pokeemerald/include/battle.h

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#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
#include "constants/form_change_types.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_util.h"
#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
#include "pokeball.h"
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#include "battle_debug.h"
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// Used to exclude moves learned temporarily by Transform or Mimic
#define MOVE_IS_PERMANENT(battler, moveSlot) \
(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
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// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
#define B_ACTION_USE_ITEM 1
#define B_ACTION_SWITCH 2
#define B_ACTION_RUN 3
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
#define B_ACTION_SAFARI_BALL 5
#define B_ACTION_SAFARI_POKEBLOCK 6
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
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#define B_ACTION_WALLY_THROW 9
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#define B_ACTION_EXEC_SCRIPT 10
#define B_ACTION_TRY_FINISH 11
#define B_ACTION_FINISHED 12
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_DEBUG 20
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#define B_ACTION_THROW_BALL 21 // R to throw last used ball
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#define B_ACTION_NONE 0xFF
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct ResourceFlags
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{
u32 flags[MAX_BATTLERS_COUNT];
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};
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#define RESOURCE_FLAG_FLASH_FIRE 0x1
#define RESOURCE_FLAG_ROOST 0x2
#define RESOURCE_FLAG_UNBURDEN 0x4
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#define RESOURCE_FLAG_UNUSED 0x8
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#define RESOURCE_FLAG_TRACED 0x10
#define RESOURCE_FLAG_EMERGENCY_EXIT 0x20
#define RESOURCE_FLAG_NEUTRALIZING_GAS 0x40
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struct DisableStruct
{
u32 transformedMonPersonality;
u32 transformedMonOtId;
u16 disabledMove;
u16 encoredMove;
u8 protectUses;
u8 stockpileCounter;
s8 stockpileDef;
s8 stockpileSpDef;
s8 stockpileBeforeDef;
s8 stockpileBeforeSpDef;
u8 substituteHP;
u8 encoredMovePos;
u8 disableTimer:4;
u8 encoreTimer:4;
u8 perishSongTimer:4;
u8 furyCutterCounter;
u8 rolloutTimer:4;
u8 rolloutTimerStartValue:4;
u8 chargeTimer:4;
u8 tauntTimer:4;
u8 battlerPreventingEscape;
u8 battlerWithSureHit;
u8 isFirstTurn;
u8 truantCounter:1;
u8 truantSwitchInHack:1;
u8 mimickedMoves:4;
u8 rechargeTimer;
u8 autotomizeCount;
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u8 slowStartTimer;
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u8 embargoTimer;
u8 magnetRiseTimer;
u8 telekinesisTimer;
u8 healBlockTimer;
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u8 laserFocusTimer;
u8 throatChopTimer;
u8 wrapTurns;
u8 usedMoves:4;
u8 noRetreat:1;
u8 tarShot:1;
u8 octolock:1;
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u8 cudChew:1;
u8 spikesDone:1;
u8 toxicSpikesDone:1;
u8 stickyWebDone:1;
u8 stealthRockDone:1;
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};
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struct ProtectStruct
{
u32 protected:1;
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u32 spikyShielded:1;
u32 kingsShielded:1;
u32 banefulBunkered:1;
u32 obstructed:1;
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u32 endured:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
u32 prlzImmobility:1;
u32 confusionSelfDmg:1;
u32 targetAffected:1;
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u32 chargingTurn:1;
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u32 fleeType:2; // 0: Normal, 1: FLEE_ITEM, 2: FLEE_ABILITY
u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
u32 usedDisabledMove:1;
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u32 usedTauntedMove:1;
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u32 flag2Unknown:1; // Only set to 0 once. Checked in 'WasUnableToUseMove' function.
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u32 flinchImmobility:1;
u32 notFirstStrike:1;
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u32 palaceUnableToUseMove:1;
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u32 usesBouncedMove:1;
u32 usedHealBlockedMove:1;
u32 usedGravityPreventedMove:1;
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u32 powderSelfDmg:1;
u32 usedThroatChopPreventedMove:1;
u32 statRaised:1;
u32 usedMicleBerry:1;
u32 usedCustapBerry:1; // also quick claw
u32 touchedProtectLike:1;
// End of 32-bit bitfield
u16 disableEjectPack:1;
u16 statFell:1;
u16 pranksterElevated:1;
u16 quickDraw:1;
u16 beakBlastCharge:1;
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u16 quash:1;
u16 shellTrap:1;
u16 silkTrapped:1;
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u16 eatMirrorHerb:1;
u32 physicalDmg;
u32 specialDmg;
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u8 physicalBattlerId;
u8 specialBattlerId;
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};
struct SpecialStatus
{
s32 dmg;
s32 physicalDmg;
s32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
u8 changedStatsBattlerId; // Battler that was responsible for the latest stat change. Can be self.
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u8 statLowered:1;
u8 lightningRodRedirected:1;
u8 restoredBattlerSprite: 1;
u8 traced:1;
u8 ppNotAffectedByPressure:1;
u8 faintedHasReplacement:1;
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u8 focusBanded:1;
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u8 focusSashed:1;
// End of byte
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u8 sturdied:1;
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u8 stormDrainRedirected:1;
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u8 switchInAbilityDone:1;
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u8 switchInItemDone:1;
u8 instructedChosenTarget:3;
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u8 berryReduced:1;
// End of byte
u8 gemParam;
// End of byte
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u8 gemBoost:1;
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u8 rototillerAffected:1; // to be affected by rototiller
u8 parentalBondState:2;
u8 multiHitOn:1;
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u8 announceNeutralizingGas:1; // See Cmd_switchineffects
u8 neutralizingGasRemoved:1; // See VARIOUS_TRY_END_NEUTRALIZING_GAS
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u8 affectionEndured:1;
// End of byte
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
u8 dancerUsedMove:1;
u8 dancerOriginalTarget:3;
// End of byte
u8 weatherAbilityDone:1;
u8 terrainAbilityDone:1;
u8 emergencyExited:1;
u8 afterYou:1;
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};
struct SideTimer
{
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u8 reflectTimer;
u8 reflectBattlerId;
u8 lightscreenTimer;
u8 lightscreenBattlerId;
u8 mistTimer;
u8 mistBattlerId;
u8 safeguardTimer;
u8 safeguardBattlerId;
u8 spikesAmount;
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u8 toxicSpikesAmount;
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u8 stealthRockAmount;
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u8 stickyWebAmount;
u8 stickyWebBattlerId;
u8 stickyWebBattlerSide; // Used for Court Change
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u8 auroraVeilTimer;
u8 auroraVeilBattlerId;
u8 tailwindTimer;
u8 tailwindBattlerId;
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u8 luckyChantTimer;
u8 luckyChantBattlerId;
// Timers below this point are not swapped by Court Change
u8 followmeTimer;
u8 followmeTarget:3;
u8 followmePowder:1; // Rage powder, does not affect grass type pokemon.
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u8 retaliateTimer;
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};
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struct FieldTimer
{
u8 mudSportTimer;
u8 waterSportTimer;
u8 wonderRoomTimer;
u8 magicRoomTimer;
u8 trickRoomTimer;
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u8 terrainTimer;
u8 gravityTimer;
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u8 fairyLockTimer;
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};
struct WishFutureKnock
{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
u8 futureSightAttacker[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishPartyId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffMons[NUM_BATTLE_SIDES]; // Each battler is represented by a bit.
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};
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struct AI_SavedBattleMon
{
u16 ability;
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u16 moves[MAX_MON_MOVES];
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u16 heldItem;
u16 species;
u8 types[3];
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};
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struct AiPartyMon
{
u16 species;
u16 item;
u16 heldEffect;
u16 ability;
u16 gender;
u16 level;
u16 moves[MAX_MON_MOVES];
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u32 status;
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bool8 isFainted;
bool8 wasSentInBattle;
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u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle.
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};
struct AIPartyData // Opposing battlers - party mons.
{
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struct AiPartyMon mons[NUM_BATTLE_SIDES][PARTY_SIZE]; // 2 parties(player, opponent). Used to save information on opposing party.
u8 count[NUM_BATTLE_SIDES];
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};
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// Ai Data used when deciding which move to use, computed only once before each turn's start.
struct AiLogicData
{
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u16 abilities[MAX_BATTLERS_COUNT];
u16 items[MAX_BATTLERS_COUNT];
u16 holdEffects[MAX_BATTLERS_COUNT];
u8 holdEffectParams[MAX_BATTLERS_COUNT];
u16 predictedMoves[MAX_BATTLERS_COUNT];
u8 hpPercents[MAX_BATTLERS_COUNT];
u16 partnerMove;
u16 speedStats[MAX_BATTLERS_COUNT]; // Speed stats for all battles, calculated only once, same way as damages
u8 moveDmgResult[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // MOVE_POWER defines for GetMoveDamageResult ; attacker, target, moveIndex
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s32 simulatedDmg[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, moveIndex
u8 effectiveness[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, moveIndex
u8 moveLimitations[MAX_BATTLERS_COUNT];
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bool8 shouldSwitchMon; // Because all available moves have no/little effect. Each bit per battler.
u8 monToSwitchId[MAX_BATTLERS_COUNT]; // ID of the mon to switch.
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bool8 weatherHasEffect; // The same as WEATHER_HAS_EFFECT. Stored here, so it's called only once.
};
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struct AI_ThinkingStruct
{
u8 aiState;
u8 movesetIndex;
u16 moveConsidered;
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s32 score[MAX_MON_MOVES];
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u32 funcResult;
u32 aiFlags;
u8 aiAction;
u8 aiLogicId;
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struct AI_SavedBattleMon saved[MAX_BATTLERS_COUNT];
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};
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#define AI_MOVE_HISTORY_COUNT 3
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struct BattleHistory
{
u16 abilities[MAX_BATTLERS_COUNT];
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u8 itemEffects[MAX_BATTLERS_COUNT];
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u16 usedMoves[MAX_BATTLERS_COUNT][MAX_MON_MOVES];
u16 moveHistory[MAX_BATTLERS_COUNT][AI_MOVE_HISTORY_COUNT]; // 3 last used moves for each battler
u8 moveHistoryIndex[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
u16 heldItems[MAX_BATTLERS_COUNT];
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};
struct BattleScriptsStack
{
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const u8 *ptr[8];
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u8 size;
};
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struct BattleCallbacksStack
{
void (*function[8])(void);
u8 size;
};
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struct StatsArray
{
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u16 stats[NUM_STATS];
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};
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struct BattleResources
{
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struct SecretBase* secretBase;
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struct ResourceFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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struct BattleCallbacksStack* battleCallbackStack;
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struct StatsArray* beforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct AiLogicData *aiData;
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struct AIPartyData *aiParty;
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struct BattleHistory *battleHistory;
u8 bufferA[MAX_BATTLERS_COUNT][0x200];
u8 bufferB[MAX_BATTLERS_COUNT][0x200];
u8 transferBuffer[0x100];
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};
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#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
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#define AI_DATA ((struct AiLogicData *)(gBattleResources->aiData))
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#define AI_PARTY ((struct AIPartyData *)(gBattleResources->aiParty))
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#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
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struct BattleResults
{
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
u8 numHealingItemsUsed; // 0x3
u8 numRevivesUsed; // 0x4
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u8 playerMonWasDamaged:1; // 0x5
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
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u8 caughtMonBall:4; // 0x5
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u8 shinyWildMon:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14
u8 pokeblockThrows; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
u16 playerMon2Species; // 0x26
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
u8 filler35; // 0x35
u8 catchAttempts[POKEBALL_COUNT]; // 0x36
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};
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struct BattleTv_Side
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{
u32 spikesMonId:3;
u32 reflectMonId:3;
u32 lightScreenMonId:3;
u32 safeguardMonId:3;
u32 mistMonId:3;
u32 futureSightMonId:3;
u32 doomDesireMonId:3;
u32 perishSongMonId:3;
u32 wishMonId:3;
u32 grudgeMonId:3;
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u32 usedMoveSlot:2;
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u32 spikesMoveSlot:2;
u32 reflectMoveSlot:2;
u32 lightScreenMoveSlot:2;
u32 safeguardMoveSlot:2;
u32 mistMoveSlot:2;
u32 futureSightMoveSlot:2;
u32 doomDesireMoveSlot:2;
u32 perishSongMoveSlot:2;
u32 wishMoveSlot:2;
u32 grudgeMoveSlot:2;
u32 destinyBondMonId:3;
u32 destinyBondMoveSlot:2;
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u32 faintCause:4;
u32 faintCauseMonId:3;
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u32 explosion:1;
u32 explosionMoveSlot:2;
u32 explosionMonId:3;
u32 perishSong:1;
};
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struct BattleTv_Position
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{
u32 curseMonId:3;
u32 leechSeedMonId:3;
u32 nightmareMonId:3;
u32 wrapMonId:3;
u32 attractMonId:3;
u32 confusionMonId:3;
u32 curseMoveSlot:2;
u32 leechSeedMoveSlot:2;
u32 nightmareMoveSlot:2;
u32 wrapMoveSlot:2;
u32 attractMoveSlot:2;
u32 confusionMoveSlot:2;
u32 waterSportMoveSlot:2;
u32 waterSportMonId:3;
u32 mudSportMonId:3;
u32 mudSportMoveSlot:2;
u32 ingrainMonId:3;
u32 ingrainMoveSlot:2;
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u32 attackedByMonId:3;
u32 attackedByMoveSlot:2;
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};
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struct BattleTv_Mon
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{
u32 psnMonId:3;
u32 badPsnMonId:3;
u32 brnMonId:3;
u32 prlzMonId:3;
u32 slpMonId:3;
u32 frzMonId:3;
u32 psnMoveSlot:2;
u32 badPsnMoveSlot:2;
u32 brnMoveSlot:2;
u32 prlzMoveSlot:2;
u32 slpMoveSlot:2;
u32 frzMoveSlot:2;
};
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struct BattleTv
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{
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struct BattleTv_Mon mon[NUM_BATTLE_SIDES][PARTY_SIZE];
struct BattleTv_Position pos[NUM_BATTLE_SIDES][2]; // [side][flank]
struct BattleTv_Side side[NUM_BATTLE_SIDES];
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};
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struct BattleTvMovePoints
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{
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s16 points[2][PARTY_SIZE * 4];
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};
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struct LinkBattlerHeader
{
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u8 versionSignatureLo;
u8 versionSignatureHi;
u8 vsScreenHealthFlagsLo;
u8 vsScreenHealthFlagsHi;
struct BattleEnigmaBerry battleEnigmaBerry;
};
struct MegaEvolutionData
{
u8 toEvolve; // As flags using gBitTable.
bool8 alreadyEvolved[4]; // Array id is used for mon position.
u8 battlerId;
bool8 playerSelect;
u8 triggerSpriteId;
};
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struct UltraBurstData
{
u8 toBurst; // As flags using gBitTable.
bool8 alreadyBursted[4]; // Array id is used for mon position.
u8 battlerId;
bool8 playerSelect;
u8 triggerSpriteId;
};
2019-08-08 13:06:55 +02:00
struct Illusion
{
u8 on;
u8 set;
u8 broken;
u8 partyId;
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struct Pokemon *mon;
};
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struct ZMoveData
{
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u8 viable:1; // current move can become a z move
u8 viewing:1; // if player is viewing the z move name instead of regular moves
u8 active:1; // is z move being used this turn
u8 zStatusActive:1;
u8 healReplacement:1;
u8 activeSplit:2; // active z move split
u8 zUnused:1;
u8 triggerSpriteId;
u8 possibleZMoves[MAX_BATTLERS_COUNT];
u16 chosenZMove; // z move of move cursor is on
u8 effect;
u8 used[MAX_BATTLERS_COUNT]; //one per bank for multi-battles
u16 toBeUsed[MAX_BATTLERS_COUNT]; // z moves per battler to be used
u16 baseMoves[MAX_BATTLERS_COUNT];
u8 splits[MAX_BATTLERS_COUNT];
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};
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struct LostItem
{
u16 originalItem:15;
u16 stolen:1;
};
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struct BattleStruct
{
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u8 turnEffectsTracker;
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u8 turnEffectsBattlerId;
u8 turnCountersTracker;
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u16 wrappedMove[MAX_BATTLERS_COUNT];
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u16 moveTarget[MAX_BATTLERS_COUNT];
u32 expShareExpValue;
u32 expValue;
u8 expGettersOrder[PARTY_SIZE]; // First battlers which were sent out, then via exp-share
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u8 expGetterMonId;
u8 expOrderId:3;
u8 expGetterBattlerId:2;
u8 teamGotExpMsgPrinted:1; // The 'Rest of your team got msg' has been printed.
u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
u8 expSentInMons; // As bits for player party mons - not including exp share mons.
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u8 wildVictorySong;
u8 dynamicMoveType;
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u8 wrappedBy[MAX_BATTLERS_COUNT];
u8 focusPunchBattlers; // as bits
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u8 battlerPreventingSwitchout;
u8 moneyMultiplier:6;
u8 moneyMultiplierItem:1;
u8 moneyMultiplierMove:1;
u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsBattlerId;
u8 scriptPartyIdx; // for printing the nickname
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 battlerPartyOrders[MAX_BATTLERS_COUNT][PARTY_SIZE / 2];
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u8 runTries;
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
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u8 safariGoNearCounter;
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
u8 linkBattleVsSpriteId_V; // The letter "V"
u8 linkBattleVsSpriteId_S; // The letter "S"
u8 formToChangeInto;
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u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
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u8 prevSelectedPartySlot;
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u8 stringMoveType;
u8 absentBattlerFlags;
u8 palaceFlags; // First 4 bits are "is <= 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
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u8 field_93; // related to choosing pokemon?
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u8 wallyBattleState;
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
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u16 lastTakenMove[MAX_BATTLERS_COUNT]; // Last move that a battler was hit with.
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u16 hpOnSwitchout[NUM_BATTLE_SIDES];
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u32 savedBattleTypeFlags;
u16 abilityPreventingSwitchout;
u8 hpScale;
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u16 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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void (*savedCallback)(void);
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u16 usedHeldItems[PARTY_SIZE][NUM_BATTLE_SIDES]; // For each party member and side. For harvest, recycle
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u16 chosenItem[MAX_BATTLERS_COUNT];
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u16 choicedMove[MAX_BATTLERS_COUNT];
u16 changedItems[MAX_BATTLERS_COUNT];
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u8 switchInItemsCounter;
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u8 arenaTurnCounter;
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u8 turnSideTracker;
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u16 lastTakenMoveFrom[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT]; // a 2-D array [target][attacker]
union {
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struct LinkBattlerHeader linkBattlerHeader;
u32 battleVideo[2];
} multiBuffer;
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u8 wishPerishSongState;
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u8 wishPerishSongBattlerId;
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bool8 overworldWeatherDone;
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bool8 terrainDone;
u8 isAtkCancelerForCalledMove; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
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u8 atkCancellerTracker;
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struct BattleTvMovePoints tvMovePoints;
struct BattleTv tv;
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u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
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s8 arenaMindPoints[2];
s8 arenaSkillPoints[2];
u16 arenaStartHp[2];
u8 arenaLostPlayerMons; // Bits for party member, lost as in referee's decision, not by fainting.
u8 arenaLostOpponentMons;
u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon.
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u8 debugBattler;
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u8 magnitudeBasePower;
u8 presentBasePower;
u8 roostTypes[MAX_BATTLERS_COUNT][2];
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u8 savedBattlerTarget;
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 activeAbilityPopUps; // as bits for each battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
bool8 throwingPokeBall;
struct MegaEvolutionData mega;
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struct UltraBurstData burst;
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struct ZMoveData zmove;
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const u8 *trainerSlideMsg;
bool8 trainerSlideLowHpMsgDone;
u8 introState;
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u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
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u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
u8 lastMoveFailed; // as bits for each battler, for the sake of Stomping Tantrum
u8 lastMoveTarget[MAX_BATTLERS_COUNT]; // The last target on which each mon used a move, for the sake of Instruct
u16 tracedAbility[MAX_BATTLERS_COUNT];
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u16 hpBefore[MAX_BATTLERS_COUNT]; // Hp of battlers before using a move. For Berserk
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bool8 spriteIgnore0Hp;
struct Illusion illusion[MAX_BATTLERS_COUNT];
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s32 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
u8 aiMoveOrAction[MAX_BATTLERS_COUNT];
u8 aiChosenTarget[MAX_BATTLERS_COUNT];
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u8 soulheartBattlerId;
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.
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u8 sameMoveTurns[MAX_BATTLERS_COUNT]; // For Metronome, number of times the same moves has been SUCCESFULLY used.
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u16 moveEffect2; // For Knock Off
u16 changedSpecies[NUM_BATTLE_SIDES][PARTY_SIZE]; // For forms when multiple mons can change into the same pokemon.
u8 quickClawBattlerId;
struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
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u8 blunderPolicy:1; // should blunder policy activate
u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
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u8 forcedSwitch:4; // For each battler
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
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u8 ballSpriteIds[2]; // item gfx, window gfx
u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
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// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
u8 attackerBeforeBounce:2;
u8 beatUpSlot:3;
bool8 hitSwitchTargetFailed:1;
bool8 effectsBeforeUsingMoveDone:1; // Mega Evo and Focus Punch/Shell Trap effects.
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party.
u8 storedHealingWish:4; // Each battler as a bit.
u8 storedLunarDance:4; // Each battler as a bit.
uq4_12_t supremeOverlordModifier[MAX_BATTLERS_COUNT];
u8 itemPartyIndex[MAX_BATTLERS_COUNT];
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u8 itemMoveIndex[MAX_BATTLERS_COUNT];
bool8 trainerSlideHalfHpMsgDone;
u8 trainerSlideFirstCriticalHitMsgState:2;
u8 trainerSlideFirstSuperEffectiveHitMsgState:2;
u8 trainerSlideFirstSTABMoveMsgState:2;
u8 trainerSlidePlayerMonUnaffectedMsgState:2;
bool8 trainerSlideMegaEvolutionMsgDone;
bool8 trainerSlideZMoveMsgDone;
bool8 trainerSlideBeforeFirstTurnMsgDone;
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u32 aiDelayTimer; // Counts number of frames AI takes to choose an action.
u32 aiDelayFrames; // Number of frames it took to choose an action.
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};
// The palaceFlags member of struct BattleStruct contains 1 flag per move to indicate which moves the AI should consider,
// and 1 flag per battler to indicate whether the battler is awake and at <= 50% HP (which affects move choice).
// The assert below is to ensure palaceFlags is large enough to store these flags without overlap.
STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLERS_COUNT + MAX_MON_MOVES, PalaceFlagsTooSmall)
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#define F_DYNAMIC_TYPE_1 (1 << 6)
#define F_DYNAMIC_TYPE_2 (1 << 7)
#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
else \
typeArg = gBattleMoves[move].type; \
}
#define IS_MOVE_PHYSICAL(move)(GetBattleMoveSplit(move) == SPLIT_PHYSICAL)
#define IS_MOVE_SPECIAL(move)(GetBattleMoveSplit(move) == SPLIT_SPECIAL)
#define IS_MOVE_STATUS(move)(gBattleMoves[move].split == SPLIT_STATUS)
2018-02-08 11:17:41 +01:00
Convert move flags and bans into GCC bitfields (#2952) * Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
#define IS_MOVE_RECOIL(move)(gBattleMoves[move].effect == EFFECT_RECOIL_25 \
|| gBattleMoves[move].effect == EFFECT_RECOIL_IF_MISS \
|| gBattleMoves[move].effect == EFFECT_RECOIL_50 \
|| gBattleMoves[move].effect == EFFECT_RECOIL_33 \
|| gBattleMoves[move].effect == EFFECT_RECOIL_33_STATUS)
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#define BATTLER_MAX_HP(battlerId)(gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define BATTLER_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((GetBattlerType(battlerId, 0) == type || GetBattlerType(battlerId, 1) == type || (GetBattlerType(battlerId, 2) != TYPE_MYSTERY && GetBattlerType(battlerId, 2) == type)))
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#define SET_BATTLER_TYPE(battlerId, type) \
{ \
gBattleMons[battlerId].type1 = type; \
gBattleMons[battlerId].type2 = type; \
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
#define RESTORE_BATTLER_TYPE(battlerId) \
{ \
gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].types[0]; \
gBattleMons[battlerId].type2 = gSpeciesInfo[gBattleMons[battlerId].species].types[1]; \
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
|| gProtectStructs[battlerId].spikyShielded \
|| gProtectStructs[battlerId].kingsShielded \
|| gProtectStructs[battlerId].banefulBunkered \
|| gProtectStructs[battlerId].obstructed \
|| gProtectStructs[battlerId].silkTrapped)
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define SET_STAT_BUFF_VALUE(n)((((n) << 3) & 0xF8))
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
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#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))
2017-11-26 11:55:17 +01:00
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// NOTE: The members of this struct have hard-coded offsets
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// in include/constants/battle_script_commands.h
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struct BattleScripting
{
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s32 painSplitHp;
s32 bideDmg;
u8 multihitString[6];
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bool8 expOnCatch;
u8 twoTurnsMoveStringId;
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u8 animArg1;
u8 animArg2;
u16 tripleKickPower;
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u8 moveendState;
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u8 savedStatChanger; // For further use, if attempting to change stat two times(ex. Moody)
u8 shiftSwitched; // When the game tells you the next enemy's pokemon and you switch. Option for noobs but oh well.
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u8 battler;
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u8 animTurn;
u8 animTargetsHit;
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u8 statChanger;
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bool8 statAnimPlayed;
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u8 getexpState;
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u8 battleStyle;
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u8 drawlvlupboxState;
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u8 learnMoveState;
u8 savedBattler;
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u8 reshowMainState;
u8 reshowHelperState;
u8 levelUpHP;
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u8 windowsType; // B_WIN_TYPE_*
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u8 multiplayerId;
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u8 specialTrainerBattleType;
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bool8 monCaught;
s32 savedDmg;
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u16 savedMoveEffect; // For moves hitting multiple targets.
u16 moveEffect;
u16 multihitMoveEffect;
u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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bool8 fixedPopup; // Force ability popup to stick until manually called back
u16 abilityPopupOverwrite;
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u8 switchCase; // Special switching conditions, eg. red card
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u8 overrideBerryRequirements;
u8 stickyWebStatDrop; // To prevent Defiant activating on a Court Change'd Sticky Web
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};
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struct BattleSpriteInfo
{
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u16 invisible:1; // 0x1
u16 lowHpSong:1; // 0x2
u16 behindSubstitute:1; // 0x4
u16 flag_x8:1; // 0x8
u16 hpNumbersNoBars:1; // 0x10
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u16 transformSpecies;
};
struct BattleAnimationInfo
{
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u16 animArg; // to fill up later
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u8 field_2;
u8 field_3;
u8 field_4;
u8 field_5;
u8 field_6;
u8 field_7;
u8 ballThrowCaseId:6;
u8 isCriticalCapture:1;
u8 criticalCaptureSuccess:1;
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u8 introAnimActive:1;
u8 wildMonInvisible:1;
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u8 field_9_x1C:3;
u8 field_9_x20:1;
u8 field_9_x40:1;
u8 field_9_x80:1;
u8 numBallParticles;
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u8 field_B;
s16 ballSubpx;
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u8 field_E;
u8 field_F;
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};
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struct BattleHealthboxInfo
{
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u8 partyStatusSummaryShown:1;
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u8 healthboxIsBouncing:1;
u8 battlerIsBouncing:1;
u8 ballAnimActive:1; // 0x8
u8 statusAnimActive:1; // x10
u8 animFromTableActive:1; // x20
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u8 specialAnimActive:1; // x40
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u8 triedShinyMonAnim:1;
u8 finishedShinyMonAnim:1;
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u8 opponentDrawPartyStatusSummaryDelay:4;
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u8 bgmRestored:1;
u8 waitForCry:1;
u8 healthboxSlideInStarted:1;
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u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId;
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u8 animationState;
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u8 partyStatusDelayTimer;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 soundTimer;
u8 introEndDelay;
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u8 field_A;
u8 field_B;
};
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struct BattleBarInfo
{
u8 healthboxSpriteId;
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s32 maxValue;
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s32 oldValue;
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s32 receivedValue;
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s32 currValue;
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};
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struct BattleSpriteData
{
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struct BattleSpriteInfo *battlerData;
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struct BattleHealthboxInfo *healthBoxesData;
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struct BattleAnimationInfo *animationData;
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struct BattleBarInfo *battleBars;
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};
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#include "sprite.h"
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struct MonSpritesGfx
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{
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void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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union {
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void *ptr[MAX_BATTLERS_COUNT];
u8 *byte[MAX_BATTLERS_COUNT];
} sprites;
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struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][MAX_MON_PIC_FRAMES];
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u8 unusedArr[0x80];
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u8 *barFontGfx;
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void *unusedPtr;
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u16 *buffer;
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};
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struct TotemBoost
{
u8 stats; // bitfield for each battle stat that is set if the stat changes
s8 statChanges[NUM_BATTLE_STATS - 1]; // highest bit being set decreases the stat
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}; /* size = 8 */
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// All battle variables are declared in battle_main.c
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extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[400];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[30]; //to handle stupidly large z move names
Decompile TV (#80) * ClearTVShowData * special_0x44 * DoTVShow (nonmatching because align) * DoTVShowBravoTrainerPokemonProfile * Update field names * DoTVShowBravoTrainerBattleTower * Renaming of struct fields * sub_80EBFF4 and UpdateTVScreensOnMap * SetTVMetatilesOnMap * Power buttons for the TV screens on the map * special_0x45 * sub_80EC18C * special_0x4a * ResetGabbyAndTy * GabbyAndTyBeforeInterview * GabbyAndTyAfterInterview * Through IsTVShowInSearchOfTrainersAiring * GabbyAndTyGetLastQuote * GabbyAndTyGetLastBattleTrivia * GabbyAndTySetScriptVarsToFieldObjectLocalIds * InterviewAfter; use TVShow as a precursor for making the individual show structs anonymous * Make TV structs anonymous within the union * Move the TV union to its own subheader * Move TV show enums to the global.tv.h subheader * Funcion renaming * Apply static attributes where able * PutPokemonTodayCaughtOnAir * sub_80EC8A4 * PutPokemonTodayFailedOnTheAir * sub_80EC9E8, sub_80ECA10 * sub_80ECA38 * sub_80ECB00 * Put3CheersForPokeblocksOnTheAir * PutFanClubSpecialOnTheAir * ContestLiveUpdates_BeforeInterview * Other before-interview Contest Live Updates functions * ContestLiveUpdates_BeforeInterview_5 * InterviewAfter_BravoTrainerPokemonProfile * BravoTrainerPokemonProfile_BeforeInterview1 * BravoTrainerPokemonProfile_BeforeInterview2 * Disassemble TV data * Decompile TV data * InterviewAfter_BravoTrainerBattleTowerProfile * SaveRecordedItemPurchasesForTVShow * PutNameRaterShowOnTheAir * StartMassOutbreak * PutLilycoveContestLadyShowOnTheAir * InterviewAfter_FanClubLetter * Rip TV strings * InterviewAfter_RecentHappenings * InterviewAfter_PkmnFanClubOpinions * sub_80ED718 * EndMassOutbreak * sub_80ED888 * sub_80ED8B4 * UpdateMassOutbreakTimeLeft * sub_80ED950 * PutFishingAdviceShowOnTheAir * through sub_80EDA80 * ewram and common syms are now fetched from the object files * BSS symbols are taken from the tv.o file * through sub_80EDC60 * sub_80EDCE8 * sub_80EDD78 * through sub_80EDE84 * nomatching sub_80EDE98 * sub_80EDFB4 * sub_80EE104 * sub_80EE104 * sub_80EE184 * sub_80EE2CC * sub_80EE35C * sub_80EE44C * sub_80EE4DC * sub_80EE5A4 * sub_80EE69C * sub_80EE72C * sub_80EE7C0 * sub_80EE818 * sub_80EE8C8 * sub_80EEA70 * sub_80EEB98 * sub_80EEBF4 * through sub_80EED60 * Functions relating to Pokemon News * sub_80EEF6C * GetPriceReduction * IsPriceDiscounted * sub_80EF120 * through sub_80EF370 * sub_80EF40C * HasMixableShowAlreadyBeenSpawnedWithPlayerID * TV_SortPurchasesByQuantity * FindActiveBroadcastByShowType_SetScriptResult * InterviewBefore * through sub_80EF88C * through sub_80EF93C * through sub_80EFA24 * through TV_BernoulliTrial * sub_80EFB58 * sub_80EFBA4 * sub_80EFBDC * through sub_80EFD98 * ChangePokemonNickname * ChangeBoxPokemonNickname * sub_80EFF9C * through player_id_to_dword * CheckForBigMovieOrEmergencyNewsOnTV * GetMomOrDadStringForTVMessage * sub_80F01E8 * sub_80F0358 * sub_80F049C * TV record mixing functions * sub_80F06D0 * sub_80F0708 nonmatching * through sub_80F0B24 * sub_80F0B64 * through sub_80F0C04 * sub_80F0C7C * sub_80F0D60 * sub_80F0E58 * sub_80F0E84 * through sub_80F0F24 * sub_80F0F64 * sub_80F1208 * sub_80F1254 * sub_80F1290 * sub_80F12A4 * sub_80F14F8 * DoTVShowTodaysSmartShopper * DoTVShowTheNameRaterShow * DoTVShowPokemonTodaySuccessfulCapture * DoTVShowPokemonTodayFailedCapture * DoTVShowPokemonFanClubLetter * DoTVShowRecentHappenings * DoTVShowPokemonFanClubOpinions * DoTVShowPokemonNewsMassOutbreak * DoTVShowPokemonContestLiveUpdates * DoTVShowPokemonBattleUpdate * DoTVShow3CheersForPokeblocks * DoTVShowInSearchOfTrainers * Label GabbyAndTyData fields; remove ddump comments from data/text/tv.inc * DoTVShowPokemonAngler * DoTVShowTheWorldOfMasters; update RAM symbols and field names * Decorate static functions * DoTVShowTodaysRivalTrainer; region map enums * TVDewfordTrendWatcherNetworkTextGroup * DoTVShowHoennTreasureInvestigators * DoTVShowFindThatGamer * DoTVShowBreakingNewsTV * DoTVShowSecretBaseVisit * DoTVShowPokemonLotterWinnerFlashReport * DoTVShowThePokemonBattleSeminar * DoTVShowTrainerFanClubSpecial, DoTVShowTrainerFanClub * DoTVShowSpotTheCuties * DoTVShowPokemonNewsBattleFrontier * DoTVShowWhatsNo1InHoennToday * Helpers for DoTVShowSecretBaseSecrets * DoTVShowSecretBaseSecrets * DoTVShowSafariFanClub * Finish decompilation of tv.s * Some renaming * Rename text group pointers * revoke statis; pokenews enums * Labels are number one * Label all TV struct fields * Make data/text/tv.inc more readable * Split data/text/tv.inc * Rename pokenews text pointers * Frontier Symbol constants; indicate static rodata objects with 's' prefix * Fix leading spaces/tabs F*** CLion sometimes * Fix inconsequential warning
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
extern u32 gUnusedFirstBattleVar1;
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extern u8 *gBattleAnimBgTileBuffer;
extern u8 *gBattleAnimBgTilemapBuffer;
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extern u32 gBattleControllerExecFlags;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
extern u8 gCurrentActionFuncId;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gCurrMovePos;
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extern u8 gChosenMovePos;
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extern u16 gCurrentMove;
extern u16 gChosenMove;
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extern u16 gCalledMove;
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extern s32 gBattleMoveDamage;
extern s32 gHpDealt;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u16 gLastUsedItem;
extern u16 gLastUsedAbility;
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extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
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extern u8 gBattlerFainted;
extern u8 gEffectBattler;
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extern u8 gPotentialItemEffectBattler;
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extern u8 gAbsentBattlerFlags;
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extern u8 gIsCriticalHit;
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extern u8 gMultiHitCounter;
extern const u8 *gBattlescriptCurrInstr;
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastUsedMove;
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u16 gMoveResultFlags;
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extern u32 gHitMarker;
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gUnusedFirstBattleVar2;
extern u32 gSideStatuses[NUM_BATTLE_SIDES];
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extern struct SideTimer gSideTimers[NUM_BATTLE_SIDES];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern u32 gStatuses4[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gRandomTurnNumber;
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u8 gBattleOutcome;
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
extern u16 gBattleWeather;
extern struct WishFutureKnock gWishFutureKnock;
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extern u16 gIntroSlideFlags;
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extern u8 gSentPokesToOpponent[2];
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern struct BattleScripting gBattleScripting;
extern struct BattleStruct *gBattleStruct;
extern u8 *gLinkBattleSendBuffer;
extern u8 *gLinkBattleRecvBuffer;
extern struct BattleResources *gBattleResources;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
extern bool8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u32 gTransformedOtIds[MAX_BATTLERS_COUNT];
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extern u8 gPlayerDpadHoldFrames;
extern struct BattleSpriteData *gBattleSpritesDataPtr;
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
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extern u16 gBattleMovePower;
extern u16 gMoveToLearn;
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extern u32 gFieldStatuses;
extern struct FieldTimer gFieldTimers;
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extern u8 gBattlerAbility;
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extern u16 gPartnerSpriteId;
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extern struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);
extern struct BattleResults gBattleResults;
extern u8 gLeveledUpInBattle;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
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extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastThrownBall;
extern u16 gBallToDisplay;
extern bool8 gLastUsedBallMenuPresent;
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extern u8 gPartyCriticalHits[PARTY_SIZE];
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static inline u32 GetBattlerPosition(u32 battler)
{
return gBattlerPositions[battler];
}
static inline u32 GetBattlerSide(u32 battler)
{
return GetBattlerPosition(battler) & BIT_SIDE;
}
static inline struct Pokemon *GetSideParty(u32 side)
{
return (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
}
static inline struct Pokemon *GetBattlerParty(u32 battler)
{
return GetSideParty(GetBattlerSide(battler));
}
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#endif // GUARD_BATTLE_H