDDEN )
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{
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sub_80B4578 ( objectEvent ) ;
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return FALSE ;
}
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if ( objectEvent - > movementType ! = MOVEMENT_TYPE_TREE_DISGUISE & & objectEvent - > movementType ! = MOVEMENT_TYPE_MOUNTAIN_DISGUISE )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
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sub_8155D78 ( objectEvent ) ;
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sprite - > data [ 2 ] = 1 ;
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return MovementAction_RevealTrainer_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_RevealTrainer_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_8155DA0 ( objectEvent ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_RockSmashBreak_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
SetAndStartSpriteAnim ( sprite , 1 , 0 ) ;
sprite - > data [ 2 ] = 1 ;
return FALSE ;
}
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bool8 MovementAction_RockSmashBreak_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( SpriteAnimEnded ( sprite ) )
{
SetMovementDelay ( sprite , 32 ) ;
sprite - > data [ 2 ] = 2 ;
}
return FALSE ;
}
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bool8 MovementAction_RockSmashBreak_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > invisible ^ = TRUE ;
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if ( WaitForMovementDelay ( sprite ) )
{
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objectEvent - > invisible = TRUE ;
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sprite - > data [ 2 ] = 3 ;
}
return FALSE ;
}
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bool8 MovementAction_CutTree_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
SetAndStartSpriteAnim ( sprite , 1 , 0 ) ;
sprite - > data [ 2 ] = 1 ;
return FALSE ;
}
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bool8 MovementAction_CutTree_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( SpriteAnimEnded ( sprite ) )
{
SetMovementDelay ( sprite , 32 ) ;
sprite - > data [ 2 ] = 2 ;
}
return FALSE ;
}
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bool8 MovementAction_CutTree_Step2 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > invisible ^ = TRUE ;
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if ( WaitForMovementDelay ( sprite ) )
{
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objectEvent - > invisible = TRUE ;
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sprite - > data [ 2 ] = 3 ;
}
return FALSE ;
}
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bool8 MovementAction_SetFixedPriority_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > fixedPriority = TRUE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_ClearFixedPriority_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > fixedPriority = FALSE ;
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sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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bool8 MovementAction_InitAffineAnim_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > oam . affineMode = ST_OAM_AFFINE_DOUBLE ;
InitSpriteAffineAnim ( sprite ) ;
sprite - > affineAnimPaused = TRUE ;
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sprite - > subspriteMode = SUBSPRITES_OFF ;
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return TRUE ;
}
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bool8 MovementAction_ClearAffineAnim_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
FreeOamMatrix ( sprite - > oam . matrixNum ) ;
sprite - > oam . affineMode = ST_OAM_AFFINE_OFF ;
CalcCenterToCornerVec ( sprite , sprite - > oam . shape , sprite - > oam . size , sprite - > oam . affineMode ) ;
return TRUE ;
}
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bool8 MovementAction_HideReflection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > hideReflection = TRUE ;
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return TRUE ;
}
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bool8 MovementAction_ShowReflection_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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objectEvent - > hideReflection = FALSE ;
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return TRUE ;
}
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bool8 MovementAction_WalkDownStartAffine_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_SOUTH ) ;
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sprite - > affineAnimPaused = FALSE ;
StartSpriteAffineAnimIfDifferent ( sprite , 0 ) ;
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return MovementAction_WalkDownStartAffine_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkDownStartAffine_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > affineAnimPaused = TRUE ;
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkDownAffine_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8093B60 ( objectEvent , sprite , DIR_SOUTH ) ;
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sprite - > affineAnimPaused = FALSE ;
ChangeSpriteAffineAnimIfDifferent ( sprite , 1 ) ;
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return MovementAction_WalkDownAffine_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkDownAffine_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( an_walk_any_2 ( objectEvent , sprite ) )
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{
sprite - > affineAnimPaused = TRUE ;
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkLeftAffine_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_WEST , 1 ) ;
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sprite - > affineAnimPaused = FALSE ;
ChangeSpriteAffineAnimIfDifferent ( sprite , 2 ) ;
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return MovementAction_WalkLeftAffine_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkLeftAffine_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > affineAnimPaused = TRUE ;
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_WalkRightAffine_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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do_go_anim ( objectEvent , sprite , DIR_EAST , 1 ) ;
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sprite - > affineAnimPaused = FALSE ;
ChangeSpriteAffineAnimIfDifferent ( sprite , 3 ) ;
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return MovementAction_WalkRightAffine_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_WalkRightAffine_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > affineAnimPaused = TRUE ;
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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static void sub_80958C0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction )
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{
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SetObjectEventDirection ( objectEvent , direction ) ;
ShiftStillObjectEventCoords ( objectEvent ) ;
obj_npc_animation_step ( objectEvent , sprite , GetAcroWheeliePedalDirectionAnimNum ( direction ) ) ;
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sprite - > animPaused = TRUE ;
sprite - > data [ 2 ] = 1 ;
}
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bool8 MovementAction_AcroWheelieFaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80958C0 ( objectEvent , sprite , DIR_SOUTH ) ;
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return TRUE ;
}
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bool8 MovementAction_AcroWheelieFaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80958C0 ( objectEvent , sprite , DIR_NORTH ) ;
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return TRUE ;
}
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bool8 MovementAction_AcroWheelieFaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80958C0 ( objectEvent , sprite , DIR_WEST ) ;
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return TRUE ;
}
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bool8 MovementAction_AcroWheelieFaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80958C0 ( objectEvent , sprite , DIR_EAST ) ;
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return TRUE ;
}
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bool8 MovementAction_AcroPopWheelieDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_SOUTH , GetAcroWheelieDirectionAnimNum ( DIR_SOUTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroPopWheelieUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_NORTH , GetAcroWheelieDirectionAnimNum ( DIR_NORTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroPopWheelieLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_WEST , GetAcroWheelieDirectionAnimNum ( DIR_WEST ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroPopWheelieRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_EAST , GetAcroWheelieDirectionAnimNum ( DIR_EAST ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroEndWheelieFaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_SOUTH , GetAcroEndWheelieDirectionAnimNum ( DIR_SOUTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroEndWheelieFaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_NORTH , GetAcroEndWheelieDirectionAnimNum ( DIR_NORTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroEndWheelieFaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_WEST , GetAcroEndWheelieDirectionAnimNum ( DIR_WEST ) ) ;
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return FALSE ;
}
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bool8 MovementAction_AcroEndWheelieFaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_EAST , GetAcroEndWheelieDirectionAnimNum ( DIR_EAST ) ) ;
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return FALSE ;
}
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bool8 MovementAction_UnusedAcroActionDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_SOUTH , GetAcroUnusedActionDirectionAnimNum ( DIR_SOUTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_UnusedAcroActionUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_NORTH , GetAcroUnusedActionDirectionAnimNum ( DIR_NORTH ) ) ;
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return FALSE ;
}
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bool8 MovementAction_UnusedAcroActionLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_WEST , GetAcroUnusedActionDirectionAnimNum ( DIR_WEST ) ) ;
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return FALSE ;
}
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bool8 MovementAction_UnusedAcroActionRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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StartSpriteAnimInDirection ( objectEvent , sprite , DIR_EAST , GetAcroUnusedActionDirectionAnimNum ( DIR_EAST ) ) ;
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return FALSE ;
}
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void InitFigure8Anim ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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InitSpriteForFigure8Anim ( sprite ) ;
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sprite - > animPaused = FALSE ;
}
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bool8 DoFigure8Anim ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( AnimateSpriteInFigure8 ( sprite ) )
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{
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ShiftStillObjectEventCoords ( objectEvent ) ;
objectEvent - > triggerGroundEffectsOnStop = TRUE ;
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sprite - > animPaused = TRUE ;
return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_Figure8_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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InitFigure8Anim ( objectEvent , sprite ) ;
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sprite - > data [ 2 ] = 1 ;
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return MovementAction_Figure8_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_Figure8_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( DoFigure8Anim ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
}
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void sub_8095B84 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed , u8 a4 )
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{
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sub_8093FC4 ( objectEvent , sprite , direction , speed , a4 ) ;
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StartSpriteAnimIfDifferent ( sprite , GetAcroWheelieDirectionAnimNum ( direction ) ) ;
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DoShadowFieldEffect ( objectEvent ) ;
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}
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bool8 MovementAction_AcroWheelieHopFaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_SOUTH , 0 , 1 ) ;
return MovementAction_AcroWheelieHopFaceDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopFaceDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_AcroWheelieHopFaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_NORTH , 0 , 1 ) ;
return MovementAction_AcroWheelieHopFaceUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopFaceUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_AcroWheelieHopFaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_WEST , 0 , 1 ) ;
return MovementAction_AcroWheelieHopFaceLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopFaceLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
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}
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return FALSE ;
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}
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bool8 MovementAction_AcroWheelieHopFaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_EAST , 0 , 1 ) ;
return MovementAction_AcroWheelieHopFaceRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopFaceRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
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return FALSE ;
}
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bool8 MovementAction_AcroWheelieHopDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_SOUTH , 1 , 1 ) ;
return MovementAction_AcroWheelieHopDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
2017-09-17 18:19:35 +02:00
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bool8 MovementAction_AcroWheelieHopUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_NORTH , 1 , 1 ) ;
return MovementAction_AcroWheelieHopUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieHopUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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bool8 MovementAction_AcroWheelieHopLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_WEST , 1 , 1 ) ;
return MovementAction_AcroWheelieHopLeft_Step1 ( objectEvent , sprite ) ;
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}
2017-09-17 18:25:27 +02:00
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bool8 MovementAction_AcroWheelieHopLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
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}
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return FALSE ;
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}
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bool8 MovementAction_AcroWheelieHopRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8095B84 ( objectEvent , sprite , DIR_EAST , 1 , 1 ) ;
return MovementAction_AcroWheelieHopRight_Step1 ( objectEvent , sprite ) ;
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}
2017-09-17 18:25:27 +02:00
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bool8 MovementAction_AcroWheelieHopRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
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}
2018-06-14 00:51:26 +02:00
return FALSE ;
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}
2017-09-17 18:57:42 +02:00
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 18:57:42 +02:00
{
2019-11-21 04:55:44 +01:00
sub_8095B84 ( objectEvent , sprite , DIR_SOUTH , 2 , 0 ) ;
return MovementAction_AcroWheelieJumpDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieJumpDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8095B84 ( objectEvent , sprite , DIR_NORTH , 2 , 0 ) ;
return MovementAction_AcroWheelieJumpUp_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
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return FALSE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8095B84 ( objectEvent , sprite , DIR_WEST , 2 , 0 ) ;
return MovementAction_AcroWheelieJumpLeft_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8095B84 ( objectEvent , sprite , DIR_EAST , 2 , 0 ) ;
return MovementAction_AcroWheelieJumpRight_Step1 ( objectEvent , sprite ) ;
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}
2017-09-17 19:06:03 +02:00
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieJumpRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( sub_80941B0 ( objectEvent , sprite ) )
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{
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objectEvent - > hasShadow = FALSE ;
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sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieInPlaceDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8094554 ( objectEvent , sprite , DIR_SOUTH , GetAcroWheeliePedalDirectionAnimNum ( DIR_SOUTH ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
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}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieInPlaceUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
2019-11-21 04:55:44 +01:00
sub_8094554 ( objectEvent , sprite , DIR_NORTH , GetAcroWheeliePedalDirectionAnimNum ( DIR_NORTH ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
2017-09-17 19:06:03 +02:00
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieInPlaceLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:06:03 +02:00
{
2019-11-21 04:55:44 +01:00
sub_8094554 ( objectEvent , sprite , DIR_WEST , GetAcroWheeliePedalDirectionAnimNum ( DIR_WEST ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
2017-09-17 19:06:03 +02:00
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroWheelieInPlaceRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:06:03 +02:00
{
2019-11-21 04:55:44 +01:00
sub_8094554 ( objectEvent , sprite , DIR_EAST , GetAcroWheeliePedalDirectionAnimNum ( DIR_EAST ) , 8 ) ;
return MovementAction_WalkInPlace_Step1 ( objectEvent , sprite ) ;
2017-09-17 19:06:03 +02:00
}
2019-11-21 04:55:44 +01:00
void sub_80960C8 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed )
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{
2019-11-21 04:55:44 +01:00
npc_apply_direction ( objectEvent , sprite , direction , speed ) ;
StartSpriteAnim ( sprite , GetAcroWheelieDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
2018-06-14 00:51:26 +02:00
SeekSpriteAnim ( sprite , 0 ) ;
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}
2017-09-17 19:26:17 +02:00
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroPopWheelieMoveDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:26:17 +02:00
{
2019-11-21 04:55:44 +01:00
sub_80960C8 ( objectEvent , sprite , DIR_SOUTH , 1 ) ;
return MovementAction_AcroPopWheelieMoveDown_Step1 ( objectEvent , sprite ) ;
2017-09-17 19:26:17 +02:00
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroPopWheelieMoveDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:26:17 +02:00
{
2019-11-21 04:55:44 +01:00
if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
2017-09-17 19:26:17 +02:00
{
2017-12-02 21:44:50 +01:00
sprite - > data [ 2 ] = 2 ;
2017-09-17 19:26:17 +02:00
return TRUE ;
}
return FALSE ;
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroPopWheelieMoveUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:26:17 +02:00
{
2019-11-21 04:55:44 +01:00
sub_80960C8 ( objectEvent , sprite , DIR_NORTH , 1 ) ;
return MovementAction_AcroPopWheelieMoveUp_Step1 ( objectEvent , sprite ) ;
2017-09-17 19:26:17 +02:00
}
2019-11-21 04:55:44 +01:00
bool8 MovementAction_AcroPopWheelieMoveUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
2017-09-17 19:26:17 +02:00
{
2019-11-21 04:55:44 +01:00
if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
2017-09-17 19:26:17 +02:00
{
2017-12-02 21:44:50 +01:00
sprite - > data [ 2 ] = 2 ;
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return TRUE ;
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}
return FALSE ;
}
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bool8 MovementAction_AcroPopWheelieMoveLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80960C8 ( objectEvent , sprite , DIR_WEST , 1 ) ;
return MovementAction_AcroPopWheelieMoveLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroPopWheelieMoveLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
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}
return FALSE ;
}
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bool8 MovementAction_AcroPopWheelieMoveRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_80960C8 ( objectEvent , sprite , DIR_EAST , 1 ) ;
return MovementAction_AcroPopWheelieMoveRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroPopWheelieMoveRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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void sub_8096200 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed )
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{
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npc_apply_direction ( objectEvent , sprite , direction , speed ) ;
npc_apply_anim_looping ( objectEvent , sprite , GetAcroWheeliePedalDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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}
2017-09-17 19:59:30 +02:00
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bool8 MovementAction_AcroWheelieMoveDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096200 ( objectEvent , sprite , DIR_SOUTH , 1 ) ;
return MovementAction_AcroWheelieMoveDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieMoveDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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bool8 MovementAction_AcroWheelieMoveUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096200 ( objectEvent , sprite , DIR_NORTH , 1 ) ;
return MovementAction_AcroWheelieMoveUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieMoveUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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bool8 MovementAction_AcroWheelieMoveLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096200 ( objectEvent , sprite , DIR_WEST , 1 ) ;
return MovementAction_AcroWheelieMoveLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieMoveLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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bool8 MovementAction_AcroWheelieMoveRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096200 ( objectEvent , sprite , DIR_EAST , 1 ) ;
return MovementAction_AcroWheelieMoveRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroWheelieMoveRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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void sub_8096330 ( struct ObjectEvent * objectEvent , struct Sprite * sprite , u8 direction , u8 speed )
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{
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npc_apply_direction ( objectEvent , sprite , direction , speed ) ;
StartSpriteAnim ( sprite , GetAcroEndWheelieDirectionAnimNum ( objectEvent - > facingDirection ) ) ;
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SeekSpriteAnim ( sprite , 0 ) ;
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}
2017-09-17 20:06:43 +02:00
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bool8 MovementAction_AcroEndWheelieMoveDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096330 ( objectEvent , sprite , DIR_SOUTH , 1 ) ;
return MovementAction_AcroEndWheelieMoveDown_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroEndWheelieMoveDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
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bool8 MovementAction_AcroEndWheelieMoveUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096330 ( objectEvent , sprite , DIR_NORTH , 1 ) ;
return MovementAction_AcroEndWheelieMoveUp_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroEndWheelieMoveUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
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sprite - > data [ 2 ] = 2 ;
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return TRUE ;
}
return FALSE ;
}
2017-09-17 20:51:10 +02:00
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bool8 MovementAction_AcroEndWheelieMoveLeft_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096330 ( objectEvent , sprite , DIR_WEST , 1 ) ;
return MovementAction_AcroEndWheelieMoveLeft_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroEndWheelieMoveLeft_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
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bool8 MovementAction_AcroEndWheelieMoveRight_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096330 ( objectEvent , sprite , DIR_EAST , 1 ) ;
return MovementAction_AcroEndWheelieMoveRight_Step1 ( objectEvent , sprite ) ;
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}
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bool8 MovementAction_AcroEndWheelieMoveRight_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( npc_obj_ministep_stop_on_arrival ( objectEvent , sprite ) )
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{
sprite - > data [ 2 ] = 2 ;
return TRUE ;
}
return FALSE ;
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}
2017-09-17 21:33:26 +02:00
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bool8 MovementAction_Levitate_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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CreateLevitateMovementTask ( objectEvent ) ;
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sprite - > data [ 2 ] = 1 ;
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return TRUE ;
}
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bool8 MovementAction_StopLevitate_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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DestroyExtraMovementTask ( objectEvent - > warpArrowSpriteId ) ;
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sprite - > pos2 . y = 0 ;
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sprite - > data [ 2 ] = 1 ;
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return TRUE ;
}
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bool8 MovementAction_DestroyExtraTaskIfAtTop_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
if ( sprite - > pos2 . y = = 0 )
{
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DestroyExtraMovementTask ( objectEvent - > warpArrowSpriteId ) ;
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sprite - > data [ 2 ] = 1 ;
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return TRUE ;
}
return FALSE ;
}
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u8 MovementAction_Finish ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
return TRUE ;
}
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bool8 MovementAction_PauseSpriteAnim ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > animPaused = TRUE ;
return TRUE ;
}
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static void UpdateObjectEventSpriteAnimPause ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( objectEvent - > disableAnim )
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{
sprite - > animPaused = TRUE ;
}
}
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static void TryEnableObjectEventAnim ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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if ( objectEvent - > enableAnim )
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{
sprite - > animPaused = FALSE ;
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objectEvent - > disableAnim = FALSE ;
objectEvent - > enableAnim = FALSE ;
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}
}
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static void UpdateObjectEventVisibility ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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sub_8096530 ( objectEvent , sprite ) ;
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UpdateObjEventSpriteVisibility ( objectEvent , sprite ) ;
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}
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static void sub_8096530 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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u16 x , y ;
u16 x2 , y2 ;
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const struct ObjectEventGraphicsInfo * graphicsInfo ;
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2019-11-21 04:55:44 +01:00
objectEvent - > offScreen = FALSE ;
graphicsInfo = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) ;
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if ( sprite - > coordOffsetEnabled )
{
x = sprite - > pos1 . x + sprite - > pos2 . x + sprite - > centerToCornerVecX + gSpriteCoordOffsetX ;
y = sprite - > pos1 . y + sprite - > pos2 . y + sprite - > centerToCornerVecY + gSpriteCoordOffsetY ;
}
else
{
x = sprite - > pos1 . x + sprite - > pos2 . x + sprite - > centerToCornerVecX ;
y = sprite - > pos1 . y + sprite - > pos2 . y + sprite - > centerToCornerVecY ;
}
x2 = graphicsInfo - > width ;
x2 + = x ;
y2 = y ;
y2 + = graphicsInfo - > height ;
if ( ( s16 ) x > = 0x100 | | ( s16 ) x2 < - 0x10 )
{
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objectEvent - > offScreen = TRUE ;
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}
if ( ( s16 ) y > = 0xB0 | | ( s16 ) y2 < - 0x10 )
{
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objectEvent - > offScreen = TRUE ;
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}
}
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static void UpdateObjEventSpriteVisibility ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > invisible = FALSE ;
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if ( objectEvent - > invisible | | objectEvent - > offScreen )
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{
sprite - > invisible = TRUE ;
}
}
2018-06-11 15:34:19 +02:00
2019-11-21 04:55:44 +01:00
static void GetAllGroundEffectFlags_OnSpawn ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 15:34:19 +02:00
{
2019-11-21 04:55:44 +01:00
ObjectEventUpdateMetatileBehaviors ( objEvent ) ;
GetGroundEffectFlags_Reflection ( objEvent , flags ) ;
GetGroundEffectFlags_TallGrassOnSpawn ( objEvent , flags ) ;
GetGroundEffectFlags_LongGrassOnSpawn ( objEvent , flags ) ;
GetGroundEffectFlags_SandHeap ( objEvent , flags ) ;
GetGroundEffectFlags_ShallowFlowingWater ( objEvent , flags ) ;
GetGroundEffectFlags_ShortGrass ( objEvent , flags ) ;
GetGroundEffectFlags_HotSprings ( objEvent , flags ) ;
2018-06-11 15:34:19 +02:00
}
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static void GetAllGroundEffectFlags_OnBeginStep ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 15:34:19 +02:00
{
2019-11-21 04:55:44 +01:00
ObjectEventUpdateMetatileBehaviors ( objEvent ) ;
GetGroundEffectFlags_Reflection ( objEvent , flags ) ;
GetGroundEffectFlags_TallGrassOnBeginStep ( objEvent , flags ) ;
GetGroundEffectFlags_LongGrassOnBeginStep ( objEvent , flags ) ;
GetGroundEffectFlags_Tracks ( objEvent , flags ) ;
GetGroundEffectFlags_SandHeap ( objEvent , flags ) ;
GetGroundEffectFlags_ShallowFlowingWater ( objEvent , flags ) ;
GetGroundEffectFlags_Puddle ( objEvent , flags ) ;
GetGroundEffectFlags_ShortGrass ( objEvent , flags ) ;
GetGroundEffectFlags_HotSprings ( objEvent , flags ) ;
2018-06-11 15:34:19 +02:00
}
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static void GetAllGroundEffectFlags_OnFinishStep ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 15:34:19 +02:00
{
2019-11-21 04:55:44 +01:00
ObjectEventUpdateMetatileBehaviors ( objEvent ) ;
GetGroundEffectFlags_ShallowFlowingWater ( objEvent , flags ) ;
GetGroundEffectFlags_SandHeap ( objEvent , flags ) ;
GetGroundEffectFlags_Puddle ( objEvent , flags ) ;
GetGroundEffectFlags_Ripple ( objEvent , flags ) ;
GetGroundEffectFlags_ShortGrass ( objEvent , flags ) ;
GetGroundEffectFlags_HotSprings ( objEvent , flags ) ;
GetGroundEffectFlags_Seaweed ( objEvent , flags ) ;
GetGroundEffectFlags_JumpLanding ( objEvent , flags ) ;
2018-06-11 15:34:19 +02:00
}
2018-06-11 17:23:14 +02:00
2019-11-21 04:55:44 +01:00
static void ObjectEventUpdateMetatileBehaviors ( struct ObjectEvent * objEvent )
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{
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objEvent - > previousMetatileBehavior = MapGridGetMetatileBehaviorAt ( objEvent - > previousCoords . x , objEvent - > previousCoords . y ) ;
objEvent - > currentMetatileBehavior = MapGridGetMetatileBehaviorAt ( objEvent - > currentCoords . x , objEvent - > currentCoords . y ) ;
2018-06-11 17:23:14 +02:00
}
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static void GetGroundEffectFlags_Reflection ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
u32 reflectionFlags [ 2 ] = { GROUND_EFFECT_FLAG_REFLECTION , GROUND_EFFECT_FLAG_ICE_REFLECTION } ;
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u8 type = ObjectEventCheckForReflectiveSurface ( objEvent ) ;
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if ( type )
{
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if ( ! objEvent - > hasReflection )
2018-06-11 17:23:14 +02:00
{
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objEvent - > hasReflection = 0 ;
objEvent - > hasReflection = 1 ;
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* flags | = reflectionFlags [ type - 1 ] ;
}
}
else
{
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objEvent - > hasReflection = 0 ;
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}
}
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static void GetGroundEffectFlags_TallGrassOnSpawn ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( MetatileBehavior_IsTallGrass ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN ;
}
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static void GetGroundEffectFlags_TallGrassOnBeginStep ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( MetatileBehavior_IsTallGrass ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE ;
}
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static void GetGroundEffectFlags_LongGrassOnSpawn ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( MetatileBehavior_IsLongGrass ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN ;
}
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static void GetGroundEffectFlags_LongGrassOnBeginStep ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( MetatileBehavior_IsLongGrass ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE ;
}
2019-11-21 04:55:44 +01:00
static void GetGroundEffectFlags_Tracks ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_IsDeepSand ( objEvent - > previousMetatileBehavior ) )
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{
* flags | = GROUND_EFFECT_FLAG_DEEP_SAND ;
}
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else if ( MetatileBehavior_IsSandOrDeepSand ( objEvent - > previousMetatileBehavior )
| | MetatileBehavior_IsFootprints ( objEvent - > previousMetatileBehavior ) )
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{
* flags | = GROUND_EFFECT_FLAG_SAND ;
}
}
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static void GetGroundEffectFlags_SandHeap ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( MetatileBehavior_IsDeepSand ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsDeepSand ( objEvent - > previousMetatileBehavior ) )
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{
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if ( ! objEvent - > inSandPile )
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{
2019-11-21 04:55:44 +01:00
objEvent - > inSandPile = 0 ;
objEvent - > inSandPile = 1 ;
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* flags | = GROUND_EFFECT_FLAG_SAND_PILE ;
}
}
else
{
2019-11-21 04:55:44 +01:00
objEvent - > inSandPile = 0 ;
2018-06-11 17:23:14 +02:00
}
}
2019-11-21 04:55:44 +01:00
static void GetGroundEffectFlags_ShallowFlowingWater ( struct ObjectEvent * objEvent , u32 * flags )
2018-06-11 17:23:14 +02:00
{
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if ( ( MetatileBehavior_IsShallowFlowingWater ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsShallowFlowingWater ( objEvent - > previousMetatileBehavior ) )
| | ( MetatileBehavior_IsPacifidlogLog ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsPacifidlogLog ( objEvent - > previousMetatileBehavior ) ) )
2018-06-11 17:23:14 +02:00
{
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if ( ! objEvent - > inShallowFlowingWater )
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{
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objEvent - > inShallowFlowingWater = 0 ;
objEvent - > inShallowFlowingWater = 1 ;
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* flags | = GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER ;
}
}
else
{
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objEvent - > inShallowFlowingWater = 0 ;
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}
}
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static void GetGroundEffectFlags_Puddle ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_IsPuddle ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsPuddle ( objEvent - > previousMetatileBehavior ) )
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{
* flags | = GROUND_EFFECT_FLAG_PUDDLE ;
}
}
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static void GetGroundEffectFlags_Ripple ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_HasRipples ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_RIPPLES ;
}
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static void GetGroundEffectFlags_ShortGrass ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_IsShortGrass ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsShortGrass ( objEvent - > previousMetatileBehavior ) )
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{
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if ( ! objEvent - > inShortGrass )
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{
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objEvent - > inShortGrass = 0 ;
objEvent - > inShortGrass = 1 ;
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* flags | = GROUND_EFFECT_FLAG_SHORT_GRASS ;
}
}
else
{
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objEvent - > inShortGrass = 0 ;
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}
}
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static void GetGroundEffectFlags_HotSprings ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_IsHotSprings ( objEvent - > currentMetatileBehavior )
& & MetatileBehavior_IsHotSprings ( objEvent - > previousMetatileBehavior ) )
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{
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if ( ! objEvent - > inHotSprings )
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{
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objEvent - > inHotSprings = 0 ;
objEvent - > inHotSprings = 1 ;
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* flags | = GROUND_EFFECT_FLAG_HOT_SPRINGS ;
}
}
else
{
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objEvent - > inHotSprings = 0 ;
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}
}
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static void GetGroundEffectFlags_Seaweed ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( MetatileBehavior_IsSeaweed ( objEvent - > currentMetatileBehavior ) )
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* flags | = GROUND_EFFECT_FLAG_SEAWEED ;
}
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static void GetGroundEffectFlags_JumpLanding ( struct ObjectEvent * objEvent , u32 * flags )
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{
typedef bool8 ( * MetatileFunc ) ( u8 ) ;
static const MetatileFunc metatileFuncs [ ] = {
MetatileBehavior_IsTallGrass ,
MetatileBehavior_IsLongGrass ,
MetatileBehavior_IsPuddle ,
MetatileBehavior_IsSurfableWaterOrUnderwater ,
MetatileBehavior_IsShallowFlowingWater ,
MetatileBehavior_IsATile ,
} ;
static const u32 jumpLandingFlags [ ] = {
GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS ,
GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS ,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER ,
GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER ,
GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER ,
GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND ,
} ;
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if ( objEvent - > landingJump & & ! objEvent - > disableJumpLandingGroundEffect )
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{
u8 i ;
for ( i = 0 ; i < ARRAY_COUNT ( metatileFuncs ) ; i + + )
{
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if ( metatileFuncs [ i ] ( objEvent - > currentMetatileBehavior ) )
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{
* flags | = jumpLandingFlags [ i ] ;
return ;
}
}
}
}
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static u8 ObjectEventCheckForReflectiveSurface ( struct ObjectEvent * objEvent )
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{
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const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo ( objEvent - > graphicsId ) ;
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// ceil div by tile width?
s16 width = ( info - > width + 8 ) > > 4 ;
s16 height = ( info - > height + 8 ) > > 4 ;
s16 i ;
s16 j ;
u8 result ;
u8 b ;
s16 one ;
# define RETURN_REFLECTION_TYPE_AT(x, y) \
b = MapGridGetMetatileBehaviorAt ( x , y ) ; \
result = GetReflectionTypeByMetatileBehavior ( b ) ; \
if ( result ! = 0 ) \
return result ;
for ( i = 0 , one = 1 ; i < height ; i + + )
{
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RETURN_REFLECTION_TYPE_AT ( objEvent - > currentCoords . x , objEvent - > currentCoords . y + one + i )
RETURN_REFLECTION_TYPE_AT ( objEvent - > previousCoords . x , objEvent - > previousCoords . y + one + i )
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for ( j = 1 ; j < width ; j + + )
{
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RETURN_REFLECTION_TYPE_AT ( objEvent - > currentCoords . x + j , objEvent - > currentCoords . y + one + i )
RETURN_REFLECTION_TYPE_AT ( objEvent - > currentCoords . x - j , objEvent - > currentCoords . y + one + i )
RETURN_REFLECTION_TYPE_AT ( objEvent - > previousCoords . x + j , objEvent - > previousCoords . y + one + i )
RETURN_REFLECTION_TYPE_AT ( objEvent - > previousCoords . x - j , objEvent - > previousCoords . y + one + i )
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}
}
return 0 ;
# undef RETURN_REFLECTION_TYPE_AT
}
static u8 GetReflectionTypeByMetatileBehavior ( u32 behavior )
{
if ( MetatileBehavior_IsIce ( behavior ) )
return 1 ;
else if ( MetatileBehavior_IsReflective ( behavior ) )
return 2 ;
else
return 0 ;
}
u8 GetLedgeJumpDirection ( s16 x , s16 y , u8 z )
{
static bool8 ( * const unknown_08376040 [ ] ) ( u8 ) = {
MetatileBehavior_IsJumpSouth ,
MetatileBehavior_IsJumpNorth ,
MetatileBehavior_IsJumpWest ,
MetatileBehavior_IsJumpEast ,
} ;
u8 b ;
u8 index = z ;
if ( index = = 0 )
return 0 ;
else if ( index > 4 )
index - = 4 ;
index - - ;
b = MapGridGetMetatileBehaviorAt ( x , y ) ;
if ( unknown_08376040 [ index ] ( b ) = = 1 )
return index + 1 ;
return 0 ;
}
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static void SetObjectEventSpriteOamTableForLongGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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if ( objEvent - > disableCoveringGroundEffects )
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return ;
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if ( ! MetatileBehavior_IsLongGrass ( objEvent - > currentMetatileBehavior ) )
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return ;
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if ( ! MetatileBehavior_IsLongGrass ( objEvent - > previousMetatileBehavior ) )
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return ;
sprite - > subspriteTableNum = 4 ;
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if ( ZCoordToPriority ( objEvent - > previousElevation ) = = 1 )
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sprite - > subspriteTableNum = 5 ;
}
bool8 IsZCoordMismatchAt ( u8 z , s16 x , s16 y )
{
u8 mapZ ;
if ( z = = 0 )
return FALSE ;
mapZ = MapGridGetZCoordAt ( x , y ) ;
if ( mapZ = = 0 | | mapZ = = 0xF )
return FALSE ;
if ( mapZ ! = z )
return TRUE ;
return FALSE ;
}
static const u8 sUnknown_08376050 [ ] = {
0x73 , 0x73 , 0x53 , 0x73 , 0x53 , 0x73 , 0x53 , 0x73 , 0x53 , 0x73 , 0x53 , 0x73 , 0x53 , 0x00 , 0x00 , 0x73
} ;
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// Each byte corresponds to a sprite priority for an object event.
// This is directly the inverse of gObjectEventPriorities_08376070.
static const u8 sObjectEventPriorities_08376060 [ ] = {
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2 , 2 , 2 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 0 , 0 , 2
} ;
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// Each byte corresponds to a sprite priority for an object event.
// This is the inverse of gObjectEventPriorities_08376060.
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// 1 = Above player sprite
// 2 = Below player sprite
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static const u8 sObjectEventPriorities_08376070 [ ] = {
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1 , 1 , 1 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 0 , 0 , 1 ,
} ;
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void UpdateObjectEventZCoordAndPriority ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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if ( objEvent - > fixedPriority )
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return ;
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ObjectEventUpdateZCoord ( objEvent ) ;
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sprite - > subspriteTableNum = sObjectEventPriorities_08376070 [ objEvent - > previousElevation ] ;
sprite - > oam . priority = sObjectEventPriorities_08376060 [ objEvent - > previousElevation ] ;
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}
static void InitObjectPriorityByZCoord ( struct Sprite * sprite , u8 z )
{
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sprite - > subspriteTableNum = sObjectEventPriorities_08376070 [ z ] ;
sprite - > oam . priority = sObjectEventPriorities_08376060 [ z ] ;
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}
u8 ZCoordToPriority ( u8 z )
{
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return sObjectEventPriorities_08376060 [ z ] ;
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}
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void ObjectEventUpdateZCoord ( struct ObjectEvent * objEvent )
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{
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u8 z = MapGridGetZCoordAt ( objEvent - > currentCoords . x , objEvent - > currentCoords . y ) ;
u8 z2 = MapGridGetZCoordAt ( objEvent - > previousCoords . x , objEvent - > previousCoords . y ) ;
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if ( z = = 0xF | | z2 = = 0xF )
return ;
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objEvent - > currentElevation = z ;
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if ( z ! = 0 & & z ! = 0xF )
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objEvent - > previousElevation = z ;
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}
void SetObjectSubpriorityByZCoord ( u8 a , struct Sprite * sprite , u8 b )
{
s32 tmp = sprite - > centerToCornerVecY ;
u32 tmpa = * ( u16 * ) & sprite - > pos1 . y ;
u32 tmpb = * ( u16 * ) & gSpriteCoordOffsetY ;
s32 tmp2 = ( tmpa - tmp ) + tmpb ;
u16 tmp3 = ( 0x10 - ( ( ( ( u32 ) tmp2 + 8 ) & 0xFF ) > > 4 ) ) * 2 ;
sprite - > subpriority = tmp3 + sUnknown_08376050 [ a ] + b ;
}
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static void ObjectEventUpdateSubpriority ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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if ( objEvent - > fixedPriority )
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return ;
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SetObjectSubpriorityByZCoord ( objEvent - > previousElevation , sprite , 1 ) ;
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}
bool8 AreZCoordsCompatible ( u8 a , u8 b )
{
if ( a = = 0 | | b = = 0 )
return TRUE ;
if ( a ! = b )
return FALSE ;
return TRUE ;
}
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void GroundEffect_SpawnOnTallGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
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gFieldEffectArguments [ 4 ] = objEvent - > localId < < 8 | objEvent - > mapNum ;
gFieldEffectArguments [ 5 ] = objEvent - > mapGroup ;
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gFieldEffectArguments [ 6 ] = ( u8 ) gSaveBlock1Ptr - > location . mapNum < < 8 | ( u8 ) gSaveBlock1Ptr - > location . mapGroup ;
gFieldEffectArguments [ 7 ] = 1 ;
FieldEffectStart ( FLDEFF_TALL_GRASS ) ;
}
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void GroundEffect_StepOnTallGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
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gFieldEffectArguments [ 4 ] = objEvent - > localId < < 8 | objEvent - > mapNum ;
gFieldEffectArguments [ 5 ] = objEvent - > mapGroup ;
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gFieldEffectArguments [ 6 ] = ( u8 ) gSaveBlock1Ptr - > location . mapNum < < 8 | ( u8 ) gSaveBlock1Ptr - > location . mapGroup ;
gFieldEffectArguments [ 7 ] = 0 ;
FieldEffectStart ( FLDEFF_TALL_GRASS ) ;
}
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void GroundEffect_SpawnOnLongGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
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gFieldEffectArguments [ 4 ] = objEvent - > localId < < 8 | objEvent - > mapNum ;
gFieldEffectArguments [ 5 ] = objEvent - > mapGroup ;
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gFieldEffectArguments [ 6 ] = ( u8 ) gSaveBlock1Ptr - > location . mapNum < < 8 | ( u8 ) gSaveBlock1Ptr - > location . mapGroup ;
gFieldEffectArguments [ 7 ] = 1 ;
FieldEffectStart ( FLDEFF_LONG_GRASS ) ;
}
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void GroundEffect_StepOnLongGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
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gFieldEffectArguments [ 4 ] = ( objEvent - > localId < < 8 ) | objEvent - > mapNum ;
gFieldEffectArguments [ 5 ] = objEvent - > mapGroup ;
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gFieldEffectArguments [ 6 ] = ( u8 ) gSaveBlock1Ptr - > location . mapNum < < 8 | ( u8 ) gSaveBlock1Ptr - > location . mapGroup ;
gFieldEffectArguments [ 7 ] = 0 ;
FieldEffectStart ( FLDEFF_LONG_GRASS ) ;
}
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void GroundEffect_WaterReflection ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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SetUpReflection ( objEvent , sprite , 0 ) ;
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}
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void GroundEffect_IceReflection ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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SetUpReflection ( objEvent , sprite , 1 ) ;
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}
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void GroundEffect_FlowingWater ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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StartFieldEffectForObjectEvent ( FLDEFF_FEET_IN_FLOWING_WATER , objEvent ) ;
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}
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static void ( * const sGroundEffectTracksFuncs [ ] ) ( struct ObjectEvent * objEvent , struct Sprite * sprite , u8 a ) = {
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DoTracksGroundEffect_None ,
DoTracksGroundEffect_Footprints ,
DoTracksGroundEffect_BikeTireTracks ,
} ;
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void GroundEffect_SandTracks ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo ( objEvent - > graphicsId ) ;
sGroundEffectTracksFuncs [ info - > tracks ] ( objEvent , sprite , 0 ) ;
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}
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void GroundEffect_DeepSandTracks ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo ( objEvent - > graphicsId ) ;
sGroundEffectTracksFuncs [ info - > tracks ] ( objEvent , sprite , 1 ) ;
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}
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static void DoTracksGroundEffect_None ( struct ObjectEvent * objEvent , struct Sprite * sprite , u8 a )
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{
}
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static void DoTracksGroundEffect_Footprints ( struct ObjectEvent * objEvent , struct Sprite * sprite , u8 a )
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{
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
u16 sandFootprints_FieldEffectData [ 2 ] = {
FLDEFF_SAND_FOOTPRINTS ,
FLDEFF_DEEP_SAND_FOOTPRINTS
} ;
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gFieldEffectArguments [ 0 ] = objEvent - > previousCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > previousCoords . y ;
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gFieldEffectArguments [ 2 ] = 149 ;
gFieldEffectArguments [ 3 ] = 2 ;
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gFieldEffectArguments [ 4 ] = objEvent - > facingDirection ;
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FieldEffectStart ( sandFootprints_FieldEffectData [ a ] ) ;
}
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static void DoTracksGroundEffect_BikeTireTracks ( struct ObjectEvent * objEvent , struct Sprite * sprite , u8 a )
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{
// Specifies which bike track shape to show next.
// For example, when the bike turns from up to right, it will show
// a track that curves to the right.
// Each 4-byte row corresponds to the initial direction of the bike, and
// each byte in that row is for the next direction of the bike in the order
// of down, up, left, right.
static const u8 bikeTireTracks_Transitions [ 4 ] [ 4 ] = {
1 , 2 , 7 , 8 ,
1 , 2 , 6 , 5 ,
5 , 8 , 3 , 4 ,
6 , 7 , 3 , 4 ,
} ;
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if ( objEvent - > currentCoords . x ! = objEvent - > previousCoords . x | | objEvent - > currentCoords . y ! = objEvent - > previousCoords . y )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > previousCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > previousCoords . y ;
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gFieldEffectArguments [ 2 ] = 149 ;
gFieldEffectArguments [ 3 ] = 2 ;
gFieldEffectArguments [ 4 ] =
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bikeTireTracks_Transitions [ objEvent - > previousMovementDirection ] [ objEvent - > facingDirection - 5 ] ;
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FieldEffectStart ( FLDEFF_BIKE_TIRE_TRACKS ) ;
}
}
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void GroundEffect_Ripple ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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DoRippleFieldEffect ( objEvent , sprite ) ;
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}
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void GroundEffect_StepOnPuddle ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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StartFieldEffectForObjectEvent ( FLDEFF_SPLASH , objEvent ) ;
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}
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void GroundEffect_SandHeap ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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StartFieldEffectForObjectEvent ( FLDEFF_SAND_PILE , objEvent ) ;
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}
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void GroundEffect_JumpOnTallGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
u8 spriteId ;
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
FieldEffectStart ( FLDEFF_JUMP_TALL_GRASS ) ;
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spriteId = FindTallGrassFieldEffectSpriteId (
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objEvent - > localId ,
objEvent - > mapNum ,
objEvent - > mapGroup ,
objEvent - > currentCoords . x ,
objEvent - > currentCoords . y ) ;
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if ( spriteId = = MAX_SPRITES )
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GroundEffect_SpawnOnTallGrass ( objEvent , sprite ) ;
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}
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void GroundEffect_JumpOnLongGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = 2 ;
FieldEffectStart ( FLDEFF_JUMP_LONG_GRASS ) ;
}
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void GroundEffect_JumpOnShallowWater ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = sprite - > oam . priority ;
FieldEffectStart ( FLDEFF_JUMP_SMALL_SPLASH ) ;
}
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void GroundEffect_JumpOnWater ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = sprite - > oam . priority ;
FieldEffectStart ( FLDEFF_JUMP_BIG_SPLASH ) ;
}
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void GroundEffect_JumpLandingDust ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
gFieldEffectArguments [ 2 ] = objEvent - > previousElevation ;
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gFieldEffectArguments [ 3 ] = sprite - > oam . priority ;
FieldEffectStart ( FLDEFF_DUST ) ;
}
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void GroundEffect_ShortGrass ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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StartFieldEffectForObjectEvent ( FLDEFF_SHORT_GRASS , objEvent ) ;
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}
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void GroundEffect_HotSprings ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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StartFieldEffectForObjectEvent ( FLDEFF_HOT_SPRINGS_WATER , objEvent ) ;
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}
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void GroundEffect_Seaweed ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
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gFieldEffectArguments [ 0 ] = objEvent - > currentCoords . x ;
gFieldEffectArguments [ 1 ] = objEvent - > currentCoords . y ;
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FieldEffectStart ( FLDEFF_BUBBLES ) ;
}
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static void ( * const sGroundEffectFuncs [ ] ) ( struct ObjectEvent * objEvent , struct Sprite * sprite ) = {
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GroundEffect_SpawnOnTallGrass , // GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN
GroundEffect_StepOnTallGrass , // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE
GroundEffect_SpawnOnLongGrass , // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN
GroundEffect_StepOnLongGrass , // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE
GroundEffect_WaterReflection , // GROUND_EFFECT_FLAG_ICE_REFLECTION
GroundEffect_IceReflection , // GROUND_EFFECT_FLAG_REFLECTION
GroundEffect_FlowingWater , // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
GroundEffect_SandTracks , // GROUND_EFFECT_FLAG_SAND
GroundEffect_DeepSandTracks , // GROUND_EFFECT_FLAG_DEEP_SAND
GroundEffect_Ripple , // GROUND_EFFECT_FLAG_RIPPLES
GroundEffect_StepOnPuddle , // GROUND_EFFECT_FLAG_PUDDLE
GroundEffect_SandHeap , // GROUND_EFFECT_FLAG_SAND_PILE
GroundEffect_JumpOnTallGrass , // GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS
GroundEffect_JumpOnLongGrass , // GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS
GroundEffect_JumpOnShallowWater , // GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER
GroundEffect_JumpOnWater , // GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER
GroundEffect_JumpLandingDust , // GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND
GroundEffect_ShortGrass , // GROUND_EFFECT_FLAG_SHORT_GRASS
GroundEffect_HotSprings , // GROUND_EFFECT_FLAG_HOT_SPRINGS
GroundEffect_Seaweed // GROUND_EFFECT_FLAG_SEAWEED
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} ;
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static void DoFlaggedGroundEffects ( struct ObjectEvent * objEvent , struct Sprite * sprite , u32 flags )
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{
u8 i ;
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if ( ObjectEventIsFarawayIslandMew ( objEvent ) = = TRUE & & ! ShouldMewShakeGrass ( objEvent ) )
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return ;
for ( i = 0 ; i < ARRAY_COUNT ( sGroundEffectFuncs ) ; i + + , flags > > = 1 )
if ( flags & 1 )
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sGroundEffectFuncs [ i ] ( objEvent , sprite ) ;
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}
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void filters_out_some_ground_effects ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( objEvent - > disableCoveringGroundEffects )
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{
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objEvent - > inShortGrass = 0 ;
objEvent - > inSandPile = 0 ;
objEvent - > inShallowFlowingWater = 0 ;
objEvent - > inHotSprings = 0 ;
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* flags & = ~ ( GROUND_EFFECT_FLAG_HOT_SPRINGS
| GROUND_EFFECT_FLAG_SHORT_GRASS
| GROUND_EFFECT_FLAG_SAND_PILE
| GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
| GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE ) ;
}
}
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void FilterOutStepOnPuddleGroundEffectIfJumping ( struct ObjectEvent * objEvent , u32 * flags )
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{
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if ( objEvent - > landingJump )
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* flags & = ~ GROUND_EFFECT_FLAG_PUDDLE ;
}
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static void DoGroundEffects_OnSpawn ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
u32 flags ;
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if ( objEvent - > triggerGroundEffectsOnMove )
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{
flags = 0 ;
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UpdateObjectEventZCoordAndPriority ( objEvent , sprite ) ;
GetAllGroundEffectFlags_OnSpawn ( objEvent , & flags ) ;
SetObjectEventSpriteOamTableForLongGrass ( objEvent , sprite ) ;
DoFlaggedGroundEffects ( objEvent , sprite , flags ) ;
objEvent - > triggerGroundEffectsOnMove = 0 ;
objEvent - > disableCoveringGroundEffects = 0 ;
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}
}
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static void DoGroundEffects_OnBeginStep ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
u32 flags ;
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if ( objEvent - > triggerGroundEffectsOnMove )
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{
flags = 0 ;
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UpdateObjectEventZCoordAndPriority ( objEvent , sprite ) ;
GetAllGroundEffectFlags_OnBeginStep ( objEvent , & flags ) ;
SetObjectEventSpriteOamTableForLongGrass ( objEvent , sprite ) ;
filters_out_some_ground_effects ( objEvent , & flags ) ;
DoFlaggedGroundEffects ( objEvent , sprite , flags ) ;
objEvent - > triggerGroundEffectsOnMove = 0 ;
objEvent - > disableCoveringGroundEffects = 0 ;
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}
}
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static void DoGroundEffects_OnFinishStep ( struct ObjectEvent * objEvent , struct Sprite * sprite )
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{
u32 flags ;
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if ( objEvent - > triggerGroundEffectsOnStop )
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{
flags = 0 ;
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UpdateObjectEventZCoordAndPriority ( objEvent , sprite ) ;
GetAllGroundEffectFlags_OnFinishStep ( objEvent , & flags ) ;
SetObjectEventSpriteOamTableForLongGrass ( objEvent , sprite ) ;
FilterOutStepOnPuddleGroundEffectIfJumping ( objEvent , & flags ) ;
DoFlaggedGroundEffects ( objEvent , sprite , flags ) ;
objEvent - > triggerGroundEffectsOnStop = 0 ;
objEvent - > landingJump = 0 ;
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}
}
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bool8 FreezeObjectEvent ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > heldMovementActive | | objectEvent - > frozen )
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{
return TRUE ;
}
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objectEvent - > frozen = 1 ;
objectEvent - > spriteAnimPausedBackup = gSprites [ objectEvent - > spriteId ] . animPaused ;
objectEvent - > spriteAffineAnimPausedBackup = gSprites [ objectEvent - > spriteId ] . affineAnimPaused ;
gSprites [ objectEvent - > spriteId ] . animPaused = 1 ;
gSprites [ objectEvent - > spriteId ] . affineAnimPaused = 1 ;
return FALSE ;
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}
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void FreezeObjectEvents ( void )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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if ( gObjectEvents [ i ] . active & & i ! = gPlayerAvatar . objectEventId )
FreezeObjectEvent ( & gObjectEvents [ i ] ) ;
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}
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void FreezeObjectEventsExceptOne ( u8 objectEventId )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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if ( i ! = objectEventId & & gObjectEvents [ i ] . active & & i ! = gPlayerAvatar . objectEventId )
FreezeObjectEvent ( & gObjectEvents [ i ] ) ;
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}
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void UnfreezeObjectEvent ( struct ObjectEvent * objectEvent )
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{
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if ( objectEvent - > active & & objectEvent - > frozen )
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{
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objectEvent - > frozen = 0 ;
gSprites [ objectEvent - > spriteId ] . animPaused = objectEvent - > spriteAnimPausedBackup ;
gSprites [ objectEvent - > spriteId ] . affineAnimPaused = objectEvent - > spriteAffineAnimPausedBackup ;
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}
}
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void UnfreezeObjectEvents ( void )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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if ( gObjectEvents [ i ] . active )
UnfreezeObjectEvent ( & gObjectEvents [ i ] ) ;
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}
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static void Step1 ( struct Sprite * sprite , u8 dir )
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{
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sprite - > pos1 . x + = sDirectionToVectors [ dir ] . x ;
sprite - > pos1 . y + = sDirectionToVectors [ dir ] . y ;
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}
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static void Step2 ( struct Sprite * sprite , u8 dir )
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{
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sprite - > pos1 . x + = 2 * ( u16 ) sDirectionToVectors [ dir ] . x ;
sprite - > pos1 . y + = 2 * ( u16 ) sDirectionToVectors [ dir ] . y ;
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}
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static void Step3 ( struct Sprite * sprite , u8 dir )
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{
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sprite - > pos1 . x + = 2 * ( u16 ) sDirectionToVectors [ dir ] . x + ( u16 ) sDirectionToVectors [ dir ] . x ;
sprite - > pos1 . y + = 2 * ( u16 ) sDirectionToVectors [ dir ] . y + ( u16 ) sDirectionToVectors [ dir ] . y ;
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}
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static void Step4 ( struct Sprite * sprite , u8 dir )
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{
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sprite - > pos1 . x + = 4 * ( u16 ) sDirectionToVectors [ dir ] . x ;
sprite - > pos1 . y + = 4 * ( u16 ) sDirectionToVectors [ dir ] . y ;
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}
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static void Step8 ( struct Sprite * sprite , u8 dir )
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{
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sprite - > pos1 . x + = 8 * ( u16 ) sDirectionToVectors [ dir ] . x ;
sprite - > pos1 . y + = 8 * ( u16 ) sDirectionToVectors [ dir ] . y ;
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}
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static void oamt_npc_ministep_reset ( struct Sprite * sprite , u8 direction , u8 a3 )
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{
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sprite - > data [ 3 ] = direction ;
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sprite - > data [ 4 ] = a3 ;
sprite - > data [ 5 ] = 0 ;
}
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typedef void ( * SpriteStepFunc ) ( struct Sprite * sprite , u8 direction ) ;
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static const SpriteStepFunc gUnknown_0850E6C4 [ ] = {
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Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
Step1 ,
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} ;
static const SpriteStepFunc gUnknown_0850E704 [ ] = {
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Step2 ,
Step2 ,
Step2 ,
Step2 ,
Step2 ,
Step2 ,
Step2 ,
Step2 ,
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} ;
static const SpriteStepFunc gUnknown_0850E724 [ ] = {
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Step2 ,
Step3 ,
Step3 ,
Step2 ,
Step3 ,
Step3 ,
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} ;
static const SpriteStepFunc gUnknown_0850E73C [ ] = {
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Step4 ,
Step4 ,
Step4 ,
Step4 ,
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} ;
static const SpriteStepFunc gUnknown_0850E74C [ ] = {
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Step8 ,
Step8 ,
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} ;
static const SpriteStepFunc * const gUnknown_0850E754 [ ] = {
gUnknown_0850E6C4 ,
gUnknown_0850E704 ,
gUnknown_0850E724 ,
gUnknown_0850E73C ,
gUnknown_0850E74C ,
} ;
static const s16 gUnknown_0850E768 [ ] = {
16 , 8 , 6 , 4 , 2
} ;
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bool8 obj_npc_ministep ( struct Sprite * sprite )
{
if ( sprite - > data [ 5 ] > = gUnknown_0850E768 [ sprite - > data [ 4 ] ] )
return FALSE ;
gUnknown_0850E754 [ sprite - > data [ 4 ] ] [ sprite - > data [ 5 ] ] ( sprite , sprite - > data [ 3 ] ) ;
sprite - > data [ 5 ] + + ;
if ( sprite - > data [ 5 ] < gUnknown_0850E768 [ sprite - > data [ 4 ] ] )
return FALSE ;
return TRUE ;
}
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void sub_80976DC ( struct Sprite * sprite , u8 direction )
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{
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sprite - > data [ 3 ] = direction ;
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sprite - > data [ 4 ] = 0 ;
sprite - > data [ 5 ] = 0 ;
}
bool8 sub_80976EC ( struct Sprite * sprite )
{
if ( ! ( sprite - > data [ 4 ] & 1 ) )
{
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Step1 ( sprite , sprite - > data [ 3 ] ) ;
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sprite - > data [ 5 ] + + ;
}
sprite - > data [ 4 ] + + ;
if ( sprite - > data [ 5 ] > 15 )
return TRUE ;
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return FALSE ;
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}
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static const s8 sFigure8XOffsets [ FIGURE_8_LENGTH ] = {
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1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ,
2 , 2 , 2 , 1 , 2 , 2 , 1 , 2 ,
2 , 1 , 2 , 2 , 1 , 2 , 1 , 1 ,
2 , 1 , 1 , 2 , 1 , 1 , 2 , 1 ,
1 , 2 , 1 , 1 , 1 , 1 , 1 , 1 ,
1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ,
0 , 1 , 1 , 1 , 0 , 1 , 1 , 0 ,
1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 ,
0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ,
} ;
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static const s8 sFigure8YOffsets [ FIGURE_8_LENGTH ] = {
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0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 ,
1 , 0 , 1 , 1 , 0 , 1 , 1 , 0 ,
1 , 1 , 0 , 1 , 1 , 0 , 1 , 1 ,
0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 ,
1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , - 1 , 0 , 0 , - 1 , 0 , 0 ,
- 1 , 0 , - 1 , - 1 , 0 , - 1 , - 1 , 0 ,
- 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 1 , - 2 ,
} ;
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s16 GetFigure8YOffset ( s16 idx )
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{
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return sFigure8YOffsets [ idx ] ;
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}
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s16 GetFigure8XOffset ( s16 idx )
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{
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return sFigure8XOffsets [ idx ] ;
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}
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static void InitSpriteForFigure8Anim ( struct Sprite * sprite )
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{
sprite - > data [ 6 ] = 0 ;
sprite - > data [ 7 ] = 0 ;
}
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static bool8 AnimateSpriteInFigure8 ( struct Sprite * sprite )
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{
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bool8 finished = FALSE ;
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switch ( sprite - > data [ 7 ] )
{
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case 0 :
sprite - > pos2 . x + = GetFigure8XOffset ( sprite - > data [ 6 ] ) ;
sprite - > pos2 . y + = GetFigure8YOffset ( sprite - > data [ 6 ] ) ;
break ;
case 1 :
sprite - > pos2 . x - = GetFigure8XOffset ( ( FIGURE_8_LENGTH - 1 ) - sprite - > data [ 6 ] ) ;
sprite - > pos2 . y + = GetFigure8YOffset ( ( FIGURE_8_LENGTH - 1 ) - sprite - > data [ 6 ] ) ;
break ;
case 2 :
sprite - > pos2 . x - = GetFigure8XOffset ( sprite - > data [ 6 ] ) ;
sprite - > pos2 . y + = GetFigure8YOffset ( sprite - > data [ 6 ] ) ;
break ;
case 3 :
sprite - > pos2 . x + = GetFigure8XOffset ( ( FIGURE_8_LENGTH - 1 ) - sprite - > data [ 6 ] ) ;
sprite - > pos2 . y + = GetFigure8YOffset ( ( FIGURE_8_LENGTH - 1 ) - sprite - > data [ 6 ] ) ;
break ;
}
if ( + + sprite - > data [ 6 ] = = FIGURE_8_LENGTH )
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{
sprite - > data [ 6 ] = 0 ;
sprite - > data [ 7 ] + + ;
}
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if ( sprite - > data [ 7 ] = = 4 )
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{
sprite - > pos2 . y = 0 ;
sprite - > pos2 . x = 0 ;
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finished = TRUE ;
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}
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return finished ;
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}
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static const s8 gUnknown_0850E802 [ 16 ] = {
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- 4 , - 6 , - 8 , - 10 , - 11 , - 12 , - 12 , - 12 , - 11 , - 10 , - 9 , - 8 , - 6 , - 4 , 0 , 0
} ;
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static const s8 gUnknown_0850E812 [ 16 ] = {
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0 , - 2 , - 3 , - 4 , - 5 , - 6 , - 6 , - 6 , - 5 , - 5 , - 4 , - 3 , - 2 , 0 , 0 , 0
} ;
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static const s8 gUnknown_0850E822 [ 16 ] = {
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- 2 , - 4 , - 6 , - 8 , - 9 , - 10 , - 10 , - 10 , - 9 , - 8 , - 6 , - 5 , - 3 , - 2 , 0 , 0
} ;
static const s8 * const gUnknown_0850E834 [ ] = {
gUnknown_0850E802 ,
gUnknown_0850E812 ,
gUnknown_0850E822
} ;
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s16 sub_8097820 ( s16 a1 , u8 a2 )
{
return gUnknown_0850E834 [ a2 ] [ a1 ] ;
}
void sub_809783C ( struct Sprite * sprite , u8 a2 , u8 a3 , u8 a4 )
{
sprite - > data [ 3 ] = a2 ;
sprite - > data [ 4 ] = a3 ;
sprite - > data [ 5 ] = a4 ;
sprite - > data [ 6 ] = 0 ;
}
u8 sub_809785C ( struct Sprite * sprite )
{
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s16 v5 [ ] = { 16 , 16 , 32 } ;
u8 v6 [ ] = { 0 , 0 , 1 } ;
u8 v2 = 0 ;
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if ( sprite - > data [ 4 ] )
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Step1 ( sprite , sprite - > data [ 3 ] ) ;
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sprite - > pos2 . y = sub_8097820 ( sprite - > data [ 6 ] > > v6 [ sprite - > data [ 4 ] ] , sprite - > data [ 5 ] ) ;
sprite - > data [ 6 ] + + ;
if ( sprite - > data [ 6 ] = = ( v5 [ sprite - > data [ 4 ] ] > > 1 ) )
v2 = 1 ;
if ( sprite - > data [ 6 ] > = v5 [ sprite - > data [ 4 ] ] )
{
sprite - > pos2 . y = 0 ;
v2 = - 1 ;
}
return v2 ;
}
u8 sub_80978E4 ( struct Sprite * sprite )
{
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s16 v5 [ ] = { 32 , 32 , 64 } ;
u8 v6 [ ] = { 1 , 1 , 2 } ;
u8 v2 = 0 ;
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if ( sprite - > data [ 4 ] & & ! ( sprite - > data [ 6 ] & 1 ) )
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Step1 ( sprite , sprite - > data [ 3 ] ) ;
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sprite - > pos2 . y = sub_8097820 ( sprite - > data [ 6 ] > > v6 [ sprite - > data [ 4 ] ] , sprite - > data [ 5 ] ) ;
sprite - > data [ 6 ] + + ;
if ( sprite - > data [ 6 ] = = ( v5 [ sprite - > data [ 4 ] ] > > 1 ) )
v2 = 1 ;
if ( sprite - > data [ 6 ] > = v5 [ sprite - > data [ 4 ] ] )
{
sprite - > pos2 . y = 0 ;
v2 = - 1 ;
}
return v2 ;
}
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static void SetMovementDelay ( struct Sprite * sprite , s16 timer )
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{
sprite - > data [ 3 ] = timer ;
}
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static bool8 WaitForMovementDelay ( struct Sprite * sprite )
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{
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if ( - - sprite - > data [ 3 ] = = 0 )
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return TRUE ;
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return FALSE ;
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}
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void SetAndStartSpriteAnim ( struct Sprite * sprite , u8 animNum , u8 animCmdIndex )
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{
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sprite - > animNum = animNum ;
sprite - > animPaused = FALSE ;
SeekSpriteAnim ( sprite , animCmdIndex ) ;
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}
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bool8 SpriteAnimEnded ( struct Sprite * sprite )
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{
if ( sprite - > animEnded )
return TRUE ;
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return FALSE ;
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}
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void UpdateObjectEventSpriteVisibility ( struct Sprite * sprite , bool8 invisible )
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{
u16 x , y ;
s16 x2 , y2 ;
sprite - > invisible = invisible ;
if ( sprite - > coordOffsetEnabled )
{
x = sprite - > pos1 . x + sprite - > pos2 . x + sprite - > centerToCornerVecX + gSpriteCoordOffsetX ;
y = sprite - > pos1 . y + sprite - > pos2 . y + sprite - > centerToCornerVecY + gSpriteCoordOffsetY ;
}
else
{
x = sprite - > pos1 . x + sprite - > pos2 . x + sprite - > centerToCornerVecX ;
y = sprite - > pos1 . y + sprite - > pos2 . y + sprite - > centerToCornerVecY ;
}
x2 = x - ( sprite - > centerToCornerVecX > > 1 ) ;
y2 = y - ( sprite - > centerToCornerVecY > > 1 ) ;
if ( ( s16 ) x > 255 | | x2 < - 16 )
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sprite - > invisible = TRUE ;
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if ( ( s16 ) y > 175 | | y2 < - 16 )
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sprite - > invisible = TRUE ;
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}
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# define tInvisible data[2]
# define tAnimNum data[3]
# define tAnimState data[4]
static void UpdateObjectEventSprite ( struct Sprite * sprite )
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{
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UpdateObjectEventSpritePosition ( sprite ) ;
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SetObjectSubpriorityByZCoord ( sprite - > data [ 1 ] , sprite , 1 ) ;
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UpdateObjectEventSpriteVisibility ( sprite , sprite - > tInvisible ) ;
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}
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// Unused
static void DestroyObjectEventSprites ( void )
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{
int i ;
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for ( i = 0 ; i < MAX_SPRITES ; i + + )
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{
struct Sprite * sprite = & gSprites [ i ] ;
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if ( sprite - > inUse & & sprite - > callback = = UpdateObjectEventSprite )
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DestroySprite ( sprite ) ;
}
}
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static int GetObjectEventSpriteId ( u8 var ) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
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{
int i ;
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for ( i = 0 ; i < MAX_SPRITES ; i + + )
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{
struct Sprite * sprite = & gSprites [ i ] ;
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if ( sprite - > inUse & & sprite - > callback = = UpdateObjectEventSprite & & ( u8 ) sprite - > data [ 0 ] = = var )
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return i ;
}
return MAX_SPRITES ;
}
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void TurnObjectEventSprite ( u8 objectEventId , u8 direction )
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{
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u8 spriteId = GetObjectEventSpriteId ( objectEventId ) ;
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if ( spriteId ! = MAX_SPRITES )
StartSpriteAnim ( & gSprites [ spriteId ] , GetFaceDirectionAnimNum ( direction ) ) ;
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}
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void SetObjectEventSpriteGraphics ( u8 objectEventId , u8 graphicsId )
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{
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int spriteId = GetObjectEventSpriteId ( objectEventId ) ;
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if ( spriteId ! = MAX_SPRITES )
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{
struct Sprite * sprite = & gSprites [ spriteId ] ;
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const struct ObjectEventGraphicsInfo * graphicsInfo = GetObjectEventGraphicsInfo ( graphicsId ) ;
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u16 tileNum = sprite - > oam . tileNum ;
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sprite - > oam = * graphicsInfo - > oam ;
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sprite - > oam . tileNum = tileNum ;
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sprite - > oam . paletteNum = graphicsInfo - > paletteSlot ;
sprite - > images = graphicsInfo - > images ;
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if ( graphicsInfo - > subspriteTables = = NULL )
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{
sprite - > subspriteTables = NULL ;
sprite - > subspriteTableNum = 0 ;
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sprite - > subspriteMode = SUBSPRITES_OFF ;
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}
else
{
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SetSubspriteTables ( sprite , graphicsInfo - > subspriteTables ) ;
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sprite - > subspriteMode = SUBSPRITES_IGNORE_PRIORITY ;
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}
StartSpriteAnim ( sprite , 0 ) ;
}
}
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void SetObjectEventSpriteInvisibility ( u8 objectEventId , bool32 invisible )
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{
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u8 spriteId = GetObjectEventSpriteId ( objectEventId ) ;
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if ( spriteId = = MAX_SPRITES )
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return ;
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if ( invisible )
gSprites [ spriteId ] . tInvisible = TRUE ;
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else
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gSprites [ spriteId ] . tInvisible = FALSE ;
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}
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bool32 IsObjectEventSpriteInvisible ( u8 objectEventId )
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{
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u8 spriteId = GetObjectEventSpriteId ( objectEventId ) ;
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if ( spriteId = = MAX_SPRITES )
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return FALSE ;
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return ( gSprites [ spriteId ] . tInvisible = = TRUE ) ;
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}
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void SetObjectEventSpriteAnim ( u8 objectEventId , u8 animNum )
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{
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u8 spriteId = GetObjectEventSpriteId ( objectEventId ) ;
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if ( spriteId ! = MAX_SPRITES )
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{
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gSprites [ spriteId ] . tAnimNum = animNum ;
gSprites [ spriteId ] . tAnimState = 0 ;
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}
}
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static void MoveUnionRoomObjectUp ( struct Sprite * sprite )
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{
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switch ( sprite - > tAnimState )
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{
case 0 :
sprite - > pos2 . y = 0 ;
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sprite - > tAnimState + + ;
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case 1 :
sprite - > pos2 . y - = 8 ;
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if ( sprite - > pos2 . y = = - 160 )
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{
sprite - > pos2 . y = 0 ;
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sprite - > tInvisible = TRUE ;
sprite - > tAnimNum = 0 ;
sprite - > tAnimState = 0 ;
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}
}
}
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static void MoveUnionRoomObjectDown ( struct Sprite * sprite )
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{
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switch ( sprite - > tAnimState )
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{
case 0 :
sprite - > pos2 . y = - 160 ;
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sprite - > tAnimState + + ;
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case 1 :
sprite - > pos2 . y + = 8 ;
if ( sprite - > pos2 . y = = 0 )
{
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sprite - > tAnimNum = 0 ;
sprite - > tAnimState = 0 ;
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}
}
}
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static void UpdateObjectEventSpritePosition ( struct Sprite * sprite )
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{
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switch ( sprite - > tAnimNum )
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{
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case 0 :
break ;
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case UNION_ROOM_SPAWN_IN :
MoveUnionRoomObjectDown ( sprite ) ;
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break ;
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case UNION_ROOM_SPAWN_OUT :
MoveUnionRoomObjectUp ( sprite ) ;
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break ;
default :
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sprite - > tAnimNum = 0 ;
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break ;
}
}
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bool32 IsObjectEventSpriteAnimating ( u8 var )
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{
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u8 spriteId = GetObjectEventSpriteId ( var ) ;
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if ( spriteId = = MAX_SPRITES )
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return FALSE ;
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if ( gSprites [ spriteId ] . tAnimNum ! = 0 )
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return TRUE ;
return FALSE ;
}
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u32 StartFieldEffectForObjectEvent ( u8 fieldEffectId , struct ObjectEvent * objectEvent )
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{
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ObjectEventGetLocalIdAndMap ( objectEvent , & gFieldEffectArguments [ 0 ] , & gFieldEffectArguments [ 1 ] , & gFieldEffectArguments [ 2 ] ) ;
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return FieldEffectStart ( fieldEffectId ) ;
}
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void DoShadowFieldEffect ( struct ObjectEvent * objectEvent )
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{
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if ( ! objectEvent - > hasShadow )
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{
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objectEvent - > hasShadow = 1 ;
StartFieldEffectForObjectEvent ( FLDEFF_SHADOW , objectEvent ) ;
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}
}
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static void DoRippleFieldEffect ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
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const struct ObjectEventGraphicsInfo * graphicsInfo = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) ;
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gFieldEffectArguments [ 0 ] = sprite - > pos1 . x ;
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gFieldEffectArguments [ 1 ] = sprite - > pos1 . y + ( graphicsInfo - > height > > 1 ) - 2 ;
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gFieldEffectArguments [ 2 ] = 151 ;
gFieldEffectArguments [ 3 ] = 3 ;
FieldEffectStart ( FLDEFF_RIPPLE ) ;
}
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u8 ( * const gMovementActionFuncs_StoreAndLockAnim [ ] ) ( struct ObjectEvent * , struct Sprite * ) = {
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MovementAction_StoreAndLockAnim_Step0 ,
MovementAction_Finish ,
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} ;
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u8 ( * const gMovementActionFuncs_FreeAndUnlockAnim [ ] ) ( struct ObjectEvent * , struct Sprite * ) = {
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MovementAction_FreeAndUnlockAnim_Step0 ,
MovementAction_Finish ,
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} ;
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u8 ( * const gMovementActionFuncs_FlyUp [ ] ) ( struct ObjectEvent * , struct Sprite * ) = {
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MovementAction_FlyUp_Step0 ,
MovementAction_FlyUp_Step1 ,
MovementAction_Fly_Finish ,
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} ;
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u8 ( * const gMovementActionFuncs_FlyDown [ ] ) ( struct ObjectEvent * , struct Sprite * ) = {
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MovementAction_FlyDown_Step0 ,
MovementAction_FlyDown_Step1 ,
MovementAction_Fly_Finish ,
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} ;
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u8 MovementAction_StoreAndLockAnim_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
u32 one ;
bool32 ableToStore = FALSE ;
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if ( gLockedAnimObjectEvents = = NULL )
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{
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gLockedAnimObjectEvents = AllocZeroed ( sizeof ( struct LockedAnimObjectEvents ) ) ;
gLockedAnimObjectEvents - > objectEventIds [ 0 ] = objectEvent - > localId ;
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// needed to match
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gLockedAnimObjectEvents - > count = ( one = 1 ) ;
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ableToStore = one ;
}
else
{
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u8 i , firstFreeSlot ;
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bool32 found ;
for ( firstFreeSlot = 16 , found = FALSE , i = 0 ; i < 16 ; i + + )
{
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if ( firstFreeSlot = = 16 & & gLockedAnimObjectEvents - > objectEventIds [ i ] = = 0 )
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firstFreeSlot = i ;
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if ( gLockedAnimObjectEvents - > objectEventIds [ i ] = = objectEvent - > localId )
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{
found = TRUE ;
break ;
}
}
if ( ! found & & firstFreeSlot ! = 16 )
{
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gLockedAnimObjectEvents - > objectEventIds [ firstFreeSlot ] = objectEvent - > localId ;
gLockedAnimObjectEvents - > count + + ;
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ableToStore = TRUE ;
}
}
if ( ableToStore = = TRUE )
{
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objectEvent - > inanimate = TRUE ;
objectEvent - > facingDirectionLocked = TRUE ;
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}
sprite - > data [ 2 ] = 1 ;
return TRUE ;
}
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u8 MovementAction_FreeAndUnlockAnim_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
bool32 ableToStore ;
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u8 index ;
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sprite - > data [ 2 ] = 1 ;
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if ( gLockedAnimObjectEvents ! = NULL )
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{
ableToStore = FALSE ;
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index = FindLockedObjectEventIndex ( objectEvent ) ;
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if ( index ! = 16 )
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{
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gLockedAnimObjectEvents - > objectEventIds [ index ] = 0 ;
gLockedAnimObjectEvents - > count - - ;
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ableToStore = TRUE ;
}
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if ( gLockedAnimObjectEvents - > count = = 0 )
FREE_AND_SET_NULL ( gLockedAnimObjectEvents ) ;
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if ( ableToStore = = TRUE )
{
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objectEvent - > inanimate = GetObjectEventGraphicsInfo ( objectEvent - > graphicsId ) - > inanimate ;
objectEvent - > facingDirectionLocked = FALSE ;
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sprite - > animPaused = 0 ;
}
}
return TRUE ;
}
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u8 FindLockedObjectEventIndex ( struct ObjectEvent * objectEvent )
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{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
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if ( gLockedAnimObjectEvents - > objectEventIds [ i ] = = objectEvent - > localId )
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return i ;
}
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return OBJECT_EVENTS_COUNT ;
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}
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void CreateLevitateMovementTask ( struct ObjectEvent * objectEvent )
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{
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u8 taskId = CreateTask ( ApplyLevitateMovement , 0xFF ) ;
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struct Task * task = & gTasks [ taskId ] ;
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StoreWordInTwoHalfwords ( ( u16 * ) & task - > data [ 0 ] , ( u32 ) objectEvent ) ;
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objectEvent - > warpArrowSpriteId = taskId ;
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task - > data [ 3 ] = 0xFFFF ;
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}
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static void ApplyLevitateMovement ( u8 taskId )
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{
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struct ObjectEvent * objectEvent ;
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struct Sprite * sprite ;
struct Task * task = & gTasks [ taskId ] ;
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LoadWordFromTwoHalfwords ( ( u16 * ) & task - > data [ 0 ] , ( u32 * ) & objectEvent ) ; // load the map object pointer.
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sprite = & gSprites [ objectEvent - > spriteId ] ;
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if ( ! ( task - > data [ 2 ] & 0x3 ) )
sprite - > pos2 . y + = task - > data [ 3 ] ;
if ( ! ( task - > data [ 2 ] & 0xF ) )
task - > data [ 3 ] = - task - > data [ 3 ] ;
task - > data [ 2 ] + + ;
}
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void DestroyExtraMovementTask ( u8 taskId )
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{
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struct ObjectEvent * objectEvent ;
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struct Task * task = & gTasks [ taskId ] ;
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LoadWordFromTwoHalfwords ( ( u16 * ) & task - > data [ 0 ] , ( u32 * ) & objectEvent ) ; // unused objectEvent
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DestroyTask ( taskId ) ;
}
void sub_8098074 ( u8 var1 , u8 var2 )
{
u8 i ;
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for ( i = 0 ; i < OBJECT_EVENTS_COUNT ; i + + )
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{
if ( i ! = var1 & & i ! = var2 & &
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gObjectEvents [ i ] . active & & i ! = gPlayerAvatar . objectEventId )
FreezeObjectEvent ( & gObjectEvents [ i ] ) ;
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}
}
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u8 MovementAction_FlyUp_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > pos2 . y = 0 ;
sprite - > data [ 2 ] + + ;
return FALSE ;
}
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u8 MovementAction_FlyUp_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > pos2 . y - = 8 ;
if ( sprite - > pos2 . y = = - 160 )
sprite - > data [ 2 ] + + ;
return FALSE ;
}
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u8 MovementAction_FlyDown_Step0 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > pos2 . y = - 160 ;
sprite - > data [ 2 ] + + ;
return FALSE ;
}
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u8 MovementAction_FlyDown_Step1 ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
sprite - > pos2 . y + = 8 ;
if ( ! sprite - > pos2 . y )
sprite - > data [ 2 ] + + ;
return FALSE ;
}
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
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u8 MovementAction_Fly_Finish ( struct ObjectEvent * objectEvent , struct Sprite * sprite )
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{
return TRUE ;
}